List of Super Paper Mario beta elements

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This article pertains to the beta elements of Super Paper Mario.

Early Iteration

This game was originally announced for release on the Nintendo GameCube, and was at one point considered for release on both the GameCube and the Wii (As with The Legend of Zelda: Twilight Princess[1]). By summer of 2007, Super Paper Mario was a Wii exclusive.[2]

Previews of the GameCube build appear that all characters' special abilities would be activated with the R Button button rather than the different buttons they had on the final Wii version.[3] Most Pixls (initially named "Fairens") would be activated with the X Button Button,[4] and all Pixls but Tippi seemed to be one Pixl who would morph into others to use "Fairy Abilities" (such as Fairy Toss, Thoreau's predecessor, and Fairy Hammer, Cudge's predecessor).[5] It is unknown what button would activate Tippi in the GameCube version. The "action" icons when near an object or character looked more similar to the ones of the first two, but they were modified when the game was moved to Wii.

Early Builds

Princess Peach and a beta "ladder" Pixl fighting Big Blooper.

An early version of the game had a different darker looking version of the Whoa Zone from Chapter 4, and Mario is still wearing a helmet, when he wasn't supposed to be. Also, an early screenshot shows Mario under the effects of the Mega Star, but is colored very differently (giving his current colors rather than the initial ones seen in Super Mario Bros.). Oddly, he is shown in his proper colors in the official trailer that was released at the same time, which may imply that the screenshot's release was simply delayed.

In a screenshot featuring Big Blooper, there's an odd Pixl that is shaped like a ladder. It never actually appears in the final game. This pixl would have been used to flip Mario to 3D, as revealed by unused pixl data within the game's files that contains identical scripting to Mario's flip ability in the final game. Also, in the same screenshot, Tippi is present, but she was kidnapped by Francis at this point in the game, and by the time she is rescued, Big Blooper cannot be fought again. Finally, the scene depicting Bowser and Peach's wedding at the beginning of the game was also slightly different in beta versions; the ceremony would appear to have once taken place in more of a room than an open area, there were no flowers decorating the columns, the rising of the Chaos Heart was surprisingly light, and Count Bleck raised his cloak up earlier than he did in the final version. Plus, in the screenshot, Peach is standing instead of having been knocked over, and Bowser looks normal rather than shocked.

Unused Data

Items

There are some unused items still stored in the game, most of them are labeled as "Unavailable Item" and don't do anything.[6]

Enemies

The game's data include graphics for enemies that do not appear in the game and different designs for enemies featured in the final game [7]

Partners

The game also contained unused data for Mario's partners from Paper Mario and Paper Mario: The Thousand-Year Door[7], except for Sushie. All of the partners make cameos as Catch Cards in the final version.

Miscellaneous

The Gold Fuzzy might have been present in early builds of the game, as an artwork of it is featured on the back cover of the official Nintendo Power guide and the Prima strategy guide.

References

  1. ^ NGamer Magazine (Retrieved on 2008-3-08)
  2. ^ http://wii.ign.com/articles/757/757502p1.html IGN.com (Retrieved on 2008-3-08)
  3. ^ As stated in Nintendo Power Issue 206.
  4. ^ NGamer Magazine (Retrieved on 2008-3-08)
  5. ^ N-Sider (Retrieved on 2008-8-08)
  6. ^ http://www.youtube.com/watch?v=RnjaCMT7Usw Unused items
  7. ^ a b The Cutting Room Floor

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