Donkey Kong Country: Difference between revisions

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In 1995, a specialized competition variant named ''[[Donkey Kong Country Competition Cartridge]]'' was manufactured for use in various video game tournaments held throughout 1995. After that, the few existing cartridges were sold in a [[Nintendo Power]] subscriber catalogue, and the carts have since become a collector's item.
In 1995, a specialized competition variant named ''[[Donkey Kong Country Competition Cartridge]]'' was manufactured for use in various video game tournaments held throughout 1995. After that, the few existing cartridges were sold in a [[Nintendo Power]] subscriber catalogue, and the carts have since become a collector's item.
==Story==
==Story==
{{quote|I'll hunt them down through every part of my island, until I have every banana from my hoard back!!|Donkey Kong}}
{{quote|I'll hunt them down through every part of my island, until I have every banana from my hoard back!!|Donkey Kong}}
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There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]].
There are a few Kongs who help Donkey Kong and Diddy Kong along their journey, and they each appear in one of the [[#Supporting location|supporting locations]].
{|class="dktable-brown"width=100%
{|class="dktable-brown"width=100%
!colspan=3 style="background:saddlebrown;color:white" align=center|'''Playable'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
|-
|-
!width=12%|Image
!width=12%|Image
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|Diddy is the best friend and sidekick of Donkey Kong. While he is not as strong as his partner, Diddy is faster, but his light weight prevents him from being able to defeat more powerful enemies in a single jump.
|Diddy is the best friend and sidekick of Donkey Kong. While he is not as strong as his partner, Diddy is faster, but his light weight prevents him from being able to defeat more powerful enemies in a single jump.
|-
|-
!colspan=3 style="background:saddlebrown;color:white" align=center|'''Supporting'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
|-
|-
!width=12%|Image
!width=12%|Image
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Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game.
Various types of enemies appear throughout the levels, attempting to get into Donkey Kong and Diddy Kong's way. The [[Kremling]]s are the main enemies of the game.
{|class="dktable-brown"width=100%
{|class="dktable-brown"width=100%
!colspan=5 style="background:saddlebrown;color:white" align=center|'''The Bad Guys'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''The Bad Guys'''
|-
|-
!width=16%|Image
!width=16%|Image
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|colspan=2, style="text-align:center"|[[Stop & Go Station]]
|colspan=2, style="text-align:center"|[[Stop & Go Station]]
|-
|-
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Obstacles'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Obstacles'''
|-
|-
!width=16%|Image
!width=16%|Image
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Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use.
Barrels are the most common object in the game. There are many different types of barrels in the game, each with its own purpose and use.
{|class="dktable-brown"width=100%
{|class="dktable-brown"width=100%
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Throwable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!width=12%|Image
!width=12%|Image
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|TNT Drums are a type of barrel that explode after being thrown into an enemy or surface. They are often used to destroy powerful enemies or break a fragile wall leading into a Bonus Level.  
|TNT Drums are a type of barrel that explode after being thrown into an enemy or surface. They are often used to destroy powerful enemies or break a fragile wall leading into a Bonus Level.  
|-
|-
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Enterable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!width=12%|Image
!width=12%|Image
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|Found only at [[Candy's Save Point]], the save barrel allow the player to save their progress.
|Found only at [[Candy's Save Point]], the save barrel allow the player to save their progress.
|-
|-
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Triggerable barrels'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
|-style="background:#bb8855;"
|-style="background:#bb8855;"
!width=12%|Image
!width=12%|Image
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Most levels have [[Bonus Level]]s in them, two or three on average. They allow the Kongs to collect items and prizes. While it is optional for the Kongs to enter the Bonus Levels, entering every Bonus Level is required for 101% [[Completion|completion]]. Unlike the ''Super Mario'' series, the Kongs are not required to traverse a whole level to reach the end boss.
Most levels have [[Bonus Level]]s in them, two or three on average. They allow the Kongs to collect items and prizes. While it is optional for the Kongs to enter the Bonus Levels, entering every Bonus Level is required for 101% [[Completion|completion]]. Unlike the ''Super Mario'' series, the Kongs are not required to traverse a whole level to reach the end boss.


{|border="1"cellspacing=0 cellpadding=2 class="dktable-brown" align="center"style="background:whitesmoke"width=99%
{|border="1"cellspacing=0 cellpadding=2 class="dktable-brown"align="center"style="background:whitesmoke"width=99%
!colspan=5 style="background:saddlebrown;color:white" align=center|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white"align=center|<big>Levels and Bonus Areas</big>
|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Kongo Jungle|white}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Kongo Jungle|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Monkey Mines|white}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Monkey Mines|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Vine Valley (world)|white|Vine Valley}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Vine Valley (world)|white|Vine Valley}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Gorilla Glacier|white}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Gorilla Glacier|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Kremkroc Industries, Inc.|white}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Kremkroc Industries, Inc.|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Chimp Caverns|white}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Chimp Caverns|white}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|-
|-


!colspan=5 style="background:saddlebrown;color:white" align=center|{{color-link|Gangplank Galleon|white|Gang-Plank Galleon}}
!colspan=5 style="background:saddlebrown;color:white"align=center|{{color-link|Gangplank Galleon|white|Gang-Plank Galleon}}
|-style=background:#D3D3D3 align=center
|-style=background:#D3D3D3 align=center
!width=5%|#
!width=5%|#
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|align="center"|40||align="center"|BOSS LEVEL: [[Gang-Plank Galleon]]||align="center"|0||align="center"|Ship||align="center"|Gang-Plank Galleon
|align="center"|40||align="center"|BOSS LEVEL: [[Gang-Plank Galleon]]||align="center"|0||align="center"|Ship||align="center"|Gang-Plank Galleon
|}
|}
In addition to saving at a world's [[Save Point|Candy's Save Point]], the Kongs can also use [[Funky's Flights]] to save at a previous world (except in the first world). In each world, they can save after every level once they encounter either of these amenities.
In addition to saving at a world's [[Candy's Save Point|Save Point]], the Kongs can also use [[Funky's Flights]] to save at a previous world (except in the first world). In each world, they can save after every level once they encounter either of these amenities.
*In [[Kongo Jungle]], Funky's Flights can be accessed after [[Coral Capers]], and Candy's Save Point can be accessed after [[Barrel Cannon Canyon]]. The Kongs can save after five levels.
*In [[Kongo Jungle]], Funky's Flights can be accessed after [[Coral Capers]], and Candy's Save Point can be accessed after [[Barrel Cannon Canyon]]. The Kongs can save after five levels.
*In [[Monkey Mines]], Candy's Save Point can be accessed after [[Stop & Go Station]], and Funky's Flights can be accessed after [[Millstone Mayhem]]. The Kongs can save after four levels.  
*In [[Monkey Mines]], Candy's Save Point can be accessed after [[Stop & Go Station]], and Funky's Flights can be accessed after [[Millstone Mayhem]]. The Kongs can save after four levels.  
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