Talk:Paah: Difference between revisions

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::Also, the effect on gameplay is [https://youtu.be/03LCXN2_Zew hardcoded into the "bah" itself] rather than just being aligned to the occurrence of the "Bah"s, so the gameplay effect isn't a coincidence. {{User:Somethingone/sig}} 15:32, June 24, 2022 (EDT)
::Also, the effect on gameplay is [https://youtu.be/03LCXN2_Zew hardcoded into the "bah" itself] rather than just being aligned to the occurrence of the "Bah"s, so the gameplay effect isn't a coincidence. {{User:Somethingone/sig}} 15:32, June 24, 2022 (EDT)
:::Yep. To wit, when a level's current music changes as a result of obtaining a star, pressing a P Switch, or some other thing happening, and there are consequently no vocals or equivalent sounds in the new music, enemies stop responding to the audio. This is the case in all NSMB games. Perhaps both this bit of information and yours should be incorporated somewhere in the article. {{User:Koopa con Carne/Sig}} 15:51, June 24, 2022 (EDT)
:::Yep. To wit, when a level's current music changes as a result of obtaining a star, pressing a P Switch, or some other thing happening, and there are consequently no vocals or equivalent sounds in the new music, enemies stop responding to the audio. This is the case in all NSMB games. Perhaps both this bit of information and yours should be incorporated somewhere in the article. {{User:Koopa con Carne/Sig}} 15:51, June 24, 2022 (EDT)
:::::IDK if that's the case; "bah" noises don't seem to line up very well when you put music mods in New Super Mario Bros. Wii; enemies still "react" with custom soundtrack. {{User:Bazooka Mario/sig}} 22:41, June 24, 2022 (EDT)
:::::IDK if that's the case; "bah" noises don't seem to line up very well when you put music mods in New Super Mario Bros. Wii; enemies still "react" with custom soundtrack, and not in sync. {{User:Bazooka Mario/sig}} 22:41, June 24, 2022 (EDT)

Revision as of 22:43, June 24, 2022

Really needed?

Is this page really needed? --Green Yoshi FanOfYoshi 14:05, June 24, 2022 (EDT)

It's a recurrent game feature with a perceptible effect on gameplay. Therefore, yes. -- KOOPA CON CARNE 15:25, June 24, 2022 (EDT)
Also, the effect on gameplay is hardcoded into the "bah" itself rather than just being aligned to the occurrence of the "Bah"s, so the gameplay effect isn't a coincidence. S o m e t h i n g o n e ! A Big Bandit from Paper Mario: The Thousand-Year Door. 15:32, June 24, 2022 (EDT)
Yep. To wit, when a level's current music changes as a result of obtaining a star, pressing a P Switch, or some other thing happening, and there are consequently no vocals or equivalent sounds in the new music, enemies stop responding to the audio. This is the case in all NSMB games. Perhaps both this bit of information and yours should be incorporated somewhere in the article. -- KOOPA CON CARNE 15:51, June 24, 2022 (EDT)
IDK if that's the case; "bah" noises don't seem to line up very well when you put music mods in New Super Mario Bros. Wii; enemies still "react" with custom soundtrack, and not in sync. Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 22:41, June 24, 2022 (EDT)