User talk:CreativelyNamedUser: Difference between revisions

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::I can't find the right download for the Dream Team tools, it seems to be just an SLN that I can't run properly. {{User:Scrooge200/sig}} 19:03, January 13, 2022 (EST)
::I can't find the right download for the Dream Team tools, it seems to be just an SLN that I can't run properly. {{User:Scrooge200/sig}} 19:03, January 13, 2022 (EST)
:::You'd need Visual Studio to compile it, but here's a link to a precompiled version: [https://file.io/l1wO9rjLdqu3] --[[User:CreativelyNamedUser|CreativelyNamedUser]] ([[User talk:CreativelyNamedUser|talk]]) 13:28, January 14, 2022 (EST)
:::You'd need Visual Studio to compile it, but here's a link to a precompiled version: [https://file.io/l1wO9rjLdqu3] --[[User:CreativelyNamedUser|CreativelyNamedUser]] ([[User talk:CreativelyNamedUser|talk]]) 13:28, January 14, 2022 (EST)
::::Forgot to tell you how to use it... First, you need to get a decompressed version of the code.bin from ExeFs, the correct file should be around 6MB. Shift+Right-click on the file and select "copy as path", then paste that into the text box in the tool (make sure to remove the quotation marks). For some files you may need to provide Menu.cro from RomFs/RO. In the FilePtrRef.txt file, find the 8-character offset for your file, the US offsets are in the first column. Finally, drag the file you're extracting onto the tool, and it should create a folder with the extracted files.


==Sticker Star rips==
==Sticker Star rips==
The rips are inaccurate to how they look in-game, since they're missing the shiny effect. Could you superimpose it over the stickers, or find a way to get it on the images? {{User:Scrooge200/sig}} 18:29, January 13, 2022 (EST)
The rips are inaccurate to how they look in-game, since they're missing the shiny effect. Could you superimpose it over the stickers, or find a way to get it on the images? {{User:Scrooge200/sig}} 18:29, January 13, 2022 (EST)

Revision as of 14:40, January 14, 2022

Uploads

Hello. I'm not sure how you're uploading your files exactly since the accompanying file page didn't get created, but based on the descriptions from here, please make sure you're filling in the "aboutfile" template properly and categorising the file. In this case, {{uncategorized}} must be replaced with [[Category:Paper Mario: Sticker Star Images]] or [[Category:Paper Mario: Sticker Star Media Files]] Mario (Gold) costume pose in Super Mario Maker Mario JC 08:04, November 7, 2020 (EST)

Please type the categories as they are shown above. Category links must precede with "Category:", be in square brackets, not curly, and have "Images" capitalised. For some reason, the text you're adding is not showing up on a file page; are you using Special:Upload to upload? Mario (Gold) costume pose in Super Mario Maker Mario JC 19:11, November 7, 2020 (EST)

File:SS-SwingingSwing.oga

Please upload the file in .ogg (use .oga for filenames). Artwork of a Gold Block from New Super Mario Bros. 2 Wynn Liaw 08:14, November 7, 2020 (EST)

Model renders

Hello, please do not replace in-game model renders with data model renders, as those are not the same thing. Feel free to upload the data-based ones separately, though. Also, when assembling sprite pieces, please do not enlarge them with "edge smoothing" filters like with that Birdo one, it look hideous. Doc von Schmeltwick (talk) 16:35, November 7, 2020 (EST)

Paper Jam renders

How did you rip stuff from the 3DS M&L games? I've been looking for a way to do this for years! Scrooge200 (talk) PMCS Mustard Cafe Sign.png 00:53, December 25, 2021 (EST)

For the 3D things like Command Blocks, you can use this model viewer: [1]. You can unpack Dream Team's .dat files using this: [2], and this should work for the other 3DS games: [3]. Sprite ripping is more complicated as they are stored in a raw graphics format, but Citra's texture dumping feature should work fine for them. Hope this helps! CreativelyNamedUser (talk)
I can't find the right download for the Dream Team tools, it seems to be just an SLN that I can't run properly. Scrooge200 (talk) PMCS Mustard Cafe Sign.png 19:03, January 13, 2022 (EST)
You'd need Visual Studio to compile it, but here's a link to a precompiled version: [4] --CreativelyNamedUser (talk) 13:28, January 14, 2022 (EST)
Forgot to tell you how to use it... First, you need to get a decompressed version of the code.bin from ExeFs, the correct file should be around 6MB. Shift+Right-click on the file and select "copy as path", then paste that into the text box in the tool (make sure to remove the quotation marks). For some files you may need to provide Menu.cro from RomFs/RO. In the FilePtrRef.txt file, find the 8-character offset for your file, the US offsets are in the first column. Finally, drag the file you're extracting onto the tool, and it should create a folder with the extracted files.

Sticker Star rips

The rips are inaccurate to how they look in-game, since they're missing the shiny effect. Could you superimpose it over the stickers, or find a way to get it on the images? Scrooge200 (talk) PMCS Mustard Cafe Sign.png 18:29, January 13, 2022 (EST)