List of Super Mario Galaxy glitches: Difference between revisions

Huge edit - Added more glitches, fixed grammar and capitalization, redid poorly written sections, gave glitches more intuitive/less long-winded names, etc.
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(Huge edit - Added more glitches, fixed grammar and capitalization, redid poorly written sections, gave glitches more intuitive/less long-winded names, etc.)
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In [[Buoy Base Galaxy]], the player should stand underwater near the diving [[Penguin]]. If done correctly, the Penguin will disappear when it dives.
In [[Buoy Base Galaxy]], the player should stand underwater near the diving [[Penguin]]. If done correctly, the Penguin will disappear when it dives.


====Exploding [[Li'l Cinder]]====
====Eternal Explosion====
[[File:SMG Freezeflame Fire Glitch.png|thumb|The Li'l Cinder exploding]]
[[File:SMG Freezeflame Fire Glitch.png|thumb|The Li'l Cinder exploding]]
To perform this glitch, the player must select the [[Freezeflame's Blistering Core]] mission of the [[Freezeflame Galaxy]] and play until they reach the star. The player must grab a Fire Flower and shoot a fireball at a Li'l Cinder that had just fallen in the lava. This will cause a fiery explosion where the Li'l Cinder had fallen, which will last for the rest of the level.
To perform this glitch, the player must select the [[Freezeflame's Blistering Core]] mission of the [[Freezeflame Galaxy]] and play until they reach the star. The player must grab a [[Fire Flower]] and shoot a fireball at a [[Li'l Cinder]] right when it falls in the lava. This will cause a fiery explosion where the Li'l Cinder had fallen, which will last for the rest of the level.


====[[Ghostly Galaxy]] camera glitch====
====[[Ghostly Galaxy]] camera glitch====
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====Holding Nothing====
====Holding Nothing====
If the player attracts a [[Koopa Shell]] and then long jumps and bonks into a wall at the exact moment the shell enters their hand, the player will grab the shell as it breaks. This results in the player being in the holding pose despite there being no shell in their hands. The pose does not limit the player's moveset but spinning, taking damage, or swimming will end the glitch.
If the player attracts a [[Koopa Shell]] and then long jumps and bonks into a wall at the exact moment the shell enters their hand, the player will grab the shell as it breaks. This results in the player being in the holding pose despite there being no shell in their hands. The pose does not limit the player's moveset but spinning, taking damage, or swimming will end the glitch.
====Launch Star Misplaced Camera====
[[Mario]]/[[Luigi]] must be under a [[Launch Star]], close enough to not need to jump to use it. The player should set the first-person camera mode and shake {{button|wii|Wiimote}}. The character will use the Launch Star and the camera will be misplaced very close to it. In some cases, such as the [[Launch Star]] at the [[Toy Time Galaxy#Train Planet|Train Planet]] in [[Toy Time Galaxy]], the camera will be kind of stuck on a wall.


====[[Luigi]] scream====
====[[Luigi]] scream====
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The same thing also happens if the player spins Luigi twice repeatedly. Luigi will not move on the second spin.<ref name="SonOfAGlitch">A+Start (Mar 6, 2015) [https://youtube.com/watch?v=qC-ypi33wMY Super Mario Galaxy Glitches - Son Of A Glitch - Episode 39] ''YouTube''. Retrieved March 1, 2017</ref>
The same thing also happens if the player spins Luigi twice repeatedly. Luigi will not move on the second spin.<ref name="SonOfAGlitch">A+Start (Mar 6, 2015) [https://youtube.com/watch?v=qC-ypi33wMY Super Mario Galaxy Glitches - Son Of A Glitch - Episode 39] ''YouTube''. Retrieved March 1, 2017</ref>
====Misplaced camera====
[[Mario]]/[[Luigi]] must be under a [[Launch Star]], close enough to not need to jump to use it. The player should set the first-person camera mode and shake {{button|wii|Wiimote}}. The character will use the Launch Star and the camera will be misplaced very close to it. In some cases, such as the [[Launch Star]] at the [[Toy Time Galaxy#Train Planet|Train Planet]] in [[Toy Time Galaxy]], the camera will be kind of stuck on a wall.


====Out of bounds in [[Freezeflame Galaxy]]====
====Out of bounds in [[Freezeflame Galaxy]]====
This glitch is easier with Luigi, but both Mario Brothers can perform this glitch. To perform it, the player should go to the Freezeflame Galaxy's mission [[Hot and Cold Collide]]. Mario should reach the second planet and triple jump in the walkway between the sides of the planet. The player should use the slope-climbing glitch to reach the top of the planet. When the player walks on the planet, random textures of ice water will appear. The planet's surface will also appear in the wrong spot or be invisible.<ref name="SonOfAGlitch"/>
This glitch is easier with [[Luigi]], but both Mario Brothers can perform this glitch. To perform it, the player should go to the Freezeflame Galaxy's mission [[Hot and Cold Collide]]. Mario should reach the second planet and triple jump in the walkway between the sides of the planet. The player should use the slope-climbing glitch to reach the top of the planet. When the player walks on the planet, random textures of ice water will appear. The planet's surface will also appear in the wrong spot or be invisible.<ref name="SonOfAGlitch"/>


====Wrongly-placed Comet Star icon====
====Wrongly-Placed Comet Star icon====
[[File:SMG Wrongly placed Prankster Comet.png|thumb|left|No icon but a Prankster Comet.]]
[[File:SMG Wrongly placed Prankster Comet.png|thumb|left|No icon but a Prankster Comet.]]
[[File:SMG Wrongly placed Comet Star icon.png|thumb|No Prankster Comet but an icon.]]
[[File:SMG Wrongly placed Comet Star icon.png|thumb|No Prankster Comet but an icon.]]
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===Audio===
===Audio===
====Incorrect music====
====Incorrect Music====
This glitch can be performed in the [[Ghostly Galaxy]], the [[Deep Dark Galaxy]], and the [[Gold Leaf Galaxy]]. In the Ghostly Galaxy mission [[Beware of Bouldergeist]], Mario/Luigi should barely enter the mansion, then come out. If done correctly, the mansion music will play outside.<ref> logitechSDAZ (Nov 28, 2007) [https://www.youtube.com/watch?v=QiNWuUCLOjk#t=0m20s Super Mario Galaxy: Ghostly Galaxy Music Glitch] ''YouTube''. Retrieved March 1, 2017 </ref>
This glitch can be performed in the [[Ghostly Galaxy]], the [[Deep Dark Galaxy]], and the [[Gold Leaf Galaxy]]. In the Ghostly Galaxy mission [[Beware of Bouldergeist]], Mario/Luigi should barely enter the mansion, then come out. If done correctly, the mansion music will play outside.<ref> logitechSDAZ (Nov 28, 2007) [https://www.youtube.com/watch?v=QiNWuUCLOjk#t=0m20s Super Mario Galaxy: Ghostly Galaxy Music Glitch] ''YouTube''. Retrieved March 1, 2017 </ref>


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In the Gold Leaf Galaxy, there is a music glitch in the mission [[When It Rains, It Pours]]. To do it, one must spin to the end of the vine leading to the boss area and then spin and fall down outside of the boss area. If done correctly, the boss theme should play during the level instead of the regular theme.
In the Gold Leaf Galaxy, there is a music glitch in the mission [[When It Rains, It Pours]]. To do it, one must spin to the end of the vine leading to the boss area and then spin and fall down outside of the boss area. If done correctly, the boss theme should play during the level instead of the regular theme.


====No music====
====No Music====
For this glitch, the player should go to the [[Good Egg Galaxy]] and select [[King Kaliente's Battle Fleet]]. Mario should go onto the roof of the house on the first planet. If [[Mario]]/[[Luigi]] starts to enter the orange pipe while using the Launch Star, no music will play until they reach the [[Airship]]s or if they go into the hidden area on the rocky moon.<ref>Japancommercials4U2 (Jul 5, 2010). [https://www.youtube.com/watch?v=JcdKWFjTIgI Super Mario Galaxy - No Music Glitch] ''YouTube''. Retrieved March 1, 2017</ref>
For this glitch, the player should go to the [[Good Egg Galaxy]] and select [[King Kaliente's Battle Fleet]]. Mario should go onto the roof of the house on the first planet. If [[Mario]]/[[Luigi]] starts to enter the orange pipe while using the Launch Star, no music will play until they reach the [[Airship]]s or if they go into the hidden area on the rocky moon.<ref>Japancommercials4U2 (Jul 5, 2010). [https://www.youtube.com/watch?v=JcdKWFjTIgI Super Mario Galaxy - No Music Glitch] ''YouTube''. Retrieved March 1, 2017</ref>


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*[[Bowser's Dark Matter Plant]]. At the beginning of the first 2-D section, the player should long jump in such a way that they bonk near the corner of the upside-down gravity and rightwards-gravity sections, and they will be warped all the way outside of the section.
*[[Bowser's Dark Matter Plant]]. At the beginning of the first 2-D section, the player should long jump in such a way that they bonk near the corner of the upside-down gravity and rightwards-gravity sections, and they will be warped all the way outside of the section.


====[[Bowser's Star Reactor]] death glitches====
====[[Bowser's Star Reactor]] Death Glitch====
The player must long jump off the edge at the end of the very first part of the galaxy, off to the right side of the Warp Pipe-like structure. If done correctly, Mario respawns at the area with the Thwomp. However, the glitch is very area-specific.<ref>logitechSDAZ (Jan 11, 2008). [http://www.youtube.com/watch?v=JcUSC5L7HwI Super Mario Galaxy: Bowser's Star Reactor Death Warp Trick] ''YouTube''. Retrieved March 1, 2017</ref>
 
[[File:SMG Star Reactor Platform glitch.png|thumb|The glitch in action]]
[[File:SMG Star Reactor Platform glitch.png|thumb|The glitch in action]]
To trigger a second glitch involving deaths in Bowser's Star Reactor, the player must get to the end of the Loop Planet and get on the platform. If they do a long jump toward the Gravity Planet while the platform is moving, Mario will fall towards the gravity planet and die, tumbling as if he went into a black hole.
In Bowser's Star Reactor, the player must get to the end of the Loop Planet and get on the platform. If they do a long jump toward the Gravity Planet while the platform is moving, Mario will fall towards the gravity planet and die, tumbling as if he went into a black hole.


====Clipping inside spheroid planets====
====Clip Inside Spheroid Planets====
[[File:SMG Through the Planet.png|thumb|left|Luigi having fallen through the planet in the Good Egg Galaxy.]]
[[File:SMG Through the Planet.png|thumb|left|Luigi having fallen through the planet in the Good Egg Galaxy.]]
There are many different places this glitch can be done. The first way is to go to [[Drip Drop Galaxy]] and open the chest containing the [[Spiny Cheep Cheep]]. If the Porcupuffer hits [[Mario]]/[[Luigi]] so that he is pinned to the ground, Mario/Luigi may fall through the floor and into the planet, still being able to swim. The glitch will end when Mario/Luigi swims up through the surface of the planet and into the main water body, or when he dies somehow.
There are many different places this glitch can be done. The first way is to go to [[Drip Drop Galaxy]] and open the chest containing the [[Spiny Cheep Cheep]]. If the Porcupuffer hits [[Mario]]/[[Luigi]] so that he is pinned to the ground, Mario/Luigi may fall through the floor and into the planet, still being able to swim. The glitch will end when Mario/Luigi swims up through the surface of the planet and into the main water body, or when he dies somehow.
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Another way is to go to [[Snow Cap Galaxy]] and enter the mission [[Star Bunnies in the Snow]], catch two of the three [[Star Bunny|Star Bunnies]], and have [[Fire Mario]]/Fire Luigi and near a high ravine. The player must then throw a fireball at the bunny. If done correctly, [[Mario]]/[[Luigi]] will fall through the planet with the camera shifting in random directions. There are two ways to end the glitch: wait for the timer to hit 0, or exit the mission.
Another way is to go to [[Snow Cap Galaxy]] and enter the mission [[Star Bunnies in the Snow]], catch two of the three [[Star Bunny|Star Bunnies]], and have [[Fire Mario]]/Fire Luigi and near a high ravine. The player must then throw a fireball at the bunny. If done correctly, [[Mario]]/[[Luigi]] will fall through the planet with the camera shifting in random directions. There are two ways to end the glitch: wait for the timer to hit 0, or exit the mission.


====[[Coin]] escape====
====[[Coin]] Escape====
For this glitch, the player must go to [[Toy Time Galaxy]]'s first mission, [[Heavy Metal Mecha-Bowser]], and reach the Mecha Bowser planet. The player must be in the place with the [[Mechakoopa]] and guide one to the gravity wall near the [[Fire Bar]]. Then, they should [[Ground Pound]] the enemy, causing a coin to pop from it. If done correctly, the coin is attracted by the Fire Bar's gravity and disappears.
For this glitch, the player must go to [[Toy Time Galaxy]]'s first mission, [[Heavy Metal Mecha-Bowser]], and reach the Mecha Bowser planet. The player must be in the place with the [[Mechakoopa]] and guide one to the gravity wall near the [[Fire Bar]]. Then, they should [[Ground Pound]] the enemy, causing a coin to pop from it. If done correctly, the coin is attracted by the Fire Bar's gravity and disappears.


====Comet Tico glitch====
====Death Roof====
It is possible to cause [[Comet Tico]] to float upside-down. This is triggered by talking to Comet Tico from a very specific place. The player should stand at the back center part of his shadow with it facing opposite the direction of the camera. Comet Tico will turn upside down to receive the Star Bits.<ref name="SonOfAGlitch"/>
To perform this glitch, the player should go to the [[Ghostly Galaxy]] and enter the [[Luigi and the Haunted Mansion]] mission. If Mario is near the window with Luigi, jumps down the platform, and lands on the spiky roof, Mario loses a life instantly.<ref>Evan Holmes (Oct 1, 2015) [https://www.youtube.com/watch?v=VfpTtDwjyj0 Super Mario Galaxy Glitch - Ghostly Galaxy's murderer roof] ''YouTube''. Retrieved March 1, 2017</ref>


====Enter the Blue House====
====Enter the Blue House====
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On the Comet Observatory, when the player falls off, they are lifted back up to the observatory by the ship. If Luigi runs to the Beacon and long-jumps, he will hit the bar spinning around the beacon and fall. He will be lifted back to the ground, but he will fall again, only to be lifted a second time normally. Mario can do this too, but it's harder to pull off as him.<ref name="SonOfAGlitch"/>
On the Comet Observatory, when the player falls off, they are lifted back up to the observatory by the ship. If Luigi runs to the Beacon and long-jumps, he will hit the bar spinning around the beacon and fall. He will be lifted back to the ground, but he will fall again, only to be lifted a second time normally. Mario can do this too, but it's harder to pull off as him.<ref name="SonOfAGlitch"/>


====Flinging [[Mario]]====
====Fling [[Mario]]====
[[File:SMG Dusty Dune Superjump glitch.png|thumb|left|The glitch in action in the Dusty Dune Galaxy]]
[[File:SMG Dusty Dune Superjump glitch.png|thumb|left|The glitch in action in the Dusty Dune Galaxy]]
There are many ways that the player can fling Mario. It is easy to do it in both the [[Toy Time Galaxy]] and the [[Dusty Dune Galaxy]].
There are many ways that the player can fling Mario. It is easy to do it in both the [[Toy Time Galaxy]] and the [[Dusty Dune Galaxy]].
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[[File:SMG Floating Toad Glitch.png|thumb|The floating Toad.]]
[[File:SMG Floating Toad Glitch.png|thumb|The floating Toad.]]
To perform this glitch, the player should go to the level [[Tarantox's Tangled Web]]. Mario should go to the final planet where [[Tarantox]] is fought and launch the green Toad onto the platform. Then, the player should jump into the sling pod and launch Mario onto the same platform so it breaks. If the player looks at Toad closely, he can be seen floating.
To perform this glitch, the player should go to the level [[Tarantox's Tangled Web]]. Mario should go to the final planet where [[Tarantox]] is fought and launch the green Toad onto the platform. Then, the player should jump into the sling pod and launch Mario onto the same platform so it breaks. If the player looks at Toad closely, he can be seen floating.
====[[Ghostly Galaxy]]'s murderer-roof====
To perform this glitch, the player should go to the [[Ghostly Galaxy]] and enter the [[Luigi and the Haunted Mansion]] mission. If Mario is near the window with Luigi, jumps down the platform, and lands on the spiky roof, Mario loses a life instantly.<ref>Evan Holmes (Oct 1, 2015) [https://www.youtube.com/watch?v=VfpTtDwjyj0 Super Mario Galaxy Glitch - Ghostly Galaxy's murderer roof] ''YouTube''. Retrieved March 1, 2017</ref>


====Glass Clip====
====Glass Clip====
In [[Space Junk Galaxy]]'s [[Tarantox's Tangled Web]], the player should make their way to the Small Maze Planet, and head to the spot on the glass directly above the [[Launch Star]]. They should then crouch, and then as they are uncrouching they should spin. The player's hitbox will extend far enough below the glass that it reaches the Launch Star, and Mario will get clipped into the glass and sucked into the Launch Star, where they will continue the mission.<ref>Flygonman (Aug 10, 2020). [https://www.twitch.tv/videos/705859212?t=0h1m44s sj3 3:26.31] ''Twitch''. Retrieved September 26, 2020</ref> A similar clip can be done at the end of ''[[Super Mario Galaxy 2]]'''s [[Battle Belt Galaxy]].
In [[Space Junk Galaxy]]'s [[Tarantox's Tangled Web]], the player should make their way to the Small Maze Planet, and head to the spot on the glass directly above the [[Launch Star]]. They should then crouch, and then as they are uncrouching they should spin. The player's hitbox will extend far enough below the glass that it reaches the Launch Star, and Mario will get clipped into the glass and sucked into the Launch Star, where they will continue the mission.<ref>Flygonman (Aug 10, 2020). [https://www.twitch.tv/videos/705859212?t=0h1m44s sj3 3:26.31] ''Twitch''. Retrieved September 26, 2020</ref> A similar clip can be done at the end of ''[[Super Mario Galaxy 2]]'''s [[Battle Belt Galaxy]].
====Gravity Blocks glitch====
[[File:SMG Gravity Blocks Glitch.png|thumb|Mario clipping inside the gravity blocks.]]
In the level [[Gusty Garden's Gravity Scramble]], the player should perform a long-jump on the left corner at the bottom of the third group of blocks. If done correctly, Mario/Luigi may fall back to the planetoids where the Launch Star is. Because the blocks' gravity has been changed, if the player uses the Launch Star, they will fall back to the Launch Star immediately after landing. Therefore, the only way to progress is to die or reset the level.<ref>118Mario118 (Aug 20, 2008). [https://www.youtube.com/watch?v=eCEAsfVl8Kw Gusty Garden Galaxy Glitch] ''YouTube''. Retrieved March 1, 2017</ref>


====Gravity Tug-of-War glitches====
====Gravity Tug-of-War====
There are two possible ways to perform this glitch in [[Bowser's Star Reactor]]. For the first way, the player must jump on top of the Thwomp after the spiral planet, then long jump off of it and spin. If done correctly, the player will be caught in a gravity tug-of-war between gravity of the planet and the out-of-bounds area until they finally fly out of bounds and die.<ref name="SonOfAGlitch"/><ref>118Mario118 (Aug 19, 2008). [http://www.youtube.com/watch?v=-x_ksOVryv4 Bowser Star Reactor Glitch] ''YouTube''. Retrieved March 1, 2017</ref>
There are two possible ways to perform this glitch in [[Bowser's Star Reactor]]. For the first way, the player must jump on top of the Thwomp after the spiral planet, then long jump off of it and spin. If done correctly, the player will be caught in a gravity tug-of-war between gravity of the planet and the out-of-bounds area until they finally fly out of bounds and die.<ref name="SonOfAGlitch"/><ref>118Mario118 (Aug 19, 2008). [http://www.youtube.com/watch?v=-x_ksOVryv4 Bowser Star Reactor Glitch] ''YouTube''. Retrieved March 1, 2017</ref>


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It is also possible to perform this glitch in [[Freezeflame Galaxy]].  In the 2nd mission, the player must walk off the platform where the gravity switch takes place.  This will sometimes cause the player to constantly switch between the two gravity fields.
It is also possible to perform this glitch in [[Freezeflame Galaxy]].  In the 2nd mission, the player must walk off the platform where the gravity switch takes place.  This will sometimes cause the player to constantly switch between the two gravity fields.


====Leap Across Space====
====Inside the [[Beacon]]====
To perform this glitch, the player must select the [[Kamella's Airship Attack|second mission]] of [[Space Junk Galaxy]]. On the second airship, they must long jump off of the very back end. After a few seconds, the gravity will change and Mario will either land on the [[Starshroom|Starshrooms]] or the Pull Star Planets.
[[File:SMG Inside Beacon.png|thumb|Mario inside the Beacon]]
 
To perform this glitch, the player will need to fly with a Red Star to the top of the Beacon. The character will pass through the Beacon.
====Swim through the Glass====
[[File:SMG Head in Water Glitch.png|thumb|The glitch in action]]
This glitch can be performed in the [[Buoy Base Galaxy]]. Mario or Luigi must head to the edge ring of Buoy Base, then fall to the second or third ring by spinning. There, the player needs to walk to the glass. If done correctly, only half of Mario or Luigi passes through the glass, so the player can swim half in the space and half in water.


====Inside the Dreadnought====
====Inside the Dreadnought====
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Alternatively, the player can jump on top of the [[Thwomp]] midway through the cannon sequence. By long jumping when the Thwomp rises up, Mario will jump far enough to land on the edge of the dreadnought. There are death planes immediately behind and above the player at this point. It is possible to jump back to the moving platforms. Long jumping off of the far left edge of the dreadnought will result in a very long fall before losing a life.<ref>GlitchFish (Mar 20, 2014) [https://www.youtube.com/watch?v=ZnbyZzJuLOA *New* Super Mario Galaxy - Out of Bounds at Dreadnought Galaxy Glitch] ''YouTube'' Retrieved Feb 28, 2017</ref>
Alternatively, the player can jump on top of the [[Thwomp]] midway through the cannon sequence. By long jumping when the Thwomp rises up, Mario will jump far enough to land on the edge of the dreadnought. There are death planes immediately behind and above the player at this point. It is possible to jump back to the moving platforms. Long jumping off of the far left edge of the dreadnought will result in a very long fall before losing a life.<ref>GlitchFish (Mar 20, 2014) [https://www.youtube.com/watch?v=ZnbyZzJuLOA *New* Super Mario Galaxy - Out of Bounds at Dreadnought Galaxy Glitch] ''YouTube'' Retrieved Feb 28, 2017</ref>


====Invisible platform====
====Invisible Platform====
To perform this glitch the player must go to the second half of [[Bubble Breeze Galaxy]]. Mario/Luigi should backflip onto the rocks and land on a small invisible platform above the swamp with slippery edges. A huge shortcut can be taken in the level using the glitch, by long jumping to the area with the [[Power Star]] on the other side of the rocks. <ref name="SonOfAGlitch"/><ref>Someoneguy64 (Jul 25, 2016) [https://www.youtube.com/watch?v=kWYMJTACuLo#t=2m24s Super Mario Galaxy - Bubble Breeze Galaxy Glitch] ''YouTube'' Retrieved Feb 28, 2017</ref>
To perform this glitch the player must go to the second half of [[Bubble Breeze Galaxy]]. Mario/Luigi should backflip onto the rocks and land on a small invisible platform above the swamp with slippery edges. A huge shortcut can be taken in the level using the glitch, by long jumping to the area with the [[Power Star]] on the other side of the rocks. <ref name="SonOfAGlitch"/><ref>Someoneguy64 (Jul 25, 2016) [https://www.youtube.com/watch?v=kWYMJTACuLo#t=2m24s Super Mario Galaxy - Bubble Breeze Galaxy Glitch] ''YouTube'' Retrieved Feb 28, 2017</ref>


====[[Mario]] / [[Luigi]] inside the [[Beacon]]====
====Jump to the Lava Planet====
[[File:SMG Inside Beacon.png|thumb|Mario inside the Beacon]]
As [[Luigi]], in [[Bowser Jr.'s Lava Reactor]], on the first planet, the player needs to do a triple jump towards the cage with the three coins in it and land the second jump right on top of the cage. When done, in the middle of the third jump, the player must spin and, if done correctly, Luigi will be sent flying towards the lava planet. Due to landing so far away from where the [[Launch Star]] makes the player land, Luigi will have no choice but to land in the lava, bounce around a few times, and lose a life.
To perform this glitch, the player will need to fly with a Red Star to the top of the Beacon. The character will pass through the Beacon.


====Launch Star Warps====
====Launch Star Warps====
Similarly to Bonk Warps, Launch Star warps occur sometimes when the player lands on the planet with the same animation as they do when Long Jumping into a wall. This happens most notably on the Cyclone Stone in [[Beach Bowl Galaxy]]'s [[The Secret Undersea Cavern]]. <ref name="WarpListSMG1"/>
Similarly to Bonk Warps, Launch Star warps occur sometimes when the player lands on the planet with the same animation as they do when Long Jumping into a wall. This happens most notably on the Cyclone Stone in [[Beach Bowl Galaxy]]'s [[The Secret Undersea Cavern]]. <ref name="WarpListSMG1"/>


====Planet orbit death====
====Leap Across Space====
To perform this glitch, the player must select the [[Kamella's Airship Attack|second mission]] of [[Space Junk Galaxy]]. On the second airship, they must long jump off of the very back end. After a few seconds, the gravity will change and Mario will either land on the [[Starshroom|Starshrooms]] or the Pull Star Planets.
 
====Mansion Floor Clip====
In [[Ghostly Galaxy]], the player must select the first mission. Once they reach the part outside the mansion with the three [[Pull Stars]], they must long jump off and pull themself back with one of the Pull Stars. If done correctly, they will get stuck below the platforms and be able to clip up into the mansion from below.
 
====Orbit Death====
[[File:SMG Orbit Death Glitch.png|thumb|Mario dying after performing the orbit death glitch.]]
[[File:SMG Orbit Death Glitch.png|thumb|Mario dying after performing the orbit death glitch.]]
In the level [[Beware of Bouldergeist]] in [[Ghostly Galaxy]], when the player gets to the hollow planet with a bouncy core, the player has to do a long jump, holding the {{button|wii|stick}} forward. If it is done correctly, Mario or Luigi will end up orbiting the planet and, after some yet unknown conditions, he will fall to death, either through the planet, or moving past it.
In the level [[Beware of Bouldergeist]] in [[Ghostly Galaxy]], when the player gets to the hollow planet with a bouncy core, the player has to do a long jump, holding the {{button|wii|stick}} forward. If it is done correctly, Mario or Luigi will end up orbiting the planet and, after some yet unknown conditions, he will fall to death, either through the planet, or moving past it.


====[[Pull Star]] Movement exploit====
====[[Pull Star]] Movement Exploit====
[[File:Star bit shooter planet.png|left|thumb|Luigi on a [[Ghostly Galaxy#Star Peace Spouting Planets|Star Peace Spouting Planet]] after using the Pull Star movement exploit glitch]]
[[File:Star bit shooter planet.png|left|thumb|Luigi on a [[Ghostly Galaxy#Star Peace Spouting Planets|Star Peace Spouting Planet]] after using the Pull Star movement exploit glitch]]
By repeatedly Spinning while using a [[Pull Star]], and grabbing the Pull Star to avoid falling, Mario and Luigi are able to access any area within range of that Pull Star.<ref>2257 (Dec 2, 2007) [http://www.youtube.com/watch?v=pR138hJTaCc Ghostly Galaxy - the Pull Star Exploit] ''YouTube''. Retrieved March 1, 2017</ref>
By repeatedly Spinning while using a [[Pull Star]], and grabbing the Pull Star to avoid falling, Mario and Luigi are able to access any area within range of that Pull Star.<ref>2257 (Dec 2, 2007) [http://www.youtube.com/watch?v=pR138hJTaCc Ghostly Galaxy - the Pull Star Exploit] ''YouTube''. Retrieved March 1, 2017</ref>
====Respawn Skips====
In [[Bowser's Star Reactor]], the player must long jump off the edge at the end of the very first part of the level, off to the right side of the Warp Pipe-like structure. If done correctly, Mario will die and respawn at the area with the [[Thwomp]]. However, the glitch is very area-specific.<ref>logitechSDAZ (Jan 11, 2008). [http://www.youtube.com/watch?v=JcUSC5L7HwI Super Mario Galaxy: Bowser's Star Reactor Death Warp Trick] ''YouTube''. Retrieved March 1, 2017</ref>
In [[Freezeflame Galaxy]], the player must select [[Freezeflame's Blistering Core]] and go to the area that requires the torches to be lit to reveal the wall jump section. Dying in the lava will sometimes respawn the player past the wall jump section.


====Rising [[Dry Bones]]====
====Rising [[Dry Bones]]====
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{{br}}
{{br}}


====Shaking in the seam====
====Shaking in the Seam====
If the player positions Mario at the right spot on the seam in the ground of the entrance to the Garden dome, Mario will shake rapidly because the game treats it as if Mario were falling.<ref name="SonOfAGlitch"/>
If the player positions Mario at the right spot on the seam in the ground of the entrance to the Garden dome, Mario will shake rapidly because the game treats it as if Mario were falling.<ref name="SonOfAGlitch"/>


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Although [[spin]]ning is normally not possible on slippery slopes, the player can bypass this restriction. To do so, the player must jump onto the slope, face away from the slope, press the control stick in the direction Mario/Luigi is facing, jump, then Spin while reversing the stick to face the opposite direction from Mario/Luigi. This odd glitch can be done multiple times in a row to climb slopes that are otherwise too steep to use. Several sub-glitches make use of this.<ref name="SonOfAGlitch"/> Another way of performing this glitch is to walk up a slope and spin repeatedly. However, this version only works on certain slopes.
Although [[spin]]ning is normally not possible on slippery slopes, the player can bypass this restriction. To do so, the player must jump onto the slope, face away from the slope, press the control stick in the direction Mario/Luigi is facing, jump, then Spin while reversing the stick to face the opposite direction from Mario/Luigi. This odd glitch can be done multiple times in a row to climb slopes that are otherwise too steep to use. Several sub-glitches make use of this.<ref name="SonOfAGlitch"/> Another way of performing this glitch is to walk up a slope and spin repeatedly. However, this version only works on certain slopes.


====Standing on air====
====Standing on Air====
To perform this glitch, the player must go to Bowser's Star Reactor and get to the point where Bowser starts spitting asteroids at the checkered platforms. When Mario gets to the last platform before the Bowser battle, the player must quickly zoom in with the camera and Mario will stare at Bowser. Mario will not move while the checkered platforms sink down and will stand on air. However, If Mario looks down, he goes out of camera mode and falls.
To perform this glitch, the player must go to Bowser's Star Reactor and get to the point where Bowser starts spitting asteroids at the checkered platforms. When Mario gets to the last platform before the Bowser battle, the player must quickly zoom in with the camera and Mario will stare at Bowser. Mario will not move while the checkered platforms sink down and will stand on air. However, If Mario looks down, he goes out of camera mode and falls.
====Stuck at the Launch Star====
[[File:SMG Gravity Blocks Glitch.png|thumb|Mario clipping inside the gravity blocks.]]
In the level [[Gusty Garden's Gravity Scramble]], the player should perform a long-jump on the left corner at the bottom of the third group of blocks. If done correctly, Mario/Luigi may fall back to the planetoids where the Launch Star is. Because the blocks' gravity has been changed, if the player uses the Launch Star, they will fall back to the Launch Star immediately after landing. Therefore, the only way to progress is to die or reset the level.<ref>118Mario118 (Aug 20, 2008). [https://www.youtube.com/watch?v=eCEAsfVl8Kw Gusty Garden Galaxy Glitch] ''YouTube''. Retrieved March 1, 2017</ref>


====Stuck on Bowser Jr.'s Airship====
====Stuck on Bowser Jr.'s Airship====
During the final boss battle, after Bowser is finished talking to Mario, the [[Gravity]] will change and Mario would normally be drawn to the first planet they battle on. However, if Mario spins at the right moment as the gravity switches and heads for the Airship, they will be stuck fighting uncontrollably. It is possible to be freed by the warping glitch or by jumping or spinning. Performing either action will send them to the boss planet.
During the final boss battle, after Bowser is finished talking to Mario, the [[Gravity]] will change and Mario would normally be drawn to the first planet they battle on. However, if Mario spins at the right moment as the gravity switches and heads for the Airship, they will be stuck fighting uncontrollably. It is possible to be freed by the warping glitch or by jumping or spinning. Performing either action will send them to the boss planet.


====Stuck on umbrella====
====Stuck on Umbrella====
[[File:SMG Umbrella Glitch.png|thumb|Mario stuck on the umbrella.]]
[[File:SMG Umbrella Glitch.png|thumb|Mario stuck on the umbrella.]]
This glitch only works in the Deep Dark Galaxy. The player should choose any mission except the comet mission. The player must enter the cannon and fire it into a certain red section on the beach umbrella. Once done, Mario is stuck in a curled-up position, though he can still be moved around. If the player stops moving the {{button|wii|Stick}} on the {{button|wii|Wiimote}}, the glitch will end.
This glitch only works in the Deep Dark Galaxy. The player should choose any mission except the comet mission. The player must enter the cannon and fire it into a certain red section on the beach umbrella. Once done, Mario is stuck in a curled-up position, though he can still be moved around. If the player stops moving the {{button|wii|Stick}} on the {{button|wii|Wiimote}}, the glitch will end.
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The same can happen if Mario is fired with the cannon to a specific spot on the wall.<ref name="SonOfAGlitch"/>
The same can happen if Mario is fired with the cannon to a specific spot on the wall.<ref name="SonOfAGlitch"/>


====Suicidal [[Spin Jump]]====
====Swim through the Glass====
As [[Luigi]], in [[Bowser Jr.'s Lava Reactor]], on the first planet, the player needs to do a triple jump towards the cage with the three coins in it and land the second jump right on top of the cage. When done, in the middle of the third jump, the player must spin and, if done correctly, Luigi will be sent flying towards the lava planet. Due to landing so far away from where the [[Launch Star]] makes the player land, Luigi will have no choice but to land in the lava, bounce around a few times, and lose a life.
[[File:SMG Head in Water Glitch.png|thumb|The glitch in action]]
This glitch can be performed in the [[Buoy Base Galaxy]]. Mario or Luigi must head to the edge ring of Buoy Base, then fall to the second or third ring by spinning. There, the player needs to walk to the glass. If done correctly, only half of Mario or Luigi passes through the glass, so the player can swim half in the space and half in water.
 
====Upside-Down Comet Tico====
It is possible to cause [[Comet Tico]] to float upside-down. This is triggered by talking to Comet Tico from a very specific place. The player should stand at the back center part of his shadow with it facing opposite the direction of the camera. Comet Tico will turn upside down to receive the Star Bits.<ref name="SonOfAGlitch"/>


====Walk on the map====
====Walk on the Map====
[[File:SMG Map Glitch.png|thumb|Mario on top of the map.]]
[[File:SMG Map Glitch.png|thumb|Mario on top of the map.]]
On the Comet Observatory, if the player jumps correctly, Mario will land right on top of the big blue map and stay there. The player can move left and right or jump off, but if the player does nothing, Mario will remain on top of the map without falling off.<ref name="SonOfAGlitch"/>
On the Comet Observatory, if the player jumps correctly, Mario will land right on top of the big blue map and stay there. The player can move left and right or jump off, but if the player does nothing, Mario will remain on top of the map without falling off.<ref name="SonOfAGlitch"/>
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  Additionally, Bee Mario still cannot collect shells underwater, like on land. To get out of the water, the player must shake the Wii Remote and fly while in the air; jumping back into the water causes the player to lose the Bee suit, like normal. While outside of the water, the "Fly" meter is gone, but Bee Mario can still only fly as long as the meter would allow.<ref name="SonOfAGlitch"/><ref>YTSunny (Jun 17, 2014). [https://www.youtube.com/watch?v=TcoQ_bS_vEg Super Mario Galaxy Glitch - Swim as Bee Mario Underwater + Tutorial]'' ''YouTube''. Retrieved March 1, 2017</ref>
  Additionally, Bee Mario still cannot collect shells underwater, like on land. To get out of the water, the player must shake the Wii Remote and fly while in the air; jumping back into the water causes the player to lose the Bee suit, like normal. While outside of the water, the "Fly" meter is gone, but Bee Mario can still only fly as long as the meter would allow.<ref name="SonOfAGlitch"/><ref>YTSunny (Jun 17, 2014). [https://www.youtube.com/watch?v=TcoQ_bS_vEg Super Mario Galaxy Glitch - Swim as Bee Mario Underwater + Tutorial]'' ''YouTube''. Retrieved March 1, 2017</ref>


====Coin Saves Mario's Life====
====Coin Resurrection====
To perform this glitch, the player must be near both a coin and an enemy that can easily knock Mario or Luigi off his feet. The player must have one wedge of health and get pushed by the enemy into the coin. Then, the player will be revived instead of losing a life. This glitch is also present in ''[[Super Mario Galaxy 2]]''.
To perform this glitch, the player must be near both a coin and an enemy that can easily knock Mario or Luigi off his feet. The player must have one wedge of health and get pushed by the enemy into the coin. Then, the player will be revived instead of losing a life. This glitch is also present in ''[[Super Mario Galaxy 2]]''.


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Normally if playing as Mario, [[Kingfin]] will shine beams of light from his eyes when being fought. When playing as Luigi, no light will shine. However, if Mario interacts with Luigi on the Comet Observatory (after he has been rescued) by jumping, ground-pounding, etc. before the player fights Kingfin, the eyes will not shine, as if the player were playing as Luigi. This can be performed as many times as the player wishes, and if Mario fights Kingfin without bothering Luigi, the glitch will not come into effect.<ref name="SonOfAGlitch"/> This glitch was fixed in the ''[[Super Mario 3D All-Stars]]'' release of the game.
Normally if playing as Mario, [[Kingfin]] will shine beams of light from his eyes when being fought. When playing as Luigi, no light will shine. However, if Mario interacts with Luigi on the Comet Observatory (after he has been rescued) by jumping, ground-pounding, etc. before the player fights Kingfin, the eyes will not shine, as if the player were playing as Luigi. This can be performed as many times as the player wishes, and if Mario fights Kingfin without bothering Luigi, the glitch will not come into effect.<ref name="SonOfAGlitch"/> This glitch was fixed in the ''[[Super Mario 3D All-Stars]]'' release of the game.


====Die in midair====
====Die in Midair====
In both games, if the player is in a galaxy that is under a Speedy Comet or timed Purple Comet, and they jump with the right timing while the timer is at 00:01, Mario will stand in midair while doing his death animation.<ref name="SonOfAGlitch"/>
In both games, if the player is in a galaxy that is under a Speedy Comet or timed Purple Comet, and they jump with the right timing while the timer is at 00:01, Mario will stand in midair while doing his death animation.<ref name="SonOfAGlitch"/>
====Distant Vibrations====
This glitch can only be performed in the [[Deep Dark Galaxy]]'s [[Bubble Blastoff]] mission. To do it, the player must either stand on the [[Deep Dark Galaxy#Starting Planet|Starting Planet]] or shoot [[Mario]] to the [[Deep Dark Galaxy#Wooden Planet|Wooden Planet]] or the [[Deep Dark Galaxy#Gateway Galaxy Planet|Gateway Galaxy Planet]]. Regardless of which of the planets Mario stands on, the player must go into first-person mode and then have Mario look up at the [[Deep Dark Galaxy#Watermelon Planet|Watermelon Planet]], which is positioned to the left of the Starting Planet. When the player looks up at this planet and starting from that time, they will be able to feel the [[Wii#Wii Remote|Wii Remote]] vibrating as the three tennis balls inside the Watermelon Planet continuously bounce around and hit each other, even though the player is nowhere near the planet. This is odd as the player will not feel the Wii Remote vibrate if Mario is standing on the [[Deep Dark Galaxy#Cheep Cheep Gambol Planet|Cheep Cheep Gambol Planet]], which is even closer to the Watermelon Planet than any of the three aforementioned planets.


====Far Chatting====
====Far Chatting====
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When stuck to a honeycomb as [[Bee Mario]], by facing straight up, jumping, and immediately spinning while still holding the A button, Mario will start to rise upwards at a fast speed. Bee Mario can still be slightly controlled with light taps on the A button.
When stuck to a honeycomb as [[Bee Mario]], by facing straight up, jumping, and immediately spinning while still holding the A button, Mario will start to rise upwards at a fast speed. Bee Mario can still be slightly controlled with light taps on the A button.


====Invincible [[Koopa Troopa]] shell====
====Invincibility [[Koopa Shell|Shell]]====
To perform this glitch, the player must go to [[Sea Slide Galaxy]]'s mission [[Faster Than a Speeding Penguin]]. The player must go to the island with the red [[Koopa Troopa]] and collect its shell, then return to the racing penguins. There should be a Green Koopa Troopa. If Mario touches it while holding the shell, he will not take damage.<ref name="SonOfAGlitch"/>
To perform this glitch, the player must go to [[Sea Slide Galaxy]]'s mission [[Faster Than a Speeding Penguin]]. The player must go to the island with the red [[Koopa Troopa]] and collect its shell, then return to the racing penguins. There should be a Green Koopa Troopa. If Mario touches it while holding the shell, he will not take damage.<ref name="SonOfAGlitch"/>


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In the Sea Slide Galaxy, Bee Mario must be as close to the palm tree on the tower island as possible without standing on the white border. If done correctly, by flying upward and landing, the flying meter does not refill until the player moves away.
In the Sea Slide Galaxy, Bee Mario must be as close to the palm tree on the tower island as possible without standing on the white border. If done correctly, by flying upward and landing, the flying meter does not refill until the player moves away.


====Non-lethal Goomba====
====Non-Lethal Goomba====
By standing as close to the edge of a platform with Goombas on it as possible, if a Goomba charges at the player, it does not injure Mario.<ref>logitechSDAZ (Jan 11, 2008). [http://www.youtube.com/watch?v=NAsrOlHTucI Super Mario Galaxy: Goomba AI] ''YouTube''. Retrieved March 1, 2017</ref>
By standing as close to the edge of a platform with Goombas on it as possible, if a Goomba charges at the player, it does not injure Mario.<ref>logitechSDAZ (Jan 11, 2008). [http://www.youtube.com/watch?v=NAsrOlHTucI Super Mario Galaxy: Goomba AI] ''YouTube''. Retrieved March 1, 2017</ref>


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In the [[A Snack of Cosmic Proportions]] mission in the [[Good Egg Galaxy]], the player must go to the capsule planet, open the hole, and joggle a [[Goomba]] inside. Then, they must jump in the hole and stand at the same spot as the Goomba, but not get hit. Going in the First-person-mode and looking it right in the face is possible. If the player goes away the Goomba can hit Mario again.
In the [[A Snack of Cosmic Proportions]] mission in the [[Good Egg Galaxy]], the player must go to the capsule planet, open the hole, and joggle a [[Goomba]] inside. Then, they must jump in the hole and stand at the same spot as the Goomba, but not get hit. Going in the First-person-mode and looking it right in the face is possible. If the player goes away the Goomba can hit Mario again.


====Recollecting [[Star Bit]]s====
====Recollect [[Star Bit]]s====
Normally, when Mario shoots Star Bits, they are gone forever, but if Mario transforms into Flying Mario, then he can recollect some of the star bits he shoots if {{button|wii|B}} is pressed and held and the player points the star cursor at Mario while he spins. This was an early element for attracting coins and star bits but was left in the game for flying Mario.
Normally, when Mario shoots Star Bits, they are gone forever, but if Mario transforms into Flying Mario, then he can recollect some of the star bits he shoots if {{button|wii|B}} is pressed and held and the player points the star cursor at Mario while he spins. This was an early element for attracting coins and star bits but was left in the game for flying Mario.


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If the player performs the previous glitch and then bonks into a wall again immediately before the shell reaches them, they will hold the shell behind them during the bonking animation.
If the player performs the previous glitch and then bonks into a wall again immediately before the shell reaches them, they will hold the shell behind them during the bonking animation.


====Swim in [[freezing water]]====  
====Swim in [[Freezing Water]]====  
In the [[Freezeflame Galaxy]], [[Mario]] (or [[Luigi]]) can swim and travel through [[freezing water]] without taking damage over time without an [[Ice Flower]] if a second player's [[Star Cursor]] makes him jump out of the water repetitively, within about 2 seconds of each jump.
In the [[Freezeflame Galaxy]], [[Mario]] (or [[Luigi]]) can swim and travel through [[freezing water]] without taking damage over time without an [[Ice Flower]] if a second player's [[Star Cursor]] makes him jump out of the water repetitively, within about 2 seconds of each jump.


====Swimming in Loopdeeswoop Galaxy glitch====
====Swim in [[Loopdeeswoop Galaxy]]====
[[File:SwimmingInLoopdeeswoopGalaxyGlitch.png|thumb|right|The glitch.]]
[[File:SwimmingInLoopdeeswoopGalaxyGlitch.png|thumb|right|The glitch.]]
Players must go to [[Loopdeeswoop Galaxy]] and be next to [[Coach (Super Mario Galaxy)|the Coach]]. Then players must do a [[Backflip]], [[spin]] and then [[Ground Pound|ground pound]] to home onto the Coach and bounce off of them towards the giant [[Shine Sprite]]-shaped hoop. If done correctly, Mario or Luigi will land on one of the spheres, and from there they can long jump and spin towards the main race track of the area, which they can swim in.<ref name="SonOfAGlitch"/><ref>Japancommercials4U2 (May 19, 2010). [http://www.youtube.com/watch?v=WrGM-PxlQZY Super Mario Galaxy - Swimming in Loopdeeswoop Galaxy Glitch] ''YouTube''. Retrieved March 1, 2017</ref>.
Players must go to [[Loopdeeswoop Galaxy]] and be next to [[Coach (Super Mario Galaxy)|the Coach]]. Then players must do a [[Backflip]], [[spin]] and then [[Ground Pound|ground pound]] to home onto the Coach and bounce off of them towards the giant [[Shine Sprite]]-shaped hoop. If done correctly, Mario or Luigi will land on one of the spheres, and from there they can long jump and spin towards the main race track of the area, which they can swim in.<ref name="SonOfAGlitch"/><ref>Japancommercials4U2 (May 19, 2010). [http://www.youtube.com/watch?v=WrGM-PxlQZY Super Mario Galaxy - Swimming in Loopdeeswoop Galaxy Glitch] ''YouTube''. Retrieved March 1, 2017</ref>.
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When the player lands on the first planet, they must find the glass cage containing the Launch Star and [[Triple Jump]] off of it. The second jump must land on top of the glass cage. Then the player should triple jump off the glass cage and spin at the highest point of the jump. If successful, the player will fall to Megaleg's moon, but it will not be activated, so the player can run all over Megaleg but the [[Bullet Bill]]s will not be fired and the cogwheels will not move. However, if the player goes to the point they would have landed if they had used the Launch Star, the cutscene will play and Megaleg will be activated.<ref name="SonOfAGlitch"/>
When the player lands on the first planet, they must find the glass cage containing the Launch Star and [[Triple Jump]] off of it. The second jump must land on top of the glass cage. Then the player should triple jump off the glass cage and spin at the highest point of the jump. If successful, the player will fall to Megaleg's moon, but it will not be activated, so the player can run all over Megaleg but the [[Bullet Bill]]s will not be fired and the cogwheels will not move. However, if the player goes to the point they would have landed if they had used the Launch Star, the cutscene will play and Megaleg will be activated.<ref name="SonOfAGlitch"/>


====Unarmed Dreadnought cannons====
====Unarmed Cannons====
In the Dreadnought Galaxy's mission [[Dreadnought's Colossal Cannons]], the player must first lose a life on the moving platforms section. Then, by jumping on the first moving platform as far to the right as possible, the platform moves, but the cannons do not fire.<ref name="SonOfAGlitch"/><ref>logitechSDAZ (Dec 12, 2007). [http://www.youtube.com/watch?v=n2DOSRnbZTM Super Mario Galaxy: Dreadnought Galaxy No Cannonballs Glitch] ''YouTube''. Retrieved March 1, 2017</ref>
In the Dreadnought Galaxy's mission [[Dreadnought's Colossal Cannons]], the player must first lose a life on the moving platforms section. Then, by jumping on the first moving platform as far to the right as possible, the platform moves, but the cannons do not fire.<ref name="SonOfAGlitch"/><ref>logitechSDAZ (Dec 12, 2007). [http://www.youtube.com/watch?v=n2DOSRnbZTM Super Mario Galaxy: Dreadnought Galaxy No Cannonballs Glitch] ''YouTube''. Retrieved March 1, 2017</ref>
====Wrong planet vibration====
This glitch can only be performed in the [[Deep Dark Galaxy]]'s [[Bubble Blastoff]] mission. To do it, the player must either stand on the [[Deep Dark Galaxy#Starting Planet|Starting Planet]] or shoot [[Mario]] to the [[Deep Dark Galaxy#Wooden Planet|Wooden Planet]] or the [[Deep Dark Galaxy#Gateway Galaxy Planet|Gateway Galaxy Planet]]. Regardless of which of the planets Mario stands on, the player must go into first-person mode and then have Mario look up at the [[Deep Dark Galaxy#Watermelon Planet|Watermelon Planet]], which is positioned to the left of the Starting Planet. When the player looks up at this planet and starting from that time, they will be able to feel the [[Wii#Wii Remote|Wii Remote]] vibrating as the three tennis balls inside the Watermelon Planet continuously bounce around and hit each other, even though the player is nowhere near the planet. This is odd as the player will not feel the Wii Remote vibrate if Mario is standing on the [[Deep Dark Galaxy#Cheep Cheep Gambol Planet|Cheep Cheep Gambol Planet]], which is even closer to the Watermelon Planet than any of the three aforementioned planets.


==References==
==References==