List of Donkey Kong Country 2: Diddy's Kong Quest glitches: Difference between revisions

Found out a bit more on the cause; it's trying to update the 1 in "10"
(Moving conjecture notice to start of article.)
(Found out a bit more on the cause; it's trying to update the 1 in "10")
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===Rickety Race glitch===
===Rickety Race glitch===
[[File:RicketyRaceCrash.png|thumb]]
[[File:RicketyRaceCrash.png|thumb]]
In [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]], the player must stay in last place until the end of the race, taking caution to not defeat the [[Klank]] at the start. When the 10th place indicator flag appears at the end of the race, defeat the second-to-last place Klank. This will cause the graphics to severely glitch, and in most cases, cause the game to crash. This is due to a programming oversight; the game is normally supposed to never update the flag when a Klank is defeated near the end, but this only applies to 1st through 9th place.<ref name="tcrf"></ref> As a result, the game jumps to arbitrary pointers, which causes the game to read garbage data. This glitch only occurs in the SNES version.
In [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]], the player must stay in last place until the end of the race, taking caution to not defeat the [[Klank]] at the start. When the 10th place indicator flag appears at the end of the race, defeat the second-to-last place Klank. This will cause the graphics to severely glitch, and in most cases, cause the game to crash. This is due to a programming oversight; the game is normally supposed to never update the flag when a Klank is defeated near the end, but this only applies to the first digit only displayed for 1st to 9th place.<ref name="tcrf"></ref> As a result, the game jumps to arbitrary pointers switching the second digit, which causes the game to read garbage data. This glitch only occurs in the SNES version.


===Screech glitch===
===Screech glitch===
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