Virtual Console: Difference between revisions

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*''[[Super Mario RPG: Legend of the Seven Stars]]''
*''[[Super Mario RPG: Legend of the Seven Stars]]''
**The attacks [[Flame Wall]] and [[Static E!]] are both recolored to avoid the risk of seizures.
**The attacks [[Flame Wall]] and [[Static E!]] are both recolored to avoid the risk of seizures.
**For the PAL Virtual Console release, the offensive word "bugger" (used when [[Croco]] says "You're a persistent bugger") is replaced with the word "pest".
**For the PAL Virtual Console release, the offensive word "bugger" (used when [[Croco]] says "You're a persistent bugger") is replaced with the word "pest" This was retained in the [[Super Mario RPG (Nintendo Switch)|Nintendo switch remake]].
**[[Moleville]] has a notably darker color scheme.
**[[Moleville]] has a notably darker color scheme.


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*''[[Wario Land 3]]''
*''[[Wario Land 3]]''
**Various cutscenes, such as the one where [[The Steep Canyon]] initially becomes accessible, have altered color palettes to reduce the risk of seizures.
**Various cutscenes, such as the one where [[The Steep Canyon]] initially becomes accessible, have altered color palettes to reduce the risk of seizures.
*[[Mario Kart: Super Circuit]]
**As with ''Super Mario Kart'' and ''Mario Kart 64'', the background flashes that occur when lightning is used was slowed down to avoid the risk of seizures.


===Wii U===
===Wii U===
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**All games include restore points, [[Wii U#Wii U GamePad|Wii U GamePad]] Off-TV play, and previously included [[Miiverse]] support. Unlike on the Wii VC, N64 games support Rumble Pak functions which are replicated by the GamePad rumbling when needed. GBA, N64, and DS games also include their original instruction booklets.
**All games include restore points, [[Wii U#Wii U GamePad|Wii U GamePad]] Off-TV play, and previously included [[Miiverse]] support. Unlike on the Wii VC, N64 games support Rumble Pak functions which are replicated by the GamePad rumbling when needed. GBA, N64, and DS games also include their original instruction booklets.
**GBA and Nintendo DS games do not support multiplayer. They also do not include GameCube/Wii connectivity. ''[[zeldawiki:The Legend of Zelda: Phantom Hourglass|The Legend of Zelda: Phantom Hourglass]]'' simulates sleep mode by accessing the home or Virtual Console menu. N64 games do not support Transfer Pak functions.
**GBA and Nintendo DS games do not support multiplayer. They also do not include GameCube/Wii connectivity. ''[[zeldawiki:The Legend of Zelda: Phantom Hourglass|The Legend of Zelda: Phantom Hourglass]]'' simulates sleep mode by accessing the home or Virtual Console menu. N64 games do not support Transfer Pak functions.
**All changes made to Wii VC versions of games were retained unless stated otherwise.
**All changes made to Wii and 3DS VC versions of games were retained unless stated otherwise.


*''[[Game & Watch Gallery 4]]''
*''[[Game & Watch Gallery 4]]''
**This game was originally not released in Japan. For the Japanese Virtual Console release, there was an unreleased Japanese version, with its title being '''''Game Boy Gallery 4'''''.
**This game was originally not released in Japan. For the Japanese Virtual Console release, It uses hte unreleased Japanese version, titled '''''Game Boy Gallery 4'''''.


*''[[Super Mario Advance 4: Super Mario Bros. 3]]''
*''[[Super Mario Advance 4: Super Mario Bros. 3]]''
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