Capture Kong: Difference between revisions

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|variant_of=[[Monkey robot]]
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'''Capture Kongs'''<ref>"''Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!''" - ''Mario vs. Donkey Kong 2: March of the Minis'' box back</ref><ref>''Mario and Donkey Kong: Minis on the Move'' Toy Collection name</ref> are gray [[monkey robot]]s found in the ''[[Mario vs. Donkey Kong  (series)|Mario vs. Donkey Kong]]'' series, debuting in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. They walk back and forth across level terrain, including spikes, but cannot jump. If a [[Mini Mario (toy)|Mini Mario]] touches one, the Capture Kong will capture it, and put it in the sack on its back. The player cannot use that Mini Mario anymore, unless a [[Fire Mario|Fire Mini Mario]] burns the Kong or a Mini Mario hits it with a [[Hammer]]. However, doing this will only stun it temporarily. Capture Kongs can collect an indefinite amount of Minis, and can end the level in failure if all the Minis are trapped.
'''Capture Kongs'''<ref>"''Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!''" - ''Mario vs. Donkey Kong 2: March of the Minis'' box back</ref><ref>''Mario and Donkey Kong: Minis on the Move'' Toy Collection name</ref> are gray [[monkey robot]]s found in the ''[[Mario vs. Donkey Kong  (series)|Mario vs. Donkey Kong]]'' series, debuting in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. They walk back and forth across level terrain, including spikes, but cannot jump. If a [[Mini]] touches one, the Capture Kong will capture it, and put it in the sack on its back. The player cannot use that Mini anymore, unless a Mini in its [[Fire Mario|fire form]] hits it with a [[fireball]] or a Mini hits it with a [[Hammer]]. Doing this stuns the Capture Kong temporarily and frees any Minis it has captured. Capture Kongs can collect an indefinite amount of Minis, and can end the level in failure if all the Minis are trapped.


In ''[[Mario and Donkey Kong: Minis on the Move]]'', they get a slight redesign. The "C" on their ties are changed to a "W" and the sack on their backs are replaced with a barrel. The red eyes are also noticeably bigger. This design was reverted in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', where they act the same as in their debut game, but the barrel on their back was kept.
In ''[[Mario and Donkey Kong: Minis on the Move]]'', Capture Kongs appear in [[Many Mini Mayhem]], with a slight redesign. The "C" on their ties are changed to a "W", the sack on their backs are replaced with a barrel, and their red eyes are noticeably bigger. Capture Kongs also appear in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', where most of their design changes are reverted; however, they still use a barrel to hold Minis instead of a sack.


In ''[[Mini Mario & Friends: amiibo Challenge]]'', a Capture Kong can be seen in one screenshot on an [[:File:MM&FaC MvDKTS ad.jpg|in-game advertisment]] for ''Mario vs. Donkey Kong: Tipping Stars''.
In ''[[Mini Mario & Friends: amiibo Challenge]]'', a Capture Kong can be seen in one screenshot on an [[:File:MM&FaC MvDKTS ad.jpg|in-game advertisment]] for ''Mario vs. Donkey Kong: Tipping Stars''.

Revision as of 11:51, July 24, 2022

Capture Kong
Artwork of Capture Kong from Mario vs. Donkey Kong 2: March of the Minis (later used in Mario vs. Donkey Kong: Mini-Land Mayhem!)
First appearance Mario vs. Donkey Kong 2: March of the Minis (2006)
Latest appearance Mini Mario & Friends: amiibo Challenge (advertisment cameo) (2016)
Variant of Monkey robot

Capture Kongs[1][2] are gray monkey robots found in the Mario vs. Donkey Kong series, debuting in Mario vs. Donkey Kong 2: March of the Minis. They walk back and forth across level terrain, including spikes, but cannot jump. If a Mini touches one, the Capture Kong will capture it, and put it in the sack on its back. The player cannot use that Mini anymore, unless a Mini in its fire form hits it with a fireball or a Mini hits it with a Hammer. Doing this stuns the Capture Kong temporarily and frees any Minis it has captured. Capture Kongs can collect an indefinite amount of Minis, and can end the level in failure if all the Minis are trapped.

In Mario and Donkey Kong: Minis on the Move, Capture Kongs appear in Many Mini Mayhem, with a slight redesign. The "C" on their ties are changed to a "W", the sack on their backs are replaced with a barrel, and their red eyes are noticeably bigger. Capture Kongs also appear in Mario vs. Donkey Kong: Tipping Stars, where most of their design changes are reverted; however, they still use a barrel to hold Minis instead of a sack.

In Mini Mario & Friends: amiibo Challenge, a Capture Kong can be seen in one screenshot on an in-game advertisment for Mario vs. Donkey Kong: Tipping Stars.

Names in other languages

Language Name Meaning
Japanese キャプチャーコング[3]
Kyapuchā Kongu
Capture Kong

Italian Cucca Kong
"Cuccare" is a colloquial word for "to take", so "Taker Kong"
Spanish (NOA) Kaptura Kong
Capture Kong

References

  1. ^ "Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!" - Mario vs. Donkey Kong 2: March of the Minis box back
  2. ^ Mario and Donkey Kong: Minis on the Move Toy Collection name
  3. ^ Mario vs. Donkey Kong 2 Shogakukan book