Watchful "I": Difference between revisions

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==Gameplay==
==Gameplay==
At the start of the game, there is a park with nothing moving. There is a delay until something starts animating and the timer will not tick down right away. The player must wait for an object to start animating and tap that object. Flowers, a guy in boxer shorts, buildings, stars, a tree, a bench leg, fence, or bushes will animate. The scene has some randomly placed items too. Part of the background is inspired from the hills with eyes from ''[[Super Mario Bros.]]''.
At the start of the game, there is a park with nothing moving. There is a delay until something starts animating and the timer will not tick down right away. The player must wait for an object to start animating and tap that object. Flowers, a guy in boxer shorts, buildings, stars, a tree, a bench leg, fence, or bushes will animate. The scene has some randomly placed items too. Part of the background is inspired from the hills from ''[[Super Mario Bros.]]''.


{{WWDIY microgames}}
{{WWDIY microgames}}

Revision as of 22:20, January 16, 2023

Watchful "I"
Watchful "I"
Appears in WarioWare: D.I.Y.
Type DLC
Command(s) Wait for it!
Info "Try to keep an eye on...everything."
Controls Stylus – Tap animated object

Watchful "I" is a downloadable microgame in WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase. It was released on September 2, 2009 in Japan, August 2, 2010 in North America, and September 3, 2010 in Europe.

Gameplay

At the start of the game, there is a park with nothing moving. There is a delay until something starts animating and the timer will not tick down right away. The player must wait for an object to start animating and tap that object. Flowers, a guy in boxer shorts, buildings, stars, a tree, a bench leg, fence, or bushes will animate. The scene has some randomly placed items too. Part of the background is inspired from the hills from Super Mario Bros..