Bag a Bug

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Bag a Bug
Diddy Kong collecting fireflies while avoiding getting clubbed by Klubba in the mini-game Bag a Bug
Appears in Donkey Kong Country 2 (GBA)
Time limit 1 minute
Cost 5 Banana Coins
Prize Bananas
Banana Coins
Extra Life Balloons

Bag a Bug (also spelled Bag A Bug[1]) is one of the minigames in the Game Boy Advance version of Donkey Kong Country 2. It is hosted by Klubba at his Kiosk, as the third option from his menu. Klubba allows the Kongs to play it for free on their first try, but subsequently charges them five Banana Coins to replay the mini-game. After Diddy or Dixie first play Bag a Bug, the player can replay it from the main menu's "Bonus Games" option.

Gameplay

In the main game, either Diddy or Dixie can participate in the minigame, depending on who is in the lead. Their objective is to collect as many fireflies in a glass jar in under one minute while avoiding Klubba. He tries to whack Diddy or Dixie with his cudgel. If the Kong gets hit, they either lose most or all of their collected fireflies. Klubba moves around the stage faster as the timer ticks, and therefore it becomes harder for Diddy or Dixie to outrun him. The Kong can run into a circular corner while Klubba moves past them. An Invincibility Barrel occasionally appears on-stage, which temporarily makes the Kong invulnerable to Klubba. Diddy and Dixie win if either one collects enough fireflies, but lose if they do not collect enough (or lose too many from being hit by Klubba). Upon winning, Klubba rewards the Kongs with some common prizes, which improve based on their performance: Bananas, Banana Coins, or even an Extra Life Balloon.

When Bag a Bug is selected from the "Bonus Games" submenu, a title screen is shown of Klubba outside his kiosk, performing his main animation of pounding his club on his hand. Five high scores are also shown, each paired with different initials, a majority of which are from a Kong. Every default score is a multiple of five, and each score is five points lower than the one above it. The player can enter their initials and overwrite the other scores if they catch at least six fireflies (starting with the lowest ranker, Cranky Kong). The top five scores are as follows:

Gallery

References

  1. ^ Donkey Kong Country 2 GBA instruction booklet. Page 28.