Wet-Dry World

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

It has been requested that this article be rewritten and expanded to include more information.

Template:MoreImages

File:Wet dry.JPG
Mario crossing a plank in Wet-Dry World.

Wet-Dry World is the eleventh course in Super Mario 64 (and its remake Super Mario 64 DS) filled with water. The water level of the level is controlled by the Seven Crystal Taps. The initial water level is altered at what altitude Mario Jumps into the painting to enter the level. Under Wet-Dry World is a "downtown" area. In Super Mario 64 the Underground City holds a Metal Cap, a Vanish Cap, and the eight Red Coins, while in Super Mario 64 DS the caps are replaced with Power Flowers.

The painting is in the second story of Peach's Castle and has a Skeeter on it. Various enemies inside include Amps, Skeeters, and Heave Hos.

Super Mario 64

Star 1: Shocking Arrow Lifts!

In this level the player must raise (or lower) the water level to a point where they can make their way across several mini elevators, like the one in the Red Coin area in Hazy Maze Cave. They lead to a Yellow Box which contains the Power Star.

Star 2: Top O' the Town

At the series of platforms in front and slightly left of Mario when you start, there is a yellow plank. Cross that and jump the following two platforms and the star is in the yellow ! box.

Star 3: (5) Secrets in the Shallow Sky

For the first secret you must lower the water as much as it can go by rotating the pyramid in front of Mario when you start.

1-Far left wall push the red trimmed block out of the way to the left (facing the wall)

2-A Yellow Block to the right (facing the wall) of the first secret. Push the block underneath to get

3-Up one level by the Heave Ho, push the red trimmed block further into the wall

4-Go up another level (you'll probably need to raise the water again) and on top of the grate with the star inside

5-Near 4 the platform with the Buzz circling it and a Heave Ho nearby

Star appears near where you start the level

Star 4: Express Elevator--Hurry Up!

Star 5: Go to Town for Red Coins

Star 6: Quick Race Through Downtown!

Super Mario 64 DS

Star 7: Soaked Silver Stars

Downtown

File:Downtown1.jpg
Mario in the Downtown area.

To get to the abandoned downtown, the player has to launch Mario into a very tall mesh cage when the level is at maximum high tide. It is inaccessible at any other tide level. Once within the cage, the player must quickly swim through a tunnel with partially closed gates before Mario loses all of his air reserve.

The town has one Power Star and obtaining eight Red Coins can also unearth another Star. To get the Power Star, the player must obtain the Invisible Cap (or Power Flower for Luigi in the DS remake) and become invisible, then run through a cage which contains the Star. To retrieve all of the Red Coins, the player must look around by jumping on top of the buildings, balancing on thin walls, and breaking Bricks, all while strategically utilizing the Crystal Tap and the ! Switch.

There are some enemies in Downtown as well, such as Skeeters and two Fire Spitters. The latter was removed in the DS remake because they were completely useless in the small amount of water found in Downtown. Other Items found here include green and blue ! Blocks. In the DS remake of the game, a lone Pink Bob-omb can be found, who reveals where the eight Red Coins are located.

Downtown is a somewhat modern yet small town, having only five buildings (which Mario cannot get into), plant life, and even a "central park" with thin stone walls and a statue of a pyramid. Another landmark is the small "shrine" that stands in front of the park. It has an opening where the player can collect the Star after gathering all 8 Red Coins. It is unknown what the closed-off caged area was meant to be, if anything.


Trivia

  • This world was used in a Got Milk? commercial in the late 1990s, featuring Mario, who is unable to jump onto a platform in the first area, so he breaks through the screen, drinks some milk, becomes super-sized and starts walking on the top of the level. Link