Handstand: Difference between revisions

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In ''[[Donkey Kong 64]]'' the handstand is mastered by [[Lanky Kong]] and learned from one of [[Cranky Kong]]s potions. Orangasprint, his barrel move includes him using a handstand, but at high speed.
In ''[[Donkey Kong 64]]'' the handstand is mastered by [[Lanky Kong]] and learned from one of [[Cranky Kong]]s potions. Orangasprint, his barrel move includes him using a handstand, but at high speed.


[[Image:Handstand TTYD.png|thumb|left|Koops doing the '''spinning handstand''' [[Stylish Move]] in front of the 32 audience members.]]
[[Image:Handstand TTYD.png|thumb|left|[[Koops]] doing the '''spinning handstand''' [[Stylish Move]] in front of the 32 audience members.]]
In ''[[Paper Mario: The Thousand Year Door]]'', [[Koops]] can do another kind of handstand as a [[Stylish Move]] called a spinning handstand. It can only be done by doing [[Power Shell]] or [[Shell Slam]]; the player must press the A button within 0.2 of a second when Koops returns to his original position after doing Power Shell or Shell Slam. If a player presses the A button when Koops spins for 1-2 seconds, he will do a pose. This Stylish Move is done to earn a quarter to half of a full circle of a Star Power.
In ''[[Paper Mario: The Thousand Year Door]]'', [[Koops]] can do another kind of handstand as a [[Stylish Move]] called a spinning handstand. It can only be done by doing [[Power Shell]] or [[Shell Slam]]; the player must press the A button within 0.2 of a second when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for 1-2 seconds and the player presses the A button, he will do a pose. This Stylish Move is done to earn a quarter to half of a full circle of a Star Power.


[[Category:Special Moves]]
[[Category:Special Moves]]
[[Category:Donkey Kong Special Moves]]
[[Category:Donkey Kong Special Moves]]
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