Pulse Beam: Difference between revisions

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m (Text replacement - "(\[\[Category:[^\]\|\n]+) Objects(\]|\|)" to "$1 objects$2")
(Only one single instance of "Pulse Beam" versus at least -thirty- instances of "pulse beam" in the guide, including six on the very same page below subject text.)
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{{rename|pulse beam}}
{{Species-infobox
{{Species-infobox
|title=Pulse Beam
|image=[[File:Pulse Beam SMO.jpg|150px]]
|image=[[File:Pulse Beam SMO.jpg|150px]]
|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
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|relatives=[[Ball Beamer]]<br>[[Jump Beamer]]<br>[[Ring Burner]]
|relatives=[[Ball Beamer]]<br>[[Jump Beamer]]<br>[[Ring Burner]]
}}
}}
 
'''Pulse Beams'''<ref>Walsh, Doug, and Joe Epstein. ''Super Mario Odyssey'' Prima Official Guide. Page 25.</ref>, referred to as '''Cap Beamers''' in the game's code<ref>''Super Mario Odyssey'' internal filename (<tt>CapBeamer</tt>)</ref>, are objects that appear in ''[[Super Mario Odyssey]]''. They act similarly to [[Ring Burner]]s and [[Ring Beamer]]s in that they shoot a large ring of electricity, but unlike either of those, Pulse Beams must be activated by being hit with [[Cappy]] or enemies, such as [[Bullet Bill]]s, instead of being activated when Mario is close to them. Therefore, they do not seem to be sentient. Their electric rings can destroy some blocks and clear fog in [[Mario]]'s path, but will also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.
'''Pulse Beams'''<ref>Walsh, Doug, and Joe Epstein (2017). ''Super Mario Odyssey: [[Prima Games|Prima]] Collector's Edition Guide'', page 25.</ref>, referred to as '''Cap Beamers''' in the game's code<ref>''Super Mario Odyssey'' internal filename (<tt>CapBeamer</tt>)</ref>, are objects that appear in ''[[Super Mario Odyssey]]''. They act similarly to [[Ring Burner]]s and [[Ring Beamer]]s in that they shoot a large ring of electricity, but unlike either of those, Pulse Beams must be activated by being hit with [[Cappy]] or enemies, such as [[Bullet Bill]]s, instead of being activated when Mario is close to them. Therefore, they do not seem to be sentient. Their electric rings can destroy some blocks and clear fog in [[Mario]]'s path, but will also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.


==References==
==References==
<references/>
<references/>
{{SMO}}
{{SMO}}
[[Category:Super Mario Odyssey objects]]
[[Category:Super Mario Odyssey objects]]
[[de:Ringstrahler]]
[[de:Ringstrahler]]
[[it:Sparalaser circolare]]
[[it:Sparalaser circolare]]

Revision as of 11:49, November 28, 2021

Template:Rename Template:Species-infobox Pulse Beams[1], referred to as Cap Beamers in the game's code[2], are objects that appear in Super Mario Odyssey. They act similarly to Ring Burners and Ring Beamers in that they shoot a large ring of electricity, but unlike either of those, Pulse Beams must be activated by being hit with Cappy or enemies, such as Bullet Bills, instead of being activated when Mario is close to them. Therefore, they do not seem to be sentient. Their electric rings can destroy some blocks and clear fog in Mario's path, but will also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.

References

  1. ^ Walsh, Doug, and Joe Epstein. Super Mario Odyssey Prima Official Guide. Page 25.
  2. ^ Super Mario Odyssey internal filename (CapBeamer)