List of Mario Kart 64 pre-release and unused content: Difference between revisions

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==Unused Data==
==Unused data==
*[[Monty Mole|Chubby]] has a full body. In normal gameplay, though, only the top half is seen. Coincidentally, ''[[Mario Kart DS]]'''s remake of [[N64 Moo Moo Farm|Moo Moo Farm]] would replace Chubby with jumping Monty Moles.
*[[Monty Mole|Chubby]] has a full body. In normal gameplay, though, only the top half is seen. Coincidentally, ''[[Mario Kart DS]]'''s remake of [[N64 Moo Moo Farm|Moo Moo Farm]] would replace Chubby with jumping Monty Moles.
*Early promotional screenshots show the [[Cape Feather]] being a possible item. It presumably would have worked the same way it did in ''Super Mario Kart''. Two different jumping animations for it still linger in the ROM. The Cape Feather would not legitimately be seen again until ''[[Mario Kart 8 Deluxe]]'', and then only in Battle Mode.
*Early promotional screenshots show the [[Cape Feather]] being a possible item. It presumably would have worked the same way it did in ''Super Mario Kart''. Two different jumping animations for it still linger in the ROM. The Cape Feather would not legitimately be seen again until ''[[Mario Kart 8 Deluxe]]'', and then only in Battle Mode.
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*Code exists that allows CPU racers to drift, but it's never used. CPU racers would not be able to drift until ''[[Mario Kart: Double Dash!!]]''.
*Code exists that allows CPU racers to drift, but it's never used. CPU racers would not be able to drift until ''[[Mario Kart: Double Dash!!]]''.
*There is a debug menu that remains in the game's coding. It has a few more options than the regular gameplay, and some are unused. It can be enabled with the Gameshark code <code>8818EDEF 0002</code> and accessed by pressing the GS button at the title screen. On its content there is a bizarre vertical splitscreen that appears to be unfinished. If the users play in battle mode, on the vertical splitscreen the lap counter can be seen. Also when drifting in vertical splitscreen, there is no smoke shaped like V and Es.
*There is a debug menu that remains in the game's coding. It has a few more options than the regular gameplay, and some are unused. It can be enabled with the Gameshark code <code>8818EDEF 0002</code> and accessed by pressing the GS button at the title screen. On its content there is a bizarre vertical splitscreen that appears to be unfinished. If the users play in battle mode, on the vertical splitscreen the lap counter can be seen. Also when drifting in vertical splitscreen, there is no smoke shaped like V and Es.
*Unused sprites for the [[Boo|Boos]] in [[N64 Banshee Boardwalk|Banshee Boardwalk]] show that they were initially going to cover their faces when facing the screen similar to their mainline appearances up to that point. The sprites exist in the game's ROM, but go unused.
*Unused sprites for the [[Boo]]s in [[N64 Banshee Boardwalk|Banshee Boardwalk]] show that they were initially going to cover their faces when facing the screen similar to their mainline appearances up to that point. The sprites exist in the game's ROM, but go unused.
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MarioKartDebug.png|The debug menu appears at the title screen.
MarioKartDebug.png|The debug menu appears at the title screen.