DK Attack

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DK Attack
Trick Track Trek during the DK Attack mode
Gameplay of DK Attack in the level Trick Track Trek.
Appears in Donkey Kong Country
Time limit One minute
Prize Points

DK Attack is a time attack mode in the Game Boy Advance remake of Donkey Kong Country. Its objective is for Donkey Kong and Diddy Kong to complete a level while scoring as many points as they can along the way. The Game Boy Advance remake of Donkey Kong Country 2: Diddy's Kong Quest has a time attack mode called Diddy's Dash, which is loosely based on DK Attack.

Gameplay[edit]

After selecting a level, Donkey and Diddy start off with a time limit of one minute. The Kongs must rush through the level, gain Time Bonuses[1] (indicated with a simple "+5", "+10", "+15", and "+20".), and reach the end before the timer reaches zero. Points are earned for getting bananas, K-O-N-G Letters, Donkey Kong Balloons, freeing Animal Friends and defeating enemies. The amount of enemies defeated in a row allows the score to be multiplied by the amount defeated for each cumulative enemy (x2 for the second enemy, x3 for the third, etc.) Points are needed to get a high ranking.

The end score is based on the following rubric:

  • The score prior to finishing
  • Time Left, with a thousand points added per second remaining
  • Buddy Bonus, for finishing with an Animal Friend (always five thousand bonus points)
  • Kongs Bonus, for finishing with both Kongs (five thousand bonus points)

The game then tallies up the points and rates the player on a ribbon scale of "D" through "S", with "D" being the lowest and "S" being the highest, just above an "A" rank.

Through exploiting the system where bonus rooms reset each time they are entered, a max score can be obtained in certain levels by continually increasing the time. The base score is limited to 500000 at which point it turns into a blinking yellow text displaying "Max Score". The time is also limited, not increasing after a time of 2:59 is reached. If the level is ended with max score and close to max time, the variable which saves the score can be overloaded and restart from 0, making a potentially high score turn into an extremely low score. This limit is 655360, and when a higher score is earned, it will save as an extremely low score, the difference between the score and 655360.

Point values[edit]

Enemies[edit]

Enemies provide points when they are defeated. If multiple enemies are defeated in a row, either through a continuous roll or jump, each enemy will get a multiplier to its score depending on when they were defeated in the combo. For example, if a purple Kritter and two Armies were jumped on, the first Kritter would add its normal score, 2500 points, the first Army would get a x2 multiplier to its score, yielding 11000 points, and the second Army would provide a 3x multiplier to its normal score, adding up to 16500 points, for a total score of 30000 for the combo.

Enemy Color Point
value
Army 5500
Bitesize 250
Chomps 2500
Chomps Jr. 2000
Gnawty 1000
Klap Trap* Blue 2500
Red 5000
Klump 5000
Krash (Static) 2500
Kritter Purple 2500
Brown 3500
Grey 3500
Red 3500
Krusha Blue 7500
Black 9000
Manky Kong 6000
Mini-Necky 3000
Necky 4000
Rock Kroc 5000
Slippa 1000
Squidge 3500
Zinger 5000

* Does not apply for Klap Traps found in "Bash the Baddies" bonus levels.

Objects and Items[edit]

Object/Item value
Collecting an animal token 3000
Collecting a banana 10
Collecting a Banana Bunch 500
Collecting a Life Balloon 1000
Collecting a 2-Up Balloon 5000
Collecting a Blue Balloon 10000
Collecting a fuel canister 1250
Collecting a K-O-N-G Letter 5000
Collecting all K-O-N-G Letters 10000
Entering a Blast Barrel 100
Entering a Barrel Cannon 100
Entering a bonus / warp barrel 1500
Opening a cache 250
Opening a crate 500
Opening a wall 250
Hitting a Star Barrel 2000
Hitting a ON/OFF Barrel 10
Hitting a Stop & Go Barrel 10

Rank by score[edit]

Kongo Jungle
Level Failed D C B A S
Jungle Hijinxs Level
incomplete
(Ran out of
time or fell
off of edge.)
0 - 39990 40000 - 59990 60000 - 99990 100000 - 129990 130000+
Ropey Rampage 0 - 39990 40000 - 69990 70000 - 89990 90000 - 119990 120000+
Reptile Rumble 0 - 39990 40000 - 69990 70000 - 99990 100000 - 124990 125000+
Coral Capers 0 - 19990 20000 - 29990 30000 - 49990 50000 - 54990 55000+
Barrel Cannon Canyon 0 - 59990 60000 - 79990 80000 - 109990 110000 - 159990 160000+
Monkey Mines
Winky's Walkway Level
incomplete
(Ran out of
time or fell
off of edge.)
0 - 49990 50000 - 69990 70000 - 99990 100000 - 179990 180000+
Mine Cart Carnage 0 - 39990 40000 - 79990 80000 - 99990 100000 - 129990 130000+
Bouncy Bonanza 0 - 29990 30000 - 49990 50000 - 79990 80000 - 154990 155000+
Stop & Go Station 0 - 59990 60000 - 79990 80000 - 99990 100000 - 139990 140000+
Millstone Mayhem 0 - 89990 90000 - 119990 120000 - 149990 150000 - 169990 170000+
Vine Valley
Vulture Culture Level
incomplete
(Ran out of
time or fell
off of edge.)
0 - 99990 100000 - 129990 130000 - 159990 160000 - 199990 200000+
Tree Top Town 0 - ? ? - ? ? - ? ? - ? 155000+
Forest Frenzy 0 - ? ? - ? ? - ? ? - ? 135000+
Temple Tempest 0 - ? ? - ? ? - ? ? - ? 145000+
Orang-utan Gang 0 - ? ? - ? ? - ? ? - ? 195000+
Clam City 0 - ? ? - ? ? - ? ? - ? 110000+
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Gallery[edit]

References[edit]

  1. ^ Hodgson, David S. J. Donkey Kong Country Prima's Official Strategy Guide. Page 7.