Super Mario Sunshine: Difference between revisions

I reduced/standardized the sizes of the images to be 100x100px, matching the articles for SM64, SMG, and SMG2. I think it was contributing to the perception of the article being bloated. Removed a few screenshots of different versions of the same the same object. Subsumed "fruit tree" info into general "tree" section. Moved nozzle boxes to FLUDD's nozzle section. Further changes can be discussed in Talk, but I think the article looks a tad more digestible this way.
m (→‎Trivia: neat!)
(I reduced/standardized the sizes of the images to be 100x100px, matching the articles for SM64, SMG, and SMG2. I think it was contributing to the perception of the article being bloated. Removed a few screenshots of different versions of the same the same object. Subsumed "fruit tree" info into general "tree" section. Moved nozzle boxes to FLUDD's nozzle section. Further changes can be discussed in Talk, but I think the article looks a tad more digestible this way.)
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!Description
!Description
|-
|-
|align=center style="background:#F4A9AE"|[[File:SMS Asset Model Mario.png|80px]]<br>'''[[Mario]]'''
|align=center style="background:#F4A9AE"|[[File:SMS Asset Model Mario.png|90px]]<br>'''[[Mario]]'''
|style="background:#FFE4E1"|The hero of the [[Mushroom Kingdom]] and the game's protagonist. He arrives at [[Isle Delfino]] with the intention of going on vacation with Princess Peach. However, a [[Shadow Mario|shadowy doppelgänger]] has been polluting the island and stealing its [[Shine Sprite]]s. This paints Mario as a trouble-maker and results in his arrest shortly after arriving. Throughout the course of the game, Mario strives to clean the island, restore the Shine Sprites, and clear his name. Mario wears a short-sleeved red shirt in this game instead of his usual long-sleeved one.
|style="background:#FFE4E1"|The hero of the [[Mushroom Kingdom]] and the game's protagonist. He arrives at [[Isle Delfino]] with the intention of going on vacation with Princess Peach. However, a [[Shadow Mario|shadowy doppelgänger]] has been polluting the island and stealing its [[Shine Sprite]]s. This paints Mario as a trouble-maker and results in his arrest shortly after arriving. Throughout the course of the game, Mario strives to clean the island, restore the Shine Sprites, and clear his name. Mario wears a short-sleeved red shirt in this game instead of his usual long-sleeved one.
|}
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!width=15%|Locations
!width=15%|Locations
|-
|-
|align=center style="background:#AFFFAA"|[[File:Mario and Yoshi SMS.png|150x150px]]<br>'''[[Yoshi (species)|Yoshi]]'''
|align=center style="background:#AFFFAA"|[[File:Mario and Yoshi SMS.png|x100px]]<br>'''[[Yoshi (species)|Yoshi]]'''
|style="background:#ECFFEC"|A dinosaur-like creature that can be ridden by Mario. He can be used in certain areas after completing "[[Delfino Plaza#Delfino Plaza Events|Event 6: Shadow Mario and the Yoshi Egg]]". Yoshi can perform some of the same actions as Mario, as well as [[Flutter Jump]] and eat enemies with his long tongue. Instead of water, he can spray fruit juice. Different juice has different properties: the type of juice sprayed depends on the last fruit eaten by Yoshi and is also indicated by the color of his skin. Yoshis once lived on Isle Delfino and their likeness is incorporated into rides at [[Pinna Park]]. However, they disappeared after [[Snooza Koopa]]s started to populate the island. Like the enemies in the game, this Yoshi was created by [[Bowser Jr.]] and is made out of [[goop]]. He will immediately vanish when he enters deep water as a consequence.<ref name=lore>{{media link|ESMB Bowser Jr Graffiti.png|An excerpt of page 107 of the ''Encyclopedia Super Mario Bros.''}} The title of the box is 「クッパJr.の落書き!」 which means ''The graffiti of Bowser Jr.!'' and the text says 「本作の敵キャラクターたちは、クッパJr.が落書きで生み出したという設定。そのため、水に弱かったり、デザインが他のシリーズと少々異なっていたりする。ヨッシーも、同様の理由で水に落ちると消えてしまう。」 which means ''This game's enemy characters are created by Bowser Jr.'s graffiti. That is why they are weak to water, and differ slightly in design from the rest of the series. Yoshi also vanishes if he falls in water for the same reason.''</ref>
|style="background:#ECFFEC"|A dinosaur-like creature that can be ridden by Mario. He can be used in certain areas after completing "[[Delfino Plaza#Delfino Plaza Events|Event 6: Shadow Mario and the Yoshi Egg]]". Yoshi can perform some of the same actions as Mario, as well as [[Flutter Jump]] and eat enemies with his long tongue. Instead of water, he can spray fruit juice. Different juice has different properties: the type of juice sprayed depends on the last fruit eaten by Yoshi and is also indicated by the color of his skin. Yoshis once lived on Isle Delfino and their likeness is incorporated into rides at [[Pinna Park]]. However, they disappeared after [[Snooza Koopa]]s started to populate the island. Like the enemies in the game, this Yoshi was created by [[Bowser Jr.]] and is made out of [[goop]]. He will immediately vanish when he enters deep water as a consequence.<ref name=lore>{{media link|ESMB Bowser Jr Graffiti.png|An excerpt of page 107 of the ''Encyclopedia Super Mario Bros.''}} The title of the box is 「クッパJr.の落書き!」 which means ''The graffiti of Bowser Jr.!'' and the text says 「本作の敵キャラクターたちは、クッパJr.が落書きで生み出したという設定。そのため、水に弱かったり、デザインが他のシリーズと少々異なっていたりする。ヨッシーも、同様の理由で水に落ちると消えてしまう。」 which means ''This game's enemy characters are created by Bowser Jr.'s graffiti. That is why they are weak to water, and differ slightly in design from the rest of the series. Yoshi also vanishes if he falls in water for the same reason.''</ref>
|align=center style="background:#ECFFEC"|[[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]]
|align=center style="background:#ECFFEC"|[[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]]
|-
|-
|align=center style="background:#DAD1FF"|[[File:SMS Asset Model Blooper Racer (Pink).png|150x150px]]<br>'''[[Blooper Racer]]s'''
|align=center style="background:#DAD1FF"|[[File:SMS Asset Model Blooper Racer (Pink).png|x100px]]<br>'''[[Blooper Racer]]s'''
|style="background:#FCE1FF"|[[Blooper]]s owned by [[Big Daddy of Blooper-surfing|Big Daddy]] that Mario can ride during episodes involving Blooper Surfing. Each of the three Blooper Racers have different stats: a green one is slow with good handling; a yellow one with average speed and handling; and a pink one that is fast with poor handling. Colliding with most obstacles will cause Mario to immediately fall off and lose a life.
|style="background:#FCE1FF"|[[Blooper]]s owned by [[Big Daddy of Blooper-surfing|Big Daddy]] that Mario can ride during episodes involving Blooper Surfing. Each of the three Blooper Racers have different stats: a green one is slow with good handling; a yellow one with average speed and handling; and a pink one that is fast with poor handling. Colliding with most obstacles will cause Mario to immediately fall off and lose a life.
|align=center style="background:#FCE1FF"|[[Ricco Harbor]]
|align=center style="background:#FCE1FF"|[[Ricco Harbor]]
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!width=15%|Locations
!width=15%|Locations
|-
|-
|align=center style="background:#FFFFFF"|[[File:FLUDD SMS.png|150x150px]]<br>[[F.L.U.D.D.|FLUDD]]
|align=center style="background:#FFFFFF"|[[File:FLUDD SMS.png|100x100px]]<br>[[F.L.U.D.D.|FLUDD]]
|Mario's robotic companion - the Flash Liquidizer Ultra Dousing Device. Many of Mario's new actions come from utilizing FLUDD, as it enables him to hover and spray water. Progressing through the game unlocks new equippable nozzles that give FLUDD different abilities. During "[[The Goopy Inferno]]" episode and most secret courses, FLUDD is temporarily stolen by [[Shadow Mario]], forcing Mario to navigate the course by himself. Both Shadow Mario's [[Magic Paintbrush]] and FLUDD were built by a [[Professor Elvin Gadd|mad scientist]] at [[Gadd Science, Incorporated]].  
|Mario's robotic companion - the Flash Liquidizer Ultra Dousing Device. Many of Mario's new actions come from utilizing FLUDD, as it enables him to hover and spray water. Progressing through the game unlocks new equippable nozzles that give FLUDD different abilities. During "[[The Goopy Inferno]]" episode and most secret courses, FLUDD is temporarily stolen by [[Shadow Mario]], forcing Mario to navigate the course by himself. Both Shadow Mario's [[Magic Paintbrush]] and FLUDD were built by a [[Professor Elvin Gadd|mad scientist]] at [[Gadd Science, Incorporated]].  
|align=center|All courses
|align=center|All courses
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|align=center style="background:#FFFFFF"|[[File:SM3DAS-SMS-PrincessPeach.png|150x150px]]<br>[[Princess Peach]]
|align=center style="background:#FFFFFF"|[[File:SM3DAS-SMS-PrincessPeach.png|100x100px]]<br>[[Princess Peach]]
|The ruler of the [[Mushroom Kingdom]]. While on route to Isle Delfino, she is the only one who notices Shadow Mario in the tourist tape that plays on the [[Toad Express|plane]]. She attempts to convey what she sees to Mario and Toadsworth, but they are too busy daydreaming about their vacation. After Mario's arrest, her suspicions are verified when Shadow Mario appears and attempts to kidnap her during the "[[Delfino Plaza#Delfino Plaza Events|Shadow Mario Chase]]" event, only to be rescued by Mario. She remains present in Delfino Plaza and will give Mario words of encouragement until the "Princess in Trouble" event, during which Shadow Mario returns and successfully abducts her. She is held prisoner on [[Corona Mountain]] for the remainder of the game. She represents Mario during his trial at the beginning of the game.
|The ruler of the [[Mushroom Kingdom]]. While on route to Isle Delfino, she is the only one who notices Shadow Mario in the tourist tape that plays on the [[Toad Express|plane]]. She attempts to convey what she sees to Mario and Toadsworth, but they are too busy daydreaming about their vacation. After Mario's arrest, her suspicions are verified when Shadow Mario appears and attempts to kidnap her during the "[[Delfino Plaza#Delfino Plaza Events|Shadow Mario Chase]]" event, only to be rescued by Mario. She remains present in Delfino Plaza and will give Mario words of encouragement until the "Princess in Trouble" event, during which Shadow Mario returns and successfully abducts her. She is held prisoner on [[Corona Mountain]] for the remainder of the game. She represents Mario during his trial at the beginning of the game.
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]], [[Corona Mountain]]
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]], [[Corona Mountain]]
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|align=center style="background:#FFFFFF"|[[File:SMS Toadsworth Artwork.png|150x150px]]<br>[[Toadsworth]]
|align=center style="background:#FFFFFF"|[[File:SMS Toadsworth Artwork.png|100x100px]]<br>[[Toadsworth]]
|An elderly Toad who serves as Peach's steward. He travels with the princess and Mario to Isle Delfino, but the situation on the island leaves him flustered and worried for Peach's safety. After her kidnapping, he is left in a state of perpetual panic for the rest of the game.
|An elderly Toad who serves as Peach's steward. He travels with the princess and Mario to Isle Delfino, but the situation on the island leaves him flustered and worried for Peach's safety. After her kidnapping, he is left in a state of perpetual panic for the rest of the game.
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]]
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS - Toads (shadowless).png|150x150px]]<br>[[Toad (species)|Toads]]
|align=center style="background:#FFFFFF"|[[File:SMS - Toads (shadowless).png|x90px]]<br>[[Toad (species)|Toads]]
|A quintet of young Toad attendants. They travel to Isle Delfino as the princess's aides. They are distributed across Delfino Plaza and share pieces of history about the island when prompted until Peach is kidnapped by Shadow Mario. Like Toadsworth, they remain in a state of panic for the remainder of the game.
|A quintet of young Toad attendants. They travel to Isle Delfino as the princess's aides. They are distributed across Delfino Plaza and share pieces of history about the island when prompted until Peach is kidnapped by Shadow Mario. Like Toadsworth, they remain in a state of panic for the remainder of the game.
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]]
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]]
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|-
|align=center style="background:#FFFFFF"|[[File:SMS - Piantas (shadowless).png|150x150px]]<br>[[Pianta]]s
|align=center style="background:#FFFFFF"|[[File:SMS - Piantas (shadowless).png|x90px]]<br>[[Pianta]]s
|Cheerful mountain people that wear grass skirts and grow palms from their heads. They are the most numerous inhabitants of Isle Delfino and have built it up as a tourist community. Because of Shadow Mario's mischief, most Piantas are initially rude and dismissive of Mario, but they will gradually warm up to him as he restores the island. Piantas calling themselves "[[chucksters]]" pride themselves in their ability to throw things great distances and will toss Mario if prompted. The ancestral home of the Piantas is [[Pianta Village]].
|Cheerful mountain people that wear grass skirts and grow palms from their heads. They are the most numerous inhabitants of Isle Delfino and have built it up as a tourist community. Because of Shadow Mario's mischief, most Piantas are initially rude and dismissive of Mario, but they will gradually warm up to him as he restores the island. Piantas calling themselves "[[chucksters]]" pride themselves in their ability to throw things great distances and will toss Mario if prompted. The ancestral home of the Piantas is [[Pianta Village]].
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]]
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]]
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|-
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Hotel Manager.png|150x150px]]<br>[[Hotel manager]]
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Hotel Manager.png|100x100px]]<br>[[Hotel manager]]
|The manager of [[Hotel Delfino]]. [[Phantamanta|Manta]]s and [[Boo]]s disturb the hotel grounds and threaten his business. He awards Mario with Shine Sprites for helping restore his hotel.
|The manager of [[Hotel Delfino]]. [[Phantamanta|Manta]]s and [[Boo]]s disturb the hotel grounds and threaten his business. He awards Mario with Shine Sprites for helping restore his hotel.
|align=center|[[Sirena Beach]]
|align=center|[[Sirena Beach]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Mayor.png|150x150px]]<br>[[Pianta mayor|Mayor]]
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Mayor.png|100x100px]]<br>[[Pianta mayor|Mayor]]
|The mayor of Pianta Village and the host of the [[Fluff Festival]]. He becomes reliant on Mario when the people of Pianta Village are endangered by Shadow Mario. He awards Mario with Shine Sprites for restoring the village and saving his people. During the "[[Fluff Festival Coin Hunt]]" episode, a local shares that the mayor secretly stashes money "in" the sun. Spraying water towards the sun awards him with a Shine Sprite.
|The mayor of Pianta Village and the host of the [[Fluff Festival]]. He becomes reliant on Mario when the people of Pianta Village are endangered by Shadow Mario. He awards Mario with Shine Sprites for restoring the village and saving his people. During the "[[Fluff Festival Coin Hunt]]" episode, a local shares that the mayor secretly stashes money "in" the sun. Spraying water towards the sun awards him with a Shine Sprite.
|align=center|[[Pianta Village]]
|align=center|[[Pianta Village]]
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|align=center style="background:#FFFFFF"|[[File:Tanikoon.jpg|150x150px]]<br>[[Raccoon]]s
|align=center style="background:#FFFFFF"|[[File:Tanikoon.jpg|100x100px]]<br>[[Raccoon]]s
|Shopkeepers that look like {{wp|bake-danuki|tanuki}}. One lives in the boathouse on Delfino Plaza with his son, where Mario can trade him ten [[Blue Coin|blue coin]]s for one [[Shine Sprite]]. Another individual runs a boat rental in [[Noki Bay]].
|Shopkeepers that look like {{wp|bake-danuki|tanuki}}. One lives in the boathouse on Delfino Plaza with his son, where Mario can trade him ten [[Blue Coin|blue coin]]s for one [[Shine Sprite]]. Another individual runs a boat rental in [[Noki Bay]].
|align=center|[[Delfino Plaza]], [[Noki Bay]]
|align=center|[[Delfino Plaza]], [[Noki Bay]]
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|-
|align=center style="background:#FFFFFF"|[[File:SMS - Noki Mother (shadowless).png|150x150px]][[File:SMS - Noki (shadowless).png|150x150px]]<br>[[Noki]]s
|align=center style="background:#FFFFFF"|[[File:SMS - Noki Mother (shadowless).png|100x100px]][[File:SMS - Noki (shadowless).png|100x100px]]<br>[[Noki]]s
|Timid sea people that look like marine snails. They will retract into their shells when threatened. Nokis can thrive in saltwater but are highly sensitive to pollution. The dirty sea of their ancestral home, Noki Bay, forced most individuals to flee. They will return in large numbers once Mario fully restores the area.
|Timid sea people that look like marine snails. They will retract into their shells when threatened. Nokis can thrive in saltwater but are highly sensitive to pollution. The dirty sea of their ancestral home, Noki Bay, forced most individuals to flee. They will return in large numbers once Mario fully restores the area.
|align=center|[[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Noki Bay]]
|align=center|[[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Noki Bay]]
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|align=center style="background:#FFFFFF"|[[File:SMS Park Director Noki.png|150x150px]]<br>[[Park director|Park Director]]
|align=center style="background:#FFFFFF"|[[File:SMS Park Director Noki.png|100x100px]]<br>[[Park director|Park Director]]
|The theme park director for Pinna Park. During the "[[Mecha-Bowser Appears!]]" episode, he mistakenly believes Mario is his employee and is putting on a grand stage show. He permits the use of his roller coaster to make the show more exciting. The director never becomes the wiser.
|The theme park director for Pinna Park. During the "[[Mecha-Bowser Appears!]]" episode, he mistakenly believes Mario is his employee and is putting on a grand stage show. He permits the use of his roller coaster to make the show more exciting. The director never becomes the wiser.
|align=center|[[Pinna Park]]
|align=center|[[Pinna Park]]
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|-
|align=center style="background:#FFFFFF"|[[File:SunshineNokiElder.png|150x150px]]<br>[[Noki elder]]
|align=center style="background:#FFFFFF"|[[File:SunshineNokiElder.png|100x100px]]<br>[[Noki elder]]
|A scatterbrained Noki who works with Mario to restore Noki Bay. He enables Mario to dive deep underwater by giving him a [[helmet]].
|A scatterbrained Noki who works with Mario to restore Noki Bay. He enables Mario to dive deep underwater by giving him a [[helmet]].
|align=center|[[Noki Bay]]
|align=center|[[Noki Bay]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Sandbird Overview.png|150x150px]]<br>[[Sand Bird]]
|align=center style="background:#FFFFFF"|[[File:SMS Sandbird Overview.png|100x100px]]<br>[[Sand Bird]]
|A giant, legendary creature made out of [[sand block]]s. Its egg incubates inside the Shine Tower of [[Gelato Beach]], where its survival is initially threatened by a giant [[Wiggler (Super Mario Sunshine)|Wiggler]] during the "[[Mirror Madness! Tilt, Slam, Bam!]]" episode. It hatches sometime before "[[The Sand Bird is Born]]", during which it can be found soaring high in the sky.
|A giant, legendary creature made out of [[sand block]]s. Its egg incubates inside the Shine Tower of [[Gelato Beach]], where its survival is initially threatened by a giant [[Wiggler (Super Mario Sunshine)|Wiggler]] during the "[[Mirror Madness! Tilt, Slam, Bam!]]" episode. It hatches sometime before "[[The Sand Bird is Born]]", during which it can be found soaring high in the sky.
|align=center|[[Gelato Beach]]
|align=center|[[Gelato Beach]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Ilpiantissimo.jpg|150x150px]]<br>[[Il Piantissimo]]
|align=center style="background:#FFFFFF"|[[File:Ilpiantissimo.jpg|100x100px]]<br>[[Il Piantissimo]]
|An arrogant man dressed as a Pianta. He will challenge Mario to a footrace when prompted. Beating him awards the player with a Shine Sprite. The Piantas of Pianta Village describe Il Piantissimo as "creepy".
|An arrogant man dressed as a Pianta. He will challenge Mario to a footrace when prompted. Beating him awards the player with a Shine Sprite. The Piantas of Pianta Village describe Il Piantissimo as "creepy".
|align=center|[[Gelato Beach]], [[Noki Bay]], [[Pianta Village]]
|align=center|[[Gelato Beach]], [[Noki Bay]], [[Pianta Village]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Great Sunflower Artwork.jpg|150x150px]]<br>[[Sunflower Kid|Sunflowers]]
|align=center style="background:#FFFFFF"|[[File:SMS Great Sunflower Artwork.jpg|x90px]]<br>[[Sunflower Kid|Sunflowers]]
|Giant flowers that grow on the beach outside Pinna Park. They have gentle and sunny dispositions. Spraying a Sunflower Kid with water causes it to giggle and give Mario a [[coin]]. Snooza Koopas cause the Sunflower Kids to wilt by eating their roots during "[[The Wilted Sunflowers]]" episode. The mother flower, the [[Great Sunflower]], will give Mario a Shine Sprite for defeating them.
|Giant flowers that grow on the beach outside Pinna Park. They have gentle and sunny dispositions. Spraying a Sunflower Kid with water causes it to giggle and give Mario a [[coin]]. Snooza Koopas cause the Sunflower Kids to wilt by eating their roots during "[[The Wilted Sunflowers]]" episode. The mother flower, the [[Great Sunflower]], will give Mario a Shine Sprite for defeating them.
|align=center|[[Pinna Park]]
|align=center|[[Pinna Park]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Butterflies.png|150x150px]]<br>[[Butterfly|Butterflies]]
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Butterflies.png|100x100px]]<br>[[Butterfly|Butterflies]]
|Winged insects that can be eaten by Yoshi. Different colored butterflies yield different collectibles when eaten: yellow ones produce coins; blue ones produce blue coins; and green ones produce 1-Up Mushrooms. They can typically be found in groups around patches of flowers.
|Winged insects that can be eaten by Yoshi. Different colored butterflies yield different collectibles when eaten: yellow ones produce coins; blue ones produce blue coins; and green ones produce 1-Up Mushrooms. They can typically be found in groups around patches of flowers.
|align=center|[[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Gelato Beach]], [[Pinna Park]], [[Pianta Village]]
|align=center|[[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Gelato Beach]], [[Pinna Park]], [[Pianta Village]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Parrots.png|150x150px]]<br>[[Bird (Super Mario Sunshine)|Bird]]s
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Parrots.png|100x100px]]<br>[[Bird (Super Mario Sunshine)|Bird]]s
|Small, crested parrots found throughout the island. Spraying them with water will transform them into a collectible that is dependent on the bird's color. Green Birds turn into coins, Blue Birds turn into blue coins, Gold Birds turn into Shine Sprites, and Red Birds turn into [[Red Coin|red coin]]s.
|Small, crested parrots found throughout the island. Spraying them with water will transform them into a collectible that is dependent on the bird's color. Green Birds turn into coins, Blue Birds turn into blue coins, Gold Birds turn into Shine Sprites, and Red Birds turn into [[Red Coin|red coin]]s.
|align=center|[[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]]
|align=center|[[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]]
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|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Red Fish.png|70x70px]][[File:SMS Asset Model Blue Fish.png|70x70px]]<br>[[Fish (Super Mario series)|Fishes]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Red Fish.png|100x100px]][[File:SMS Asset Model Blue Fish.png|100x100px]]<br>[[Fish (Super Mario series)|Fishes]]
|Gentle fishes. While most fishes are decorative elements that cannot be interacted with, some provide hints in the shallows of Gelato Beach. Schools of the {{wp|Pseudotropheus sp. "acei"|blue fish}} swim around blue coins. Schools of the {{wp|Discus (fish)|red fish}} surround hidden red coins during "[[Red Coins in the Coral Reef]]".
|Gentle fishes. While most fishes are decorative elements that cannot be interacted with, some provide hints in the shallows of Gelato Beach. Schools of the {{wp|Pseudotropheus sp. "acei"|blue fish}} swim around blue coins. Schools of the {{wp|Discus (fish)|red fish}} surround hidden red coins during "[[Red Coins in the Coral Reef]]".
|align=center|[[Gelato Beach]]
|align=center|[[Gelato Beach]]
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!width=6%|Possible spoils
!width=6%|Possible spoils
|-
|-
|align=center|[[File:Cataquack SMS.png|150x150px]]<br>'''[[Cataquack]]''' (Blue)
|align=center|[[File:Cataquack SMS.png|100x100px]]<br>'''[[Cataquack]]''' (Blue)
|Vaguely duck-like creatures that will toss Mario high into the air. This will not deplete his [[Health Meter|life meter]] unless he falls on the same patch of ground from which he was launched. They will immediately charge towards Mario after making visual contact. They otherwise will idly patrol the beach or sleep on the ground. Spraying them with water will temporarily leave them dazed, allowing Mario to jump on them, which will cause them to sink into the ground. Spraying them while they are over sand will make them sink without having to jump on them. Mario himself cannot defeat Cataquacks, but they can be eaten by Yoshi or splattered after being launched by a [[Dune Bud]].
|Vaguely duck-like creatures that will toss Mario high into the air. This will not deplete his [[Health Meter|life meter]] unless he falls on the same patch of ground from which he was launched. They will immediately charge towards Mario after making visual contact. They otherwise will idly patrol the beach or sleep on the ground. Spraying them with water will temporarily leave them dazed, allowing Mario to jump on them, which will cause them to sink into the ground. Spraying them while they are over sand will make them sink without having to jump on them. Mario himself cannot defeat Cataquacks, but they can be eaten by Yoshi or splattered after being launched by a [[Dune Bud]].
|align=center|[[Gelato Beach]], [[Sirena Beach]]
|align=center|[[Gelato Beach]], [[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|-
|-
|align=center|[[File:SMS Artwork Cataquack (Red).png|150x150px]]<br>'''Cataquack''' (Red)
|align=center|[[File:SMS Artwork Cataquack (Red).png|100x100px]]<br>'''Cataquack''' (Red)
|Red Cataquacks that always damage Mario when they toss him into the air. Their behavior is otherwise shared with the blue Cataquacks.
|Red Cataquacks that always damage Mario when they toss him into the air. Their behavior is otherwise shared with the blue Cataquacks.
|align=center|[[Gelato Beach]]
|align=center|[[Gelato Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|-
|-
|align=center|[[File:SMS Artwork Chain Chomplet.png|150x150px]]<br>'''[[Chain Chomplet]]'''
|align=center|[[File:SMS Artwork Chain Chomplet.png|100x100px]]<br>'''[[Chain Chomplet]]'''
|Young [[Chain Chomp]]s owned by an orange Pianta. They suffer from a fever that turns their bodies orange and makes them too hot to touch. As they move, they leave trails of [[Goop#Burning goop|burning goop]] behind them that will burn Mario. He can cool them down with water and grab onto their chains. Pulling back and releasing them will slingshot the Chomplets. They permanently become tame if launched into a body of water.
|Young [[Chain Chomp]]s owned by an orange Pianta. They suffer from a fever that turns their bodies orange and makes them too hot to touch. As they move, they leave trails of [[Goop#Burning goop|burning goop]] behind them that will burn Mario. He can cool them down with water and grab onto their chains. Pulling back and releasing them will slingshot the Chomplets. They permanently become tame if launched into a body of water.
|align=center|[[Pianta Village]]
|align=center|[[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|-
|-
|align=center|[[File:Coocoo.png|150x150px]]<br>'''[[Plurp|Coo Coo]]'''
|align=center|[[File:Coocoo.png|100x100px]]<br>'''[[Plurp|Coo Coo]]'''
|Chicken enemies that drop goop as they fly through the sky. They can be brought low to the ground by shooting them with water and jumped on.
|Chicken enemies that drop goop as they fly through the sky. They can be brought low to the ground by shooting them with water and jumped on.
|align=center|[[Bianco Hills]], [[Pianta Village]]
|align=center|[[Bianco Hills]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×5<br>[[File:1up Mushroom SMS.png|15px|link=1-Up Mushroom]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×5<br>[[File:1up Mushroom SMS.png|15px|link=1-Up Mushroom]]×1
|-
|-
|align=center|[[File:SMS Artwork King Electrokoopa.png|150x150px]]<br>'''[[Electro-Koopa King]]'''
|align=center|[[File:SMS Artwork King Electrokoopa.png|100x100px]]<br>'''[[Electro-Koopa King]]'''
|A giant Electrokoopa sleeping on a metal grate behind [[Pinna Park]]'s Ferris wheel. Touching its shell directly shocks Mario. It can only be defeated by flipping the grate it sleeps on.
|A giant Electrokoopa sleeping on a metal grate behind [[Pinna Park]]'s Ferris wheel. Touching its shell directly shocks Mario. It can only be defeated by flipping the grate it sleeps on.
|align=center|[[Pinna Park]]
|align=center|[[Pinna Park]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|-
|-
|align=center|[[File:SMS Asset Model Blue Electrokoopa.png|150x150px]]<br>[[Blue Electrokoopa|'''Electrokoopa''' (Blue)]]
|align=center|[[File:SMS Asset Model Blue Electrokoopa.png|100x100px]]<br>[[Blue Electrokoopa|'''Electrokoopa''' (Blue)]]
|A variety of [[Koopa (species)|Koopa]]. They sport electrically-charged shells that will shock Mario on contact. A Blue Electrokoopa will remove its shell and toss it towards Mario as a projectile weapon. It is in this instance that it can be safely jumped on and defeated.
|A variety of [[Koopa (species)|Koopa]]. They sport electrically-charged shells that will shock Mario on contact. A Blue Electrokoopa will remove its shell and toss it towards Mario as a projectile weapon. It is in this instance that it can be safely jumped on and defeated.
|align=center|[[Pinna Park]], [[Sirena Beach]]
|align=center|[[Pinna Park]], [[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|-
|align=center|[[File:Sunshine Electro Red Model.png|150x150px]]<br>[[Red Electrokoopa|'''Electrokoopa''' (Red)]]
|align=center|[[File:Sunshine Electro Red Model.png|100x100px]]<br>[[Red Electrokoopa|'''Electrokoopa''' (Red)]]
|A large variety of Electrokoopa that clings to walls, ceilings, and chain-links. Their carapace will shock Mario on contact, but their plastron is vulnerable to damage. Mario can strike them when on the opposite side of a steel grate. If he makes direct contact with one on the same side of the grate, he will be shocked, immediately lose his grip, and fall.
|A large variety of Electrokoopa that clings to walls, ceilings, and chain-links. Their carapace will shock Mario on contact, but their plastron is vulnerable to damage. Mario can strike them when on the opposite side of a steel grate. If he makes direct contact with one on the same side of the grate, he will be shocked, immediately lose his grip, and fall.
|align=center|[[Pinna Park]], [[Pianta Village]]
|align=center|[[Pinna Park]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|-
|align=center|[[File:SMS Artwork Glorpedo.png|150x150px]]<br>'''[[Glorpedo]]'''
|align=center|[[File:SMS Artwork Glorpedo.png|100x100px]]<br>'''[[Glorpedo]]'''
|Bouncy globs of [[goop]] that are shot by [[Petey Piranha]] and from [[Monty Mole]]'s [[cannon]] in [[Noki Bay]]. The former simply explode into goop on impact, but the latter leave trails of goop behind them as they bounce and roll down the slopes of the cliffs. Spraying them with water causes them to expand and eventually burst. Jumping on them causes them to collapse as a puddle of goop.
|Bouncy globs of [[goop]] that are shot by [[Petey Piranha]] and from [[Monty Mole]]'s [[cannon]] in [[Noki Bay]]. The former simply explode into goop on impact, but the latter leave trails of goop behind them as they bounce and roll down the slopes of the cliffs. Spraying them with water causes them to expand and eventually burst. Jumping on them causes them to collapse as a puddle of goop.
|align=center|[[Bianco Hills]], [[Noki Bay]]
|align=center|[[Bianco Hills]], [[Noki Bay]]
|align=center|[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|align=center|[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|-
|-
|align=center|[[File:JumpingBlooper.png|150x150px]]<br>'''[[Bloopad|Jumping Blooper]]'''
|align=center|[[File:JumpingBlooper.png|100x100px]]<br>'''[[Bloopad|Jumping Blooper]]'''
|Small [[Blooper]]s that leap from water. Spraying them with water causes their mantles to temporarily flatten and float on the surface of water, allowing them to be used as platforms.  
|Small [[Blooper]]s that leap from water. Spraying them with water causes their mantles to temporarily flatten and float on the surface of water, allowing them to be used as platforms.  
|align=center|[[Ricco Harbor]]
|align=center|[[Ricco Harbor]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMS ScuttleBug.jpg|150x150px]]<br>'''[[Klamber]]'''
|align=center|[[File:SMS ScuttleBug.jpg|100x100px]]<br>'''[[Klamber]]'''
|Spider-like creatures that cling to walls, ceilings, and [[Chain-Link|chain-links]]. Spraying them with water can temporarily demobilize them.
|Spider-like creatures that cling to walls, ceilings, and [[Chain-Link|chain-links]]. Spraying them with water can temporarily demobilize them.
|align=center|[[Ricco Harbor]], [[Pianta Village]]
|align=center|[[Ricco Harbor]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|-
|-
|align=center|[[File:Sunshine Lava Cheep Model.png|150x150px]]<br>'''[[Lava Cheep Cheep]]'''
|align=center|[[File:Sunshine Lava Cheep Model.png|100x100px]]<br>'''[[Lava Cheep Cheep]]'''
|Cheep-Cheeps that swim in the magma of [[Corona Mountain]]. Spraying them with water incapacitates them temporarily.
|Cheep-Cheeps that swim in the magma of [[Corona Mountain]]. Spraying them with water incapacitates them temporarily.
|align=center|[[Corona Mountain]]
|align=center|[[Corona Mountain]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:Sunshine Piranhabon Model.png|150x150px]]<br>'''[[Piranhabon]]'''
|align=center|[[File:Sunshine Piranhabon Model.png|100x100px]]<br>'''[[Piranhabon]]'''
|Giant [[Piranha Plant]] heads that roll down slopes like [[boulder]]s. They are covered in goop and leave trails of it behind them as they roll.
|Giant [[Piranha Plant]] heads that roll down slopes like [[boulder]]s. They are covered in goop and leave trails of it behind them as they roll.
|align=center|[[Bianco Hills]]
|align=center|[[Bianco Hills]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:Poink.png|150x150px]]<br>'''[[Poink]]'''
|align=center|[[File:Poink.png|100x100px]]<br>'''[[Poink]]'''
|Floating, balloon-like pig creatures. They will suckle on [[F.L.U.D.D.|FLUDD]]'s nozzle when Mario is in close proximity. They can be filled with water and launched from FLUDD like rockets. Poinks do not inflict damage on Mario.
|Floating, balloon-like pig creatures. They will suckle on [[F.L.U.D.D.|FLUDD]]'s nozzle when Mario is in close proximity. They can be filled with water and launched from FLUDD like rockets. Poinks do not inflict damage on Mario.
|align=center|[[Bianco Hills]], [[Sirena Beach]]
|align=center|[[Bianco Hills]], [[Sirena Beach]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:SMS Sanbo Head Render.png|150x150px]]<br>'''[[Pokey Head|Sanbo Head]]'''
|align=center|[[File:SMS Sanbo Head Render.png|100x100px]]<br>'''[[Pokey Head|Sanbo Head]]'''
|[[Pokey]] heads. They hide underground with their flowers exposed above the surface. They will burst to the surface when approached and bounce towards Mario. The flower is the weak point and can be jumped on.
|[[Pokey]] heads. They hide underground with their flowers exposed above the surface. They will burst to the surface when approached and bounce towards Mario. The flower is the weak point and can be jumped on.
|align=center|[[Bianco Hills]], [[Red Coin Field]]
|align=center|[[Bianco Hills]], [[Red Coin Field]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|1|jumped on}}<br>[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|3|sprayed into a wall}}
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|1|jumped on}}<br>[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|3|sprayed into a wall}}
|-
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|align=center|[[File:SMS Seedy Pod.png|150x150px]]<br>'''[[Seedy Pod]]'''
|align=center|[[File:SMS Seedy Pod.png|100x100px]]<br>'''[[Seedy Pod]]'''
|Singing Sanbo Heads. Approaching them causes them to bury their bodies underground and release a flurry of projectile seeds. Spraying them with water from a distance stuns them temporarily and leaves them vulnerable to attack.
|Singing Sanbo Heads. Approaching them causes them to bury their bodies underground and release a flurry of projectile seeds. Spraying them with water from a distance stuns them temporarily and leaves them vulnerable to attack.
|align=center|[[Bianco Hills]], [[Red Coin Field]]
|align=center|[[Bianco Hills]], [[Red Coin Field]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|-
|align=center|[[File:SMS Asset Model Sleepy Boo.png|150x150px]]<br>'''[[Sleepy Boo]]'''
|align=center|[[File:SMS Asset Model Sleepy Boo.png|100x100px]]<br>'''[[Sleepy Boo]]'''
|[[Big Boo]]s that sleep in the attic of [[Hotel Delfino]]. Their bodies obstruct the halls. Yoshi can eat Sleepy Boos and this is the only way to remove them.
|[[Big Boo]]s that sleep in the attic of [[Hotel Delfino]]. Their bodies obstruct the halls. Yoshi can eat Sleepy Boos and this is the only way to remove them.
|align=center|[[Sirena Beach]]
|align=center|[[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|-
|align=center|[[File:SMS Smolderin Stu.png|150x150px]]<br>'''[[Smolderin' Stu]]'''
|align=center|[[File:SMS Smolderin Stu.png|100x100px]]<br>'''[[Smolderin' Stu]]'''
|Fiery Strollin' Stus. Making direct contact will burn Mario. Spraying them with water extinguishes the flames and allows them to safely be defeated.
|Fiery Strollin' Stus. Making direct contact will burn Mario. Spraying them with water extinguishes the flames and allows them to safely be defeated.
|align=center|[[Pinna Park]], [[Sirena Beach]]
|align=center|[[Pinna Park]], [[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|-
|align=center|[[File:SMS Asset Model Snooza Koopa.png|150x150px]]<br>'''[[Snooza Koopa]]'''
|align=center|[[File:SMS Asset Model Snooza Koopa.png|100x100px]]<br>'''[[Snooza Koopa]]'''
|Finned Koopas that feed on the [[Sunflower Kids|sunflower people]]. They bury their bodies under the sand. Spraying them with water forces them to the surface. A Snooza Koopa will try to crush Mario by throwing itself into the air and slamming down, carapace-first. Performing a [[Ground Pound]] on its plastron defeats it. Their carapaces {{wp|Mimicry|resemble}} [[Yoshi's Egg|Yoshi egg]]s. The [[Great Sunflower]] initially mistakes them for actual [[Yoshi (species)|Yoshis]].
|Finned Koopas that feed on the [[Sunflower Kids|sunflower people]]. They bury their bodies under the sand. Spraying them with water forces them to the surface. A Snooza Koopa will try to crush Mario by throwing itself into the air and slamming down, carapace-first. Performing a [[Ground Pound]] on its plastron defeats it. Their carapaces {{wp|Mimicry|resemble}} [[Yoshi's Egg|Yoshi egg]]s. The [[Great Sunflower]] initially mistakes them for actual [[Yoshi (species)|Yoshis]].
|align=center|[[Pinna Park]]
|align=center|[[Pinna Park]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|-
|align=center|[[File:SMS Strollin Stu Artwork.png|150x150px]]<br>'''[[Strollin' Stu]]'''
|align=center|[[File:SMS Strollin Stu Artwork.png|100x100px]]<br>'''[[Strollin' Stu]]'''
|Stout, waddling creatures that make squeaky noises and come in a variety of sizes. They will run towards Mario when they make visual contact. Small varieties appear in a secret course that emerge from little holes in the wall. A group in [[Pinna Park]] is made of several small ones stacked on a large one.
|Stout, waddling creatures that make squeaky noises and come in a variety of sizes. They will run towards Mario when they make visual contact. Small varieties appear in a secret course that emerge from little holes in the wall. A group in [[Pinna Park]] is made of several small ones stacked on a large one.
|align=center|[[Bianco Hills]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]], [[Delfino Airstrip]]
|align=center|[[Bianco Hills]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]], [[Delfino Airstrip]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|-
|-
|align=center|[[File:SMS Artwork Swipin' Stu.png|150x150px]]<br>'''[[Swipin' Stu]]'''
|align=center|[[File:SMS Artwork Swipin' Stu.png|100x100px]]<br>'''[[Swipin' Stu]]'''
|Large, winged Stus. They will swoop down towards Mario when in close proximity and try to steal [[Mario Cap|his cap]]. They can be forced to the ground by spraying them with water.
|Large, winged Stus. They will swoop down towards Mario when in close proximity and try to steal [[Mario Cap|his cap]]. They can be forced to the ground by spraying them with water.
|align=center|[[Pinna Park]]
|align=center|[[Pinna Park]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Model Mario Cap.png|15px|link=Mario Cap]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Model Mario Cap.png|15px|link=Mario Cap]]×1
|-
|-
|align=center|[[File:Swoopin' Stu SMS red.png|150x150px]]<br>'''[[Gooble|Swoopin' Stu]]'''
|align=center|[[File:Swoopin' Stu SMS red.png|100x100px]]<br>'''[[Gooble|Swoopin' Stu]]'''
|Gelatinous slugs that materialize directly from bodies of goop. They move very slowly but will fling themselves at Mario when in close proximity. If they miss, they will splatter into goop. They can climb up walls and leave trails of goop behind them. They fall apart if sprayed with water.
|Gelatinous slugs that materialize directly from bodies of goop. They move very slowly but will fling themselves at Mario when in close proximity. If they miss, they will splatter into goop. They can climb up walls and leave trails of goop behind them. They fall apart if sprayed with water.
|align=center|[[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Noki Bay]], [[Pianta Village]]
|align=center|[[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Noki Bay]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|-
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|align=center|[[File:SMS Artwork Wind Spirit.png|150x150px]]<br>'''[[Wind Spirit]]'''
|align=center|[[File:SMS Artwork Wind Spirit.png|100x100px]]<br>'''[[Wind Spirit]]'''
|Swirls of wind that will home-in on Mario. Though difficult to see due to their translucent bodies, Wind Spirits are always accompanied by the sound of wind gusts before striking.
|Swirls of wind that will home-in on Mario. Though difficult to see due to their translucent bodies, Wind Spirits are always accompanied by the sound of wind gusts before striking.
|align=center|[[Bianco Hills]], [[Ricco Harbor]], [[Pianta Village]]
|align=center|[[Bianco Hills]], [[Ricco Harbor]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
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|align=center|[[File:SMS Winged Strollin Stu Artwork.png|150x150px]]<br>'''[[Winged Strollin' Stu]]'''
|align=center|[[File:SMS Winged Strollin Stu Artwork.png|100x100px]]<br>'''[[Winged Strollin' Stu]]'''
|Winged Stus that either pursue Mario from above or fly horizontally across a set path.
|Winged Stus that either pursue Mario from above or fly horizontally across a set path.
|align=center|[[Pinna Park]], [[Sirena Beach]], [[Delfino Airstrip]]
|align=center|[[Pinna Park]], [[Sirena Beach]], [[Delfino Airstrip]]
Line 679: Line 679:
!width=6%|Possible spoils
!width=6%|Possible spoils
|-
|-
|align=center|[[File:SMS Asset Model Bee.png|150x150px]]<br>'''[[Bee]]'''
|align=center|[[File:SMS Asset Model Bee.png|100x100px]]<br>'''[[Bee]]'''
|Aggressive bees that will attack Mario if he is near their [[Beehive|hive]]. Spraying the hive causes it to break and unleashes a swarm of many bees. They are the smallest enemies in the game and cannot directly be defeated by Mario. Spraying them with [[Yoshi (species)|Yoshi]]'s juice does not transform them into platforms, but he can eat them. Eating all of the bees in a swarm awards the player with an infrequent collectible.
|Aggressive bees that will attack Mario if he is near their [[Beehive|hive]]. Spraying the hive causes it to break and unleashes a swarm of many bees. They are the smallest enemies in the game and cannot directly be defeated by Mario. Spraying them with [[Yoshi (species)|Yoshi]]'s juice does not transform them into platforms, but he can eat them. Eating all of the bees in a swarm awards the player with an infrequent collectible.
|align=center|[[Bianco Hills]], [[Gelato Beach]], [[Pianta Village]]
|align=center|[[Bianco Hills]], [[Gelato Beach]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1<br>[[File:1up Mushroom SMS.png|15px|link=1-Up Mushroom]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1<br>[[File:1up Mushroom SMS.png|15px|link=1-Up Mushroom]]×1
|-
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|align=center|[[File:PinkBoo.jpg|150x150px]]<br>'''[[Block Boo]]'''
|align=center|[[File:PinkBoo.jpg|100x100px]]<br>'''[[Block Boo]]'''
|Pink Boos that turn into [[:File:SMS Boo Block.png|stationary platforms]] when sprayed with water. They float in a set path and do not actively pursue Mario. They cannot turn invisible and cannot be defeated.
|Pink Boos that turn into [[:File:SMS Boo Block.png|stationary platforms]] when sprayed with water. They float in a set path and do not actively pursue Mario. They cannot turn invisible and cannot be defeated.
|align=center|[[Sirena Beach]]
|align=center|[[Sirena Beach]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:Sunshine Blooper Model.png|150x150px]]<br>'''[[Blooper]]'''
|align=center|[[File:Sunshine Blooper Model.png|100x100px]]<br>'''[[Blooper]]'''
|White squids that shoot globs of [[Goop|black goop]] at Mario. Spraying them with water leaves them dazed. Bloopers are only found on dry land. They will disappear in a cloud of smoke if they make contact with bodies of water.
|White squids that shoot globs of [[Goop|black goop]] at Mario. Spraying them with water leaves them dazed. Bloopers are only found on dry land. They will disappear in a cloud of smoke if they make contact with bodies of water.
|align=center|[[Ricco Harbor]], [[Sirena Beach]], [[Noki Bay]]
|align=center|[[Ricco Harbor]], [[Sirena Beach]], [[Noki Bay]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|-
|align=center|[[File:SMS Asset Model Bob-omb.png|150x150px]]<br>'''[[Bob-omb]]'''
|align=center|[[File:SMS Asset Model Bob-omb.png|100x100px]]<br>'''[[Bob-omb]]'''
|Walking bombs that look like wind-up toys. They are thrown at Mario by [[Monty Mole]] when he gets close to his [[cannon]]. They heat up once the key on their head begins to turn and will walk towards Mario. They detonate after three seconds. Spraying them with water will cause them to retract their legs and freeze, allowing them to be picked up. They can still detonate in this form.
|Walking bombs that look like wind-up toys. They are thrown at Mario by [[Monty Mole]] when he gets close to his [[cannon]]. They heat up once the key on their head begins to turn and will walk towards Mario. They detonate after three seconds. Spraying them with water will cause them to retract their legs and freeze, allowing them to be picked up. They can still detonate in this form.
|align=center|[[Pinna Park]], [[Noki Bay]]
|align=center|[[Pinna Park]], [[Noki Bay]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|-
|align=center|[[File:Sunshine Boo Model.png|150x150px]]<br>'''[[Boo]]'''
|align=center|[[File:Sunshine Boo Model.png|100x100px]]<br>'''[[Boo]]'''
|Round [[ghost]]s with long tongues. They can turn invisible and will disguise themselves as [[coin]]s. This is the only incarnation of this enemy in the ''Super Mario'' series that will not cower when directly faced by the player, can be jumped on to defeat, and can be eaten by Yoshi.
|Round [[ghost]]s with long tongues. They can turn invisible and will disguise themselves as [[coin]]s. This is the only incarnation of this enemy in the ''Super Mario'' series that will not cower when directly faced by the player, can be jumped on to defeat, and can be eaten by Yoshi.
|align=center|[[Sirena Beach]]
|align=center|[[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|-
|-
|align=center|[[File:Bullet Bill SMS.png|150x150px]]<br>'''[[Bullet Bill]]''' (Black)
|align=center|[[File:Bullet Bill SMS.png|100x100px]]<br>'''[[Bullet Bill]]'''
|Missiles with smiley {{wp|Nose art|sharkmouth}}s. They first appear loosely following the roller coaster tracks during the [[Bowser Statue|Mecha Bowser]] fight at [[Pinna Park]]. The ones fired from Monty Mole's cannon on [[Pinna Park|Pinna Beach]] simply fly in a downwards arc, exploding when they hit the ground. The ones fired from [[Bowser Jr.]]'s boat over [[Corona Mountain]] have blinking red nosecones like the purple variants and will lock onto Mario.
|Missiles with smiley {{wp|Nose art|sharkmouth}}s. They first appear loosely following the roller coaster tracks during the [[Bowser Statue|Mecha Bowser]] fight at [[Pinna Park]]. The ones fired from Monty Mole's cannon on [[Pinna Park|Pinna Beach]] simply fly in a downwards arc, exploding when they hit the ground. The ones fired from [[Bowser Jr.]]'s boat over [[Corona Mountain]] have blinking red nosecones like the purple variants and will lock onto Mario.
|align=center|[[Pinna Park]], [[Corona Mountain]]
|align=center|[[Pinna Park]], [[Corona Mountain]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|1|jumped on}}<br>[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|3|colliding with the ground}}
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|1|jumped on}}<br>[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|3|colliding with the ground}}
|-
|-
|align=center|[[File:BlueBulletBill SMS.png|150x150px]]<br>'''Bullet Bill''' (Blue)
|align=center|[[File:BlueBulletBill SMS.png|100x100px]]<br>'''Bullet Bill''' (Blue)
|Blue Bullet Bills launched from Bowser Jr.'s ship during the final fight with [[Bowser]]. They will home-in on Mario similarly to purple ones, but are also able to adjust their vertical position. They can be jumped on and sprayed with water.
|Blue Bullet Bills launched from Bowser Jr.'s ship during the final fight with [[Bowser]]. They will home-in on Mario similarly to purple ones, but are also able to adjust their vertical position. They can be jumped on and sprayed with water.
|align=center|[[Corona Mountain]]
|align=center|[[Corona Mountain]]
|align=center|[[File:1up Mushroom SMS.png|15px|link=1-Up Mushroom]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|align=center|[[File:1up Mushroom SMS.png|15px|link=1-Up Mushroom]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|-
|-
|align=center|[[File:GoldBulletBill SMS.png|150x150px]]<br>[[Gold Bullet Bill|'''Bullet Bill''' (Gold)]]
|align=center|[[File:GoldBulletBill SMS.png|100x100px]]<br>[[Gold Bullet Bill|'''Bullet Bill''' (Gold)]]
|Bullet Bills launched from Monty Mole's cannon on [[Pinna Park|Pinna Beach]]. Spraying them with water causes them to explode into eight [[coin]]s, which will vanish shortly if they are not collected in time.
|Bullet Bills launched from Monty Mole's cannon on [[Pinna Park|Pinna Beach]]. Spraying them with water causes them to explode into eight [[coin]]s, which will vanish shortly if they are not collected in time.
|align=center|[[Pinna Park]]
|align=center|[[Pinna Park]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×8
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×8
|-
|-
|align=center|[[File:MissileBillSMS.png|150x150px]]<br>'''Bullet Bill''' (Purple)
|align=center|[[File:MissileBillSMS.png|100x100px]]<br>'''Bullet Bill''' (Purple)
|Bullet Bills that loosely home-in on Mario once they approach the ground, but only horizontally. They are fired from Monty Mole's cannon on Pinna Beach. They can quickly be distinguished from normal Bullet Bills by their blinking red nosecones.
|Bullet Bills that loosely home-in on Mario once they approach the ground, but only horizontally. They are fired from Monty Mole's cannon on Pinna Beach. They can quickly be distinguished from normal Bullet Bills by their blinking red nosecones.
|align=center|[[Pinna Park]]
|align=center|[[Pinna Park]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|1|jumped on}}<br>[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|3|colliding with the ground}}
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|1|jumped on}}<br>[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|3|colliding with the ground}}
|-
|-
|align=center|[[File:Chomplet.png|150x150px]]<br>'''[[Chain Chomp]]'''
|align=center|[[File:Chomplet.png|100x100px]]<br>'''[[Chain Chomp]]'''
|A giant, toothy monster that looks like a ball-and-chain. It suffers from an intense fever that makes it too hot to touch, but spraying it with water cools its body and calms it down. Its chain can be grabbed and dragged by Mario after it is cooled. The Chain Chomp will become completely soothed if dragged into the [[Pianta Village|Pianta Hot Spring]] and will turn [[Gold Chomp|gold]]. It is owned by an orange Pianta and is potentially the parent of her [[Chain Chomplet]]s.
|A giant, toothy monster that looks like a ball-and-chain. It suffers from an intense fever that makes it too hot to touch, but spraying it with water cools its body and calms it down. Its chain can be grabbed and dragged by Mario after it is cooled. The Chain Chomp will become completely soothed if dragged into the [[Pianta Village|Pianta Hot Spring]] and will turn [[Gold Chomp|gold]]. It is owned by an orange Pianta and is potentially the parent of her [[Chain Chomplet]]s.
|align=center|[[Pianta Village]]
|align=center|[[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|-
|-
|align=center|[[File:Sunshine Pink Cheep Model.png|150x150px]]<br>'''[[Cheep Cheep|Cheep-Cheep]]''' (Pink)
|align=center|[[File:Sunshine Pink Cheep Model.png|100x100px]]<br>'''[[Cheep Cheep|Cheep-Cheep]]''' (Pink)
|Pink pufferfish enemies that will bite onto Mario and pull him deeper underwater. Unlike red Cheep-Cheeps, these ones will not leap out of the water.
|Pink pufferfish enemies that will bite onto Mario and pull him deeper underwater. Unlike red Cheep-Cheeps, these ones will not leap out of the water.
|align=center|[[Delfino Airstrip]], [[Gelato Beach]], [[Noki Bay]], [[Delfino Airstrip]]
|align=center|[[Delfino Airstrip]], [[Gelato Beach]], [[Noki Bay]], [[Delfino Airstrip]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:Sunshine Scarlet Cheep Model.png|150x150px]]<br>'''Cheep-Cheep''' (Red)
|align=center|[[File:Sunshine Scarlet Cheep Model.png|100x100px]]<br>'''Cheep-Cheep''' (Red)
|Scarlet Cheep-Chees that leap from water. They do not actively pursue Mario. When marooned on land, they will helplessly flail about. This only has the potential to occur during the boss fight with [[King Boo (Super Mario Sunshine)|King Boo]].
|Scarlet Cheep-Chees that leap from water. They do not actively pursue Mario. When marooned on land, they will helplessly flail about. This only has the potential to occur during the boss fight with [[King Boo (Super Mario Sunshine)|King Boo]].
|align=center|[[Ricco Harbor]], [[Sirena Beach]]
|align=center|[[Ricco Harbor]], [[Sirena Beach]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:Sunshine Piranha Plant Model alt.png|150x150px]]<br>'''[[Piranha Plant]]'''
|align=center|[[File:Sunshine Piranha Plant Model alt.png|100x100px]]<br>'''[[Piranha Plant]]'''
|Carnivorous plants born from goop. They shoot globs of goop at Mario. Their bellies expand with water if sprayed and will eventually explode.
|Carnivorous plants born from goop. They shoot globs of goop at Mario. Their bellies expand with water if sprayed and will eventually explode.
|align=center|[[Bianco Hills]]
|align=center|[[Bianco Hills]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1
|-
|-
|align=center|[[File:Sunshine Pokey Model.png|150x150px]]<br>'''[[Pokey]]'''
|align=center|[[File:Sunshine Pokey Model.png|100x100px]]<br>'''[[Pokey]]'''
|Segmented cactus enemies. Their body is covered with spines and will damage Mario if jumped on, but their head is vulnerable. They hide with only their flower exposed but will burst from the ground if Mario is in close proximity. Unlike [[Pokey Head|Sanbo Heads]], Pokeys are stationary: they will instead try to strike Mario with their head by falling forward. Doing so temporarily leaves them vulnerable and allows Mario to jump directly on their head.
|Segmented cactus enemies. Their body is covered with spines and will damage Mario if jumped on, but their head is vulnerable. They hide with only their flower exposed but will burst from the ground if Mario is in close proximity. Unlike [[Pokey Head|Sanbo Heads]], Pokeys are stationary: they will instead try to strike Mario with their head by falling forward. Doing so temporarily leaves them vulnerable and allows Mario to jump directly on their head.
|align=center|[[Bianco Hills]], [[Pianta Village]]
|align=center|[[Bianco Hills]], [[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|1|jumped on while collapsed on the ground}}<br>[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|3|jumped on while upright}}<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|1|jumped on while collapsed on the ground}}<br>[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×{{hover|3|jumped on while upright}}<br>[[File:SMS Asset Sprite UI Blue Coin.png|15px|link=Blue Coin]]×1
|-
|-
|align=center|[[File:SMS Asset Model Skeeter.png|150x150px]]<br>'''[[Skeeter|Pondskater]]'''
|align=center|[[File:SMS Asset Model Skeeter.png|100x100px]]<br>'''[[Skeeter|Pondskater]]'''
|Insect enemies that look like {{wp|Gerridae|water striders}}. They skim on the surface on the water and make short bursts of movement by contracting their legs. They temporarily freeze in place if sprayed with water. Jumping on their bodies makes Mario bounce to an extreme height.
|Insect enemies that look like {{wp|Gerridae|water striders}}. They skim on the surface on the water and make short bursts of movement by contracting their legs. They temporarily freeze in place if sprayed with water. Jumping on their bodies makes Mario bounce to an extreme height.
|align=center|[[Bianco Hills]]
|align=center|[[Bianco Hills]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:Sunshine Wire Trap art blue.jpg|150x150px]]<br>'''[[Wire Trap]]''' (Blue)
|align=center|[[File:Sunshine Wire Trap art blue.jpg|100x100px]]<br>'''[[Wire Trap]]''' (Blue)
|The larger blue Wire Traps, which bounce from one end of the wire to the other.
|The larger blue Wire Traps, which bounce from one end of the wire to the other.
|align=center|[[Noki Bay]]
|align=center|[[Noki Bay]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center|[[File:Sunshine Wire Trap art red.jpg|150x150px]]<br>'''Wire Trap''' (Red)
|align=center|[[File:Sunshine Wire Trap art red.jpg|100x100px]]<br>'''Wire Trap''' (Red)
|Electrically-charged obstacles that look like spiral snail shells. They move slowly along wire ropes. They will shock Mario on contact, but they do not make him lose his grip or balance if he is on the rope. The small red ones can either travel from one end of a water before disappearing and respawning in their original location, or follow Mario along the wire.
|Electrically-charged obstacles that look like spiral snail shells. They move slowly along wire ropes. They will shock Mario on contact, but they do not make him lose his grip or balance if he is on the rope. The small red ones can either travel from one end of a water before disappearing and respawning in their original location, or follow Mario along the wire.
|align=center|[[Bianco Hills]], [[Noki Bay]]
|align=center|[[Bianco Hills]], [[Noki Bay]]
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!width=6%|Possible spoils
!width=6%|Possible spoils
|-
|-
|align=center|[[File:SMS Asset Model Armored Boat.png|150x150px]]<br>'''Armored ship'''<ref>Alan Averill and Jennifer Villarreal. ''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.66. Redmond: [[Nintendo of America]], 2002. ISBN: 1-930206-23-2.</ref>
|align=center|[[File:SMS Asset Model Armored Boat.png|100x100px]]<br>'''Armored ship'''<ref>Alan Averill and Jennifer Villarreal. ''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.66. Redmond: [[Nintendo of America]], 2002. ISBN: 1-930206-23-2.</ref>
|[[Bowser Jr.]]'s personal warship. It fires blue Bullet Bills that home-in on Mario.
|[[Bowser Jr.]]'s personal warship. It fires blue Bullet Bills that home-in on Mario.
|align=center|[[Corona Mountain]]
|align=center|[[Corona Mountain]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center|[[File:Windmilride.png|150x150px]]<br>'''[[Bramble]]s'''
|align=center|[[File:Windmilride.png|100x100px]]<br>'''[[Bramble]]s'''
|Thick vines covered in thorns. Making contact with them damages Mario.
|Thick vines covered in thorns. Making contact with them damages Mario.
|align=center|[[Bianco Hills]]
|align=center|[[Bianco Hills]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center|[[File:SMS TheGoopyInferno.png|150x150px]]<br>'''[[Goop#Burning goop|Burning goop]]'''
|align=center|[[File:SMS TheGoopyInferno.png|100x100px]]<br>'''[[Goop#Burning goop|Burning goop]]'''
|Fiery, orange goop that burns Mario on contact. It otherwise functions like regular goop. Feverish [[Chain Chomplet]]s will leave trails of burning goop in their wake.
|Fiery, orange goop that burns Mario on contact. It otherwise functions like regular goop. Feverish [[Chain Chomplet]]s will leave trails of burning goop in their wake.
|align=center|[[Pianta Village]]
|align=center|[[Pianta Village]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|-
|-
|align=center|[[File:Cheep Cheep bird back bars SMS.png|150x150px]]<br>'''[[Cheep Cheep (bird)|Cheep Cheep]]s''' and '''[[Puncher]]s'''
|align=center|[[File:Cheep Cheep bird back bars SMS.png|100x100px]]<br>'''[[Cheep Cheep (bird)|Cheep Cheep]]s''' and '''[[Puncher]]s'''
|Traps hidden within the alcoves of [[Noki Bay]] that launch Mario when triggered. Cheep Cheeps are green figures similar to the bird apparatus of a cuckoo clock, and Punchers are red boxing gloves. Punchers launch Mario much farther than Cheep Cheeps.
|Traps hidden within the alcoves of [[Noki Bay]] that launch Mario when triggered. Cheep Cheeps are green figures similar to the bird apparatus of a cuckoo clock, and Punchers are red boxing gloves. Punchers launch Mario much farther than Cheep Cheeps.
|align=center|[[Noki Bay]]
|align=center|[[Noki Bay]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center|[[File:The Manta Storm.png|150x150px]]<br>'''[[Goop#Electric goop|Electric goop]]'''
|align=center|[[File:The Manta Storm.png|100x100px]]<br>'''[[Goop#Electric goop|Electric goop]]'''
|Electrically-charged goop that is spread by [[Phantamanta|Manta]]s. It functions like regular goop, but it will electrocute Mario if he makes direct contact with it.
|Electrically-charged goop that is spread by [[Phantamanta|Manta]]s. It functions like regular goop, but it will electrocute Mario if he makes direct contact with it.
|align=center|[[Sirena Beach]]
|align=center|[[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|-
|-
|align=center|[[File:RoadtotheBigWindmill.png|150x150px]]<br>'''[[Goop]]'''
|align=center|[[File:RoadtotheBigWindmill.png|100x100px]]<br>'''[[Goop]]'''
|A {{wp|pollutant}} spread all over [[Isle Delfino]] by [[Shadow Mario]]. Mario's traction is reduced when he walks through goop and it makes him slip and slide down slopes if it is on an angled surface. Staying in goop for too long damages him. It can trap people and parts of the terrain. Spraying goop with water causes it to dissipate, free people, and restore the natural environment of a given area. Goop can be a variety of colors and is shot as a projectile by numerous enemies. Some enemies, such as [[Gooble|Swoopin' Stu]]s and [[Piranha Plant]]s, directly spawn from goop. It apparently tastes like candy.
|A {{wp|pollutant}} spread all over [[Isle Delfino]] by [[Shadow Mario]]. Mario's traction is reduced when he walks through goop and it makes him slip and slide down slopes if it is on an angled surface. Staying in goop for too long damages him. It can trap people and parts of the terrain. Spraying goop with water causes it to dissipate, free people, and restore the natural environment of a given area. Goop can be a variety of colors and is shot as a projectile by numerous enemies. Some enemies, such as [[Gooble|Swoopin' Stu]]s and [[Piranha Plant]]s, directly spawn from goop. It apparently tastes like candy.
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Noki Bay]], [[Sirena Beach]]
|align=center|[[Delfino Airstrip]], [[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Noki Bay]], [[Sirena Beach]]
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|align=center|[[File:SMS Asset Sprite UI Coin.png|15px|link=Coin]]×1<br>[[File:Water Bottles SMS.png|15px|link=Water Bottle]]×1
|-
|-
|align=center|[[File:SMS Corona Mountain Tub Battle.png|150x150px]]<br>'''[[Goop#Hot water|Hot water]]'''
|align=center|[[File:SMS Corona Mountain Tub Battle.png|100x100px]]<br>'''[[Goop#Hot water|Hot water]]'''
|Gelatinous goop that burns Mario on contact. It cannot be sprayed away.
|Gelatinous goop that burns Mario on contact. It cannot be sprayed away.
|align=center|[[Corona Mountain]]
|align=center|[[Corona Mountain]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center|[[File:SMS Corona Mountain Boat Ride.png|150x150px]]<br>'''[[Lava|Magma]]'''
|align=center|[[File:SMS Corona Mountain Boat Ride.png|100x100px]]<br>'''[[Lava|Magma]]'''
|Molten rock within the lava caves of [[Corona Mountain]]. Unlike burning goop, making direct contact with magma will cause Mario to immediately lose a life.
|Molten rock within the lava caves of [[Corona Mountain]]. Unlike burning goop, making direct contact with magma will cause Mario to immediately lose a life.
|align=center|[[Corona Mountain]]
|align=center|[[Corona Mountain]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center|[[File:SMS RiccoHarbor BlueCoin 4.png|150x150px]]<br>'''Oil'''
|align=center|[[File:SMS RiccoHarbor BlueCoin 4.png|100x100px]]<br>'''Oil'''
|Black goop that sits on the surface of bodies of water. It cannot be sprayed away with water and damages Mario on impact. [[Blooper Racer]]s can safely swim through it.
|Black goop that sits on the surface of bodies of water. It cannot be sprayed away with water and damages Mario on impact. [[Blooper Racer]]s can safely swim through it.
|align=center|[[Ricco Harbor]]
|align=center|[[Ricco Harbor]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center|[[File:SMS Yellow Goop.png|150x150px]]<br>'''[[Goop#Orange Juice Generator|Orange Juice Generator]]'''
|align=center|[[File:SMS Yellow Goop.png|100x100px]]<br>'''[[Goop#Orange Juice Generator|Orange Juice Generator]]'''
|Concentrations of goop that obstruct portals and items of interest. It normally lays still but will involuntarily begin to fluctuate when in close proximity to Mario. It will damage him on contact and cannot be sprayed away by water. It can only be sprayed away by [[Yoshi (species)|Yoshi]]'s juice.
|Concentrations of goop that obstruct portals and items of interest. It normally lays still but will involuntarily begin to fluctuate when in close proximity to Mario. It will damage him on contact and cannot be sprayed away by water. It can only be sprayed away by [[Yoshi (species)|Yoshi]]'s juice.
|align=center|[[Delfino Plaza]], [[Ricco Harbor]], [[Gelato Beach]], [[Pianta Village]]
|align=center|[[Delfino Plaza]], [[Ricco Harbor]], [[Gelato Beach]], [[Pianta Village]]
|align=center|None
|align=center|None
|-
|-
|align=center|[[File:Lily Pad and Red Coins.png|150x150px]]<br>'''[[Poison (obstacle)|Poison]]'''
|align=center|[[File:Lily Pad and Red Coins.png|100x100px]]<br>'''[[Poison (obstacle)|Poison]]'''
|Poison mixed with water. Mario will lose a life if he makes direct contact with it. It causes the rideable lily pads that sit on the water to decay, erode, and ultimately fall apart if Mario stands on them for too long.
|Poison mixed with water. Mario will lose a life if he makes direct contact with it. It causes the rideable lily pads that sit on the water to decay, erode, and ultimately fall apart if Mario stands on them for too long.
|align=center|[[Delfino Plaza]], [[Bianco Hills]]
|align=center|[[Delfino Plaza]], [[Bianco Hills]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center|[[File:SMS Noki Bay Blue Coin 01.png|150x150px]]<br>'''[[Goop#Slimy water|Slimy water]]'''
|align=center|[[File:SMS Noki Bay Blue Coin 01.png|100x100px]]<br>'''[[Goop#Slimy water|Slimy water]]'''
|Sea water mixed with goop. It cannot be sprayed away and swimming in it causes Mario's health to gradually fall.
|Sea water mixed with goop. It cannot be sprayed away and swimming in it causes Mario's health to gradually fall.
|align=center|[[Noki Bay]]
|align=center|[[Noki Bay]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|align=center|[[File:X mark.svg|15px|Indestructible]]
|-
|-
|align=center|[[File:SMS spikes.png|150x150px]]<br>'''[[Spike Trap]]'''
|align=center|[[File:SMS spikes.png|100x100px]]<br>'''[[Spike Trap]]'''
|Platforms erected in the caves of Corona Mountain. They spikes protract and retract from the top of the trap in set intervals that can be timed. The spikes cause significant damage to Mario if he makes direct contact.
|Platforms erected in the caves of Corona Mountain. They spikes protract and retract from the top of the trap in set intervals that can be timed. The spikes cause significant damage to Mario if he makes direct contact.
|align=center|[[Corona Mountain]]
|align=center|[[Corona Mountain]]
Line 844: Line 844:
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#000000; color:white;"
|-style="background:#000000; color:white;"
!width=20%|Name
!width=10%|Name
![[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
![[File:MK8 Bowser Emblem.png|20px|link=List of bosses]] Description [[File:MK8 Bowser Emblem.png|20px|link=List of bosses]]
!width=13%|Episodes/Events
!width=13%|Episodes/Events
!width=6%|Possible spoils
!width=6%|Possible spoils
|-
|-
|align=center|[[File:Polluted Piranha Colored SMS.png|150x150px]]<br>'''[[Proto Piranha|Gatekeeper]]''' (Orange)
|align=center|[[File:Polluted Piranha Colored SMS.png|100x100px]]<br>'''[[Proto Piranha|Gatekeeper]]''' (Orange)
|Protoplasmic [[Piranha Plant]]s that erupt from piles of [[goop]]. Shooting water in its open mouth weakens it.
|Protoplasmic [[Piranha Plant]]s that erupt from piles of [[goop]]. Shooting water in its open mouth weakens it.
|align=center|[[Delfino Airstrip Dilemma]]
|align=center|[[Delfino Airstrip Dilemma]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|-
|-
|align=center|[[File:PollutedPiranha.png|150x150px]]<br>'''Gatekeeper''' (Brown)
|align=center|[[File:PollutedPiranha.png|100x100px]]<br>'''Gatekeeper''' (Brown)
|Gatekeepers that spawn more goop around them as well as [[Gooble|Swoopin' Stu]]s.
|Gatekeepers that spawn more goop around them as well as [[Gooble|Swoopin' Stu]]s.
|align=center|[[Delfino Plaza#Events|Event 1: Polluted Piranha Battle]], [[Road to the Big Windmill]]
|align=center|[[Delfino Plaza#Events|Event 1: Polluted Piranha Battle]], [[Road to the Big Windmill]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1<br>[[File:SMS Asset Sprite MP M Graffiti.png|15px|link=Rainbow M]]×1
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1<br>[[File:SMS Asset Sprite MP M Graffiti.png|15px|link=Rainbow M]]×1
|-
|-
|align=center|[[File:SMS - Shadow Mario (shadowless).png|150x150px]]<br>'''[[Shadow Mario]]'''
|align=center|[[File:SMS - Shadow Mario (shadowless).png|1100x100px]]<br>'''[[Shadow Mario]]'''
|The mysterious doppelgänger that frames [[Mario]]. He periodically appears in Delfino Plaza and must be chased down. He is defeated when sprayed with water, but it is complicated by his small size, speed, and nimble jumps. Defeating him triggers important story events or gives Mario access to new abilities. Defeating Shadow Mario in courses rewards Mario with a Shine Sprite.
|The mysterious doppelgänger that frames [[Mario]]. He periodically appears in Delfino Plaza and must be chased down. He is defeated when sprayed with water, but it is complicated by his small size, speed, and nimble jumps. Defeating him triggers important story events or gives Mario access to new abilities. Defeating Shadow Mario in courses rewards Mario with a Shine Sprite.
|align=center|[[Delfino Plaza#Events|Event 2: Shadow Mario Chase]], [[Delfino Plaza#Events|Event 6: Shadow Mario and the Yoshi Egg]], [[Delfino Plaza#Events|Event 8: Turbo Nozzle]], [[Delfino Plaza#Events|Event 9: Rocket Nozzle]], [[Shadow Mario on the Loose]], [[Shadow Mario Revisited]], [[It's Shadow Mario! After Him!]], [[Shadow Mario in the Park]], [[Shadow Mario Checks In]], [[Hold It, Shadow Mario!]], [[Shadow Mario Runs Wild]]
|align=center|[[Delfino Plaza#Events|Event 2: Shadow Mario Chase]], [[Delfino Plaza#Events|Event 6: Shadow Mario and the Yoshi Egg]], [[Delfino Plaza#Events|Event 8: Turbo Nozzle]], [[Delfino Plaza#Events|Event 9: Rocket Nozzle]], [[Shadow Mario on the Loose]], [[Shadow Mario Revisited]], [[It's Shadow Mario! After Him!]], [[Shadow Mario in the Park]], [[Shadow Mario Checks In]], [[Hold It, Shadow Mario!]], [[Shadow Mario Runs Wild]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1<br>[[File:SMS Asset Sprite MP M Graffiti.png|15px|link=Rainbow M]]×1<br>[[File:SMS Artwork Yoshi Egg.png|15px|link=Yoshi Egg]]×1<br>[[File:SMS Turbo Nozzle Icon.png|15px|link=Turbo Nozzle]]×1<br>[[File:SMS Rocket Nozzle Icon.png|15px|link=Rocket Nozzle]]×1
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1<br>[[File:SMS Asset Sprite MP M Graffiti.png|15px|link=Rainbow M]]×1<br>[[File:SMS Artwork Yoshi Egg.png|15px|link=Yoshi Egg]]×1<br>[[File:SMS Turbo Nozzle Icon.png|15px|link=Turbo Nozzle]]×1<br>[[File:SMS Rocket Nozzle Icon.png|15px|link=Rocket Nozzle]]×1
|-
|-
|align=center|[[File:SMS Petey Piranha Artwork.png|150x150px]]<br>'''[[Petey Piranha]]'''
|align=center|[[File:SMS Petey Piranha Artwork.png|100x100px]]<br>'''[[Petey Piranha]]'''
|A giant Piranha Plant that spits globs of goop. He becomes weak and his belly swells when water is shot into his mouth. His navel is his weak point.
|A giant Piranha Plant that spits globs of goop. He becomes weak and his belly swells when water is shot into his mouth. His navel is his weak point.
|align=center|[[Down with Petey Piranha!]], [[Petey Piranha Strikes Back]]
|align=center|[[Down with Petey Piranha!]], [[Petey Piranha Strikes Back]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|-
|-
|align=center|[[File:Lighthouse Polluted Piranha.png|150x150px]]<br>'''Gatekeeper''' (Black)
|align=center|[[File:Lighthouse Polluted Piranha.png|100x100px]]<br>'''Gatekeeper''' (Black)
|Gatekeepers that spawn goop and Swoopin' Stus. They are twice as durable as the orange and brown varieties.
|Gatekeepers that spawn goop and Swoopin' Stus. They are twice as durable as the orange and brown varieties.
|align=center|[[Delfino Plaza#Events|Event 3: Boathouse Blues]], [[Delfino Plaza#Events|Event 4: Cleaning Lighthouse]]
|align=center|[[Delfino Plaza#Events|Event 3: Boathouse Blues]], [[Delfino Plaza#Events|Event 4: Cleaning Lighthouse]]
|align=center|[[File:SMS Asset Sprite MP M Graffiti.png|15px|link=Rainbow M]]×1
|align=center|[[File:SMS Asset Sprite MP M Graffiti.png|15px|link=Rainbow M]]×1
|-
|-
|align=center|[[File:Gooper Blooper SMS.png|150x150px]]<br>'''[[Gooper Blooper]]'''
|align=center|[[File:Gooper Blooper SMS.png|100x100px]]<br>'''[[Gooper Blooper]]'''
|A huge [[Blooper]] that strikes with giant tentacles. Pulling on them renders him helpless. He spits goop from his {{wp|Siphon (mollusc)|siphon}}.
|A huge [[Blooper]] that strikes with giant tentacles. Pulling on them renders him helpless. He spits goop from his {{wp|Siphon (mollusc)|siphon}}.
|align=center|[[Gooper Blooper Breaks Out]], [[Gooper Blooper Returns]], [[The Boss of Tricky Ruins]]
|align=center|[[Gooper Blooper Breaks Out]], [[Gooper Blooper Returns]], [[The Boss of Tricky Ruins]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|-
|-
|align=center|[[File:Plungelo SMS art.png|150x150px]]<br>'''[[Plungelo]]'''
|align=center|[[File:Plungelo SMS art.png|100x100px]]<br>'''[[Plungelo]]'''
|[[Cataquack]]-like creatures that stick to platforms. Shooting one with water puts it off balance and leaves it vulnerable to attacks.
|[[Cataquack]]-like creatures that stick to platforms. Shooting one with water puts it off balance and leaves it vulnerable to attacks.
|align=center|[[Mirror Madness! Tilt, Slam, Bam!]]
|align=center|[[Mirror Madness! Tilt, Slam, Bam!]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|-
|-
|align=center|[[File:Wiggler SMS.png|150x150px]]<br>'''[[Wiggler (Super Mario Sunshine)|Wiggler]]'''
|align=center|[[File:Wiggler SMS.png|100x100px]]<br>'''[[Wiggler (Super Mario Sunshine)|Wiggler]]'''
|An angry caterpillar the size of a bullet train. Shooting water on a [[Dune Bud]] at the right time can flip it over.
|An angry caterpillar the size of a bullet train. Shooting water on a [[Dune Bud]] at the right time can flip it over.
|align=center|[[Wiggler Ahoy! Full Steam Ahead!]]
|align=center|[[Wiggler Ahoy! Full Steam Ahead!]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|-
|-
|align=center|[[File:SMS Mecha Bowser Artwork.png|150x150px]]<br>'''[[Mecha-Bowser]]'''
|align=center|[[File:SMS Mecha Bowser Artwork.png|100x100px]]<br>'''[[Mecha-Bowser]]'''
|A theme park contraption that fires [[Bullet Bill]]s from its chest. Striking it with [[water rocket]]s damages it.
|A theme park contraption that fires [[Bullet Bill]]s from its chest. Striking it with [[water rocket]]s damages it.
|align=center|[[Mecha-Bowser Appears!]]
|align=center|[[Mecha-Bowser Appears!]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|-
|-
|align=center|[[File:Monty Mole SMS.png|150x150px]]<br>'''[[Monty Mole]]'''
|align=center|[[File:Monty Mole SMS.png|100x100px]]<br>'''[[Monty Mole]]'''
|A [[cannon]] operator that fires [[Bullet Bill]]s and [[Glorpedo]]es. It throws [[Bob-omb]]s at Mario if he gets close. Tossing them back deals damage to the mole.
|A [[cannon]] operator that fires [[Bullet Bill]]s and [[Glorpedo]]es. It throws [[Bob-omb]]s at Mario if he gets close. Tossing them back deals damage to the mole.
|align=center|[[The Beach Cannon's Secret]], [[Uncork the Waterfall]]
|align=center|[[The Beach Cannon's Secret]], [[Uncork the Waterfall]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|-
|-
|align=center|[[File:SMS Phatamanta.png|150x150px]]<br>'''[[Phantamanta|Manta]]'''
|align=center|[[File:SMS Phatamanta.png|100x100px]]<br>'''[[Phantamanta|Manta]]'''
|Shadow-like phantoms that spread electric goop. They divide into smaller mantas when shot with water.
|Shadow-like phantoms that spread electric goop. They divide into smaller mantas when shot with water.
|align=center|[[The Manta Storm]]
|align=center|[[The Manta Storm]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|-
|-
|align=center|[[File:KingbooSunshine.jpg|150x150px]]<br>'''[[King Boo (Super Mario Sunshine)|King Boo]]'''
|align=center|[[File:KingbooSunshine.jpg|100x100px]]<br>'''[[King Boo (Super Mario Sunshine)|King Boo]]'''
|A [[Big Boo]] found underneath the casino. He uses a roulette to attack Mario. He can only be damaged after burning his tongue with a spicy [[pepper]].
|A [[Big Boo]] found underneath the casino. He uses a roulette to attack Mario. He can only be damaged after burning his tongue with a spicy [[pepper]].
|align=center|[[King Boo Down Below]]
|align=center|[[King Boo Down Below]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|-
|-
|align=center|[[File:Eelymouth.jpg|150x150px]]<br>'''[[Eely-Mouth]]'''
|align=center|[[File:Eelymouth.jpg|100x100px]]<br>'''[[Eely-Mouth]]'''
|A giant eel suffering from tooth decay. It is the source of the pollution in [[Noki Bay]]. Cleaning its teeth with water calms it down.
|A giant eel suffering from tooth decay. It is the source of the pollution in [[Noki Bay]]. Cleaning its teeth with water calms it down.
|align=center|[[Eely-Mouth's Dentist]]
|align=center|[[Eely-Mouth's Dentist]]
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|align=center|[[File:SMS Asset Sprite UI Shine Sprite.png|15px|link=Shine Sprite]]×1
|-
|-
|align=center|[[File:Sunshinebowser.jpg|150150x150px]][[File:Bowser Jr Artwork Super Mario Sunshine.png|150x150px]]<br>'''[[Bowser]] and [[Bowser Jr.]]'''
|align=center|[[File:Sunshinebowser.jpg|100x100px]][[File:Bowser Jr Artwork Super Mario Sunshine.png|100x100px]]<br>'''[[Bowser]] and [[Bowser Jr.]]'''
|Mario's fire-breathing archnemesis and his bratty son. Mario must use the [[Rocket Nozzle]] and a [[Ground Pound]] to destroy their bath in Corona Mountain.
|Mario's fire-breathing archnemesis and his bratty son. Mario must use the [[Rocket Nozzle]] and a [[Ground Pound]] to destroy their bath in Corona Mountain.
|align=center|[[Father and Son Shine!]]
|align=center|[[Father and Son Shine!]]
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!width=38%|Description  
!width=38%|Description  
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Shine Sprite Artwork Alt.png|120x120px]]<br>[[Shine Sprite]]s
|align=center style="background:#FFFFFF"|[[File:SMS Shine Sprite Artwork Alt.png|100x100px]]<br>[[Shine Sprite]]s
|Objects that embody the power of the sun and are the sources of energy on [[Isle Delfino]]. They were stolen by [[Bowser Jr.]] Collecting them completes episodes, unlocks new levels, and restores sunlight to [[Delfino Plaza]].
|Objects that embody the power of the sun and are the sources of energy on [[Isle Delfino]]. They were stolen by [[Bowser Jr.]] Collecting them completes episodes, unlocks new levels, and restores sunlight to [[Delfino Plaza]].
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Bomb.png|120x120px]]<br>[[Bomb]]s
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Mario Cap.png|100x100px]]<br>[[Mario Cap|Mario's cap]]
|Disengaged [[Bob-omb]]s that can be picked up and tossed. They explode on impact. Bombs are necessary to defeat [[Monty Mole]].
|Mario's hat. It can be stolen by [[Swipin' Stu]]s. Without his hat, Mario's health meter gradually depletes. He must defeat the enemy to get it back.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Coin Artwork.png|120x120px]]<br>[[Coin]]s
|align=center style="background:#FFFFFF"|[[File:SMS Coin Artwork.png|100x100px]]<br>[[Coin]]s
|Gold coins. Collecting one restores one point to Mario's [[Health Meter|life meter]]. Collecting up to fifty in a level gives Mario an extra life. Collecting 100 awards him a Shine Sprite.
|Gold coins. Collecting one restores one point to Mario's [[Health Meter|life meter]]. Collecting up to fifty in a level gives Mario an extra life. Collecting 100 awards him a Shine Sprite.
|align=center style="background:#FFFFFF"|[[File:SMS Trampoline Render.png|120x120px]]<br>[[Trampoline|Springboard]]s
|align=center style="background:#FFFFFF"|[[File:SMS Water Barrel.png|100x100px]]<br>[[Water Barrel]]s
|Springboards that can be picked up and carried by Mario. They are too large to be carried by default, but shooting them with water causes them to shrink.
|A [[barrel]] that can be picked-up and carried by Mario. Tossing it causes water to widely splatter on the ground without emptying FLUDD's tank.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Blue Coin SMS.png|120x120px]]<br>[[Blue Coin|Blue coin]]s
|align=center style="background:#FFFFFF"|[[File:Blue Coin SMS.png|100x100px]]<br>[[Blue Coin|Blue coin]]s
|Coins that restore two points to Mario's life meter. Ten blue coins can be traded with the [[boathouse]]'s [[Raccoon]] to obtain a Shine Sprite.
|Coins that restore two points to Mario's life meter. Ten blue coins can be traded with the [[boathouse]]'s [[Raccoon]] to obtain a Shine Sprite.
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Watermelon.png|120x120px]]<br>[[Watermelon]]s
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Bomb.png|100x100px]]<br>[[Bomb]]s
|Big green fruit. A watermelon is rolled when sprayed but can fall apart if it rolls off of an edge. They cannot be eaten by Yoshi.
|Disengaged [[Bob-omb]]s that can be picked up and tossed. They explode on impact. Bombs are necessary to defeat [[Monty Mole]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:Red Coin SMS.png|120x120px]]<br>[[Red Coin|Red coin]]s
|align=center style="background:#FFFFFF"|[[File:Red Coin SMS.png|100x100px]]<br>[[Red Coin|Red coin]]s
|Coins that restore two points to Mario's life meter. There are eight within a given level. Collecting all of them with one life awards Mario a Shine Sprite.
|Coins that restore two points to Mario's life meter. There are eight within a given level. Collecting all of them with one life awards Mario a Shine Sprite.
|align=center style="background:#FFFFFF"|[[File:Water Rocket.png|120x120px]]<br>[[Water rocket]]s
|align=center style="background:#FFFFFF"|[[File:SMS Trampoline Render.png|100x100px]]<br>[[Trampoline|Springboard]]s
|Tiny, projectile missiles that are equipped to FLUDD's nozzle when touched. They are used on [[Pinna Park]]'s roller coaster to damage [[Mecha-Bowser]] and pop [[balloon]]s.
|Springboards that can be picked up and carried by Mario. They are too large to be carried by default, but shooting them with water causes them to shrink.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Water Bottles SMS.png|120x120px]]<br>[[Water Bottle]]s
|align=center style="background:#FFFFFF"|[[File:Water Bottles SMS.png|100x100px]]<br>[[Water Bottle]]s
|Bottled water that refills [[F.L.U.D.D.|FLUDD]]'s tank. Small bottles refill it half way, whereas large ones refill it all the way.
|Bottled water that refills [[F.L.U.D.D.|FLUDD]]'s tank. Small bottles refill it half way, whereas large ones refill it all the way.
|align=center style="background:#FFFFFF"|[[File:Sunshine Blue Box Model.png|120x120px]]<br>[[Hover Nozzle]] [[nozzle box|box]]
|align=center style="background:#FFFFFF"|[[File:Water Rocket.png|100x100px]]<br>[[Water rocket]]s
|Blue breakable boxes that contain the Hover Nozzle. They bear the insignia of [[Gadd Science, Incorporated]].
|Tiny, projectile missiles that are equipped to FLUDD's nozzle when touched. They are used on [[Pinna Park]]'s roller coaster to damage [[Mecha-Bowser]] and pop [[balloon]]s.
|-
|-
|align=center style="background:#FFFFFF"|[[File:1up Mushroom SMS.png|120x120px]]<br>[[1-Up Mushroom]]s
|align=center style="background:#FFFFFF"|[[File:1up Mushroom SMS.png|100x100px]]<br>[[1-Up Mushroom]]s
|Green mushrooms that give Mario an extra life when obtained. They also completely restore his life meter and fill FLUDD's tank.
|Green mushrooms that give Mario an extra life when obtained. They also completely restore his life meter and fill FLUDD's tank.
|align=center style="background:#FFFFFF"|[[File:Sunshine Gray Box Model.png|120x120px]]<br>[[Turbo Nozzle]] [[nozzle box|box]]
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Yoshi Egg.png|100x100px]]<br>[[Yoshi's Egg|Yoshi egg]]
|Gray breakable boxes that contain the Turbo Nozzle. Most in the area appear as holograms, which can be solidified if one power-up is uncovered.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Mario Cap.png|120x120px]]<br>[[Mario Cap|Mario's cap]]
|Mario's hat. It can be stolen by [[Swipin' Stu]]s. Without his hat, Mario's health meter gradually depletes. He must defeat the enemy to get it back.
|align=center style="background:#FFFFFF"|[[File:Sunshine Red Box Model.png|120x120px]]<br>[[Rocket Nozzle]] [[nozzle box|box]]
|Red breakable boxes that contain the Rocket Nozzle. Most in the area appear as holograms, which can be solidified if one power-up is uncovered.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Water Barrel.png|120x120px]]<br>[[Water Barrel]]s
|A [[barrel]] that can be picked-up and carried by Mario. Tossing it causes water to widely splatter on the ground without emptying FLUDD's tank.
|align=center style="background:#FFFFFF"|[[File:SMS Artwork Yoshi Egg.png|120x120px]]<br>[[Yoshi's Egg|Yoshi egg]]
|A spotted green egg that contains [[Yoshi (species)|Yoshi]]. Bringing the egg a specified [[fruit]] will cause Yoshi to hatch from the egg and be available to ride.
|A spotted green egg that contains [[Yoshi (species)|Yoshi]]. Bringing the egg a specified [[fruit]] will cause Yoshi to hatch from the egg and be available to ride.
|}
|}
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{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400; color:white;"
!width=12%|Nozzle
!width=12%|Nozzle box
!width=12%|Effect
!width=10%|Nozzle
!width=10%|Effect
!Description
!Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Squirt Nozzle Icon.png]]<br>[[F.L.U.D.D.#Squirt Nozzle|Squirt Nozzle]]
|align=center style="background:#FFFFFF"|N/A
|align=center style="background:#FFFFFF"|[[File:Mario and FLUDD SMS.png|150x150px]]
|align=center style="background:#FFFFFF"|[[File:SMS Squirt Nozzle Icon.png|100x100px]]<br>[[F.L.U.D.D.#Squirt Nozzle|Squirt Nozzle]]
|align=center style="background:#FFFFFF"|[[File:Mario and FLUDD SMS.png|100x100px]]
|[[F.L.U.D.D.|FLUDD]]'s default nozzle and the only one that cannot be swapped out for another. It allows Mario to spray water in front of him, like a hose. The amount of pressure applied to the {{Button|gcn|R}} affects the intensity of the spray.
|[[F.L.U.D.D.|FLUDD]]'s default nozzle and the only one that cannot be swapped out for another. It allows Mario to spray water in front of him, like a hose. The amount of pressure applied to the {{Button|gcn|R}} affects the intensity of the spray.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Hover Nozzle Icon.png]]<br>[[Hover Nozzle]]
|align=center style="background:#FFFFFF"|[[File:Sunshine Blue Box Model.png|100x100px]]<br>Hover Nozzle box
|align=center style="background:#FFFFFF"|[[File:Mario and Hover Nozzle SMS 2.png|150x150px]]
|align=center style="background:#FFFFFF"|[[File:SMS Hover Nozzle Icon.png|100x100px]]<br>[[Hover Nozzle]]
|align=center style="background:#FFFFFF"|[[File:Mario and Hover Nozzle SMS 2.png|110x110px]]
|Dual nozzles available from the start of the game, but can be swapped with the Rocket or Turbo Nozzles. It allows Mario to hover above ground for as long as the {{Button|gcn|R}} is held down. He ascends very gradually the longer the Hover Nozzle is in effect.
|Dual nozzles available from the start of the game, but can be swapped with the Rocket or Turbo Nozzles. It allows Mario to hover above ground for as long as the {{Button|gcn|R}} is held down. He ascends very gradually the longer the Hover Nozzle is in effect.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Turbo Nozzle Icon.png]]<br>[[Turbo Nozzle]]
|align=center style="background:#FFFFFF"|[[File:Sunshine Gray Box Model.png|100x100px]]<br>Turbo Nozzle box
|align=center style="background:#FFFFFF"|[[File:Mario and Turbo Nozzle SMS.png|150x150px]]
|align=center style="background:#FFFFFF"|[[File:SMS Turbo Nozzle Icon.png|100x100px]]<br>[[Turbo Nozzle]]
|align=center style="background:#FFFFFF"|[[File:Mario and Turbo Nozzle SMS.png|110x110px]]
|A nozzle unlocked in [[Delfino Plaza]] after twenty-five [[Shine Sprite]]s have been collected and [[Yoshi]] has been unlocked. It allows Mario to run at an incredibly fast speed over land or sea. He can turn much more easily over water than on land.
|A nozzle unlocked in [[Delfino Plaza]] after twenty-five [[Shine Sprite]]s have been collected and [[Yoshi]] has been unlocked. It allows Mario to run at an incredibly fast speed over land or sea. He can turn much more easily over water than on land.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Rocket Nozzle Icon.png]]<br>[[Rocket Nozzle]]
|align=center style="background:#FFFFFF"|[[File:Sunshine Red Box Model.png|100x100px]]<br>Rocket Nozzle box
|align=center style="background:#FFFFFF"|[[File:Mario and Rocket Nozzle SMS.png|150x150px]]
|align=center style="background:#FFFFFF"|[[File:SMS Rocket Nozzle Icon.png|100x100px]]<br>[[Rocket Nozzle]]
|align=center style="background:#FFFFFF"|[[File:Mario and Rocket Nozzle SMS.png|110x110px]]
|A nozzle unlocked in Delfino Plaza after thirty Shine Sprites have been collected and the Turbo Nozzle has been unlocked. It allows Mario to launch himself high into the sky.
|A nozzle unlocked in Delfino Plaza after thirty Shine Sprites have been collected and the Turbo Nozzle has been unlocked. It allows Mario to launch himself high into the sky.
|}
|}
Line 1,000: Line 995:
|-style="background:#FF2400; color:white;"
|-style="background:#FF2400; color:white;"
!width=12%|Fruit
!width=12%|Fruit
!width=12%|Effect
!width=10%|Color
!width=10%|Yoshi Platform
!Description
!Description
|-
|-
|align=center style="background:#FFFFFF"|[[File:Papaya SMS.png|120x120px]]<br>[[Papaya]]<br>[[File:SMS Pineapple Artwork.png|120x120px]]<br>[[Pineapple]]
|align=center style="background:#FFFFFF"|[[File:Papaya SMS.png|100x100px]]<br>[[Papaya]]<br>[[File:SMS Pineapple Artwork.png|100x100px]]<br>[[Pineapple]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi (Orange).png|150x150px]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi (Orange).png|110x110px]]<br>[[Yoshi (species)|Orange Yoshi]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi Platform (Orange).png|100x100px]]<br>[[Yoshi Platform|Orange platform]]
|Papayas and pineapples turn Yoshi orange. Enemies sprayed by his juice become stationary platforms.
|Papayas and pineapples turn Yoshi orange. Enemies sprayed by his juice become stationary platforms.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Banana SMS.png|120x120px]]<br>[[Banana]]<br>[[File:Coconut SMS.png|120x120px]]<br>[[Coconut]]
|align=center style="background:#FFFFFF"|[[File:Banana SMS.png|100x100px]]<br>[[Banana]]<br>[[File:Coconut SMS.png|100x100px]]<br>[[Coconut]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi (Pink).png|150x150px]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi (Pink).png|110x110px]]<br>[[Yoshi (species)|Pink Yoshi]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi Platform (Pink).png|100x100px]]<br>[[Yoshi Platform|Pink platform]]
|Bananas and coconuts turn Yoshi pink. Enemies sprayed by his juice become platforms that vertically ascend. The platforms do not come back down. They only stop their ascent once they turn back into enemies.
|Bananas and coconuts turn Yoshi pink. Enemies sprayed by his juice become platforms that vertically ascend. The platforms do not come back down. They only stop their ascent once they turn back into enemies.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Durian Artwork.png|120x120px]]<br>[[Durian]]<br>[[File:SMS Pepper Model.png|120x120px]]<br>[[Pepper]]
|align=center style="background:#FFFFFF"|[[File:SMS Durian Artwork.png|100x100px]]<br>[[Durian]]<br>[[File:SMS Pepper Model.png|100x100px]]<br>[[Pepper]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi (Purple).png|150x150px]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi (Purple).png|110x110px]]<br>[[Yoshi (species)|Purple Yoshi]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi Platform (Purple).png|100x100px]]<br>[[Yoshi Platform|Purple platform]]
|Durians and peppers turn Yoshi purple. Enemies sprayed by his juice become platforms that move horizontally. The platforms continuously move in one direction, not back-and-forth.
|Durians and peppers turn Yoshi purple. Enemies sprayed by his juice become platforms that move horizontally. The platforms continuously move in one direction, not back-and-forth.
|}
|}
Line 1,024: Line 1,023:
!colspan=3 style="background:#FF7733; color:white;"|Strikable and sprayable objects
!colspan=3 style="background:#FF7733; color:white;"|Strikable and sprayable objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Balloon.png|120x120px]]<br>Balloon
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Balloon.png|100x100px]]<br>Balloon
|Large pink balloons. Twenty appear in "[[Roller Coaster Balloons]]", during which Mario must burst them all with water rockets to be awarded a Shine Sprite by the [[Noki|ride operator]]. They resemble [[Bowser Jr.]]
|Large pink balloons. Twenty appear in "[[Roller Coaster Balloons]]", during which Mario must burst them all with water rockets to be awarded a Shine Sprite by the [[Noki|ride operator]]. They resemble [[Bowser Jr.]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Bell.png|120x120px]]<br>Bell
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Bell.png|100x100px]]<br>Bell
|Brass chimes. Spraying one with water releases coins and other items. The giant bells of [[Delfino Plaza]] are covered in [[goop]]. One releases a Shine Sprite when cleaned.
|Brass chimes. Spraying one with water releases coins and other items. The giant bells of [[Delfino Plaza]] are covered in [[goop]]. One releases a Shine Sprite when cleaned.
|-
|-
|align=center style="background:#FFFFFF"|[[File:ClamCups PinnaPark.png|120x120px]]<br>[[Pinna Park#Clam Cups|Clam Cups]]
|align=center style="background:#FFFFFF"|[[File:ClamCups PinnaPark.png|100x100px]]<br>[[Pinna Park#Clam Cups|Clam Cups]]
|A {{wp|Teacups|spinning ride}} at Pinna Park. A [[clam]] opens up when sprayed. The green one contains a blue coin.
|A {{wp|Teacups|spinning ride}} at Pinna Park. A [[clam]] opens up when sprayed. The green one contains a blue coin.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Closet.png|120x120px]]<br>Closet
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Closet.png|100x100px]]<br>Closet
|Four wooden closet panels in [[Hotel Delfino]]. Spraying a panel will cause it to spin depending on how long it was sprayed, and settle on one of its two sides. One side of each panel displays part of a [[Boo]]'s silhouette, and completing the image makes the panels part, revealing access to a new room.
|Four wooden closet panels in [[Hotel Delfino]]. Spraying a panel will cause it to spin depending on how long it was sprayed, and settle on one of its two sides. One side of each panel displays part of a [[Boo]]'s silhouette, and completing the image makes the panels part, revealing access to a new room.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Dune Bud.png|120x120px]]<br>[[Dune Bud]]
|align=center style="background:#FFFFFF"|[[File:Dune Bud.png|100x100px]]<br>[[Dune Bud]]
|Little plants endemic to [[Gelato Beach]]. Spraying one with water causes it to erupt into a giant sand sculpture for a brief period of time.
|Little plants endemic to [[Gelato Beach]]. Spraying one with water causes it to erupt into a giant sand sculpture for a brief period of time.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Flower.png|120x120px]]<br>[[Flower (Super Mario Sunshine)|Flower]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Flower.png|100x100px]]<br>[[Flower (Super Mario Sunshine)|Flower]]
|Pink flowers. Spraying one with water causes its petals to open up and release a coin. Some flowers are arranged in circles: causing all of the flowers in the circle to bloom releases a lot of coins. Some flowers are buried [[Sanbo Head]]s that emerge from the earth when sprayed.
|Pink flowers. Spraying one with water causes its petals to open up and release a coin. Some flowers are arranged in circles: causing all of the flowers in the circle to bloom releases a lot of coins. Some flowers are buried [[Sanbo Head]]s that emerge from the earth when sprayed.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Fruit Tree.png|120x120px]]<br>Fruit tree<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.104.</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Fruit Vat.png|100x100px]]<br>Fruit vat<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.52.</ref>
|A deciduous tree in [[Pianta Village]] that has one of every [[fruit]].
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Fruit Vat.png|120x120px]]<br>Fruit vat<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.52.</ref>
|Large tanks that contain fruits. [[Ground Pound|Ground pound]]ing the top of one causes a fruit to be released from its pipe.
|Large tanks that contain fruits. [[Ground Pound|Ground pound]]ing the top of one causes a fruit to be released from its pipe.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Jar.png|120x120px]]<br>[[Jar]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Jar.png|100x100px]]<br>[[Jar]]
|Old jars. Spraying one with water makes it release a blue coin.
|Old jars. Spraying one with water makes it release a blue coin.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Juicer.png|120x120px]]<br>Jumbo juicer
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Juicer.png|100x100px]]<br>Jumbo juicer
|A large juicer built into the roof of the [[Surf Cabana]]. It is used during [[The Watermelon Festival]] to turn watermelons into smoothies. Bringing a watermelon to the jumbo juicer releases a Shine Sprite.
|A large juicer built into the roof of the [[Surf Cabana]]. It is used during [[The Watermelon Festival]] to turn watermelons into smoothies. Bringing a watermelon to the jumbo juicer releases a Shine Sprite.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Shadow Mario Signature Artwork.png|120x120px]]<br>[[Goop#Graffiti|M Graffiti]]
|align=center style="background:#FFFFFF"|[[File:SMS Shadow Mario Signature Artwork.png|100x100px]]<br>[[Goop#Graffiti|M Graffiti]]
|The insignia of [[Shadow Mario]] painted across Isle Delfino. Clearing the insignia usually procures a blue coin. The only exception is at the [[Delfino Airstrip]], where M Graffiti release yellow coins.
|The insignia of [[Shadow Mario]] painted across Isle Delfino. Clearing the insignia usually procures a blue coin. The only exception is at the [[Delfino Airstrip]], where M Graffiti release yellow coins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Nail.png|120x120px]]<br>[[Stump|Nail]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Nail.png|100x100px]]<br>[[Stump|Nail]]
|Iron nails embedded into wooden blocks. Ground pounding one into the block produces an item. They only appear in secret courses.
|Iron nails embedded into wooden blocks. Ground pounding one into the block produces an item. They only appear in secret courses.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Paired Graffiti (Ring).png|120x120px]][[File:SMS Screenshot Paired Graffiti (X).png|120x120px]][[File:SMS Screenshot Paired Graffiti (Triangle).png|120x120px]]<br>Paired Graffiti
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Paired Graffiti (Ring).png|100x100px]][[File:SMS Screenshot Paired Graffiti (X).png|100x100px]][[File:SMS Screenshot Paired Graffiti (Triangle).png|100x100px]]<br>Paired Graffiti
|A pair of painted symbols. Potential symbols include ◯, ✕, and △. Both members of a pair are of the same symbol. In courses, they are distant from each other and they are not denoted on any in-game map. When a symbol is cleared, a blue coin is released from its paired counterpart for a limited period of time. If Mario does not collect the blue coin in time it vanishes and the symbol reappears. This allows the player to attempt to clear Paired Graffiti as many times as they need.
|A pair of painted symbols. Potential symbols include ◯, ✕, and △. Both members of a pair are of the same symbol. In courses, they are distant from each other and they are not denoted on any in-game map. When a symbol is cleared, a blue coin is released from its paired counterpart for a limited period of time. If Mario does not collect the blue coin in time it vanishes and the symbol reappears. This allows the player to attempt to clear Paired Graffiti as many times as they need.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pianta Tree.png|120x120px]]<br>Pianta-shaped tree<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.73.</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Boo Poster.png|100x100px]]<br>Poster
|A [[Papaya]]-bearing Pianta-shaped tree found in [[Pinna Park]].
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Boo Poster.png|120x120px]]<br>Poster
|A poster with a Boo [[Goop|painted]] on it. Cleaning the paint reveals an entrance into a different room.
|A poster with a Boo [[Goop|painted]] on it. Cleaning the paint reveals an entrance into a different room.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Red Switch Plate.png|120x120px]]<br>[[Red Coin Switch|Red Switch Plate]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Red Switch Plate.png|100x100px]]<br>[[Red Coin Switch|Red Switch Plate]]
|Red switches. When ground pounded, eight Red coins appear for a limited period of time.
|Red switches. When ground pounded, eight Red coins appear for a limited period of time.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Slot Machine.png|120x120px]]<br>[[Slot Machine|Slot machine]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Slot Machine.png|100x100px]]<br>[[Slot Machine|Slot machine]]
|A game of chance. Spraying a roll causes it to spin. Getting three of the same picture on a roll triggers a certain effect. Getting three 7s on all slot machines is necessary for progression.
|A game of chance. Spraying a roll causes it to spin. Getting three of the same picture on a roll triggers a certain effect. Getting three 7s on all slot machines is necessary for progression.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Stone Slab.png|120x120px]]<br>[[Stone wheel|Stone slab]]<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.26.</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Stone Slab.png|100x100px]]<br>[[Stone wheel|Stone slab]]<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.26.</ref>
|A stone cylinder adorned with a meteor symbol. Flying high into the sky with the Rocket Nozzle and performing a ground pound breaks the stone slab.
|A stone cylinder adorned with a meteor symbol. Flying high into the sky with the Rocket Nozzle and performing a ground pound breaks the stone slab.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Tricky Ruins Switch 1.png|120x120px]][[File:SMS Screenshot Tricky Ruins Switch 2.png|120x120px]]<br>[[Wall painting]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Tricky Ruins Switch 1.png|100x100px]][[File:SMS Screenshot Tricky Ruins Switch 2.png|100x100px]]<br>[[Wall painting]]
|Ancient switches in [[Noki Bay]]. Spraying a switch either causes parts of the terrain to move for a limited period of time, or makes an item of interest appear. Some switches have abstract designs carved into them.
|Ancient switches in [[Noki Bay]]. Spraying a switch either causes parts of the terrain to move for a limited period of time, or makes an item of interest appear. Some switches have abstract designs carved into them.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Tile Set Game.png|120x120px]]<br>{{conjectural|Tile puzzle}}
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Tile Set Game.png|100x100px]]<br>{{conjectural|Tile puzzle}}
|A tile-based matching game. Spraying an individual tile flips it. Flipping every tile creates the picture of a Shine Sprite and unlocks access to a pipe. Water cascades when sprayed and this makes it difficult to flip the highest tiles without undoing the lower ones.
|A tile-based matching game. Spraying an individual tile flips it. Flipping every tile creates the picture of a Shine Sprite and unlocks access to a pipe. Water cascades when sprayed and this makes it difficult to flip the highest tiles without undoing the lower ones.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Swinging Door.png|120x120px]]<br>[[Turbo-bashable doors]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Swinging Door.png|100x100px]]<br>[[Turbo-bashable doors]]
|Doors that block entrances to new areas and items of interest. Running into them with the Turbo Nozzle breaks the doors.
|Doors that block entrances to new areas and items of interest. Running into them with the Turbo Nozzle breaks the doors.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Wanted Poster.png|120x120px]]<br>Wanted poster
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Wanted Poster.png|100x100px]]<br>Wanted poster
|The wanted poster of Shadow Mario posted around the island. Spraying one expels an item of interest from the wall it is posted on.
|The wanted poster of Shadow Mario posted around the island. Spraying one expels an item of interest from the wall it is posted on.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Window.png|120x120px]]<br>Window
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Watermelon.png|100x100px]]<br>[[Watermelon]]s
|Big green fruit. A watermelon is rolled when sprayed but can fall apart if it rolls off of an edge. They cannot be eaten by Yoshi.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Window.png|100x100px]]<br>Window
|Opened windows. Spraying into one releases a coin.
|Opened windows. Spraying into one releases a coin.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yellow Switch Plate.png|120x120px]]<br>[[Coin|Yellow Switch Plate]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yellow Switch Plate.png|100x100px]]<br>[[Coin|Yellow Switch Plate]]
|A yellow switch. Ground pounding one causes many coins to appear for a limited period of time.
|A yellow switch. Ground pounding one causes many coins to appear for a limited period of time.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Climbable objects
!colspan=3 style="background:#FF7733; color:white;"|Climbable objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Flagpole.png|120x120px]]<br>[[Goal Pole|Flagpole]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Flagpole.png|100x100px]]<br>[[Goal Pole|Flagpole]]
|[[Il Piantissimo]]'s climbable flagpole. It marks the finish line of a footrace.
|[[Il Piantissimo]]'s climbable flagpole. It marks the finish line of a footrace.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Green Panel.png|120x120px]]<br>Green panel<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.72.</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Green Panel.png|100x100px]]<br>Green panel<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.72.</ref>
|A flippable green panel. Spraying one with water rotates it 90°.
|A flippable green panel. Spraying one with water rotates it 90°.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Chain-Link.png|120x120px]][[File:SMS Screenshot Chain-Link 2.png|120x120px]]<br>[[Chain-Link|Metal screen]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Chain-Link.png|100x100px]]<br>[[Chain-Link|Metal screen]]
|Climbable walls and ceilings of mesh.
|Climbable walls and ceilings of mesh.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pole.png|120x120px]]<br>[[Pole]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pole.png|100x100px]]<br>[[Pole]]
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|gcn|Stick}}. Pressing {{button|gcn|A}} makes Mario jump from whichever face he is on.
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving {{button|gcn|Stick}}. Pressing {{button|gcn|A}} makes Mario jump from whichever face he is on.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Grate.png|120x120px]]<br>[[Flip Panel (Chain-Link)|Revolving Gate]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Grate.png|100x100px]]<br>[[Flip Panel (Chain-Link)|Revolving Gate]]
|Flippable metal screen panels. Some are embedded into walls, while others are in the ground. Striking the walled grates spins Mario to the other side. Ground pounding one brings Mario to the other side and automatically holding onto the metal screen. Pressing {{button|gcn|A}} while hanging from one brings Mario above ground.
|Flippable metal screen panels. Some are embedded into walls, while others are in the ground. Striking the walled grates spins Mario to the other side. Ground pounding one brings Mario to the other side and automatically holding onto the metal screen. Pressing {{button|gcn|A}} while hanging from one brings Mario above ground.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Palm Tree.png|120x120px]]<br>[[Tree]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Palm Tree.png|100x100px]]<br>[[Tree]]
|Palm trees. Most function similarly to poles. Palms with thick leaf bases are too wide to climb straight to the top. Some bear a single type of fruit, like [[coconut]]s or [[banana]]
|Palm trees. Most function similarly to poles. Palms with thick leaf bases are too wide to climb straight to the top. Some bear fruit, like [[coconut]]s or [[banana]]s, that fall when sprayed. An unclimbable deciduous tree in [[Pianta Village]] bears all six [[fruit]]s.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Blocks and platforms
!colspan=3 style="background:#FF7733; color:white;"|Blocks and platforms
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Basket.png|120x120px]]<br>[[Basket (Super Mario Sunshine)|Basket]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Basket.png|100x100px]]<br>[[Basket (Super Mario Sunshine)|Basket]]
|Woven fruit baskets. They sometimes contain times of interest. In Delfino Plaza, there are baskets owned by [[Pianta]]s. Tossing three of their fruit of choice into their basket rewards Mario with a blue coin.
|Woven fruit baskets. They sometimes contain times of interest. In Delfino Plaza, there are baskets owned by [[Pianta]]s. Tossing three of their fruit of choice into their basket rewards Mario with a blue coin.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Windmill.png|120x120px]]<br>[[Big Windmill]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Windmill.png|100x100px]]<br>[[Big Windmill]]
|A set of [[lift]]s in the form of a windmill. The windmill perpetually spins around its pivot point.
|A set of [[lift]]s in the form of a windmill. The windmill perpetually spins around its pivot point.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Blue and Yellow Blocks.png|120x120px]]<br>{{conjectural|Blue and yellow blocks}}
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Blue and Yellow Blocks.png|100x100px]]<br>{{conjectural|Blue and yellow blocks}}
|Blue and yellow blocks that turn clockwise and counterclockwise.
|Blue and yellow blocks that turn clockwise and counterclockwise.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Gondola.png|120x120px]]<br>Boat<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.19.</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Gondola.png|100x100px]]<br>Boat<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.19.</ref>
|Gondolas that move through the canals of Delfino Plaza. They have consistent and predictable paths that bring them to distant islands.
|Gondolas that move through the canals of Delfino Plaza. They have consistent and predictable paths that bring them to distant islands.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Brick Block.png|120x120px]]<br>[[Brick Block]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Brick Block.png|100x100px]]<br>[[Brick Block]]
|Blocks. They fall apart when hit from below.
|Blocks. They fall apart when hit from below.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Cloud.png|120x120px]]<br>[[Cloud Lift|Cloud]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Cloud.png|100x100px]]<br>[[Cloud Lift|Cloud]]
|Platforms that float in the air.
|Platforms that float in the air.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Crate.png|120x120px]]<br>[[Crate]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Crate.png|100x100px]]<br>[[Crate]]
|Wooden boxes that contain items. They release their contents when ground pounded.
|Wooden boxes that contain items. They release their contents when ground pounded.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Ferris Wheel.png|120x120px]]<br>[[Pinna Park#Ferris Wheel|Ferris Wheel]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Ferris Wheel.png|100x100px]]<br>[[Pinna Park#Ferris Wheel|Ferris Wheel]]
|A ride at Pinna Park. Each arm has a cart that can be boarded.
|A ride at Pinna Park. Each arm has a cart that can be boarded.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Rotating Panel.png|120x120px]]<br>[[Rotating Panel|Flipping platforms]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Rotating Panel.png|100x100px]]<br>[[Rotating Panel|Flipping platforms]]
|A pair of red and blue panels attached to a track. They move and flip in a fixed path.
|A pair of red and blue panels attached to a track. They move and flip in a fixed path.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Float.png|120x120px]]<br>{{conjectural|Float}}
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Float.png|100x100px]]<br>{{conjectural|Float}}
|Platforms that sink in water when stepped on, then rise back up.
|Platforms that sink in water when stepped on, then rise back up.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Green Block.png|120x120px]]<br>Green block<ref name=Guide96>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.96.</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Green Block.png|100x100px]]<br>Green block<ref name=Guide96>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.96.</ref>
|A long thin platform that spins.
|A long thin platform that spins.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Ice Block.png|120x120px]]<br>[[Ice Block|Ice block]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Ice Block.png|100x100px]]<br>[[Ice Block|Ice block]]
|Ice cubes. They melt when sprayed with water.
|Ice cubes. They melt when sprayed with water.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Mirror.png|120x120px]]<br>Mirror
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Mirror.png|100x100px]]<br>Mirror
|Giant solar mirrors that direct heat towards the Sand Bird's incubating egg. [[Plungelo]]s plateau the mirrors, allowing Mario to walk on them.
|Giant solar mirrors that direct heat towards the Sand Bird's incubating egg. [[Plungelo]]s plateau the mirrors, allowing Mario to walk on them.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Multicolored Block.png|120x120px]]<br>Multicolored block<ref name=Guide96/>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Multicolored Block.png|100x100px]]<br>Multicolored block<ref name=Guide96/>
|Long, rectangular platforms that slide in and out like [[Bomp|Moving Bars]].
|Long, rectangular platforms that slide in and out like [[Bomp|Moving Bars]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Mushroom Platform.png|120x120px]][[File:SMS Screenshot Mushroom Platform (Yellow).png|120x120px]]<br>[[Mushroom Platform|Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Mushroom Platform.png|100x100px]]<br>[[Mushroom Platform|Mushroom]]
|Tall mushrooms. The red ones are lit with fire like [[Torch (Super Mario series)|torch]]es.
|Tall mushrooms. The red ones are lit with fire like [[Torch (Super Mario series)|torch]]es.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Block.png|120x120px]]<br>[[Empty Block|Orange block]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Block.png|100x100px]]<br>[[Empty Block|Orange block]]
|Blocks that contain nothing and cannot be broken. These blocks primarily appear in secret courses as platforms and barriers. Many are of atypical shapes (i.e. rectangular or triangular prisms) depending on their purpose. Some shift back and forth.
|Blocks that contain nothing and cannot be broken. These blocks primarily appear in secret courses as platforms and barriers. Many are of atypical shapes (i.e. rectangular or triangular prisms) depending on their purpose. Some shift back and forth.
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|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pirate Ship.png|120x120px]]<br>[[Pinna Park#Pirate Ships|Pirate Ship]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Pirate Ship.png|100x100px]]<br>[[Pinna Park#Pirate Ships|Pirate Ship]]
|A pair of {{wp|Pirate ship (ride)|swinging ship}} rides at Pinna Park.
|A pair of {{wp|Pirate ship (ride)|swinging ship}} rides at Pinna Park.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Red Triangle.png|120x120px]]<br>Red triangle<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.42.</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Red Triangle.png|100x100px]]<br>Red triangle<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.42.</ref>
|Red triangular platforms that move in one direction.
|Red triangular platforms that move in one direction.
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|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Rope.png|120x120px]]<br>[[Rope]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Rope.png|100x100px]]<br>[[Rope]]
|Tightropes stretched across distant platforms. Mario can carefully walk across one or launch himself high into their air.
|Tightropes stretched across distant platforms. Mario can carefully walk across one or launch himself high into their air.
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|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Sand Block.png|120x120px]]<br>[[Sand block]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Sand Block.png|100x100px]]<br>[[Sand block]]
|A block of sand that crumbles when stepped on. They reappear after a brief period of time. The [[Sand Bird]] is made out of these blocks, though the blocks making up its body do not crumble.
|A block of sand that crumbles when stepped on. They reappear after a brief period of time. The [[Sand Bird]] is made out of these blocks, though the blocks making up its body do not crumble.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Scale Lift.png|120x120px]]<br>[[Scale Lift|Scale]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Scale Lift.png|100x100px]]<br>[[Scale Lift|Scale]]
|A platform attached to a pulley system. Filling the attached jug with water causes the platform to rise. The jugs are cracked and slowly leak water, causing the platform to lower.
|A platform attached to a pulley system. Filling the attached jug with water causes the platform to rise. The jugs are cracked and slowly leak water, causing the platform to lower.
|-
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Spinning Block.png|120x120px]]<br>Spinning block<ref name=Guide49>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.49.</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Spinning Block.png|100x100px]]<br>Spinning block<ref name=Guide49>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.49.</ref>
|A knobbed wooden block floating in empty space. It rotates.
|A knobbed wooden block floating in empty space. It rotates.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Gear.png|120x120px]]<br>Spinning gear<ref name=Guide49/>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Gear.png|100x100px]]<br>Spinning gear<ref name=Guide49/>
|Wooden gears that move back and forth in empty space. They spin like wheels.
|Wooden gears that move back and forth in empty space. They spin like wheels.
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|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Yoshi Egg Block.png|120x120px]]<br>[[Egg Block|Spotted block]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Yoshi Egg Block.png|100x100px]]<br>[[Egg Block|Spotted block]]
|Polka-dotted block platforms found in secret courses. They move back and forth in some courses.
|Polka-dotted block platforms found in secret courses. They move back and forth in some courses.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Star Platform.png|120x120px]]<br>Star<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.36.</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Star Platform.png|100x100px]]<br>Star<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.36.</ref>
|Rotating star-shaped platforms.
|Rotating star-shaped platforms.
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Trampoline 1.png|120x120px]][[File:SMS Screenshot Trampoline 3.png|120x120px]][[File:SMS Screenshot Trampoline 2.png|120x120px]]<br>[[Trampoline]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Trampoline 1.png|100x100px]]<br>[[Trampoline]]
|Platforms that bounce Mario high in the air. Ground pounding the surface of a trampoline launches Mario higher.
|Platforms that bounce Mario high in the air. Ground pounding the surface of a trampoline launches Mario higher.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Vanishing Block.png|120x120px]]<br>Vanishing block<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.75.</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Vanishing Block.png|100x100px]]<br>Vanishing block<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.75.</ref>
|Green block platforms that phase in and out of existence. If one disappears while Mario is on top of it, he fill fall through the space it occupied.
|Green block platforms that phase in and out of existence. If one disappears while Mario is on top of it, he fill fall through the space it occupied.
|-
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|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Watermelon Block.png|120x120px]]<br>[[Watermelon Block|Watermelon block]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Watermelon Block.png|100x100px]]<br>[[Watermelon Block|Watermelon block]]
|Cube-shaped watermelons. Jumping underneath one breaks it.
|Cube-shaped watermelons. Jumping underneath one breaks it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot White Box.png|120x120px]]<br>White box<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.39.</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot White Box.png|100x100px]]<br>White box<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.39.</ref>
|Giant cube-shaped platforms.
|Giant cube-shaped platforms.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yellow Peg.png|120x120px]]<br>Yellow peg<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.88.</ref>
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yellow Peg.png|100x100px]]<br>Yellow peg<ref>''Super Mario Sunshine: The Official Nintendo Player's Guide'', p.88.</ref>
|Long rectangular platforms move side-to-side.
|Long rectangular platforms move side-to-side.
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Yoshi Platform (Orange).png|120x120px]][[File:SMS Screenshot Yoshi Platform (Pink).png|120x120px]][[File:SMS Screenshot Yoshi Platform (Purple).png|120x120px]]<br>[[Yoshi Platform]]
|Floating platforms created when an enemy is sprayed with [[juice]]. The type of Yoshi Platform is determined by its color (see [[Super Mario Sunshine#Yoshi's fruit|above]]).
|-
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!colspan=3 style="background:#FF7733; color:white;"|Transportation objects
!colspan=3 style="background:#FF7733; color:white;"|Transportation objects
|-
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|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Cannon.png|120x120px]]<br>[[Cannon]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Cannon.png|100x100px]]<br>[[Cannon]]
|Red turrets that launch Mario to distant areas. They are accessed like a pipe. In Pinna Park, the cannon brings Mario to a secret course.
|Red turrets that launch Mario to distant areas. They are accessed like a pipe. In Pinna Park, the cannon brings Mario to a secret course.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Floaty Fluff.png|120x120px]]<br>[[Floaty Fluff|Floating fluff]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Floaty Fluff.png|100x100px]]<br>[[Floaty Fluff|Floating fluff]]
|Dandelion seeds that are carried by the breeze. Mario can grab onto one by pressing {{button|gcn|A}}. It slowly descends as it floats.
|Dandelion seeds that are carried by the breeze. Mario can grab onto one by pressing {{button|gcn|A}}. It slowly descends as it floats.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Hook.png|120x120px]]<br>Hook
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Hook.png|100x100px]]<br>Hook
|Iron hooks attached to red and white poles. Mario can grab onto one by pressing {{button|gcn|A}}. Most are attached to scaffolding that move the hook back and forth, allowing Mario to reach distant areas.
|Iron hooks attached to red and white poles. Mario can grab onto one by pressing {{button|gcn|A}}. Most are attached to scaffolding that move the hook back and forth, allowing Mario to reach distant areas.
|-
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|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Lily Pad (Healthy).png|120x120px]][[File:SMS Asset Sprite Lily Pad (Sick).png|120x120px]]<br>[[Leaf raft|Leaf boat]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Lily Pad (Healthy).png|100x100px]]<br>[[Leaf raft|Leaf boat]]
|Boardable lily pads that float in bodies of water. Mario can propel one and direct its trajectory by spraying water. In some episodes, leaf boats are in polluted water and slowly break down when boarded.
|Boardable lily pads that float in bodies of water. Mario can propel one and direct its trajectory by spraying water. In some episodes, leaf boats are in polluted water and slowly break down when boarded.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Manhole SMS sun.png|120x120px]][[File:Manhole SMS moon.png|120x120px]]<br>[[Manhole|Manhole cover]]
|align=center style="background:#FFFFFF"|[[File:Manhole SMS sun.png|100x100px]][[File:Manhole SMS moon.png|100x100px]]<br>[[Manhole|Manhole cover]]
|Sewer holes found across Isle Delfino. They can be used as entry ways to elaborate sewage systems by performing a ground pound above one.
|Sewer holes found across Isle Delfino. They can be used as entry ways to elaborate sewage systems by performing a ground pound above one.
|-
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|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Boat.png|120x120px]]<br>[[Mudboat]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Boat.png|100x100px]]<br>[[Mudboat]]
|A boardable boat. Mario can direct them like leaf boats. Mudboats remain intact in polluted water and are durable enough to float in [[Lava|magma]].
|A boardable boat. Mario can direct them like leaf boats. Mudboats remain intact in polluted water and are durable enough to float in [[Lava|magma]].
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Portrait (Sunset).png|120x120px]]<br>[[Painting|Portrait]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Sprite Portrait (Sunset).png|100x100px]]<br>[[Painting|Portrait]]
|A painting of a sunset that makes a nearby Pianta unsettled. Spraying it exposes an image of Boo and allows Mario to jump through it to access a new room.
|A painting of a sunset that makes a nearby Pianta unsettled. Spraying it exposes an image of Boo and allows Mario to jump through it to access a new room.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Warp Pipe.png|120x120px]][[File:SMS Screenshot Red Pipe.png|120x120px]]<br>[[Warp Pipe|Pipe]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Warp Pipe.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|Pipes going through the ground that transport Mario to new areas.
|Pipes going through the ground that transport Mario to new areas.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Roller Coaster Car.png|120x120px]]<br>[[Pinna Park#Roller Coaster|Roller Coaster]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Roller Coaster Car.png|100x100px]]<br>[[Pinna Park#Roller Coaster|Roller Coaster]]
|The [[Koopa (species)|Koopa]]-shaped coaster car in Pinna Park. It will automatically move through the course when boarded. The boss battle against [[Mecha-Bowser]] occurs aboard this car.
|The [[Koopa (species)|Koopa]]-shaped coaster car in Pinna Park. It will automatically move through the course when boarded. The boss battle against [[Mecha-Bowser]] occurs aboard this car.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Swing.png|120x120px]]<br>[[Swing]]
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Swing.png|100x100px]]<br>[[Swing]]
|Wooden swings. Spraying while on top of the seat pushes it and makes it move back and forth. Jumping at the apex of the swing allows Mario to reach higher areas.
|Wooden swings. Spraying while on top of the seat pushes it and makes it move back and forth. Jumping at the apex of the swing allows Mario to reach higher areas.
|-
|-
!colspan=3 style="background:#FF7733; color:white;"|Other objects
!colspan=3 style="background:#FF7733; color:white;"|Other objects
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Arrow Sign.png|120x120px]]<br>[[Arrow Sign|Arrow sign]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Arrow Sign.png|100x100px]]<br>[[Arrow Sign|Arrow sign]]
|Signs that passively guide the player towards the intended focus of the episode they enter. In most instances, Mario can still go off the intended path.
|Signs that passively guide the player towards the intended focus of the episode they enter. In most instances, Mario can still go off the intended path.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Board.png|120x120px]]<br>[[Board]]
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Board.png|100x100px]]<br>[[Board]]
|Posted signs that contain information on actions.
|Posted signs that contain information on actions.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Spray Point.png|120x120px]]<br>{{conjectural|Spray point}}
|align=center style="background:#FFFFFF"|[[File:SMS Screenshot Spray Point.png|100x100px]]<br>{{conjectural|Spray point}}
|Stone blocks that expels streams of water. Mario can refill [[F.L.U.D.D.|FLUDD]]'s tank when he stands in the stream.
|Stone blocks that expels streams of water. Mario can refill [[F.L.U.D.D.|FLUDD]]'s tank when he stands in the stream.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Yoshi-Go-Round Model.png|120x120px]]<br>[[Yoshi-Go-Round]]
|align=center style="background:#FFFFFF"|[[File:Yoshi-Go-Round Model.png|100x100px]]<br>[[Yoshi-Go-Round]]
|A {{wp|carousel}} at Pinna Park.
|A {{wp|carousel}} at Pinna Park.
|}
|}
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