Room 3-Key: Difference between revisions

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==Overview==
==Overview==
The two keyless Mini Marios start on a platform in the top left of the stage. The Key Mini Mario starts on another platform to the right, facing away from a [[Magnet (Mario vs. Donkey Kong series)|Magnet]] that runs up a wall and a ceiling. Using [[Pink Block]]s on a tall grid in the middle of the stage, the player must help the [[mini]]s descend to the bottom, where the locked Goal Door is located. The Key Mini Mario should be brought to the door first to unlock it.
The two keyless Mini Marios start on a platform in the top left of the stage. The Key Mini Mario starts on another platform to the right, facing away from a [[Magnet Ground|Magnet]] that runs up a wall and a ceiling. Using [[Pink Block]]s on a tall grid in the middle of the stage, the player must help the [[mini]]s descend to the bottom, where the locked Goal Door is located. The Key Mini Mario should be brought to the door first to unlock it.


Several Magnets are strewn across the stage, which the Mini Marios can walk around to collect [[Coin]]s.
Several Magnets are strewn across the stage, which the Mini Marios can walk around to collect [[Coin]]s.
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*[[Pink Block]]s: 6
*[[Pink Block]]s: 6
*Pink Block spaces: 48
*Pink Block spaces: 48
*[[Magnet (Mario vs. Donkey Kong series)|Magnets]]: 3
*[[Magnet Ground|Magnets]]: 3
*[[Coin]]s: 14
*[[Coin]]s: 14
*[[10-Coin|Large Coins]]: 2
*[[10-Coin|Large Coins]]: 2
{{MVDKMMA levels}}
{{MVDKMMA levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]

Latest revision as of 07:19, January 7, 2023

This article is about the level designated "3-Key" in American and Japanese regions. For the level designated "3-Key" in other regions, see Room 4-Key.
Level
Room 3-Key
3-Key MvsDK MMA.png
Level code 3-Key
World Magnet Mania (Normal Mode)
Game Mario vs. Donkey Kong: Minis March Again!
Time limit 300 seconds
<< Directory of levels >>

Room 3-Key (titled Room 2-Key in the British English version) is the eighth course of Magnet Mania and the third key course in Mario vs. Donkey Kong: Minis March Again!.

The course features three Mini Mario toys, one of which carries a key needed to unlock the Goal Door.

Overview[edit]

The two keyless Mini Marios start on a platform in the top left of the stage. The Key Mini Mario starts on another platform to the right, facing away from a Magnet that runs up a wall and a ceiling. Using Pink Blocks on a tall grid in the middle of the stage, the player must help the minis descend to the bottom, where the locked Goal Door is located. The Key Mini Mario should be brought to the door first to unlock it.

Several Magnets are strewn across the stage, which the Mini Marios can walk around to collect Coins.

Mini Mario Card[edit]

The Mini Mario Card is on the left side of a "C"-shaped Magnet above the Goal Door. To reach and obtain the card, the Mini Marios must be brought onto the Magnet with Pink Blocks and walk around it.

Statistics[edit]