Circus Kong: Difference between revisions

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|related=[[Catapult Kong]]
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'''Circus Kongs'''<ref>''Mario vs. Donkey Kong: Mini-Land Mayhem!'' in-game [[Media:MVDKMLM Circus Kong Help.png|Help Menu]].</ref><ref>''Mario vs. Donkey Kong 2: March of the Minis'' official WFC level.</ref> are giant [[monkey robot]]s that appear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' and every subsequent game in the series, apart from ''[[Mario and Donkey Kong: Minis on the Move|Minis on the Move]]'' where they are replaced by [[Catapult Kong]]s. If any [[Mini Mario (toy)|Mini Mario]]s touch one, the Circus Kong will throw them up in the air. They will be thrown back and forth, and any additional Mini Marios will be stunned if they touch one. However, Circus Kongs can stop juggling the Mini Marios if another Mini Mario uses a [[Hammer]] or [[Fire Flower]] to stun them temporarily. They can also escape if a line of [[Pink Block]]s is formed under the Mini Marios while they are in the air, or if they happen to land on a red girder. In ''[[Mario vs. Donkey Kong: Tipping Stars]]'' Circus Kongs are non-lethal enemies, and can only hurt Mini Marios if they are thrown into something harmful.  
'''Circus Kongs'''<ref>''Mario vs. Donkey Kong: Mini-Land Mayhem!'' in-game [[Media:MVDKMLM Circus Kong Help.png|Help Menu]].</ref><ref>''Mario vs. Donkey Kong 2: March of the Minis'' official WFC level.</ref> are [[monkey robot]]s that appear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' and every subsequent game in the series, apart from ''[[Mario and Donkey Kong: Minis on the Move|Minis on the Move]]'' where they are replaced by [[Catapult Kong]]s. If any [[Mini Mario (toy)|Mini Mario]]s touch one, the Circus Kong will throw them up in the air. They will be thrown back and forth, and any additional Mini Marios will be stunned if they touch one. However, Circus Kongs can stop juggling the Mini Marios if another Mini Mario uses a [[Hammer]] or [[Fire Flower]] to stun them temporarily. They can also escape if a line of [[Pink Block]]s is formed under the Mini Marios while they are in the air, or if they happen to land on a red girder. In ''[[Mario vs. Donkey Kong: Tipping Stars]]'' Circus Kongs are non-lethal enemies, and can only hurt Mini Marios if they are thrown into something harmful.  


They are voiced by [[Grant Kirkhope]] in their first two appearances and [[Takashi Nagasako]] from ''Mini-Land Mayhem!'' onwards.
They are voiced by [[Grant Kirkhope]] in their first two appearances and [[Takashi Nagasako]] from ''Mini-Land Mayhem!'' onwards.

Revision as of 21:33, May 11, 2019

Template:Species-infobox Circus Kongs[1][2] are monkey robots that appear in Mario vs. Donkey Kong 2: March of the Minis and every subsequent game in the series, apart from Minis on the Move where they are replaced by Catapult Kongs. If any Mini Marios touch one, the Circus Kong will throw them up in the air. They will be thrown back and forth, and any additional Mini Marios will be stunned if they touch one. However, Circus Kongs can stop juggling the Mini Marios if another Mini Mario uses a Hammer or Fire Flower to stun them temporarily. They can also escape if a line of Pink Blocks is formed under the Mini Marios while they are in the air, or if they happen to land on a red girder. In Mario vs. Donkey Kong: Tipping Stars Circus Kongs are non-lethal enemies, and can only hurt Mini Marios if they are thrown into something harmful.

They are voiced by Grant Kirkhope in their first two appearances and Takashi Nagasako from Mini-Land Mayhem! onwards.

Names in other languages

Language Name Meaning
Japanese サーカスコング
Sākasu Kongu
Circus Kong

Spanish (NOA) Circo Kong
Circus Kong
Spanish (NOE) Circus Kong
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References

  1. ^ Mario vs. Donkey Kong: Mini-Land Mayhem! in-game Help Menu.
  2. ^ Mario vs. Donkey Kong 2: March of the Minis official WFC level.
  3. ^ Mario vs. Donkey Kong: Mini-Land Mayhem! instruction booklet Page 58