User:Zaku/Sandbox

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Sandbox details

My page for large edits or article creations, to ensure all parts are displayed as intended.
Text in blue is simply colored, I will correctly change them to links in the final version.

Current Projects

Glitch Category Names

  • Graphics
  • Camera
  • Audio
  • Physics
  • Out of bounds and clips
  • Scripting
  • Softlocks/Crashes/Freezes
  • Battles
  • Patched Glitches
  • Sequence breaks
  • Oversights

List of Paper Mario: The Origami King Glitches

Fishing storage

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.
File:PMTOK Fishing Storage Glitch.png

Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing B Button at any time, regardless of what actions are taking place.

Methods

There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge and performing one of the following actions at the same time:

Up Button Digging with Professor Toad (see Partner duplication)

L Button Reading the Sea Chart

Y Button Opening the Item Menu

X Button Talking with Olivia

Effects

Weapon slot manipulation

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.

For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.

NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.

Wrong turn number

Used in case of images missing from a section gallery, table, bestiary box, or certain infoboxes.

When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing B Button will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.

When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and 0x moves. Finishing the layout will briefly show -1x moves.

Paper Mario: The Origami King bestiary

Item Drops

In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:

Set Name Items
LV1 / LV2 / LV3 An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. An item from Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
Paper / Paper M / Paper L An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. Confetti (in increasingly high amounts)
An icon from Paper Mario: The Origami King.
Gold An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. An icon from Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
BOOTS KURIBOO A weapon/battle item in Paper Mario: The Origami King. A weapon/battle item in Paper Mario: The Origami King. A weapon/battle item in Paper Mario: The Origami King. A weapon/battle item in Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
MEKAKOOPA Coin bag
An icon from Paper Mario: The Origami King.
BTL_ZAKO_ITEM_L

UNUSED ?
An icon from Paper Mario: The Origami King. A UI icon from Paper Mario: The Origami King. The Lamination Suit, a special item in Paper Mario: The Origami King.
An icon from Paper Mario: The Origami King.
BTL_ZAKO_LV1: Cheep Cheep, Scaredy Rat, Swoop, Spiny, Shy Guy, Black Shy Guy, Fly Guy, Goomba, Galoomba, Koopa Troopa, Red and Blue Sidestepper
BTL_ZAKO_LV2: Stingby, Blooper, Pokey, Ninji, Boo, Spike, Buzzy Beetle, Snifit, Bone Goomba, Rocky Wrench, Scuttlebug, Crowber
BTL_ZAKO_LV3: Fire/Ice/Boomerang/Hammer/Sledge Bro, Chargin' Chuck, Snow Spike, Grass Ninji, Piranha Plant, Spike Top, Stone Spike, Sumo Bro
BTL_ZAKO_PAPER: Paragoomba
BTL_ZAKO_PAPER_M: Paratroopa, Jumping Piranha Plant, Nipper Plant, Li'l Cutout Soldier
BTL_ZAKO_PAPER_L: Ptooie, Big Cutout Soldier
BTL_ZAKO_BOOTS_KURIBOO: Shoe Goomba
BTL_ZAKO_MEKAKOOPA: Mechakoopa

Dry Bones do not drop anything


No. 07 | Paragoomba
An origami Paragoomba from Paper Mario: The Origami King. HP 15 Moves Location(s)
Type Flying Flyin' Headbonk (4), Group Headbonk (4 per Paragoomba), Foe Throw (9) Overlook Mountain, Overlook Tower, Autumn Mountain, Club Island
Role
Item drops Small Bag of Confetti
Paragoombas transformed into origami. They’re pretty smug about those wings, but one stomp and they fall right off.

Image Map Test

POW BlockFire Flower SetIce Flower SetMushroom 3-PackMushroom 6-PackShiny Tail1-Up MushroomShiny HurlhammerFire FlowerShiny Fire FlowerIce FlowerShiny Ice FlowerMushroomShiny MushroomFlashy MushroomShiny BootsFlashy BootsIron BootsShiny Iron BootsFlashy Iron BootsShiny HammerFlashy HammerHurlhammerThe full display of weapons and battle-related items available for purchase at the Weapon and Item Shop in Toad Town.

Whirlpool History

Super Mario series

Super Mario Bros. / Super Mario Bros.: The Lost Levels

In Super Mario Bros. and Super Mario Bros.: The Lost Levels, the bottomless pits in all water areas have water currents which attempt to suck Mario down while he swims over them, similar in function to whirlpools in later titles.

Super Mario 64 / Super Mario 64 DS

Screenshot of Dire, Dire Docks from Super Mario 64.
The central whirlpool in Dire, Dire Docks

A whirlpool appears in Super Mario 64 and its remake, within Dire, Dire Docks. It appears in the middle of the first area where the Chests in the Current mission takes place, and if Mario, Yoshi, Luigi, or Wario goes near it, they can be sucked in and defeated upon getting too close.

New Super Mario Bros.

In New Super Mario Bros., whirlpools appear only in World 6-5. If Mario gets trapped in one, the player must repeatedly press A Button to avoid being sucked down, or else they lose a life. After a while, the whirlpool disappears, and Mario can pass by. However, one whirlpool allows Mario to access the level's third Star Coin.

Super Mario Galaxy

Mario swimming in Sea Slide Galaxy
Whirlpools in the Sea Slide Galaxy

In Super Mario Galaxy, whirlpools appear in the Sea Slide Galaxy, Deep Dark Galaxy, and the Bigmouth Galaxy. They are thin columns and have a dark blue color. These whirlpools only appear underwater; they create no disturbance on the surface. Rather than pulling in the player, they push Mario or Luigi away. The Cyclone Stone in Beach Bowl Galaxy also features a whirlpool column, though this one is formed by a swirling stream of water caught between two black holes. Additionally, Warp Pipes found underwater such as in Buoy Base Galaxy will have whirlpool suction, which pull Mario or Luigi to their openings.

New Super Mario Bros. 2

Whirlpools reappear in New Super Mario Bros. 2, acting the same as they did in New Super Mario Bros. They appear only in World 3-2.

Mario's Time Machine

In the Super Nintendo version of Mario's Time Machine specifically, after collecting enough mushrooms while surfing across time's waves, Mario enters whirlpools to travel back to various time periods.

Super Mario RPG: Legend of the Seven Stars

Mario standing near a whirlpool in the sea

In Super Mario RPG: Legend of the Seven Stars, whirlpools can be found in most sections within the sea. When Mario is sucked by one, he is taken beneath the surface where he can access underwater areas. These whirlpools serve as the only method to submerge into water and only works in one direction; Mario cannot enter a whirlpool to resurface.

Mario Party series

Mario Party

Whirlpool in Mario Party
The Pink Yoshi on the middle island surrounded by whirlpools.

Whirlpools appear in Mario Party in Yoshi's Tropical Island, blocking a Pink Yoshi on the middle island.

Mario Party 6

Blooper Scooper

Mario Party 7

Pearl Hunt

Mario Party DS

Cheep Chump

Mario Party 9

Blooper Beach and Ballistic Beach

Super Mario Party

River Survival Blooper Pools

Paper Mario series

Super Paper Mario

The Tile Pool is an underwater level within The Bitlands of Super Paper Mario. After entering a pipe, Mario and co. find themselves in an underwater passage featuring two swirling currents. When touched these whirlpools suck up the playable character, spinning the camera clockwise before ejecting them away and dealing 1 damage.

Paper Mario: Color Splash

World Map icon of Vortex Island from Paper Mario: Color Splash.
Vortex Island
The whirlpool of Vortex Island.

Within the Violet Isles of Paper Mario: Color Splash, Mario encounters a massive whirlpool at Vortex Island. This vortex is the namesake of the island and prevents access to the local Mini Paint Star until being subdued. Mario must access a special warp pipe and navigate the parallel world to reach a laundry room Washing Machine, the source of the vortex. Squeezing this Thing and completing the ensuing battle will cause the whirlpool to dissipate in both worlds, granting passage to Lighthouse Island.

Paper Mario: The Origami King

Mario facing off against the Water Vellumental in Paper Mario: The Origami King
Waterspouts formed by the Water Vellumental

In Paper Mario: The Origami King when confronting the Water Vellumental, it forms large waterspouts from a body of water for the ensuing boss battle. The Water Vellumental will siphon water from these waterspouts each turn to charge up for its Big, Mega, Giga, and Ultra Wave attacks, also summoning smaller waterspouts to wash away panels on each turn. When King Olly takes this form, his waterspouts will circle around the center as the ring puzzle is being solved, locking into position to wash away battle panels once Mario's path is set.

Defeating this boss allows Olivia to fill the Eddy River using a Magic Circle. This river bases its name on the eddies which form whirlpools throughout the stream. These whirlpools sometimes shift across the water and cause damage to the Oarsman's boat, submerging it before launching it up. There is a massive whirlpool towards the end of the stream which, if entered, deals three hearts of damage to the boat.

Mario Kart series

Mario Kart: Double Dash!!

Side aerial view of Mushroom Bridge in Mario Kart: Double Dash!!
Whirlpools in the ocean below Mushroom Bridge

In Mario Kart: Double Dash!!, Mushroom Bridge rests on an island over an ocean, with various whirlpools swirling both below the bridge and away from the island. These whirlpools have stars incorporated in the design and are much larger than the racer's karts and even the boats docked in the area. These features are also present on the course in Mario Kart Tour, albeit without the star details. These whirlpools are absent from the course's appearance in Mario Kart DS and Mario & Sonic at the Sochi 2014 Olympic Winter Games.

Mario Kart 8 / Mario Kart 8 Deluxe + Booster Course Pass

In Mario Kart 8 and it's enhanced port is the Star Cup, featuring the track Dolphin Shoals. At the end of the course is a section where the racers emerge from the water, driving across rocky terrain and gliding over a massive whirlpool. This whirlpool is too large to see on screen all at once and surrounds the final area.

Mario & Luigi: Superstar Saga

Oho Ocean (nevermind this game contains waterspouts, slightly different from whirlpools apparently. Although the Water Vellumental uses "waterspouts" even though they are made of water not air)