SNES Rainbow Road: Difference between revisions

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==''Super Mario Kart''==
==''Super Mario Kart''==
[[File:SMK Rainbow Road Screenshot.png|thumb|left|215px|Donkey Kong Jr. racing on Rainbow Road]]
===Course layout===
===Course layout===
[[File:SMK Rainbow Road Screenshot.png|thumb|left|215px|Donkey Kong Jr. racing on Rainbow Road]]
The course is composed mostly of straightaways and 90° turns. There are also [[Star Thwomp|Super Thwomp]]s as obstacles, which remain airborne on the first lap. The course begins with a right turn followed by a straightaway, with the only set of [[? Panel]]s in the middle as well as several jump pads. The first row of four Super Thwomps also lies at the end of this straightaway. There is then two right turns followed by a brief straight with several more jump pads. Racers then take two left turns onto another brief straight with two pairs of Super Thwomps. After another two right turns, the track narrows and racers must go left or right as the path briefly splits; the paths are symmetrical and each contain a pair of Super Thwomps. Once the paths join, the track widens again and there is one more right turn followed by one more straightaway with a row of four Super Thwomps. Racers then reach the finish line.
The course is composed mostly of straightaways and 90° turns. There are also [[Star Thwomp|Super Thwomp]]s as obstacles, which remain airborne on the first lap. The course begins with a right turn followed by a straightaway, with the only set of [[? Panel]]s in the middle as well as several jump pads. The first row of four Super Thwomps also lies at the end of this straightaway. There is then two right turns followed by a brief straight with several more jump pads. Racers then take two left turns onto another brief straight with two pairs of Super Thwomps. After another two right turns, the track narrows and racers must go left or right as the path briefly splits; the paths are symmetrical and each contain a pair of Super Thwomps. Once the paths join, the track widens again and there is one more right turn followed by one more straightaway with a row of four Super Thwomps. Racers then reach the finish line.


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There is a notable shortcut near the end of the track. The player can use a [[Dash Mushroom|Mushroom]] to go off a jump pad in between the split paths and clear the gap, saving time and avoiding the Super Thwomps.
There is a notable shortcut near the end of the track. The player can use a [[Dash Mushroom|Mushroom]] to go off a jump pad in between the split paths and clear the gap, saving time and avoiding the Super Thwomps.


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==''Mario Kart: Super Circuit''==
==''Mario Kart: Super Circuit''==
[[File:MKSC SNES Rainbow Road Screenshot.png|thumb|200px|left|Luigi racing through the track]]
[[File:MKSC SNES Rainbow Road Screenshot.png|thumb|200px|right|Luigi racing through the track]]
This version of Rainbow Road reappears in ''[[Mario Kart: Super Circuit]]'' as the last track of the [[Classic course|Extra Special Cup]]. The background is from [[Rainbow Road (Mario Kart: Super Circuit)|that game's own Rainbow Road]], but with only the sparkles, foreground clouds, and moon appearing; like that track, this one is also translucent. The Super Thwomps and jumping bumps are removed. The coins' placement is also changed so that all coins are on blue tiles, making it much easier for players to collect them.
This version of Rainbow Road reappears in ''[[Mario Kart: Super Circuit]]'' as the last track of the [[Classic course|Extra Special Cup]]. The background is from [[Rainbow Road (Mario Kart: Super Circuit)|that game's own Rainbow Road]], but with only the sparkles, foreground clouds, and moon appearing; like that track, this one is also translucent. The Super Thwomps and jumping bumps are removed. The coins' placement is also changed so that all coins are on blue tiles, making it much easier for players to collect them.
{{br|left}}


==''Mario Kart 7''==
==''Mario Kart 7''==
[[File:SNES MK7.png|260px|thumb|left|Overview of the track in ''Mario Kart 7'']]
[[File:SNES MK7.png|260px|thumb|left|Overview of the track in ''Mario Kart 7'']]
This version of Rainbow Road also returns as the fourth and last course of the [[Lightning Cup]] in ''[[Mario Kart 7]]'', as well as the thirty-second and last course of the game overall. It is the first Rainbow Road to reappear as a classic course in another ''Mario Kart'' (besides its reappearance in ''[[Mario Kart: Super Circuit]]'').
This version of Rainbow Road also returns as the fourth and last course of the [[Lightning Cup]] in ''[[Mario Kart 7]]'', as well as the thirty-second and last course of the game overall. It is the first Rainbow Road to reappear as a classic course in another ''Mario Kart'', even discounting its reappearance in ''[[Mario Kart: Super Circuit]]''.


The course uses a similar background to that of {{classic-link|DS|Waluigi Pinball}}. Unlike previous incarnations, this new version has the characteristic "glistening" sound effect when drifting on it, a common feature of all Rainbow Roads starting from the [[Rainbow Road (Mario Kart: Double Dash!!)|GCN rendition]]. The Super Thwomps (now with an appearance based on the Thwomps from ''[[New Super Mario Bros. Wii]]'') return. They are now larger, and their numbers in the track are reduced from sixteen to seven, and now form ripples on the track upon impact, which the player can [[Jump Boost|trick]] off of. Also, howling noises can be heard near the Super Thwomps.
The course uses a similar background to that of {{classic-link|DS|Waluigi Pinball}}. Unlike previous incarnations, this new version has the characteristic "glistening" sound effect when drifting on it, a common feature of all Rainbow Roads starting from the [[Rainbow Road (Mario Kart: Double Dash!!)|GCN rendition]]. The Super Thwomps (now with an appearance based on the Thwomps from ''[[New Super Mario Bros. Wii]]'') return. They are now larger, and their numbers in the track are reduced from sixteen to seven, and now form ripples on the track upon impact, which the player can [[Jump Boost|trick]] off of. Also, howling noises can be heard near the Super Thwomps.
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==''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==
==''Mario Kart 8'' / ''Mario Kart 8 Deluxe''==
[[File:Mk8-DLC-Course-SNES RainbowRoad.jpg|thumb|250px|left|Overview of the track in ''Mario Kart 8'']]
[[File:Mk8-DLC-Course-SNES RainbowRoad.jpg|thumb|250px|right|Overview of the track in ''Mario Kart 8'']]
This version of Rainbow Road returns in the [[The Legend of Zelda x Mario Kart 8|''Legend of Zelda'' × ''Mario Kart 8'']] DLC Pack of ''[[Mario Kart 8]]'' and in the base game of ''[[Mario Kart 8 Deluxe]]'', appearing as the second course of the [[Triforce Cup]]. As a result, for the first time, a Rainbow Road course is not the last race of a cup.  
This version of Rainbow Road returns in the [[The Legend of Zelda x Mario Kart 8|''Legend of Zelda'' × ''Mario Kart 8'']] DLC Pack of ''[[Mario Kart 8]]'' and in the base game of ''[[Mario Kart 8 Deluxe]]'', appearing as the second course of the [[Triforce Cup]]. As a result, for the first time, a Rainbow Road course is not the last race of a cup.  


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The Thwomps work as they do in ''Mario Kart 7'', but they now have sparkles, a mosaic-like appearance, horizontal rainbow lines running from bottom to top of them, and the species' ''[[Super Mario Galaxy]]''  appearance, like the other Thwomps in ''Mario Kart 7'' and ''Mario Kart 8'', rather than their spiked ''New Super Mario Bros. Wii'' design in ''Mario Kart 7''. Additionally, all of the Thwomps are bigger except the last two. Unlike before, when they start to crash down, they will create rainbow waves above them. Also, when they shake before falling, and the moment they land, they make metallic glistening sounds. The waves on the track they create are now bigger, move more quickly, and disappear faster than in ''Mario Kart 7'', making tricks more difficult to perform.
The Thwomps work as they do in ''Mario Kart 7'', but they now have sparkles, a mosaic-like appearance, horizontal rainbow lines running from bottom to top of them, and the species' ''[[Super Mario Galaxy]]''  appearance, like the other Thwomps in ''Mario Kart 7'' and ''Mario Kart 8'', rather than their spiked ''New Super Mario Bros. Wii'' design in ''Mario Kart 7''. Additionally, all of the Thwomps are bigger except the last two. Unlike before, when they start to crash down, they will create rainbow waves above them. Also, when they shake before falling, and the moment they land, they make metallic glistening sounds. The waves on the track they create are now bigger, move more quickly, and disappear faster than in ''Mario Kart 7'', making tricks more difficult to perform.


[[File:MK8 SNES Rainbow Road Starting Line.jpg|thumb|240px|left|The course as seen at the starting line]]
[[File:MK8 SNES Rainbow Road Starting Line.jpg|thumb|240px|right|The course as seen at the starting line]]
The course now takes place in a cloudy night sky with the full moon visible, just like in ''Mario Kart: Super Circuit'', but it now has color-changing hills that stick above them. Various [[Toad House]]s litter the landscape below the course, which in itself is similar to {{classic-link|SNES|Donut Plains 3}}. The starting banner is now redesigned, with colored blocks with a Star on top of it and the ''Mario Kart'' logo's letters now individually colored (red, green, yellow, and blue) instead of having a rainbow gradient through the entire logo; the banner also stands on two walled areas, now making the start the only walled part of the course. Also, when a player approaches a turn, two green arrow holograms will appear behind the turn, and indicate in which direction the player must drive. Once the player has made the turn, the arrows will disappear.
The course now takes place in a cloudy night sky with the full moon visible, just like in ''Mario Kart: Super Circuit'', but it now has color-changing hills that stick above them. Various [[Toad House]]s litter the landscape below the course, which in itself is similar to {{classic-link|SNES|Donut Plains 3}}. The starting banner is now redesigned, with colored blocks with a Star on top of it and the ''Mario Kart'' logo's letters now individually colored (red, green, yellow, and blue) instead of having a rainbow gradient through the entire logo; the banner also stands on two walled areas, now making the start the only walled part of the course. Also, when a player approaches a turn, two green arrow holograms will appear behind the turn, and indicate in which direction the player must drive. Once the player has made the turn, the arrows will disappear.


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