Spin Jump: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 2: Line 2:
[[Image:Sms spin jump.jpg|thumb|right|Mario performing one of his signature moves, the '''Spin Jump'''.]]
[[Image:Sms spin jump.jpg|thumb|right|Mario performing one of his signature moves, the '''Spin Jump'''.]]


The '''Spin Jump''' is a special move used by [[Mario]] or [[Luigi]] in which tha player, as the title suggests, spins while jumping. The spin jump first appeared in ''[[Super Mario World]]'', in which the player could press the A button and the character would spin. If the character was in his Super form, then the Spin Jump could break some [[Turn Block]]s. Also the player can Spin jump on enemies such as [[Spiny|Spinies]] and [[Chainsaw]]s  with out harming the player.It was later used in ''[[Mario and Luigi: Superstar Saga]]'' where the player could cross large gaps, to do this move, [[Mario]] had to [[jump]] on [[Luigi]]'s shoulders, and spin across to the other side. Doing a Spin Jump in ''[[Mario & Luigi: Partners in Time]]'', the reverse happens. In both games, Mario and Luigi could Spin Jump into a [[Whirlwind]] to thrust themselves in any direction.  In the ''[[Paper Mario]]'' Series it is used for height rather than range. There is also a [[Spinning Flower]] that Mario can Spin Jump upwards on if the [[player]] presses Z in ''Paper Mario''. In the rest of the platformers it is used for both height and width. It is also used in ''[[Super Mario Land 2: Six Golden Coins]]''. As Super Mario or [[Fire Mario]], the player can hold down and then press A. Mario then jumps a short distance of the ground while revolving, but then this ability is lost when Mario is smaller or is Bunny Mario. The Spin Jump reappears [[Super Mario Sunshine]], when the player rotates the control stick quickly and presses A.
The '''Spin Jump''' is a special move used by [[Mario]] or [[Luigi]] in which tha player, as the title suggests, spins while jumping. The spin jump first appeared in ''[[Super Mario World]]'', in which the player could press the A button and the character would spin. If the character was in his Super form, then the Spin Jump could break some [[Turn Block]]s. Also the player can Spin jump on enemies such as [[Spiny|Spinies]] and [[Chainsaw]]s  with out harming the player. It was later used in ''[[Mario and Luigi: Superstar Saga]]'' where the player could cross large gaps, to do this move, [[Mario]] had to [[jump]] on [[Luigi]]'s shoulders, and spin across to the other side. Doing a Spin Jump in ''[[Mario & Luigi: Partners in Time]]'', the reverse happens. In both games, Mario and Luigi could Spin Jump into a [[Whirlwind]] to thrust themselves in any direction.  In the ''[[Paper Mario]]'' Series it is used for height rather than range. There is also a [[Spinning Flower]] that Mario can Spin Jump upwards on if the [[player]] presses Z in ''Paper Mario''. In the rest of the platformers it is used for both height and width. It is also used in ''[[Super Mario Land 2: Six Golden Coins]]''. As Super Mario or [[Fire Mario]], the player can hold down and then press A. Mario then jumps a short distance of the ground while revolving, but then this ability is lost when Mario is smaller or is Bunny Mario. The Spin Jump reappears [[Super Mario Sunshine]], when the player rotates the control stick quickly and presses A.
[[Image:Sjump.jpg|thumb|right|Mario and Luigi doing a Spin Jump.]]
[[Image:Sjump.jpg|thumb|right|Mario and Luigi doing a Spin Jump.]]
This ability can also be used in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' when a character jumps on top of a [[Spindrift]] or jumping into a [[Tweester]]. Luigi also uses it when he is coming down from a [[Somersault]]. The move has been evolved into most of the Mario RPG Series as an move the Mario Bros. can use anywhere, even as a battle move. In ''Super Mario Sunshine'' the player can also use it anytime by rotating the control stick and then Jumping. Mario or Luigi can also Spin Jump in ''[[New Super Mario Bros.]]'' when they jump off of a spring.
This ability can also be used in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' when a character jumps on top of a [[Spindrift]] or jumping into a [[Tweester]]. Luigi also uses it when he is coming down from a [[Somersault]]. The move has been evolved into most of the Mario RPG Series as an move the Mario Bros. can use anywhere, even as a battle move. In ''Super Mario Sunshine'' the player can also use it anytime by rotating the control stick and then Jumping. Mario or Luigi can also Spin Jump in ''[[New Super Mario Bros.]]'' when they jump off of a spring.

Revision as of 14:34, March 3, 2009

It has been requested that this article be rewritten.

File:Sms spin jump.jpg
Mario performing one of his signature moves, the Spin Jump.

The Spin Jump is a special move used by Mario or Luigi in which tha player, as the title suggests, spins while jumping. The spin jump first appeared in Super Mario World, in which the player could press the A button and the character would spin. If the character was in his Super form, then the Spin Jump could break some Turn Blocks. Also the player can Spin jump on enemies such as Spinies and Chainsaws with out harming the player. It was later used in Mario and Luigi: Superstar Saga where the player could cross large gaps, to do this move, Mario had to jump on Luigi's shoulders, and spin across to the other side. Doing a Spin Jump in Mario & Luigi: Partners in Time, the reverse happens. In both games, Mario and Luigi could Spin Jump into a Whirlwind to thrust themselves in any direction. In the Paper Mario Series it is used for height rather than range. There is also a Spinning Flower that Mario can Spin Jump upwards on if the player presses Z in Paper Mario. In the rest of the platformers it is used for both height and width. It is also used in Super Mario Land 2: Six Golden Coins. As Super Mario or Fire Mario, the player can hold down and then press A. Mario then jumps a short distance of the ground while revolving, but then this ability is lost when Mario is smaller or is Bunny Mario. The Spin Jump reappears Super Mario Sunshine, when the player rotates the control stick quickly and presses A.

Mario & Luigi: Superstar Saga artwork: Mario and Luigi performing the Spin Jump together
Mario and Luigi doing a Spin Jump.

This ability can also be used in Super Mario 64 and Super Mario 64 DS when a character jumps on top of a Spindrift or jumping into a Tweester. Luigi also uses it when he is coming down from a Somersault. The move has been evolved into most of the Mario RPG Series as an move the Mario Bros. can use anywhere, even as a battle move. In Super Mario Sunshine the player can also use it anytime by rotating the control stick and then Jumping. Mario or Luigi can also Spin Jump in New Super Mario Bros. when they jump off of a spring.

See Also


Template:Jump