Donkey Kong 64: Difference between revisions

→‎Similarities between Donkey Kong 64 and Banjo-Kazooie: Fixed typo: "somes moves"→"some moves"
(→‎References in later games: Link was wrong: had to fix it)
(→‎Similarities between Donkey Kong 64 and Banjo-Kazooie: Fixed typo: "somes moves"→"some moves")
Tag: Mobile edit
Line 696: Line 696:
As both ''Donkey Kong 64'' and ''Banjo-Kazooie'' were games made by Rare, huge similarities were inevitable, to name a few:
As both ''Donkey Kong 64'' and ''Banjo-Kazooie'' were games made by Rare, huge similarities were inevitable, to name a few:
*In an early version, Banjo and Kazooie's faces could be seen on a shower stall in DK's Tree House. Similarly, pre-release material of ''Banjo-Kazooie'' shows a picture of DK as he appeared in the original ''Donkey Kong Country'' above Banjo's bed, but was eventually replaced with a picture of Tooty, Banjo's sister.
*In an early version, Banjo and Kazooie's faces could be seen on a shower stall in DK's Tree House. Similarly, pre-release material of ''Banjo-Kazooie'' shows a picture of DK as he appeared in the original ''Donkey Kong Country'' above Banjo's bed, but was eventually replaced with a picture of Tooty, Banjo's sister.
*The gameplay of ''Donkey Kong 64'' shares many things with ''Banjo-Kazooie'', like the different pads (and their appearance), the Golden Bananas (collected and used in the same way as ''Banjo-Kazooie''<nowiki>'</nowiki>s Jiggies), somes moves (the OrangStand, for example, being extremely similar to the Talon Trot) and the Blast-o-Matic (which is more or less the ''Donkey Kong 64'' equivalent of the B.O.B., the Big-O-Blaster, used by Gruntilda in ''Banjo-Tooie'').
*The gameplay of ''Donkey Kong 64'' shares many things with ''Banjo-Kazooie'', like the different pads (and their appearance), the Golden Bananas (collected and used in the same way as ''Banjo-Kazooie''<nowiki>'</nowiki>s Jiggies), some moves (the OrangStand, for example, being extremely similar to the Talon Trot) and the Blast-o-Matic (which is more or less the ''Donkey Kong 64'' equivalent of the B.O.B., the Big-O-Blaster, used by Gruntilda in ''Banjo-Tooie'').
*Fungi Forest was originally intended for ''Banjo-Kazooie'', but got canned due to time constraints, before being moved to ''Donkey Kong 64'' with minor changes.
*Fungi Forest was originally intended for ''Banjo-Kazooie'', but got canned due to time constraints, before being moved to ''Donkey Kong 64'' with minor changes.
*''Donkey Kong 64'' was part of the incomplete feature called Stop 'n' Swop. It involved six different colored eggs and a key of ice, found in ''Banjo-Kazooie'', and only two eggs and the key were shown in the ending cinematic (after collecting all 100 Jiggies). Their locations were sealed off, and it was told that they would be unlocked in ''Banjo-Tooie''. After hackers found the codes to access their hiding places, the eggs proved useless. Rare intended to use them as a connection between ''Banjo-Kazooie'', ''Banjo-Tooie'', and ''Donkey Kong 64'', unlocking secret features in all of them. After accessing a special pause menu, gamers were supposed to stop their current game and swap the Game Paks for another. Stop 'n' Swop got canned by Nintendo, due to concerns about players damaging their systems and the possibility that it would not be possible in some revisions of the Nintendo 64 hardware.<ref>Rare Ltd, [https://www.youtube.com/watch?v=Ds22dv3KrPY&t=6m25s Rare Revealed: The Making of Banjo-Kazooie]. ''YouTube.'' Retrieved December 13, 2015.</ref> Due to fact that the necessary chunk of the code for ''Banjo-Kazooie'' was already complete and compiled in the game after its release when Nintendo changed the N64's hardware, Stop 'n' Swop remained a mystery until the Xbox Live Arcade re-release of ''Banjo-Kazooie'' and ''Banjo-Tooie'' where Rare completed the contraption they started, replacing ''Donkey Kong 64'' with ''Banjo-Kazooie: Nuts & Bolts''. However, the use of the Eggs and Key for Donkey Kong is still unknown.
*''Donkey Kong 64'' was part of the incomplete feature called Stop 'n' Swop. It involved six different colored eggs and a key of ice, found in ''Banjo-Kazooie'', and only two eggs and the key were shown in the ending cinematic (after collecting all 100 Jiggies). Their locations were sealed off, and it was told that they would be unlocked in ''Banjo-Tooie''. After hackers found the codes to access their hiding places, the eggs proved useless. Rare intended to use them as a connection between ''Banjo-Kazooie'', ''Banjo-Tooie'', and ''Donkey Kong 64'', unlocking secret features in all of them. After accessing a special pause menu, gamers were supposed to stop their current game and swap the Game Paks for another. Stop 'n' Swop got canned by Nintendo, due to concerns about players damaging their systems and the possibility that it would not be possible in some revisions of the Nintendo 64 hardware.<ref>Rare Ltd, [https://www.youtube.com/watch?v=Ds22dv3KrPY&t=6m25s Rare Revealed: The Making of Banjo-Kazooie]. ''YouTube.'' Retrieved December 13, 2015.</ref> Due to fact that the necessary chunk of the code for ''Banjo-Kazooie'' was already complete and compiled in the game after its release when Nintendo changed the N64's hardware, Stop 'n' Swop remained a mystery until the Xbox Live Arcade re-release of ''Banjo-Kazooie'' and ''Banjo-Tooie'' where Rare completed the contraption they started, replacing ''Donkey Kong 64'' with ''Banjo-Kazooie: Nuts & Bolts''. However, the use of the Eggs and Key for Donkey Kong is still unknown.
Anonymous user