Ride the Line: Difference between revisions

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*'''Level 1:''' The player must assemble sushi with the correct topping displayed on the screen. The first sushi simply requires the player to place the topping on the sushi. The second and third sushi require the player to select one of two toppings with the third sushi requiring players to pick from two look-alike toppings. The fourth sushi requires the player to select one of four toppings. After a piece of sushi is assembled, it flops in place.
*'''Level 1:''' The player must assemble sushi with the correct topping displayed on the screen. The first sushi simply requires the player to place the topping on the sushi. The second and third sushi require the player to select one of two toppings with the third sushi requiring players to pick from two look-alike toppings. The fourth sushi requires the player to select one of four toppings. After a piece of sushi is assembled, it flops in place.
*'''Level 2:''' The player must assemble a cactus with the correct appearance displayed on the screen. The first cactus only consists of one arm. The second cactus consists of grabbing the bottom part and then selecting one of two parts for the top. The third cactus consists of selecting one of two parts for the bottom segment, then one of three parts for the correct top part. The fourth cactus consists of selecting one of three parts for the bottom and then selecting one of four parts for the top. After a cactus is assembled, spikes appear.
*'''Level 2:''' The player must assemble a cactus with the correct appearance displayed on the screen. The first cactus only consists of one arm. The second cactus consists of grabbing the bottom part and then selecting one of two parts for the top. The third cactus consists of selecting one of two parts for the bottom segment, then one of three parts for the correct top part. The fourth cactus consists of selecting one of three parts for the bottom and then selecting one of four parts for the top. After a cactus is assembled, spikes appear.
*'''Level 3:''' The player must assemble fruit. The first three fruits the player must assemble are apples. The first apple is plain. The second apple requires the player to select the part that interlocks with the one on the belt out of two choices. The third apple also involves selecting a part that fits with the one on the belt out of three choices, but with the correct part having the same shape and pattern on the belt as the other two parts meet only one requirement. The fourth fruit, a pineapple, requires the player to select the correct part out of three which fits with the one on the belt, and then one of four parts based on the shape of the previous part. Fruit parts split in half if it doesn't interlock with the part on the belt. After a fruit is assembled, it bounces slightly in place.
*'''Level 3:''' The player must assemble fruit. The first three fruits the player must assemble are apples. The first apple is plain. The second apple requires the player to select the part that interlocks with the one on the belt out of two choices. The third apple also involves selecting a part that fits with the one on the belt out of three choices, but with the correct part having the same shape and pattern on the belt as the other two parts meet only one requirement. The fourth fruit, a pineapple, requires the player to select the correct part out of three which fits with the one on the belt, and then one of four parts based on the shape of the previous part. Fruit parts split in half if it doesn't interlock with the part on the belt. After some fruit is assembled, it bounces slightly in place.


If two players are utilized for this microgame, the gameplay changes drastically. Each player's assembly arm can only reach the items on their side. The same item may appear on both sides, whether it is the correct choice or not. Additionally, players may be directed to hold an item each and assemble it together. If the players win, the player that correctly assembles more parts receives an effort point. The player that assembles a wrong part loses an effort point.
If two players are utilized for this microgame, the gameplay changes drastically. Each player's assembly arm can only reach the items on their side. The same item may appear on both sides, whether it is the correct choice or not. Additionally, players may be directed to hold an item each and assemble it together. If the players win, the player that correctly assembles more parts receives an effort point. The player that assembles a wrong part loses an effort point.