Donkey Kong Land 2: Difference between revisions

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The game progression works the same as in other ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series. Each world has some levels (usually five or six) which the Kongs must complete in order until they reach a world boss at the end. After defeating the world boss, Diddy and Dixie can access the next world. Every world has a [[Kong Kollege]], where [[Wrinkly Kong]] can save the player's progress, and a [[Funky's Flights II|Funky's Flights]], where [[Funky Kong]] leases his [[Biplane Barrel]] for the Kongs to travel into another world.
The game progression works the same as in other ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series. Each world has some levels (usually five or six) which the Kongs must complete in order until they reach a world boss at the end. After defeating the world boss, Diddy and Dixie can access the next world. Every world has a [[Kong Kollege]], where [[Wrinkly Kong]] can save the player's progress, and a [[Funky's Flights II|Funky's Flights]], where [[Funky Kong]] leases his [[Biplane Barrel]] for the Kongs to travel into another world.


There are either one or two [[Bonus Barrel]]s in every level and a [[DK Coin]]. Each Bonus Barrel leads to a [[Bonus Level]], where the Kongs must complete an objective to obtain a [[Kremkoin]]. Some Bonus Levels can be accessed if the Kongs carry a [[kannonball]] into a [[kannon (cannon)|kannon]]. Once the Kongs have collected every Kremkoin, they can access the Lost World. DK Coins help improve Diddy's rank in [[Cranky's Video Game Heroes|Video Game Heroes]]. Kremkoins and DK Coins are both necessary for 100% [[completion]] of the game.
There are either one or two [[Bonus Barrel]]s in every level and one of [[DK Coin|Cranky's Video Game Hero Coin]]s. Each Bonus Barrel leads to a [[Bonus Level]], where the Kongs must complete an objective to obtain a [[Kremkoin]]. Some Bonus Levels can be accessed if the Kongs carry a [[kannonball]] into a [[kannon (cannon)|kannon]]. Once the Kongs have collected every Kremkoin, they can access the Lost World. Video Game Hero Coins help improve Diddy's rank in [[Cranky's Video Game Heroes|Video Game Heroes]]. Kremkoins and Video Game Hero Coins are both necessary for 100% [[completion]] of the game.


Some levels have an [[Animal Barrel]], which transform the Kongs into the pictured [[Animal Friends|Animal Friend]]. Some Animal Barrels are required to enter while others are hidden from the main path and are optional to enter. As an Animal Friend, the Kongs can often defeat enemies more easily or reach hidden areas and items. In some levels, an Animal Friend is required to use its ability to progress, such as [[Squawks the Parrot|Squawks]], who can fly up vertical paths. When an Animal Friend crosses a [[No Animal Sign]], it turns back into the Kongs and an item is rewarded.
Some levels have an [[Animal Barrel]], which transform the Kongs into the pictured [[Animal Friends|Animal Friend]]. Some Animal Barrels are required to enter while others are hidden from the main path and are optional to enter. As an Animal Friend, the Kongs can often defeat enemies more easily or reach hidden areas and items. In some levels, an Animal Friend is required to use its ability to progress, such as [[Squawks the Parrot|Squawks]], who can fly up vertical paths. When an Animal Friend crosses a [[No Animal Sign]], it turns back into the Kongs and an item is rewarded.
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|-
|-
| align="center" |[[File:Clapper DKL2 sprite.png]]
| align="center" |[[File:Clapper DKL2 sprite.png]]
![[Clapper the Seal]]
![[Clapper]]
|Depending on which level he is in, Clapper has two different purposes. When Diddy or Dixie jump on Clapper, he can breathe into the lava to cool it into water, or in another level, Clapper can breathe on water to turn it into ice. The effects are temporary in both levels and wear off after a few seconds.
|Depending on which level he is in, Clapper has two different purposes. When Diddy or Dixie jump on Clapper, he can breathe into the lava to cool it into water, or in another level, Clapper can breathe on water to turn it into ice. The effects are temporary in both levels and wear off after a few seconds.
|-
|-
| align="center" |[[File:Enguarde DKL2 sprite.png]]
| align="center" |[[File:Enguarde DKL2 sprite.png]]
![[Enguarde the Swordfish]]
![[Enguarde]]
|Enguarde is the staple underwater Animal Friend. He can maneuver underwater easily, defeat aquatic enemies, and perform a [[super move|superstab]] to charge quickly underwater.
|Enguarde is the staple underwater Animal Friend. He can maneuver underwater easily, defeat aquatic enemies, and perform a [[super move|superstab]] to charge quickly underwater.
|-
|-
| align="center" |[[File:Rambi DKL2 sprite.png]]
| align="center" |[[File:Rambi DKL2 sprite.png]]
![[Rambi the Rhino]]
![[Rambi]]
|Returning from ''Donkey Kong Land'', Rambi retains his ability to charge through enemies and obstacles. He can no longer break open walls with his horn, but is able to perform a [[super move|supercharge]].
|Returning from ''Donkey Kong Land'', Rambi retains his ability to charge through enemies and obstacles. He can no longer break open walls with his horn, but is able to perform a [[super move|supercharge]].
|-
|-
| align="center" |[[File:Rattly DKL2 sprite.png]]
| align="center" |[[File:Rattly DKL2 sprite.png]]
![[Rattly the Rattlesnake]]
![[Rattly]]
|Rattly has the ability to jump high. He bounce off most enemies, including Zingers, and perform a [[super move|superjump]] if the player holds down {{button|gb|Select}} and releases it.
|Rattly has the ability to jump high. He bounce off most enemies, including Zingers, and perform a [[super move|superjump]] if the player holds down {{button|gb|Select}} and releases it.
|-
|-
| align="center" |[[File:Squawks DKL2 sprite.png]]
| align="center" |[[File:Squawks DKL2 sprite.png]]
![[Squawks the Parrot]]
![[Squawks]]
[[Quawks]]
[[Quawks]]
|Squawks appears in large mines and deep wasp hives. He has the ability to fly around the area and spit nuts to attack enemies. His counterpart, Quawks, is usable in his signature level, [[Parrot Chute Panic (Donkey Kong Land 2)|Parrot Chute Panic]]. Quawks cannot fly up or attack foes, and it slowly descends when grabbed onto. Squawks and Quawks have the same sprite because of the [[Game Boy]]'s monochrome graphics.
|Squawks appears in large mines and deep wasp hives. He has the ability to fly around the area and spit nuts to attack enemies. His counterpart, Quawks, is usable in his signature level, [[Parrot Chute Panic (Donkey Kong Land 2)|Parrot Chute Panic]]. Quawks cannot fly up or attack foes, and it slowly descends when grabbed onto. Squawks and Quawks have the same sprite because of the [[Game Boy]]'s monochrome graphics.
|-
|-
| align="center" |[[File:Squitter DKL2 sprite.png]]
| align="center" |[[File:Squitter DKL2 sprite.png]]
![[Squitter the Spider]]
![[Squitter]]
|He is a large arachnid companion who can defeat enemies with his web projectiles and can create web platforms to jump on.
|He is a large arachnid companion who can defeat enemies with his web projectiles and can create web platforms to jump on.
|}
|}
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![[Banana Coin]]s
![[Banana Coin]]s
|Currency that can be spent at the [[Kong Kollege]] or [[Funky's Flights II|Funky's Flights]].
|Currency that can be spent at the [[Kong Kollege]] or [[Funky's Flights II|Funky's Flights]].
|-
| align="center" |[[File:DKL2 GB DK Coin sprite.png]]
![[DK Coin|Cranky's Video Game Hero Coin]]s
|These are large, golden coins with the "DK" logo on them. One of Cranky's Video Game Hero Coins is hidden in every level, and when the Kongs collect every one, Diddy comes in first in the [[Cranky's Video Game Heroes|Video Game Heroes]] contest. Video Game Hero Coins are required for 100% completion.
|-
|-
| align="center" |[[File:DKL2 GB Crate sprite.png]]
| align="center" |[[File:DKL2 GB Crate sprite.png]]
![[Crate]]s
![[Crate]]s
|These are objects that Diddy and Dixie can pick up and throw at enemies.
|These are objects that Diddy and Dixie can pick up and throw at enemies.
|-
| align="center" |[[File:DKL2 GB DK Coin sprite.png]]
![[DK Coin]]s
|These are large, golden coins with the "DK" logo on them. A DK Coin is hidden in every level, and when the Kongs collect every one, Diddy comes in first in the [[Cranky's Video Game Heroes|Video Game Heroes]] contest. DK Coins are required for 100% completion.
|-
|-
| align="center" |[[File:DKL2 GB Letter K sprite.png]][[File:DKL2 GB Letter O sprite.png]][[File:DKL2 GB Letter N sprite.png]][[File:DKL2 GB Letter G sprite.png]]
| align="center" |[[File:DKL2 GB Letter K sprite.png]][[File:DKL2 GB Letter O sprite.png]][[File:DKL2 GB Letter N sprite.png]][[File:DKL2 GB Letter G sprite.png]]
![[K-O-N-G Letters]]
![[KONG Letters|K-O-N-G Letters]]
|A set of four letters found in every level. They usually indicate how far the Kongs are into a level, with the 'K' representing the start and 'G' representing the end. If the Kongs collect all four letters, they earn an [[extra life]].
|A set of four letters found in every level. They usually indicate how far the Kongs are into a level, with the 'K' representing the start and 'G' representing the end. If the Kongs collect all four letters, they earn an [[extra life]].
|-
|-
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The Japanese version of the game has various changes from the English version:
The Japanese version of the game has various changes from the English version:


* The title was changed to ''Donkey Kong Land: Diddy's Kong Quest''. This is not to be confused with the English ''[[Donkey Kong Land]]'', which was also renamed in Japanese (to ''Super Donkey Kong GB'').
*The title was changed to ''Donkey Kong Land: Diddy's Kong Quest''. This is not to be confused with the English ''[[Donkey Kong Land]]'', which was also renamed in Japanese (to ''Super Donkey Kong GB'').
* As with ''Donkey Kong Country 2'', various enemies have different names in Japanese:
*As with ''Donkey Kong Country 2'', various enemies have different names in Japanese:
** [[Krow]] was renamed to Zocky.
**[[Krow]] was renamed to Zocky.
** [[Click-Clack]] was renamed to Beetle.
**[[Click-Clack]] was renamed to Beetle.
** [[King Zing]] was renamed to King B.
**[[King Zing]] was renamed to King B.
* While [[Krazy Koaster]] and [[Dungeon Danger]] were given new names in both languages (compared to DKC2's [[Haunted Hall]] and [[Castle Crush]]), [[Krockhead Klamber]] was also given a new name in the Japanese version, whereas in the English version, it keeps the same name as DKC2.
*While [[Krazy Koaster]] and [[Dungeon Danger]] were given new names in both languages (compared to DKC2's [[Haunted Hall]] and [[Castle Crush]]), [[Krockhead Klamber]] was also given a new name in the Japanese version, whereas in the English version, it keeps the same name as DKC2.
* Various levels underwent minor layout changes:
*Various levels underwent minor layout changes:
** In [[Bramble Blast (Donkey Kong Land 2)|Bramble Blast]], the Zinger before the Star Barrel was removed in the Japanese version.
**In [[Bramble Blast (Donkey Kong Land 2)|Bramble Blast]], the Zinger before the Star Barrel was removed in the Japanese version.
** In [[Parrot Chute Panic (Donkey Kong Land 2)|Parrot Chute Panic]], in a section shortly after the Star Barrel, two Zingers in close proximity to a DK Barrel were removed in the Japanese version. This ends up fixing a sprite overload issue where the DK Barrel wouldn't appear in the English version if too many Zingers appeared on-screen at once.
**In [[Parrot Chute Panic (Donkey Kong Land 2)|Parrot Chute Panic]], in a section shortly after the Star Barrel, two Zingers in close proximity to a DK Barrel were removed in the Japanese version. This ends up fixing a sprite overload issue where the DK Barrel wouldn't appear in the English version if too many Zingers appeared on-screen at once.
** In [[Kreepy Krow (Donkey Kong Land 2 level)|Kreepy Krow]], the rope climbing section was shortened slightly, making this part a bit easier. A hook was moved upwards to compensate.
**In [[Kreepy Krow (Donkey Kong Land 2 level)|Kreepy Krow]], the rope climbing section was shortened slightly, making this part a bit easier. A hook was moved upwards to compensate.
* In the English version, a glitch involving the bonus stage counter (for stars or enemies) would occur if the player would lose a bonus stage with stars or enemies remaining, and then defeat enemies or collect bananas afterwards; this would cause the Kremkoin chime to be heard once the counter reaches zero. The Japanese version fixes this by resetting the counter to zero when the player would lose a bonus stage. Oddly, this bug fix did not carry over to ''[[Donkey Kong Land III]]'', causing the bug to occur in all versions of that game (although only when defeating enemies).
*In the English version, a glitch involving the bonus stage counter (for stars or enemies) would occur if the player would lose a bonus stage with stars or enemies remaining, and then defeat enemies or collect bananas afterwards; this would cause the Kremkoin chime to be heard once the counter reaches zero. The Japanese version fixes this by resetting the counter to zero when the player would lose a bonus stage. Oddly, this bug fix did not carry over to ''[[Donkey Kong Land III]]'', causing the bug to occur in all versions of that game (although only when defeating enemies).
* [[#Cheat codes|Cheat codes]] do not work in the Japanese version of the game.
*[[#Cheat codes|Cheat codes]] do not work in the Japanese version of the game.


===3DS Virtual Console differences===
===3DS Virtual Console differences===
* In the levels [[Lava Lagoon (Donkey Kong Land 2)|Lava Lagoon]], [[Glimmer's Galleon (Donkey Kong Land 2)|Glimmer's Galleon]], and [[Clapper's Cavern (Donkey Kong Land 2)|Clapper's Cavern]], any occurrence of the screen flashing (e.g. when the lava would begin to heat up in Lava Lagoon) was slowed down to half its rate on the 3DS, compared to the Game Boy.
*In the levels [[Lava Lagoon (Donkey Kong Land 2)|Lava Lagoon]], [[Glimmer's Galleon (Donkey Kong Land 2)|Glimmer's Galleon]], and [[Clapper's Cavern (Donkey Kong Land 2)|Clapper's Cavern]], any occurrence of the screen flashing (e.g. when the lava would begin to heat up in Lava Lagoon) was slowed down to half its rate on the 3DS, compared to the Game Boy.


==Cheat codes==
==Cheat codes==
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{{NIWA|StrategyWiki=1}}
{{NIWA|StrategyWiki=1}}
<references/>
<references/>
{{DKL2}}
{{DKL2}}
{{DKGames}}
{{DKGames}}
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