100m: Difference between revisions

14 bytes removed ,  6 years ago
m
no edit summary
mNo edit summary
mNo edit summary
Line 3: Line 3:
|name=100m
|name=100m
|code=Level 4 (arcade)<br>Level 3 (NES)<br>Stage 0-4 (Game Boy)
|code=Level 4 (arcade)<br>Level 3 (NES)<br>Stage 0-4 (Game Boy)
|image=[[File:100m.png]]<br>'''100m in the arcade version.'''
|image=[[File:100m.png]]<br>100m in the arcade version
|game=''[[Donkey Kong (Game)|Donkey Kong]]'' (arcade)<br>''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]])
|game=''[[Donkey Kong (Game)|Donkey Kong]]'' (arcade)<br>''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]])
|difficulty=
|difficulty=
Line 11: Line 11:
|after=[[Stage 1-1|>>]]
|after=[[Stage 1-1|>>]]
}}
}}
[[File:Donkey Kong Super Game Boy Screen 6.png|thumb|left|'''100m''' in the Game Boy game.]]
[[File:Donkey Kong Super Game Boy Screen 6.png|thumb|left|100m in the Game Boy game]]
'''100m''' (or '''100 m''') is the fourth and final level of the ''[[Donkey Kong (Game)|Donkey Kong]]'' arcade game and the final level of World 0 in [[Donkey Kong (Game Boy)|''Donkey Kong'']] for the [[Game Boy]]. This level is different from all the previous levels, as Mario now has to pull out the [[rivet]]s attached to the steel girders holding up [[Donkey Kong]], rather than getting to the top. To do this, he must simply walk or [[Jump]] over the yellow bolts, and they will disappear. [[Fire]]s will randomly begin to appear. Fires will chase after Mario and try to kill him. Several [[hammer]]s are located around the level and can be used to destroy the Fires, although more will eventually be summoned. There is a maximum limit of five Fire sprites onscreen in the arcade version and four for its [[Nintendo Entertainment System|NES]] port. In the [[Game Boy]] game, this is where [[Pauline's items|Pauline's Bag]] appears. A related stage appears on the [[Game Boy Advance]] remake, which is shorter.
'''100m''' (or '''100 m''') is the fourth and final level of the ''[[Donkey Kong (Game)|Donkey Kong]]'' arcade game and the final level of World 0 in [[Donkey Kong (Game Boy)|''Donkey Kong'']] for the [[Game Boy]]. This level is different from all the previous levels, as Mario now has to pull out the [[rivet]]s attached to the steel girders holding up [[Donkey Kong]], rather than getting to the top. To do this, he must simply walk or [[Jump]] over the yellow bolts, and they will disappear. [[Fire]]s will randomly begin to appear. Fires will chase after Mario and try to kill him. Several [[hammer]]s are located around the level and can be used to destroy the Fires, although more will eventually be summoned. There is a maximum limit of five Fire sprites onscreen in the arcade version and four for its [[Nintendo Entertainment System|NES]] port. In the [[Game Boy]] game, this is where [[Pauline's items|Pauline's Bag]] appears. A related stage appears on the [[Game Boy Advance]] remake, which is shorter.