List of Mario Kart Wii glitches: Difference between revisions

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Occasionally when the player runs over a thin horizontal strip of a rainbow boost pad (like the ones in the beginning of Rainbow Road) they will sometimes get no boost or their boost will be done twice. This glitch will usually happen in high speed in 100cc or up and in a heavy kart or bike.  
Occasionally when the player runs over a thin horizontal strip of a rainbow boost pad (like the ones in the beginning of Rainbow Road) they will sometimes get no boost or their boost will be done twice. This glitch will usually happen at high speeds in 100cc or up and in a heavy kart or bike.  
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Revision as of 16:20, March 18, 2011

Template:MoreImages These are the glitches found in Mario Kart Wii.

Glitches

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This glitch only works in multiplayer. The first player needs to start a team race. When going to the review teams screen, the player needs to go back and start a solo race. If player one selected the blue team, when they trail or throw a fake item box, it will be blue rather than red. However, as with the normal, red item boxes, anybody can trip on these blue fake items in a solo race.

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A glitch from Mario Kart Wii.
The pokey trapped between the cacti.

In the Thwomp Desert tournament, if the player has the Pokey head rolling around the area, it may occasionally get jammed between three cacti, making it unable to roll around. When this happens, it will shake in place. This glitch makes the Pokey an easy target.

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This can only be done in multiplayer. First, play as a Mii in multiplayer. Only one player has to make it to the parade. It doesn't matter between players 1 and 2. Next, play a new multiplayer game, and use the "Selecting the Same Character" glitch. Both players must make it to the parade now. If so, one player will seem to be wearing a hat with their mii's head on it. If done with a princess, and the princess is on a bike, one princess will be normal, but the one with the hat is wearing the dress. (It is only able to be done with the real characters coming in first and second, though this is still unkown for the moment.

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Occasionally when the player runs over a thin horizontal strip of a rainbow boost pad (like the ones in the beginning of Rainbow Road) they will sometimes get no boost or their boost will be done twice. This glitch will usually happen at high speeds in 100cc or up and in a heavy kart or bike.

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In Dry Dry Ruins/Koopa Cape, right when the player leaves the ruins/tunnel, if the player gets hit by a Spiny Shell, if done correctly, the music from the ruins/tunnel will be playing throughout the entire course. If the player is on lap one, the music will keep playing until they exit the ruins/tunnel yet again. If they were on laps two or three, the music will return to normal when they cross the finish or enter the final lap.

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In the second Spiky Topmen tournament, if the player pushes a Topman while it is very angled, as if it is going to land on its side, and it stops on one of the gaps that separate one of the outer rings, it will be in some fast, jittering, frozen animation. This glitch can also happen if the second Topman pushes the other Topmen, but both of these techniques are hard to do and are rare to see.

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In the second Spiky Topman tournament, if the player falls off a certain area of the Galaxy Colosseum they can see a misplaced Item Box, all the way of the bottom of the pit.

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Occasionally in an online race if the player gets to the finish line first while there is an opponent who necks the player but doesn't pass him/her, the player in the lead will be in the position that the "necking" player was at in the score board after the race.

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The same character glitch.
Kartless Diddy Kong glitch in Mario Kart Wii.
The invisible kart with the second player.

This glitch works only for multi-players. Each player has to select the character, then de-select him/her and move the cursor off. Then, the players press B to go back one screen. When returning to the characters screen, the player should notice how the ring around the selected character is flashing two colors. If the player observes what happens when one player actually selects the character, all the other players have the same animation running too. When a race finishes, the second player's vehicle is invisible.

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In the second Spiky Topman tournament, if the player pushes a Topman to the outer ring of the Galaxy Colosseum (but not over the edge) and then the outer ring starts to fall, it will still try to attack the player while the ring falls. Therefore, the Topman will somehow transport itself from the falling outer ring back to the main stable platform.

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The Wrong Vehicle Glitch.

When moving on towards the Kart/Bike selection screen (with the above glitch activated), if one player has a bike and one is in a kart, the player on the bike may look as though they're riding in a kart and vice versa. It does not affect the actual gameplay, and the players play as the character normally.

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Sometimes when the player is watching a live Wi-Fi race, the player in first place who already past the finish line will start doing the fifth place and below animation while/or a racer(s) in fifth place or below will start doing the fourth place and above animation. Although it is more likely for the player in first place will do the wrong animation.

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The player should do the "Selecting the Same Character" glitch and choose any of the three girls Peach, Daisy, or Rosalina, then the player should make both of the players choose any bike. One player has to get 3rd place or above and the other take 4th place or below. At the victory ceremony if the player keeps an eye on the princess in 4th place or below, the princess is wearing a dress while the other is wearing their biker suit or vice versa.

External Links

Blue Fake Item Box