Capture Kong: Difference between revisions

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|image=[[File:CaptureKong MvsDK2.png|200px]]
|image=[[File:CaptureKong MvsDK2.png|200px]]
|first_appearance=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' ([[List of games by date#2006|2006]])
|first_appearance=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' ([[List of games by date#2006|2006]])
|latest_appearance=''[[Mario vs. Donkey Kong: Tipping Stars]]'' ([[List of games by date#2015|2015]])
|latest_appearance=''[[Mini Mario & Friends: amiibo Challenge]]'' (advertisment cameo) ([[List of games by date#2016|2016]])
|parent_species=[[Monkey robot]]
|parent_species=[[Monkey robot]]
}}
}}
'''Capture Kongs'''<ref>''Get Ready For Mini Mario-Mayhem Throughout The World!'' press release</ref><ref>"''Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!''" - ''Mario vs. Donkey Kong 2: March of the Minis'' box back</ref><ref>''Mario and Donkey Kong: Minis on the Move'' Toy Collection name</ref> are gray [[monkey robot]]s found in the ''[[Mario vs. Donkey Kong  (series)|Mario vs. Donkey Kong]]'' series, debuting in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. If a [[Mini Mario (toy)|Mini Mario]] touches one, the Capture Kong will capture it, and put it in the sack on its back. The player cannot use that Mini Mario anymore, unless a [[Fire Mini Mario]] burns the Kong or a Mini Mario hits it with a [[Hammer]]. However, doing this will only stun it temporarily.
'''Capture Kongs'''<ref>''Get Ready For Mini Mario-Mayhem Throughout The World!'' press release</ref><ref>"''Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!''" - ''Mario vs. Donkey Kong 2: March of the Minis'' box back</ref><ref>''Mario and Donkey Kong: Minis on the Move'' Toy Collection name</ref> are gray [[monkey robot]]s found in the ''[[Mario vs. Donkey Kong  (series)|Mario vs. Donkey Kong]]'' series, debuting in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. They walk back and forth across level terrain, including spikes, but cannot jump. If a [[Mini Mario (toy)|Mini Mario]] touches one, the Capture Kong will capture it, and put it in the sack on its back. The player cannot use that Mini Mario anymore, unless a [[Fire Mini Mario]] burns the Kong or a Mini Mario hits it with a [[Hammer]]. However, doing this will only stun it temporarily. Capture Kongs can collect an indefinite amount of Minis, and can end the level in failure if all the Minis are trapped.


Capture Kongs can collect an indefinite amount of Minis, and can end the level in failure if all the Minis are trapped. Capture Kongs walk back and forth across level terrain, including spikes, but cannot jump.
In ''[[Mario and Donkey Kong: Minis on the Move]]'', they get a slight redesign. The "C" on their ties are changed to a "W" and the sack on their backs are replaced with a barrel. The red eyes are also noticeably bigger. This design was reverted in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', where they act the same as in their debut game, but the barrel on their back was kept.


In ''[[Mario and Donkey Kong: Minis on the Move]]'', they get a slight redesign. The "C" on their ties are changed to a "W" and the sack on their backs are replaced with a barrel. The red eyes are also noticeably bigger. This design was reverted in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', where they act the same as in their debut game, but the barrel on their back was kept.
In ''[[Mini Mario & Friends: amiibo Challenge]]'', a Capture Kong can be seen in one screenshot on an [[:File:MM&FaC MvDKTS ad.jpg|in-game advertisment]] for ''Mario vs. Donkey Kong: Tipping Stars''.


==Names in other languages==
==Names in other languages==

Revision as of 21:26, December 28, 2019

Template:Species-infobox Capture Kongs[1][2][3] are gray monkey robots found in the Mario vs. Donkey Kong series, debuting in Mario vs. Donkey Kong 2: March of the Minis. They walk back and forth across level terrain, including spikes, but cannot jump. If a Mini Mario touches one, the Capture Kong will capture it, and put it in the sack on its back. The player cannot use that Mini Mario anymore, unless a Fire Mini Mario burns the Kong or a Mini Mario hits it with a Hammer. However, doing this will only stun it temporarily. Capture Kongs can collect an indefinite amount of Minis, and can end the level in failure if all the Minis are trapped.

In Mario and Donkey Kong: Minis on the Move, they get a slight redesign. The "C" on their ties are changed to a "W" and the sack on their backs are replaced with a barrel. The red eyes are also noticeably bigger. This design was reverted in Mario vs. Donkey Kong: Tipping Stars, where they act the same as in their debut game, but the barrel on their back was kept.

In Mini Mario & Friends: amiibo Challenge, a Capture Kong can be seen in one screenshot on an in-game advertisment for Mario vs. Donkey Kong: Tipping Stars.

Names in other languages

Language Name Meaning
Japanese キャプチャーコング
Kyapuchā Kongu
Capture Kong

Italian Cucca Kong
"Cuccare" is a colloquial word for "to take", so "Taker Kong"
Spanish (NOA) Kaptura Kong
Capture Kong

References

  1. ^ Get Ready For Mini Mario-Mayhem Throughout The World! press release
  2. ^ "Look out for hordes of mini-minions, like Capture Kongs, Crash Kongs, and Mummy Guys!" - Mario vs. Donkey Kong 2: March of the Minis box back
  3. ^ Mario and Donkey Kong: Minis on the Move Toy Collection name