Super Mario 3D World + Bowser's Fury
- This article is about the Nintendo Switch port of the Super Mario 3D World game. For more information on the game's original Wii U version, see Super Mario 3D World.
- "Bowser's Fury" redirects here. For the form of Bowser introduced in this game, see Fury Bowser.
Template:Infobox Super Mario 3D World + Bowser's Fury is an expanded port of Super Mario 3D World for the Nintendo Switch, released on February 12, 2021, as part of the 35th anniversary of Super Mario Bros. The Super Mario 3D World campaign now supports local wireless and online play with up to four players, both of which were absent from the original version. There is also a standalone campaign named Bowser's Fury, which takes place in an open-world area called Lake Lapcat. After Bowser Jr. paints Bowser with black goop, the latter turns into Fury Bowser. Mario must cooperate with Bowser Jr. to collect Cat Shines and use their power to activate lighthouses and Giga Bells, both of which enable them to gradually rid Fury Bowser and Lake Lapcat of goop.
This game was involved in two My Nintendo missions related to the Super Mario Bros. 35th Anniversary, both of which were necessary to complete to enter the My Nintendo Super Mario Bros. Sweepstakes: Wave 2; the first involved purchasing the game itself (physically or digitally), and the second involved finding five hidden stickers on the official website for the game. Four of these stickers were the main playable characters in Cat Suits, and the fifth was a Super Bell.
Super Mario 3D World
Controls
Action | Dual Joy-Con or Pro Controller Controls | Single Joy-Con Controls | ||
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Stage controls | ||||
Move | ||||
Look around | Tilt | N/A | ||
Dash | + |
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Jump | / | |||
Crouch | / | |||
Item Storage | ||||
Open amiibo prompt | Hold | N/A | ||
Snapshot Mode | N/A | |||
Use touch cursor | ; touch the screen in handheld mode | |||
Reset camera / touch cursor | N/A | |||
Menu | (left Joy-Con); (right Joy-Con) | |||
World Screen controls | ||||
Move | ||||
Look around | Tilt | N/A | ||
Dash | + |
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Jump | / | |||
Menu | (left Joy-Con); (right Joy-Con) | |||
Open map | N/A | |||
Menu controls | ||||
Select option | ||||
Confirm | ||||
Cancel |
Action Guide
Image | Action | Dual Joy-Con or Pro Controller Controls | Single Joy-Con Controls | |
---|---|---|---|---|
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Hold items | Press |
Press near an item | |
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Throw items | While holding an item, press |
While holding an item, press | |
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Spin | Rotate | Rotate | |
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Spin Jump | While spinning, press |
While spinning, press | |
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Crouch Jump | Hold , then press |
Hold , then press | |
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Ground Pound | While in midair, press | While in midair, press | |
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Ground Pound Jump | Press in midair, then press |
Press in midair, then press when hitting the ground | |
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Long Jump | While moving, press + |
While moving, press + | |
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Roll | + |
+ | |
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Rolling long jump | During a roll, press |
During a roll, press | |
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Midair roll | While in midair, press + |
While in midair, press + | |
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Side Somersault | While running, tilt in the opposite direction and press |
While running, tilt | |
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Wall Jump | While touching a wall in midair, press |
While touching a wall in midair, press | |
Exclusive to the Super Bell | ||||
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Claw | |||
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Pounce | + |
+ | |
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Claw dive | While in midair, hold |
While in midair, hold | |
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Climb walls | While touching a wall in midair, tilt | While touching a wall in midair, tilt | |
Exclusive to the Fire Flower | ||||
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Throw fireballs | |||
Exclusive to the Boomerang Flower | ||||
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Throw boomerang | |||
Exclusive to the Super Leaf | ||||
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Tail attack | |||
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Float downward | While in midair, hold |
While in midair, hold | |
Exclusive to multiplayer mode | ||||
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Enter a bubble | + | ||
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Pick up a character | Press |
Press next to a character | |
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Throw a character | While holding a character, press |
While holding a character, press | |
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Synchro Ground Pound | While in midair, press at the same time as other players | While in midair, press at the same time as other players |
New playable characters
Characters | Description |
---|---|
![]() Toad Brigade |
When playing Captain Toad's Adventures levels in multiplayer, any additional players control members of the Toad Brigade, who all share the same attributes as Captain Toad. Before a stage starts, all players are assigned Captain Toad (P1), Hint Toad (P2), Banktoad (P3), and Yellow Toad (P4). |
New power-up
Image | Transformation | Description |
---|---|---|
![]() Invincibility Bell |
![]() White Cat Mario |
A white and yellow striped bell similar to the Invincibility Leaf that can only be obtained by scanning the Cat Mario or Cat Peach amiibo. It gives characters a white Cat Suit, giving them the same abilities as their normal Cat forms as well as permanent invincibility. This form is similar to White Tanooki Mario and White Raccoon Mario. |
Changes
Gameplay
Several enhancements are made to the overall gameplay compared to the original Wii U release. For example, all characters except Captain Toad move approximately 40% faster than in the original game, in both levels and the world map. Cutscenes that serve as the intermissions between gameplay are now able to be skipped. Various basic character movements and abilities have been enhanced: for example, characters bouncing off of an enemy while Long Jumping now automatically perform another Long Jump, rather than a standard jump, and characters jumping while facing a wall with no directional input now slide against the wall, enabling them to Wall Jump. Additionally, Side Somersaults are now able to be performed while walking. When carrying objects or other characters, players no longer are required to hold ; pressing the button again is instead required to throw the object or character. Due to this change, Rosalina can no longer spin while holding an object or character. Throwing distance for objects and characters has also been increased. Performing handstands atop trees has varying distances with directional inputs. When handstanding, characters turn clockwise if the player holds right, and counterclockwise if they hold left, which is reversed compared to the original version. When crouched on a slope, characters remain crouched for about one second before beginning to slide down it, rather than sliding the moment they touch the slope. When jumping while crouched and sliding down a slope, characters now perform a Long Jump instead of a regular jump. Rosalina has some tweaks to her gameplay: her jump is slightly less floaty and she lands slightly faster.
Gameplay improvements inspired from Super Mario Odyssey are implemented in the game. In addition to four save files now being present instead of three, they are saved, loaded, and copied in the same manner as in Super Mario Odyssey. Characters can now roll in midair, similar to the dive, and they can perform a roll or Ground Pound Jump immediately after landing from a Ground Pound. Characters can also fall through upright Warp Pipes when performing a Ground Pound through the center from above. Similarly, characters now enter sideways Warp Pipes immediately when rolling through the center without their momentum being interrupted. The sped-up variant of the Warp Pipe sound effect from Super Mario Odyssey is reused upon entering Warp Pipes in either of these ways.
To accommodate for the change in character speed, some levels, such as Conkdor Canyon, have had minor alterations to the objects within them. Some general improvements include changing behaviors and properties of various objects and camera controls. Rows of coins triggered to appear by collecting certain lone coins finish appearing faster than in the original game. The camera no longer zooms if the player remains idle in some areas, such as the beginning of Piranha Creeper Creek, and the idle zoom does not reset if the player presses as it does in the original release. If players lose a life after collecting a Green Star or a Stamp, they keep it instead of having to collect it again; this does not apply to Captain Toad's levels, however. The Goal Pole can no longer be jumped over, as characters now snap to the top if they attempt to pass it.
Power-ups have also received improvements and alterations to their functionality. Green Shells can no longer be occupied idly; the shell always slides in the direction the user is facing when entered. They also move faster than in the original game. Fireballs move faster and cover a longer distance. They also have a slightly different angle when thrown. The Cat forms now allow characters to climb higher. Additionally, the form's claw dive continuously dives until the character touches the ground, similarly to Super Mario Maker 2, though it does stop eventually at extremely long distances. For characters in the Tanooki Suit, the window to perform a charge jump while crouched during a tail spin is now much smaller, and most attempts are cancelled out by a normal charged jump instead. It is also more difficult to perform a Long Jump while using a tail spin, as it is usually cancelled with a normal Long Jump.
In the world map, the yellow path that connects levels is created more quickly when a new level is unlocked. After exiting a level, the player regains control of the characters quicker, as the game now saves in the background. Switching between the map, course list, and Stamp chart is now done by pressing the and buttons, rather than buttons on the screen.
Multiplayer mode now supports both local wireless and Nintendo Switch Online connections. Up to two players can play on a single system in local wireless mode. In these modes, entering a bubble to rendezvous with other players can now only be performed by pressing and
together instead of either one alone. Captain Toad's Adventures can now be played with up to four players, unlike in the original release where these levels were single-player only. For these levels, additional players play as the Toad Brigade members, with all players being able to select one to play as before a level begins. Similarly to normal levels, the game ranks each player's points in multiplayer in the Captain Toad levels as well, though the winning player does not get a crown.
Improvements and alterations introduced in Captain Toad: Treasure Tracker are retained in the Captain Toad levels for this game. Captain Toad's headlamp can now defeat Boos and Peepas, similarly to the Light Box. The pause menu now features the ability to retry a course, rather than having to return to the world map to do so. In TV mode, gyroscopic pointer controls replace the touchscreen controls of the Wii U version, which are activated by pressing , and an emblem of the character controlling the pointer is present. Due to the lack of a microphone on the Nintendo Switch console, Propeller Platforms have been replaced in every level where they appeared; they are replaced by Lifts in Captain Toad Goes Forth and Puffprod Peaks, invisible clouds in Blast Block Skyway, and Touchstones in Captain Toad's Fiery Finale.
Luigi Bros. can now only be unlocked by defeating Meowser in The Great Tower of Bowser Land; having New Super Luigi U save data on the system through ownership of New Super Mario Bros. U Deluxe no longer unlocks it from the beginning. There is also now an option to quickly exit to the title screen from Luigi Bros., as opposed to being forced to exit to the Home Menu.
Functionality for amiibo has been added. A complete list of functionalities for them can be found in the corresponding section.
Due to the lack of Miiverse on the Nintendo Switch, Miis no longer appear on the overworld nor when revisiting a cleared stage, and Stamps are now used as decorations for the new Snapshot Mode, which is similar to the one seen in Super Mario Odyssey.
Aesthetic
The user interface has received minor changes. The Item Storage has been revamped with a dark translucent circle and new button icons. The interior shadows and the "×" icon between the images and numbers in the UI for lives and coins have also been removed. The pause menus have a different interface, with the UI being smaller than in the original Super Mario 3D World.
Some of the visual effects have changed in terms of character movement. In some shallow pools of water, such as the beginning area of Pipeline Lagoon, characters now walk on the seafloor instead of floating on the surface of the water, and the camera stops following their movement while they are doing so. Another change to the underwater movement is that the cat scratch attack has a new animation when used underwater. All characters now have a brief start-up animation when beginning to walk that was not present in the original Super Mario 3D World. If a Captain Toad's Adventures level is completed as a character in their small form, their victory pose is with their mouth open, instead of closed as in the original game.
Some of the colors have been changed compared to the original game. Button prompts are red with white characters, as opposed to white with red characters and outlines. When entering a Captain Toad's Adventures level, the loading screen is red with dark red spots instead of white with red spots. The images of Stamps are now colored, rather than being black and white, and they are more spread out on the Stamps page.
A few visibility effects have been changed. A light source on top of the broken Koopa Chase in The Great Tower of Bowser Land has been removed, and the rain particle effect in said level is now slightly more visible. At the end of the swimming section in Champion's Road, the Clear Pipe becomes invisible within the moving body of water.
Changes have been made to how text and icons are presented. The typeface used for menus and general text has changed from Seurat to Rodin NTLG, which belongs to the same font family as the typeface used in Super Mario Odyssey and Super Smash Bros. Ultimate.[1] On the world map, the Sprixie Princess' "Help!" text before a world's castle is completed has been changed to "HELP!" During gameplay, touch input prompts now show only a hand, instead of a hand with the Wii U GamePad. The English version of the game always shows the American spellings and namings for all subjects, rather than having different spellings and namings for certain subjects depending on the game's or console's region.
In the original version, jingles in the following pitches play after collecting each Red Coin in a group of eight: C#, D, D#, E, F, F#, G, G. This has been changed to a more natural progression: C, C#, D, D#, E, F, F#, G.
Bowser's Fury
As a bonus addition to the port, Bowser's Fury was added as a new campaign, starring as its own standalone adventure.
Story
During a bright and clear day, Mario walks down a path in front of Peach's Castle, near the same location where he found the broken Clear Pipe at the beginning of the main campaign. He notices small puddles of black goop on the path and follows them, eventually stopping at a mass of black graffiti shaped like Shadow Mario's logo from Super Mario Sunshine. The graffiti expands to create a portal that Mario falls through, transporting him to Lake Lapcat, where a rainstorm is occurring.
Shortly after Mario lands, he encounters Bowser, who has become a larger and more powerful form known as Fury Bowser. Mario finds a Cat Shine in the surrounding area, which clears the goop off of a nearby lighthouse. Fury Bowser is blinded by the beam of light that shines from the lighthouse, and retreats into the Fury Sun in the middle of Lake Lapcat. Immediately afterward, several islands emerge from the water.
After Fury Bowser retreats, the storm clears and Mario finds a panicking Bowser Jr., who explains why Bowser transformed. He shows Mario a picture he painted of his father and paints it black with his Magic Paintbrush, showing that Bowser Jr. was the one who corrupted Bowser. He realizes that both he and his father are in trouble, reluctantly asking Mario to help him, but clarifying this would not happen under normal circumstances. Mario agrees to do so, with Bowser Jr. joining him for the rest of the adventure.
Using the power of Cat Shines located throughout Lake Lapcat, Mario can make the Giga Bells active, which allow him to transform into Giga Cat Mario and fight Fury Bowser directly. After several battles, Fury Bowser expels all the black paint inside of and on him before being launched out of the water of the lake, but upon landing he transforms into Giant Bowser, summoning all three Giga Bells and trapping them in a crystal ball to keep for himself. With the help of Plessie, Mario rams into this ball to weaken and eventually break it, allowing both Mario and Plessie to collect all three Giga Bells at once. In this gargantuan form, they easily launch Giant Bowser into the sky by coming in contact with him.
Finally back to normal, Bowser falls from the sky and lands near Bowser Jr. and a few colorful kittens. The former two both become excited; however, after Bowser notices Mario, now in his normal-sized Cat Mario form, he becomes angered and attempts to attack him as Bowser Jr. holds him back. Once Bowser is dragged away, Bowser Jr. pauses and threatens Mario himself before leaving. Mario shrugs before being nuzzled by the kittens. As they jump in the air and freeze, the camera zooms out, revealing that the ground on which the scene took place was the back of Giga Cat Plessie, the form Plessie took after collecting all three Giga Bells simultaneously. The credits then roll, featuring various paintings by Bowser Jr. that depict the story from his perspective.
Gameplay
The objective of the campaign is to free every island from the black goop that Fury Bowser is covered in by collecting Cat Shines across Lake Lapcat. However, at slightly varying intervals of several minutes, Fury Bowser emerges from the Fury Sun and begins to rampage. When this occurs, a rainstorm begins throughout the area, Fury Spikes fall from the sky, and Fury Bowser attacks the entire lake with large beams of fire and fireballs. All kittens and Oyaneko on Lake Lapcat also become corrupted, and attack Mario if he approaches them. Fury Bowser returns to the Fury Sun either after a brief time or if a Cat Shine is collected, as the Cat Shine powers a nearby lighthouse, and the brightness of this light forces Fury Bowser to retreat.
Extending the sandbox concept of Super Mario Odyssey, Lake Lapcat is a vast open-world setting, with more islands being gradually unlocked as Fury Bowser is defeated by Giga Cat Mario. Mario can run around the island, climb up lighthouses, and go between islands quickly by riding Plessie, who teleports around the water to stay close to Mario. Every island makes usage of Mario's different power-ups and abilities. Throughout all islands, there are a variety of gameplay concepts, objects, and enemies from the main Super Mario 3D World campaign.
Giga Bells are situated in three different areas of Lake Lapcat, denoted according to the three major regions: the Lakeside, Ruins, and Wasteland. Each region contains four major islands, each with five Cat Shines, with various other Cat Shines located between major islands. The Giga Bells are corrupted due to the black goop, and can only be activated by collecting a certain amount of Cat Shines. When this happens, they will awaken during Fury Bowser's rampages and can be collected by Mario to become Giga Cat Mario, who is then able to fight and damage Fury Bowser directly.
A minimum of 40 Cat Shines is required to finish the campaign. However, to complete it this way, Fury Bowser's health must be lowered to less than 50% of its full value through collecting Cat Shines. If this is done before starting the fourth battle against him, it enables the player to defeat him during it. If Fury Bowser retreats during the fourth battle, the player must instead collect 50 Cat Shines to initiate the fifth battle.[2] If 47 Cat Shines are collected, Fury Bowser begins a rampage that does not end until the player collects 50 Cat Shines, awakens the Giga Bells, and defeats Fury Bowser for the final time. If he is defeated during his fourth or fifth battles, Bowser then transforms into Giant Bowser, and Mario must ride Plessie across the entire lake to chase him down. While avoiding Giant Bowser's attacks, Mario can launch off of ramps with Dash Panels on them to hit and break the crystal ball protecting the three Giga Bells.
After Giant Bowser is defeated and the credits are viewed, the game returns to the Bowser's Fury title screen. The first time it is resumed after this, Bowser Jr. tells Mario that he was relaxing with Bowser on the lake until the latter turned back into Fury Bowser, requesting that Mario collect more Cat Shines to help restore peace. To thank Mario for helping, he then grants the ability to warp to islands he has already visited and marks the locations of new Cat Shines on the map. After this, Plessie permanently remains as Cat Plessie and gains the ability to carry kittens on its back.
If all one hundred Cat Shines are collected and Giant Bowser is defeated again, an additional painting by Bowser Jr. is shown after the credits; following this, Mario's Cat Suit changes to look like a much smaller version of Giga Cat Mario, and Bowser Jr. and his Junior Clown Car become cat versions of themselves. Fury Bowser's appearance also changes, as the orange sections of his spikes, belly, and eyebrows all turn white. However, all of these changes are purely visual.
Controls
Mario controls identically to how he does in the Super Mario 3D World campaign. However, Bowser Jr. can also be controlled by a second player. His controls are shown in the table below.
Action | Dual Joy-Con or Pro Controller Controls | Single Joy-Con Controls |
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Move | ||
Look around | Tilt | |
Reset camera | Press | Press |
Attack; investigate graffiti spot | ||
Fly up | ||
Warp to Mario's location | + |
Playable characters
Character | Description |
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![]() Mario |
The main playable character in Bowser's Fury, and the only one to return from the playable characters in Super Mario 3D World. He controls identically to how he does in the main campaign, and can utilize power-ups to traverse Lake Lapcat and collect Cat Shines. |
![]() Bowser Jr. |
The deuteragonist of the game, Bowser Jr. reluctantly helps Mario collect Cat Shines in an attempt to save his father from corruption. In single-player, he is an AI-controlled helper; the player can choose to have him help a little, a lot, or not at all. Alternatively, he can be controlled by a second player in two-player mode.
Unlike Mario, Bowser Jr. cannot use power-ups, but instead can fly freely in his Junior Clown Car, and use his Magic Paintbrush to attack enemies or reveal items from special graffiti spots on walls. Additionally, he can use a Ground Pound attack to defeat enemies from above, and he produces items the player selects from the Item Storage. In single-player, the player can use the cursor (with touch or gyro controls) to send Bowser Jr. to any location on the screen by selecting it. He then swings his paintbrush once he reaches his destination. By doing this, the player can have Bowser Jr. collect items such as Cat Shine Shards and coins for them, as he collects these items on contact. Certain locations have a yellow glow while Fury Bowser is active, and Bowser Jr. points at them while they glow; the player can send him to these spots at any time to make him investigate, usually producing a small number of coins. The only item Bowser Jr. cannot interact with that Mario can are Cat Shines, which must be contacted by Mario to register as collected. If Bowser Jr. moves too far away from Mario in single-player, he automatically teleports back to Mario; in multiplayer, the second player can do this manually. When all 100 Cat Shines are collected, Bowser Jr. gains a cat form and his Junior Clown Car gains whiskers, although both of these changes are cosmetic. |
Supporting cast
Character | Description |
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![]() Kittens |
The residents of Lake Lapcat. They run away from Mario unless he is Cat Mario, Lucky Cat Mario, or White Cat Mario[3] in which case they are affectionate by nuzzling him and following him around. If Mario picks a kitten up, it scratches rapidly in front of him, which can be used to attack enemies. After the main story is completed, kittens can ride on Cat Plessie's back. If a kitten comes into contact with water or lava, then it instantly teleports back to its original location. Except for calico kittens, their colors reference those of the main playable characters in Super Mario 3D World. When Fury Bowser is active, kittens become corrupted and attack Mario. |
![]() Oyaneko |
Three larger cats found in each region of Lake Lapcat, who each have missing calico kittens. If Mario brings all of the kittens back to their Oyaneko, he is rewarded with a Cat Shine. Like kittens, Oyaneko become corrupted when Fury Bowser attacks. |
![]() ![]() Plessie / Cat Plessie |
Plessie returns from the Super Mario 3D World adventure, now with a more prominent role as transportation between the islands of Lake Lapcat. It now has the ability to dive, which allows it to avoid low obstacles or attacks. If it jumps right after resurfacing, it performs a high jump. After collecting the three Giga Bells at the end of the Giant Bowser battle, Plessie becomes Giga Cat Plessie, and permanently remains as Cat Plessie after the main story is completed. |
![]() Toad Brigade |
After the main story is completed, Toadette appears next to a tent on Fur Step Island and asks Mario and Bowser Jr. to find Captain Toad, Hint Toad, Banktoad, and Yellow Toad around Lake Lapcat, who each give a Cat Shine when found. Each Toad Brigade member then stays at the camp with Toadette. |
![]() Rabbits |
Rabbits from the original Super Mario 3D World return in Bowser's Fury. While not as big as Mega Rabbits, they are significantly larger, much faster, and now have the ability to run on water, making them impossible to catch without riding Plessie. Upon touching them, they release a Cat Shine and then disappear. |
![]() Cat little birds |
Gull-like creatures with cat ears and a blue crest on their chest. They fly away if a moving character or object approaches them, or if it begins to rain in Lake Lapcat. |
Enemies
New
Image | Description |
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![]() Fury Cats |
All kittens and Oyaneko become corrupted when Fury Bowser begins rampaging. They chase Mario upon sight and can damage him upon contact. They can be stunned if Mario or Bowser Jr. attack them, and revert to normal when Fury Bowser stops rampaging. |
![]() Fury Shadows |
Dark, goop-covered enemies resembling Luigi that Mario must chase to get a Cat Shine, much like Shadow Mario in Super Mario Sunshine. They must be hit three times to defeat them, and every time they are hit, they transform into a spiky black goop ball and dash away. |
Cat variations
While Bowser's Fury does not introduce many new enemies, many of those that come from the Super Mario 3D World campaign are seen as cat versions of themselves. While they possess cat-like features, such as cat ears, fur, and tails, their behavior is identical to that of their normal counterparts, with the one exception being Cat Bullet Bills, which still home on in Mario. As such, Cat Goombas in Lake Lapcat do not have the abilities of Cat Goombas from Super Mario 3D World, and have their standard brown color.
Name | Location(s) |
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![]() Big Cat Piranha Plants |
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![]() Cat Biddybuds[4] |
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![]() Cat Blocksteppers |
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![]() Cat Bob-ombs |
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![]() Cat Boomerang Bros. |
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![]() Cat Bullet Bills |
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![]() Cat Bullies |
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![]() Cat Cheep Cheeps |
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![]() Cat Coin Coffers |
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![]() Cat Conkdors[5] |
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![]() Cat Fire Bros. |
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![]() Cat Fire Piranha Plants |
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![]() Cat Flopters |
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![]() Cat Fuzzlers |
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![]() Cat Fuzzies |
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![]() Cat Goombas[5] |
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![]() Cat Goombas in Ice Skates |
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![]() Cat Goombas in swim rings |
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![]() Cat Goomba Towers |
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![]() Cat Hammer Bros. |
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![]() Cat Koopa Troopas[5] |
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![]() Cat Magikoopas |
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![]() Cat Para-Biddybuds |
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![]() Cat Piranha Creepers |
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![]() Cat Piranha Plants[5] |
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![]() Cat Piranha Plants (potted) |
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![]() Cat Rammerheads |
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![]() Cat Skipsqueaks |
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![]() Cat Snow Pokeys |
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![]() Cat Spikes |
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![]() Cat Splounders |
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![]() Cat Stingbies |
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Bosses
Image | Description |
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![]() Fury Bowser |
A gigantic, powerful form of Bowser accidentally created by Bowser Jr. by painting him with black goop. He is referred to as "the beast" by the Giga Bells and lighthouses. Every few minutes, he emerges from the Fury Sun and begin rampaging, only taking damage if Mario collects a Cat Shine. However, Giga Cat Mario is able to battle him directly, as they are both at a similar size. Defeating Fury Bowser in direct combat gradually reveals new islands of Lake Lapcat to explore. Going between Fury Bowser's legs while he is active rewards the player with a Super Bell. |
![]() Cat Boom Boom |
A miniboss that appears in Clawswipe Colosseum, during the "Clash with Cat Boom Boom" mission. He spins around in a closed battle arena, and retreats into his shell when jumped on. After being jumped on three times, being struck five times by Bowser Jr.'s Magic Paintbrush or Boomerang Mario's Boomerangs, or getting hit by 15 fireballs from Fire Mario, he is defeated, and yields a Cat Shine as a reward. He reappears during the "Final Bout with Cat Boom Boom" mission in the same arena, now with alternating Spike Traps in place of the ground, and yields an additional Cat Shine when defeated again. |
![]() Cat Pom Pom |
A miniboss that appears in Clawswipe Colosseum, during the "Cat Pom Pom's Counterattack" mission. She creates clones of herself, then throws shurikens at Mario, who must find and attack the real Pom Pom. After being jumped on three times, being struck five times by Bowser Jr.'s Magic Paintbrush or Boomerang Mario's Boomerangs, or getting hit by 15 fireballs from Fire Mario, she is defeated, and yields a Cat Shine as a reward. |
![]() Cat Prince Bully |
A miniboss that appears in Mount Magmeow, during the "Back Off, Cat Prince Bully!" mission. He breathes fire and charges at Mario, who must knock him into one of the Clear Pipes surrounding his battle arena to leave him vulnerable to kicks. After being hit three times, he is defeated, and yields a Cat Shine as a reward. |
![]() Giant Bowser |
A gigantic form of Bowser that he transforms into after Giga Cat Mario defeats Fury Bowser for the fifth time. He retains the ability to shoot fury blasts, fireballs, and Fury Spikes. Mario must ride Plessie to damage and break the crystal ball Giant Bowser is protecting, which contains the three Giga Bells in Lake Lapcat. Upon hitting this ball four times, Mario and Plessie break it, collect the three Giga Bells, and defeat Giant Bowser, ending the main story of the campaign. |
Locations
Lake Lapcat is split into three main regions, each represented by a Giga Bell. Each region contains four major islands, and each island has a lighthouse covered in black goop. By collecting a Cat Shine on any island, its power removes this goop. If Mario collects a Cat Shine, leaves the island, and returns at a later point, the layout of platforms and enemies will often be slightly changed to accommodate a newly available mission. However, upon returning, the goop on that island's lighthouse also returns, and does not permanently disappear from a lighthouse until all five Cat Shines have been collected on its island. When this occurs, a Spring Pole appears atop that island's lighthouse, with a cat variation of Mario's Goal Pole flag attached to it.
There are a total of one hundred Cat Shines in the campaign, some of which can only be collected after completing the main story. Sixty Cat Shines are earned from the five different missions on each of the twelve major islands. Each island always contains a mission where five Cat Shine Shards must be collected, and a mission where Fury Bowser must break Fury Blocks with a fury blast. Other missions reappear throughout multiple islands, such as collecting Blue Coins from a P Switch, or using a key to open a Neko Kago. Thirty-five Cat Shines are earned throughout Lake Lapcat, which contains many individual Cat Shines not based in any island. Five Cat Shines are earned from a special golden island called the Lucky Isle, which only begins to appear after the main story is completed. It appears in one of five set locations during Fury Bowser's rampages, and disappears when he stops rampaging. Mario must visit each of the five locations to obtain one Cat Shine each time.
Fury Bowser must be battled a total of five times to complete the story. To do so, Mario must collect enough Cat Shines to activate the Giga Bells he currently has access to. Each time Fury Bowser is defeated, the number of Cat Shines needed to activate the Giga Bells increases, from 5 initially to 15 to 20 to 40 and finally to 50 Cat Shines. However, to make collecting more Cat Shines easier, more islands rise out of the water and become available to explore upon defeating Fury Bowser for the first and third times.
While Fur Step Island is the first location visited in the campaign, only the first Cat Shine can be obtained before completing the main story. A large amount of black goop surrounds the area before this point, and an invisible barrier is present to prevent any attempt to bypass the goop. After the main story is completed and the player opens the save file again from the title screen, gameplay resumes on Fur Step Island, which is now clear of goop.
Table of locations
* indicates that a Cat Shine is only available after seeing the credits once.
Region | Islands | Island Cat Shines | Other Cat Shines |
---|---|---|---|
![]() Lakeside Giga Bell |
File:Marioshipwreckarea.png Fur Step Island |
|
|
![]() Scamper Shores |
| ||
Pounce Bounce Isle |
| ||
![]() Fort Flaptrap |
| ||
![]() Ruins Giga Bell |
![]() Slipskate Slope |
|
|
![]() Clawswipe Colosseum |
|||
![]() Trickity Tower |
| ||
![]() Crisp Climb Castle |
| ||
![]() Wasteland Giga Bell |
![]() Risky Whisker Island |
|
|
![]() Pipe Path Tower |
| ||
![]() Roiling Roller Isle |
| ||
![]() Mount Magmeow |
| ||
None | ![]() Lucky Isle |
|
Items
Power-ups
Image | Transformation | Description |
---|---|---|
New | ||
![]() Giga Bell |
![]() Giga Cat Mario |
Three Giga Bells (giant versions of Super Bells) are present in each region of Lake Lapcat. They are initially covered in goop, and require a certain amount of Cat Shines to uncorrupt them and use them. When used, Mario transforms into Giga Cat Mario, a giant version of Cat Mario that resembles a komainu. This giant form enables him to fight Fury Bowser directly and also grants immunity to goop.
When all 100 Cat Shines are collected and Giant Bowser is then defeated again, the appearance of Cat Mario changes to resemble Giga Cat Mario, though this is merely aesthetic and does not change Cat Mario's abilities. This change does not appear in Super Mario 3D World. |
![]() Invincibility Bell |
![]() White Cat Mario |
The Invincibility Bell also appears in the Bowser's Fury campaign, but still can only be accessed by scanning the Cat Mario or Cat Peach amiibo. It functions identically in both campaigns. |
Returning | ||
N/A | ![]() Small Mario |
The weakest form of Mario. Small Mario is defeated after taking a single hit, and cannot break Brick Blocks. He also lacks his cap.
During battles with Fury Bowser, if Giga Cat Mario takes damage twice, he reverts to Small Mario, although he remains giant. |
![]() Super Mushroom |
![]() Super Mario |
A red mushroom with white spots that transforms Small Mario into Super Mario, making him grow in size. This allows him to break Brick Blocks, take a hit from an enemy without immediately being defeated, and find higher-tiered power-ups in blocks. This is the default form of Mario.
As of the 1.1.0. patch of the game, if Mario collects 100 coins before leaving Fur Step Island, only Super Mushrooms are rewarded, rather than any power-up. If Giga Cat Mario takes damage once while battling Fury Bowser, he reverts to Super Mario, but keeps his gigantic size. This state is similar to Mega Mario. |
![]() Super Bell |
![]() Cat Mario |
A golden bell that transforms Mario into Cat Mario, allowing him to climb walls, pounce at enemies, and swipe at enemies near him. This also allows him to attract kittens rather than scare them. |
![]() Lucky Bell |
![]() Lucky Cat Mario |
A bronze bell that transforms Mario into a special variation of Cat Mario with a red collar and a bronze bell resembling the Lucky Bell. This allows him to turn into an invincible golden statue called Lucky Cat Mario when Ground Pounding, which is similar to Tanooki Mario's Statue form. In this state, he collects coins while falling, and defeats most enemies that cannot otherwise be defeated. |
![]() Fire Flower |
![]() Fire Mario |
A flower that transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies. |
![]() Boomerang Flower |
![]() Boomerang Mario |
A boomerang-shaped flower that turns Mario into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies. The form strongly resembles Boomerang Bros., but the colors of its boomerangs are inverted (red with a white stripe rather than white with a red stripe). |
![]() Super Leaf |
![]() Tanooki Mario |
A brown leaf that makes Mario become Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail. |
![]() Invincibility Leaf |
![]() White Tanooki Mario |
A white and yellow striped leaf that makes Mario become White Tanooki Mario, which gives him the abilities of Tanooki Mario and permanent invincibility (except to black goop). Due to no Assist Blocks appearing in Bowser's Fury, no Invincibility Leaves can be found naturally in Lake Lapcat. However, if the player scans the Cat Peach amiibo, an Invincibility Leaf sometimes appears. |
![]() Super Star |
![]() Invincible Mario |
When Mario collects a Super Star, he becomes Invincible Mario, and cannot be defeated by any enemy or object (except black goop). He also runs faster for a short time and defeats most enemies he touches. The only Super Stars found naturally in Lake Lapcat are in Coin Heavens and Fort Flaptrap, but additional Super Stars can be produced anywhere by scanning an amiibo of a Super Mario character. |
Support items
Image | Description |
---|---|
![]() ![]() Green Shell |
Shells originally from Cat Koopa Troopas. If Mario crouches while holding one, he will enter the shell and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell also changes color to match Mario’s theme color. |
![]() ![]() Ice Skate |
Items based on Goomba's Shoes. After defeating the Goomba riding it, Mario can ride the Ice Skate found at the beginning of Slipskate Slope. He can also immediately ride other Ice Skates found throughout the island by coming into contact with them. While riding an Ice Skate, Mario moves faster and can defeat most enemies by coming into contact with them, but at the expense of poor movement control and the inability to stop until collding with a wall. |
![]() ![]() Cat Piranha Plant |
Cat versions of potted Piranha Plants that Mario can hold. When Mario approaches them, they will attempt to damage him by biting him, but will be unable to if he is far enough from them. Mario can hold it, and when doing so, they eat any enemies they come in contact with. |
![]() ![]() Propeller Box |
Some ? Blocks turn into Propeller Boxes when hit, which can be worn by Mario and allow him to fly for a short time. |
![]() ![]() Coin Box |
If a ? Block on top of a Fury Spike contains coins, Mario can hit it several times to turn it into a Coin Box. Jumping into it allows Mario to gain up to 100 coins while running until it disappears or he takes damage. |
Collectibles
Image | Description | |
---|---|---|
New | ||
![]() Cat Shine |
A sun-shaped object with a cat's face on it, similar to Power Stars, Shine Sprites, and Power Moons. They are used to uncorrupt the lighthouses and Giga Bells found across Lake Lapcat, and can send Fury Bowser back into slumber if he is active. | |
![]() Cat Shine Shard |
A piece of a Cat Shine shaped like a cat's head. On each of the twelve major islands, five of them must be collected to make a Cat Shine appear. | |
![]() Plessie Medal |
Medals with Plessie's face on them. They are found across the waters of Lake Lapcat. If they are collected, they start timed challenges that, when completed, make a Cat Shine appear. | |
Returning | ||
![]() Blue Coin |
Coins generated from P Switches, four of which are found during four different missions titled "Blue Coin Bustle". After one set of them is collected, another set appears, and once all sets are collected, a Cat Shine appears. | |
![]() Coin |
Collecting 100 coins grants the player a random power-up, unless they have not yet left Fur Step Island for the first time, in which case it always grants a Super Mushroom instead. Prior to the 1.1.0 update of the game, a random power-up would always be generated upon collecting 100 coins, even during this section. | |
![]() Coin pile |
Coin piles give the player several coins at once. Three of them are found near each Giga Bell. | |
![]() Gold Ring |
Gold Rings give the player three coins when passed through. They are mostly found in areas where riding Plessie is required. |
Objects
Image | Description |
---|---|
Trigger objects | |
![]() Cat Wheel |
Wheels that spin when clawed by Cat Mario, similarly to Tail Wheels. They allow Mario to reach Cat Shines that are too high up for him to jump to. |
![]() Ground-Pound Switch |
Switches that must be Ground Pounded by Mario to activate. When activated, they temporarily reveal a path leading to a Cat Shine, which must be collected before the time limit (usually 20 seconds) expires. They may also create a battle arena surrounding them, where Mario and Bowser Jr. must defeat every enemy for a Cat Shine. |
![]() Jump Panel |
Panels that allow Mario to jump higher than normal. Their red counterparts launch Mario much higher. |
![]() Key |
Keys that have cat ears and can be carried by Mario and used to open the locks on caged Cat Shines. |
![]() Mega ? Block |
Giant versions of ? Blocks that temporarily release giant Empty Blocks when hit, allowing Mario to cross an area with an incomplete path or go up high, much like ! Blocks in Super Mario Maker 2. |
![]() Neko Kago |
Cages that protect Cat Shines. Five of these are found on different islands, and can only be opened using the key hidden somewhere on that island. Opening the Neko Kago allows Mario to obtain its Cat Shine and complete its respective mission. |
![]() Gate |
Large rings with Plessie's face on them that, when passed through while riding Plessie, start timed swimming challenges with a Cat Shine at the end of an obstacle course. |
![]() P Switch |
Switches that, when pressed, generate Blue Coins for a limited time. Unlike in Super Mario 3D World, the switch can be re-pressed to retry the challenge if not all Blue Coins are collected before time runs out. |
![]() Red Jump Panel |
Giant, red versions of Jump Panels. They launch Mario much higher than their orange counterparts. |
Blocks and platforms | |
![]() ![]() ? Block |
Blocks that contain power-ups or coins, which are released when they are hit, attacked, or Ground Pounded. There are two kinds of ? Blocks: those that are cube-shaped and those that are box-shaped. Plessie destroys them upon ramming into them. |
![]() Baddie Box |
When Mario is nearby, the Bowser emblem on Baddie Boxes glow red, and they release a Cat Bob-omb. Unlike in Super Mario 3D World, only one is produced at a time. |
![]() Brick Block |
Blocks that Mario can destroy if he is not Small Mario. They are usually empty, but sometimes contain items. |
![]() Chain-Link |
Moving fence-like walls that Cat Mario can climb. They appear in Scamper Shores. |
![]() Cloud Lift |
Cloud-like lifts that Mario can jump through, found in high places. Some are invisible, and can only be seen if Mario walks on or Ground Pounds them. |
![]() Crate |
Wooden boxes that act as obstacles, which can be broken by being attacked. Some of them contain coins or power-ups. |
![]() Dash Panel |
Panels that allow Mario to briefly run faster, and also run on water for a brief period of time. Platforms with Dash Panels rise from the water when Fury Bowser begins rampaging. |
![]() Donut Block |
Platforms that, when stepped on, change from orange to red, slowly fall, and disappear. |
![]() Empty Block |
? Blocks after releasing power-ups or coins. If Mario leaves an area with Empty Blocks and returns, they become ? Blocks again. |
![]() Fury Block |
Blocks with Bowser's emblem on them. Found in groups on each island, they can only be broken by Fury Bowser's fury blasts. Once broken, they may reveal a Cat Shine or other object, and do not reappear. |
File:Furyplatform.png File:Goldrock.png Fury Spike |
Large platforms created by Fury Bowser during his rampages and plunged into either the ground or walls. Various objects such as Mushroom Trampolines may be on them, and they can sometimes help Mario traverse the area more quickly. They vanish when Fury Bowser stops rampaging. Giant versions of Fury Spikes are created during the fight with Fury Bowser. Giga Cat Mario can pick these up and use them to damage Fury Bowser, while Giant Bowser launches them as attacks. The golden variations, which resemble Moon Rocks, produce several coins when broken. |
![]() Hidden Block |
Invisible ? Blocks that briefly become visible (but colorless) if Mario ground-pounds next to them. |
![]() Mushroom Trampoline |
Trampolines that instantly propel Mario high up in the air upon contact, similarly to Jump Panels. They are only found on top of Fury Spikes. |
![]() POW Block |
Blocks that create a red shockwave when hit that destroys any nearby enemies and most items. |
![]() Red-Blue Panel |
Panels that change position whenever Mario jumps. |
![]() Rock Block |
Big versions of Gray Blocks that can only be destroyed by Cat Bullet Bills, bombs, or Green Shells. |
![]() Roulette Block |
Blocks that constantly scroll through items and release the last one that appeared prior to the block being hit. |
![]() Spike Trap |
Platforms that release and retract metal spikes from their holes after a set time. They are only found during the "Final Bout with Cat Boom Boom" mission, where twenty-five of them cover Cat Boom Boom's battle arena and release their spikes in columns. |
![]() Switch Block |
Blocks that change the direction of Switchboards, or reveal new paths for them to take. |
![]() Switchboard |
Platforms that move along rails in a different direction depending on the arrow Mario is standing on. |
![]() Turning Floor |
Rotating cylindrical floors that appear in the tunnels of Slipskate Slope, and rotate in different directions to attempt to make Mario fall off or run into a wall of spikes. |
Throwable and kickable objects | |
![]() Baseball |
Baseballs can be thrown to defeat enemies. Some kittens can be seen playing with them. |
![]() Bomb |
Inactive Cat Bob-ombs that light their fuses when picked up. They can be used to destroy objects. |
![]() Gold Shell |
Golden Cat Koopa Troopa shells that give coins when they move, similar to ? Boxes. After moving for a short time, they break. |
![]() ![]() Kick Bomb |
Bombs that bounce parabolically before exploding on contact with a solid object. They appear in Risky Whisker Island, where they are featured in the "Hurry! Hop behind the Wall!" mission to obtain a Cat Shine. Giant versions are summoned by Fury Bowser in later battles against him, and damage Mario upon contact. |
![]() Snowball |
Snowballs can be thrown to defeat enemies. |
Transportation objects | |
![]() Clear Pipe |
Transparent Warp Pipes that Mario can enter to move quickly from place to place. |
![]() Clear Pipe Cannon |
Clear Pipes with a cannon attached to them that shoot Mario to another area. Some are seen hiding in Fury Blocks. |
![]() Cloud Cannon |
Clouds that grow cannons on their heads when entered that automatically shoot Mario to a Coin Heaven. |
![]() Warp Pipe |
When entered, Warp Pipes teleport Mario to another area. Golden versions appear when Bowser Jr. paints graffiti of them, which take Mario to a coin-filled bonus room. |
Other objects | |
![]() Arrow Sign |
Signs with arrows that guide Mario throughout the different islands, usually pointing towards the end of an obstacle course, where a Cat Shine may await. |
![]() Bill Blaster |
Bill Blasters shoot Cat Bullet Bills at Mario. They appear in Pounce Bounce Isle after the island's third Cat Shine becomes available. |
![]() Bubble |
Bubbles encasing Super Bells can be found in areas above the water in Lake Lapcat. |
![]() Fire Bar |
Bars of rotating fireballs fixed to ? Blocks or Brick Blocks that are found in Mount Magmeow. |
![]() Floating Mine |
Floating Mines are found in the Clear Pipes of Pipe Path Tower and damage Mario upon contact with them. They can be destroyed by hitting nearby POW Blocks, or by using the Fire Flower, Boomerang Flower, or any form of invincibility. |
![]() Fury Sun |
A gigantic, spiky blob of black goop resembling Bowser's Spike Ball form that Fury Bowser rests in when he is not active. It sits in the middle of Lake Lapcat, and slowly rises up and begins to spin to signify that Fury Bowser is about to burst out of it and begin rampaging. |
![]() Graffiti |
Spots on walls or floors where Bowser Jr. can use his Magic Paintbrush to create art, denoted by ? marks. The finished art can have various effects, but usually produces a power-up to be added to the Item Storage. |
![]() Lighthouse |
Tall towers found on each of the twelve major islands, typically at the end of an obstacle course. When a Cat Shine is collected on an island, it activates or powers the nearby lighthouse. The power of the light it emits can force Fury Bowser to retreat from a rampage. |
![]() Spiked roller |
Spiked rollers are generated from Cat Spikes' mouths and roll down slopes or across floors towards Mario. They can only be destroyed if he is invincible. |
![]() ![]() Spring Pole |
Poles that Mario can climb and handstand atop, before aiming and bouncing off a long distance. If he lands on ground after this bounce, then he automatically begins dashing. After all five of the Cat Shines on an island are collected, one of these appears atop that island's lighthouse, complete with a golden flag resembling a Goal Pole flag. |
![]() ![]() Tree |
Trees with cat ears appear throughout Lake Lapcat, and may produce coins or power-ups if Mario handstands on their tops. Three Super Bell-shaped trees also appear near the Ruins Giga Bell, and produce exclusively Super Bells if Mario climbs to their tops. |
Differences from Super Mario 3D World
- Bowser's Fury runs at a variable resolution in TV mode, which can drop to as low as 1280x720.
- In handheld mode, gameplay runs at 30 frames per second.
- There are no lives in this campaign. Instead, a random power-up is given for every 100 coins collected. The player loses 50 coins upon dying, similarly to Super Mario Odyssey.
- The HUD for the coin count is placed in the bottom-left corner of the screen rather than the top-left.
- Instead of the Item Storage holding a number of items corresponding to the number of players, the player can store a maximum of five Super Mushrooms, five Super Bells, five Fire Flowers, five Super Leaves, five Boomerang Flowers, and five Lucky Bells. The Lucky Bell icon does not appear in the Item Storage until the player has stored at least one.
- The camera is fully controllable by the player.
- Only 1-2 players are supported instead of 1-4 players, and does not support online or local wireless play.
- Mario is the only playable character in single-player. In multiplayer, the first player must play as Mario and the second must play as Bowser Jr., who appears exclusively in the Bowser's Fury campaign.
- Mario has full 360-degree movement, instead of being restricted to eight directions.
- Plessie can turn around or stop moving, and can be dismounted at any time.
- Plessie has the ability to dive underwater before jumping. There are also new visual effects for its high jump, which can be performed in single-player instead of requiring multiple players to jump simultaneously.
amiibo
Super Mario 3D World + Bowser's Fury features amiibo support for all amiibo figures, with Cat Mario and Cat Peach amiibo figures launching alongside the game. Notably, it is the first Mario game that originated on the Wii U to have amiibo support exclusively for a Nintendo Switch port.
The player is granted a different item depending on which amiibo is scanned:
- Scanning the Cat Mario amiibo produces an Invincibility Bell that turns Mario into White Cat Mario.
- Scanning the Cat Peach amiibo produces a Super Bell, Fire Flower, Boomerang Flower, Super Leaf, Super Mushroom, Lucky Bell, Super Star, Invincibility Leaf, or Invincibility Bell.
- Scanning any Bowser amiibo produces a Super Star in Super Mario 3D World and makes Fury Bowser appear in Bowser's Fury.
- Scanning the Bowser Jr. amiibo produces a Super Star in Super Mario 3D World and makes a shockwave appear that knocks out blocks and enemies in Bowser's Fury.
- Scanning any other amiibo of characters in the Super Mario series produces a Super Star in both campaigns.
- Scanning any amiibo outside of the Super Mario series produces a 1-Up Mushroom in Super Mario 3D World and a Super Mushroom in Bowser's Fury.
Promotion
Various pre-order bonuses, promotional merchandise, and special events became available with the game's worldwide release. More images of them can be viewed in the game's gallery.
- In anticipation of the game's release, the NintendoUK Twitter account changed their display name to "Nintendo UK + Bowser's Fury".[6]
- Nintendo UK offered a collectible SteelBook and a Sticker Sheet as a pre-order bonus, and those who pre-ordered the game were also entered into a prize draw to win a Lucky Cat Mario figurine from First 4 Figures.[7]
- Nintendo Hong Kong offered a small magnet with the four main playable characters as a pre-order bonus.[8]
- American retailer Target Corporation launched a promotion where customers who purchase the game at their retail stores received a free, limited-edition reusable water bottle featuring the game's playable characters in their Cat forms.[9]
- GameStop offered two posters for purchasing the game in their stores; one is of Plessie with the main playable characters, and the other is the key artwork for Bowser's Fury.[10]
- South Korean retailer Shinsegae offered SteelBooks as a pre-order bonus, with a different design than those from Nintendo UK.[11]
- Best Buy sold a bundle package of the game with a Phone & Tech Badge accessory of Cat Mario.[12]
- EB Games included a double-sided themed coin with pre-orders of the game from its stores.[13]
- Starting March 7, 2021 to coincide with Mar10 Day, Walmart sold an exclusive bundle package of the game with two pairs of Mario-themed socks.[14]
- The German website for online retailer Amazon sold a similar bundle of the game and a shirt depicting Fury Bowser.[15]
- Jakks Pacific created 4-inch figurines of Cat Mario, Cat Luigi, and Cat Peach, along with a small Super Bell accessory.[16]
- The Nintendo Tokyo official merchandise store sold chocolate eggs containing one figurine each of various characters and enemies from the game. The eggs were manufactured by the Furuta Confectionery Company.[17]
- The American My Nintendo website offered a Cat Mario keychain using his Stamp art.[18]The European website offered a set of five lenticular magnets, and the Japanese website offered several items, including two clear file folders and a reflector key holder.
- The Play Nintendo website features a personality quiz and a skill quiz centered on the game's power-up items.
- The official website for the game added a page called the Cat Transformation Center, where users can take or upload images and decorate them with art and borders based on the game.[19]
- In Tetris 99, the 20th MAXIMUS CUP event, which ran from March 4, 2021 to March 8, 2021, featured an in-game theme based on Bowser's Fury.[20]
- In Super Smash Bros. Ultimate, a spirit event featuring spirits of kittens, Fury Bowser, and Giga Cat Mario began on April 9, 2021 and lasted five days.[21]
Pre-release and unused content
Initial box art
Because Bowser Jr. and Fury Bowser had not yet been confirmed to appear in Bowser's Fury, the Bowser's Fury section of the box art initially only contained the logo, while the section also took up a smaller portion of the box. Because of that, Cat Luigi appears on the pre-release box, but not on the final box.
Giga Mushroom
An unused power-up can be found in the game's data, named KinokoGiga, which translates to Giga Mushroom. It is an angry and larger variation of the Mega Mushroom, with a color-inverted cap. As no major changes or new power-ups were added to Super Mario 3D World alone, the Giga Mushroom was most likely intended for Bowser's Fury.[22]
Though its specific purpose is not clear, it transforms Mario into a gigantic version of Super Mario, an identical state to when Giga Cat Mario takes damage. However, the Giga Mushroom's effect is under a time limit. While it may appear to be a more extreme version of the Mega Mushroom, one key difference is that Mario can still use other power-ups while in this form.[23]
Update history
Version 1.1.0
Release date: February 11, 2021
- Fixed various issues to improve the overall gameplay experience.
- Specific/unlisted changes
- Collecting 100 coins before leaving Fur Step Island only awards Super Mushrooms rather than any item.
- The shell duplication glitch has been patched.
Glitches
- Main article: List of Super Mario 3D World + Bowser's Fury glitches
In Bowser's Fury, some Spring Poles allow Mario to handstand on them from far below their actual model.
Staff
- Main article: List of Super Mario 3D World + Bowser's Fury staff
Although the credits list the staff in alphabetical order without specifying their roles, as in Super Mario 3D Land and Super Mario 3D World, the list includes several staff members from Nintendo Software Technology Corporation, the developer of the Mario vs. Donkey Kong series.
Reception
Critical response
Critical reception of Super Mario 3D World + Bowser's Fury was mostly positive, with praise for the gameplay and creativity of both the original campaign and Bowser's Fury, but criticism towards the stability of online multiplayer, the repetition of Fury Bowser's appearances and battles, and the performance of Bowser's Fury in handheld mode.
Cam Shea of IGN rated the game 7/10, noting that Super Mario 3D World retained "the entertainment value from the fact that each level is typically built around a unique gameplay twist", but said that "the gameplay actually feels like a bit of an awkward fit for the presentation". They also called multiplayer "chaotic and fun, but also haphazard", and said that "3D World's levels feel much more appropriate for one – or possibly two – players". When discussing Bowser's Fury, they stated it was "quite cool seeing how the world is reinvented whenever Bowser blows his top", but they "did get a little tired of the constant interruptions", saying that "it quickly becomes apparent that fighting Bowser is an extremely repetitive way to restore the world".
Chris Scullion of Nintendo Life gave it a 10/10, saying the main campaign was "absolutely packed with ideas", but had issues with online multiplayer, explaining that "at the best of times there was some subtle lag (nothing major but enough to mess up the timing of some jumps) and at the worst of times there was more stuttering". They described Bowser's Fury as "sort of like what you'd get if you took a Super Mario 64 or Odyssey, shrunk its worlds down to tiny islands and put them all in a single large area, with no loading times or 'hub world' to separate them". They called the addition a "fun little side adventure", but noted that "there isn't enough variety in the Shine missions" and that "the performance... also leaves a bit to be desired".
Steve Watts of GameSpot rated the game 9/10, calling both campaigns "a candy confection of fine-tuned platforming that marries some of the best elements of 2D and 3D Mario in two very different ways". They stated that online multiplayer was "a nice but not strictly necessary addition to the core game" that had "only the occasional moment of stutter". They called Bowser's Fury "the [Mario] series at its most experimental", but questioned "if this is the kind of experiment that would work outside the narrow parameters of Bowser's Fury and live on in other Mario games". Despite "occasional frustrations", they concluded that it was "a short-but-sweet and extremely zany curiosity".
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Nintendo Switch | Cam Shea, IGN | 7/10 | "Super Mario 3D World + Bowser's Fury packs a tonne of engaging gameplay, but neither component comes together as elegantly as it might have done. This is a solid option if you're craving more Super Mario for your Switch, but it’s not the moustachioed must-play I was hoping for." |
Nintendo Switch | Chris Scullion, Nintendo Life | 10/10 | "Super Mario 3D World remains one of the better linear Mario games, and anyone playing it for the first time is in for an absolute treat. Add to that the curious bonus adventure that is Bowser's Fury and you've got a package that provides great value for money. It isn't without its flaws, but most of these (online multiplayer, repetitive missions in Bowser's Fury) relate to the new additions; the main game itself remains as pure and perfect as it was seven years ago. Had it just been Super Mario 3D World on its own, we'd be thoroughly recommending it anyway; Bowser's Fury is just the cherry on top." |
Nintendo Switch | Steve Watts, GameSpot | 9/10 | "Put together, Super Mario 3D World + Bowser's Fury is a spectacular package. Super Mario 3D World is an absolute joy of classic platforming excellence, and this is the best version of it thanks to some well-calibrated improvements. Bowser's Fury is peculiar and less polished, but it dares to poke fun at its own oddities and it has a wild creative streak. The two share thematic similarities, but more importantly, they work hand-in-hand to show the full extent of versatility in what a Mario game can be." |
Aggregators | |||
Compiler | Score | ||
Metacritic | 89 |
Awards and acknowledgements
Super Mario 3D World + Bowser's Fury was nominated for Best Family game at The Game Awards 2021, though it lost to It Takes Two.[24]
Sales
In the United Kingdom, the launch sales of Super Mario 3D World + Bowser's Fury were more than three times the size of the Wii U version's launch.[25] In the United States, physical sales alone made it the best-selling game of February 2021.[26] In Japan, the game sold more than 250,000 copies in its opening week.[27] The game sold over 4 million units worldwide in the first 6 weeks of its release. By March 31, 2021, it had sold 5.59 million units worldwide, nearly exceeding the original version's lifetime sales.[28] By September 30, 2021, it had sold 7.45 million units worldwide.[29]
Gallery
- For this subject's image gallery, see Gallery:Super Mario 3D World + Bowser's Fury.
Mario and Bowser Jr.
A calico kitten
Media
- For a complete list of media for this subject, see List of Super Mario 3D World + Bowser's Fury media.
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References to other games
- Super Mario Bros.: In Bowser's Fury, the loading screen features Super Mario Bros.-styled sprites of Small Mario (in his modern colors), Bowser Jr., Fury Bowser, and Plessie.
- Super Mario Bros. 2: A portion of the music of Scamper Shores references the start of this game's overworld theme.
- Super Mario World: The music that plays when Bowser emerges from the Fury Sun is an arrangement of Bowser's intro in this game's final battle. Plessie Medals slightly resemble Dragon Coins.
- Super Mario 64: The mission "Bully the Cat Bullies" is a reference to the mission "Bully the Bullies" in both the title and the theme of knocking Bullies into lava. There are also missions where Mario must return calico kittens to their parents, similar to the mission "Li'l Penguin Lost". Bowser laughs when Mario dies, just like in this game.
- Super Mario Sunshine: Bowser Jr. is seen wielding his Magic Paintbrush from this game. Mario encounters Shadow Mario's M graffiti on the ground during the intro cutscene. The way Mario chases the Fury Shadows to get a Cat Shine is similar to how he has to chase Shadow Mario to get a Shine Sprite in this game. Likewise, Cat Shines themselves seem to reference Shine Sprites in name and function.
- Super Mario Galaxy: Part of the ending theme of Bowser's Fury includes a short excerpt from "Enter Bowser Jr.!".
- Super Mario 3D Land: Cat Boom Boom's second fight is similar to Boom Boom's fight in Special 4-
Airship, as they both take place on top of retractable spikes.
- Captain Toad: Treasure Tracker: Hint Toad, Banktoad, and Yellow Toad are extra characters in the Captain Toad levels, wearing their outfits from this game. Additionally, their level clear animation is similar to their level clear animation from the Toad Brigade levels in the Bonus Episode. Toadette also appears in Bowser's Fury using her appearance from this game.
- Super Mario Odyssey: The structure of Bowser's Fury greatly resembles that of this game. Snapshot Mode and the map feature return from this game, and characters can Ground Pound through upright pipes and roll into sideways pipes to enter them faster, with the resulting sped-up warp noise being reused from this game. Saving and loading games work the same way as in this game. Mario's animation when he collects a Cat Shine resembles the animation when he collects a non-story-related Power Moon in this game. Rolling in midair is similar to the dive. When Mario is defeated in the Bowser's Fury campaign, he loses coins similar to in this game (albeit instead of losing 10 coins, they lose 50 coins). Mario's voice clips for when he falls into different kingdoms are reused for when he is transported through a portal to Lake Lapcat in this game's opening cutscene. After this cutscene, the way the player must press the jump button to gain control of Mario is similar to scenes when entering the Cap, Lost, and Ruined Kingdoms for the first time.
References in other games
- Mario Kart Tour: The Calico Parafoil's design is a reference to the calico kittens in Bowser's Fury.
- Super Smash Bros. Ultimate: Giga Cat Mario, Fury Bowser and kittens appear as spirits, first becoming available during a Spirit Board event themed after Bowser's Fury.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | スーパーマリオ 3Dワールド + フューリーワールド Sūpā Mario 3D Wārudo + Fyūrī Wārudo |
Super Mario 3D World + Fury World |
Chinese (simplified) | 超级马力欧 3D世界 + 狂怒世界 Chāojí Mǎlì'ōu 3D Shìjiè + Kuángnù Shìjiè |
Super Mario 3D World + Fury World |
Chinese (traditional) | 超級瑪利歐 3D世界 + 狂怒世界 Chāojí Mǎlì'ōu 3D Shìjiè + Kuángnù Shìjiè |
Super Mario 3D World + Fury World |
Korean | 슈퍼 마리오 3D 월드 + 퓨리 월드 Syupeo Mario 3D Woldeu + Pyuri Woldeu |
Super Mario 3D World + Fury World |
External links
- North American website
- North American game page
- Mexican website
- Australian game page
- Japanese website
- Japanese game page
- European game page
- Korean website
- Chinese website
References
- ^ Fontendo [@Fontendou] (February 10, 2021). "Super Mario 3D World's Switch port switches out the font it uses in its UI, this time using Rodin NTLG Pro DB instead of Seurat Pro B. Bowser's Fury also uses Rodin NTLG Pro DB. Both fonts were produced by Fontworks." (Tweet) – via Twitter. Retrieved May 28, 2021. (Archived April 24, 2021, 12:40:02 UTC via Wayback Machine.
- ^ Nicobbq (July 9, 2021). "Can you beat Bowser's Fury if Fury Bowser NEVER LEAVES!". YouTube. Retrieved July 9, 2021.
- ^ BeardBear (May 15, 2021). "Evolution of Invincible Mario (1985 - 2021)". YouTube. Retrieved May 28, 2021.
- ^ File name of Biddybud artwork on the official website for Super Mario 3D World + Bowser's Fury; cat-biddybud-l.png. Retrieved May 12, 2021. (Archived January 14, 2021, 05:14:55 UTC via Wayback Machine.)
- ^ a b c d Nintendo of America [@NintendoAmerica] (February 2, 2021). "Think you can spot an enemy without cat ears in Bowser's Fury? Think again! From Cat Goomba & Cat Piranha Plant to Cat Koopa Troopa and even Cat Conkdor. These enemies are unique to #SuperMario3DWorld + #BowsersFury!" (Tweet) – via Twitter. Retrieved May 28, 2021. (Archived May 7, 2021, 05:43:21 UTC via Wayback Machine.
- ^ Nintendo UK + Bowser's Fury. Twitter. Archived from the original on February 14, 2021, 14:50:48 UTC via Wayback Machine. Retrieved February 14, 2021.
- ^ "Be in with a chance of winning a First 4 Figures Cat Mario figurine with the Nintendo Official UK Store!" Nintendo UK. October 2, 2021. Retrieved March 1, 2021.
- ^ "新增新元素並在Nintendo Switch登場。《超級瑪利歐 3D世界 + 狂怒世界》將於2021年2月12日發售。". Nintendo. September 4, 2021. Retrieved May 28, 2021. (Archived March 2, 2021, 02:32:22 UTC via Wayback Machine.
- ^ Target (February 5, 2021). "Enjoy two Mario adventures solo or with your friends and family! Purchase the Super Mario 3D World + Bowser’s Fury game for the Nintendo Switch system on 2/12 in stores and receive a free & exclusive Reusable Water Bottle, only at Target!" (Tweet) – via Twitter. Retrieved February 14, 2021. (Archived February 14, 2021, 15:06:17 UTC via Wayback Machine.)
- ^ GameStop (January 15, 2021). "Purchase Super Mario 3D World + Bowser's Fury and get TWO posters for free!" (Tweet) – via Twitter. Retrieved February 26, 2021. (Archived April 20, 2021, 23:33:44 UTC via Wayback Machine.)
- ^ "[예판정보] [SSG][NSW] 오직 신세계에서만 ! '슈퍼 마리오 3D 월드 + 퓨리 월드' 스틸북 증정 한정수량 예약판매 시작!! 특전공개 고민은 끝났다! [이마트 오프라인점포 추가]". Yepan.net. Retrieved February 26, 2021. (Archived February 26, 2021, 17:53:03 UTC via Wayback Machine.)
- ^ "Marketing Instincts - Super Mario 3D World Phone & Tech Badge". Best Buy. n.d. Retrieved February 26, 2021.
- ^ EB Games Canada [@EBGamesCanada] (January 13, 2021). "Told you we weren't kitten! We are PAWSitively thrilled to showcase the Super Mario 3D World + Bowser's Fury EB exclusive pre-order bonus! Pre-order the game to receive a double-sided themed coin!" (Tweet) – via Twitter. Retrieved May 29, 2021. (Archived January 18, 2021, 03:45:06 UTC via Wayback Machine.)
- ^ "Super Mario 3D World + Bowser’s Fury & 2 Pairs of Mario Socks". Walmart. n.d. Retrieved May 29, 2021.
- ^ "Super Mario 3D World + Bowser's Fury [Nintendo Switch] + 3D World - T-shirts L". Amazon.com. n.d. Retrieved May 29, 2021.
- ^ Nintendo of America [@NintendoAmerica] (March 11, 2021). "Fun new Super Mario playsets and action figures from @JAKKStoys arrive this fall! Will you soar with the Super Mario Bowser’s Airship Playset, pounce on the Super Mario 3D World 3-Pack, or float through the Super Mario Deluxe Cloud Playset?" (Tweet) – via Twitter. Retrieved May 29, 2021. (Archived April 7, 2021, 07:19:39 UTC via Wayback Machine.)
- ^ Nintendo TOKYO [@N_Officialstore] (December 19, 2021). "[新商品] フルタ製菓さんの「チョコエッグ(スーパーマリオ3Dワールド + フューリーワールド)」を #NintendoTOKYO でも本日より販売します。#スーパーマリオ" (Tweet) – via Twitter. Retrieved December 20, 2021. (Archived December 20, 2021, 19:12:23 UTC via Wayback Machine.)
- ^ "A new Super Mario 3D World + Bowser's Fury reward is here!". My Nintendo. February 11, 2021. Retrieved February 26, 2021. (Archived February 27, 2021, 23:38:02 UTC via Wayback Machine.)
- ^ Official North American website for Super Mario 3D World + Bowser's Fury
- ^ "Super Mario 3D World + Bowser's Fury paw-ers up Tetris 99". Tetris.com. March 2, 2021. Retrieved March 9, 2021.(Archived April 14, 2021, 23:55:00 UTC via Wayback Machine.)
- ^ Official page for the Bowser's Fury spirit event in Super Smash Bros. Ultimate
- ^ Kibi [@KibiDoesStuff] (February 8, 2021). "This is interesting! I found something known as the "Giga Mushroom" in the SM3DW+BF files. I couldn't find any documentation of this online, so perhaps it's new? Can't say for sure, but I think it's cool nonetheless!" (Tweet) – via Twitter. Retrieved May 29, 2021. (Archived April 8, 2021, 00:35:58 UTC via Wayback Machine.)
- ^ Smashy (February 26, 2021). "What if We Had a Giga Mushroom in Bowser's Fury? (Unused Powerup)". YouTube. Retrieved May 15, 2021.
- ^ Best Family | Nominees | The Game Awards. The Game Awards. Retrieved November 16, 2021.
- ^ Dring, Cristopher (February 14, 2021). "Super Mario 3D World + Bowser's Fury launch 190% bigger than Wii U original | UK Boxed Charts". GamesIndustry.biz. Retrieved May 8, 2021. (Archived April 10, 2021, 09:13:42 UTC via Wayback Machine.)
- ^ Doolan, Liam (March 13, 2021). "Super Mario 3D World + Bowser's Fury Was The Best-Selling Game Of February (US)". Nintendo Life. Retrieved May 8, 2021. (Archived March 13, 2021, 08:10:21 UTC via Wayback Machine.)
- ^ Craddock, Ryan (February 18, 2021). "Japanese Charts: Super Mario 3D World Goes Straight To Number One, Finally Dethroning Momotaro Dentetsu". Nintendo Life. Retrieved May 8, 2021. (Archived March 4, 2021, 01:49:03 UTC via Wayback Machine.)
- ^ Nintendo (May 6, 2021). "Financial Results Explanatory Material". Retrieved May 8, 2021. (Archived May 6, 2021, 07:27:00 UTC via Wayback Machine.)
- ^ Nintendo (November 4, 2021). "Financial Results Explanatory Material". Retrieved November 8, 2021. Archived from the original on November 8, 2021.