List of Skill Trees in Mario + Rabbids Sparks of Hope
Below is a list of the Skill Tree upgrades for the heroes in Mario + Rabbids Sparks of Hope, showing how many Skill Prisms each upgrade costs, along with the effects of the upgrades. The "Health" and "Spark" branches are the same for all heroes, with the exception of Rabbid Peach, who requires one less Skill Prism for the "Healing Sponge" upgrade. Some upgrades must be purchased to allow purchase for other upgrades. One Skill Prism is earned each time the heroes level up, and after completing each of Madame Bwahstrella's Gateway Challenge battles. To unlock the Spark branch, a Gold Prism must be used, which are obtained by defeating Giant enemies. If all Giant enemies are defeated, there will be enough Gold Prisms for all of the heroes. Skills listed in bold are unique to that hero. There is a total of 33 Skill Prisms in the game, with 29 from leveling up, and 4 from Madame Bwahstrella's Gateway Challenges. The Palette Prime Gateway Challenge does not have a Skill Prism.
Mario
Rabbid Peach
Rabbid Luigi
Luigi
HEALTH | |||
---|---|---|---|
Upgrade | Skill Prism cost | Effect | Description |
Extra Health |
1, 1, 2 | Increases Max Health by 10%, 10%, 20% (110%, 120%, 140%) | Increases Luigi's maximum number of Health Points. |
HP Chill Out |
2 | Heal 15% HP after a battle | Luigi recovers 15% of HP after winning a battle. |
Heal Sponge |
1, 2 | Increases received healing by 10%, 20% (110%, 130%) | Increases the effectiveness of any healing Luigi receives. |
MOVEMENT | |||
Upgrade | Skill Prism cost | Effect | Description |
Movement Range | 1, 1 | Adds 2, 2 meters (15, 17) | Increases Luigi's Area of Movement. |
Extra Team Jump |
2 | Adds 1 Team Jump | Increases the number of Team Jumps Luigi can perform during a turn. |
Team Jump Extra Dash |
4 | Team Jump adds 1 Dash | Add an extra Dash after performing a Team Jump. |
Landing Range |
1, 2 | Adds 2, 2 meters to Luigi's landing range (7, 9) | Increases the Area of Movement after Luigi lands from a Team Jump. |
WEAPON | |||
Upgrade | Skill Prism cost | Effect | Description |
Critical Hit Damage | 1, 1 | Adds 10%, 10% Critical hit damage (140%, 150%) | Increases the damage of a critical hit. |
File:Weapon Range Skill Tree icon 2 MRSOH.png Weapon Range |
1, 2 | Adds 3, 3 meters to range (34, 37) | Increases the range of Luigi's Sharpshooter. |
Damage Dropoff |
1, 2 | Minus 10%, 10% DMG dropoff within 8m (60%, 50%) | Decreases the damage dropoff at close range for Luigi's Sharpshooter. |
High Ground |
4 | Adds 100% Critical hit chance from high ground | Increases the critical chance of Luigi's Sharpshooter when he targets an opponent from a high ground. |
TECHNIQUE | |||
Upgrade | Skill Prism cost | Effect | Description |
Steely Stare Damage | 1, 1 | Adds 10%, 10% weapon DMG usage (110%, 120%) | Increases Luigi's Steely Stare damage. |
Steely Stare Cooldown | 2 | Minus 1 turn cooldown | Luigi's Steely Stare takes less turns to recharge. |
Ghost Bullet | 3 | Projectile passes through any obstacle | Luigi's Steely Stare projectile will pass through all obstacles until it reaches its intended target. |
Additional Steely Stare Charge | 4, 4 | Adds 1, 1 react charge(s) (2, 3) | Gives additional Steely Stare charges. |
SPARK | |||
Upgrade | Skill Prism cost | Description | |
Spark Gift |
2 | At the first turn, a Spark has 25% chance to gift a random item. | |
Spark Refresher |
3 | After activation, each Spark has 35% chance to avoid the cooldown. | |
Spark Guard |
3 | A Spark has 30% to save a Hero from a deathblow. | |
Spark Energy |
4 | When used, each Spark has a 25% chance of granting a new Action Point. |