Whomp King

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“It make me so mad! We build your houses, your castles. We pave your road. And still you walk all over us. Do you ever say thanks? No! Well, you're not going to wipe your feet on me! I think I'll crush you just for fun! Do you have a problem with that? Just try to pound me, wimp! Ha! ”
Whomp King, Super Mario 64
Luigi looking at the Whomp King from Whomp's Fortress.
Luigi facing down the Whomp King in Super Mario 64 DS.

The Whomp King is the king of all Whomps and Thwomps, and hates Mario and will try to fall on him. Just before he falls, the player would move out of the way and the player can Ground Pound his back. After being Ground Pounded three times, the Whomp King will be defeated and the player will win a Power Star. Whomp King is located at the top of Whomp's Fortress in Super Mario 64. He returned in Super Mario 64's remake Super Mario 64 DS with a crown.

Whomp King appeared also in Mario Party 3, in the Creepy Cavern. He was lying on the road, and to make him move out of the way, he would be asking for an item that the player needs to give him.

Trivia

  • The Whomp King hates people because they always "walk all over him and his brethren."
  • The Whomp King only wears a crown in Super Mario 64 DS. He looks like a regular giant Whomp in Super Mario 64 and Mario Party 3.
  • Whomp King is one of the four Super Mario 64 DS bosses who didn't show up in Mario Kart DS.
  • It is possible for Mario to sleep on top of his head. There are several ways for the player to do this including: waiting for him to slam down and jumping on him as he recovers, or more skillfully, using a wall kick on the whomp to gain extra height need to hang on it top.
  • If the player wall kicks into the Whomp King and jumps away from him before the fight, Whomp King will talk to the player as soon as they land. This can be done to fall off the arena, in which case Whomp King will talk to the player and will then initiate the fight, only for the battle to end seconds later. Also when the player hits Whomp with the wall, the background music quietens before the player talks to him after landing.


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