100m: Difference between revisions

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{{level
{{level
|name=100m
|name=100m
|code=Level 4
|code=Level 4 (arcade)<br>Stage 0-4 (Game Boy)
|image=[[Image:100m.png]]
|image=[[Image:100m.png]]<br>'''100m in the arcade version.'''
|game=''[[Donkey Kong (Game)|Donkey Kong]]''
|game=''[[Donkey Kong (Game)|Donkey Kong]]'' (arcade)<br>''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]])
|difficulty=
|difficulty=
|notes=The final level in the game. It is the only level where the objective isn't to get to the top.
|notes=The final level in the arcade game. It is the only level in the arcade where the objective is not to get to the top.
|before=[[75m|<<]]
|before=[[75m|<<]]
|after=>>
|after=[[Big-City|>>]]
}}
}}
'''100m''' is the final level of ''[[Donkey Kong (Game)|Donkey Kong]]''. This level is different than all the others, as this time around [[Jumpman]] (Mario) has to pull out the rivets attached to the steel girders holding up [[Cranky Kong|Donkey Kong]]. To do this he must simply [[jump]] over the yellow bolts and they will disappear. However Donkey Kong will make [[Foxfire]]s appear by beating his chest, and this will make the level harder for Jumpman. However there are [[Hammer]]s located around the level which can be used to destroy the Foxfires, although more will eventually be summoned. There is a maximum limit of five Foxfire sprites onscreen in the arcade version and four for its NES port.
'''100m''' is the final level of the ''[[Donkey Kong (Game)|Donkey Kong]]'' arcade game and the final level of World 0 in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]]. This level is different than all from all the repvious levels, as Mario now has to pull out the rivets attached to the steel girders holding up [[Donkey Kong]]. To do this he must simply [[jump]] over the yellow bolts and they will disappear. Donkey Kong will make [[Foxfire]]s appear by beating his chest. Foxfires will chase after Mario and try to kill him. Several [[hammer]]s located around the level which can be used to destroy the Foxfires, although more will eventually be summoned. There is a maximum limit of five Foxfire sprites onscreen in the arcade version and four for its [[Nintendo Entertainment System|NES port]]. In the Game Boy game, this is where Pauline's [[Bag]] appears.
 
[[Image:Screen7.gif|thumb|left|'''100m''' in the Game Boy game.]]
[[Image:Screen8.gif|thumb|left|Donkey Kong's defeat.]]
Once Mario has disabled the eight yellow rivets, the middle girder will collapse and Donkey Kong will fall down to the bottom, banging his head on the ground. Mario will rescue [[Pauline]] and a heart will appear. In the arcade version, the game ends here and repeats itself. All following levels with have 100 added to their number, starting with 125m, despite being the same as [[25m]]. In the Game Boy game, Donkey Kong will stand up again and grab Pauline again. He will then escape with her into the [[Big-City]], with Mario following the two.


Once Jumpman has disabled the eight yellow rivets, the middle girder will collapse and Donkey Kong will fall down to the bottom, banging his head on the ground. After this Jumpman will rescue [[Pauline]] and a heart will appear as the game ends. After this sequence, the game ends then repeats itself. However the screen will show the first level as 125m instead of [[25m]], the second as 150m instead of [[50m]], etc.
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{{DK}}
{{DK}}
[[Category:Levels]]
[[Category:Levels]]
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Levels]]

Revision as of 16:13, January 9, 2010

Template:Articleabout Template:Level 100m is the final level of the Donkey Kong arcade game and the final level of World 0 in Donkey Kong for the Game Boy. This level is different than all from all the repvious levels, as Mario now has to pull out the rivets attached to the steel girders holding up Donkey Kong. To do this he must simply jump over the yellow bolts and they will disappear. Donkey Kong will make Foxfires appear by beating his chest. Foxfires will chase after Mario and try to kill him. Several hammers located around the level which can be used to destroy the Foxfires, although more will eventually be summoned. There is a maximum limit of five Foxfire sprites onscreen in the arcade version and four for its NES port. In the Game Boy game, this is where Pauline's Bag appears.

File:Screen7.gif
100m in the Game Boy game.
File:Screen8.gif
Donkey Kong's defeat.

Once Mario has disabled the eight yellow rivets, the middle girder will collapse and Donkey Kong will fall down to the bottom, banging his head on the ground. Mario will rescue Pauline and a heart will appear. In the arcade version, the game ends here and repeats itself. All following levels with have 100 added to their number, starting with 125m, despite being the same as 25m. In the Game Boy game, Donkey Kong will stand up again and grab Pauline again. He will then escape with her into the Big-City, with Mario following the two.