Nintendo GameCube: Difference between revisions

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The Nintendo GameCube was released in five colors: Indigo, Black, Orange, Silver, and Gold. Indigo is the original color seen in advertisements, as well as the GameCube's trophy in ''[[Super Smash Bros. Melee]]'' and its appearances in various other Nintendo games. Silver was released after the first three colors. Orange was not available in North America, but controllers matching its color were. A Hot Pink variant was announced at SpaceWorld 2000, but was never released.
The Nintendo GameCube was released in five colors: Indigo, Black, Orange, Silver, and Gold. Indigo is the original color seen in advertisements, as well as the GameCube's trophy in ''[[Super Smash Bros. Melee]]'' and its appearances in various other Nintendo games. Silver was released after the first three colors. Orange was not available in North America, but controllers matching its color were. A Hot Pink variant was announced at SpaceWorld 2000, but was never released.


In Japan, the GameCube is abbreviated as both "NGC" and "GC", as "NGC" is also an abbreviation used by the Japanese electronics company NGC Corporation.<ref>https://www.ngc.co.jp/company/company-profile</ref> In North America and Europe, the GameCube is abbreviated as "GCN", as the abbreviation "NGC" is trademarked by the {{wp|National Geographic|National Geographic Channel}}.
In Japan, the GameCube is abbreviated as both "NGC" and "GC", as "NGC" is also an abbreviation used by the Japanese electronics company NGC Corporation.<ref>https://www.ngc.co.jp/company/company-profile</ref> In North America and Europe, the GameCube is abbreviated as "GCN", as the abbreviation "NGC" is trademarked by the {{wp|National Geographic Global Networks|National Geographic Channel}}.


The Nintendo GameCube was officially discontinued in 2007.
The Nintendo GameCube was officially discontinued in 2007.
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==Reception==
==Reception==
The Nintendo GameCube was not very successful when compared to its competitors, {{wp|Sony}}'s {{wp|PlayStation 2}} and newcomer {{wp|Microsoft}}'s {{wp|Xbox (console)|Xbox}}, only outselling former rival [[Sega]]'s {{wp|Dreamcast}} which was discontinued in March 2001 (due to Sega's {{wp|Sega#Shift to third-party software development (2001–2003)|exit from the console market}}). The Wii outsold the GameCube's lifetime sales of 21.74 million in only 16 months. The GameCube also held the title of being Nintendo's least successful home console, up until the Wii U surpassed it in 2017 with its lifetime sales of 13.56 million units. Commonly cited reasons for the GameCube's unpopular sales include lack of third-party titles, lack of online, loss of [[Rare Ltd.|Rareware]] (due to Microsoft buying them out after the release of ''[[lylatwiki:Star Fox Adventures|Star Fox Adventures]]''), using limited-capability proprietary discs instead of the industry-standard DVD format, missing genres within its library that rose to popularity during the 2000s, and a lack of DVD-Video playback (the latter of which was a major selling point for the PlayStation 2).<ref>Anderson, C. [https://www.goliath.com/gaming/10-reasons-why-the-nintendo-gamecube-failed/ Here’s Why The Nintendo GameCube Failed]. ''Goliath''. Retrieved June 2, 2020.</ref> However, the GameCube's release was accompanied by that of the {{wp|Panasonic Q}}; the result of a collaborative project between Nintendo and former rival Panasonic, the Q was capable of playing both GameCube games and DVD movies. It ended up failing due to the price of a Q being noticeably higher than that of a standard GameCube and separate DVD player combined, and as a result, was never released outside of Japan.
The Nintendo GameCube was not very successful when compared to its competitors, {{wp|Sony}}'s {{wp|PlayStation 2}} and newcomer {{wp|Microsoft}}'s {{wp|Xbox (console)|Xbox}}, only outselling former rival [[Sega]]'s {{wp|Dreamcast}} which was discontinued in March 2001 (due to Sega's {{wp|Sega#Shift to third-party software development (2001–2003)|exit from the console market}}). The Wii outsold the GameCube's lifetime sales of 21.74 million in only 16 months. The GameCube also held the title of being Nintendo's least successful home console, up until the Wii U surpassed it in 2017 with its lifetime sales of 13.56 million units. Commonly cited reasons for the GameCube's unpopular sales include lack of third-party titles, lack of online, loss of [[Rare Ltd.|Rareware]] (due to Microsoft buying them out after the release of ''[[lylatwiki:Star Fox Adventures|Star Fox Adventures]]''), using limited-capability proprietary discs instead of the industry-standard DVD format, missing genres within its library that rose to popularity during the 2000s, and a lack of DVD-Video playback (the latter of which was a major selling point for the PlayStation 2).<ref>Anderson, C. [https://www.goliath.com/gaming/10-reasons-why-the-nintendo-gamecube-failed/ Here's Why The Nintendo GameCube Failed]. ''Goliath''. Retrieved June 2, 2020.</ref> However, the GameCube's release was accompanied by that of the {{wp|Panasonic Q}}; the result of a collaborative project between Nintendo and former rival Panasonic, the Q was capable of playing both GameCube games and DVD movies. It ended up failing due to the price of a Q being noticeably higher than that of a standard GameCube and separate DVD player combined, and as a result, was never released outside of Japan.


==Gallery==
==Gallery==
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