Master Sword: Difference between revisions

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In a similar vein to [[Superball Mario]], when using the Master Sword in the ground, sky, forest, underwater, desert, and snow themes, the music is replaced by the overworld theme from ''The Legend of Zelda''; in the underground and [[Ghost House]] themes, the game's dungeon theme plays; and in the [[airship]] and castle themes, the game's [[zeldawiki:Death Mountain|Death Mountain]] theme plays. Sound effects are also borrowed from the game. The boss theme [[List of sound effects in Super Mario Maker 2|sound effect]] while under the Master Sword's effect is the battle theme from the Disk System version of ''Zelda II: The Adventure of Link'', while the final boss sound effect is Shadow Link's battle theme from the same game. The bonus game theme uses an 8-bit remix of the horse race music from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.
In a similar vein to [[Superball Mario]], when using the Master Sword in the ground, sky, forest, underwater, desert, and snow themes, the music is replaced by the overworld theme from ''The Legend of Zelda''; in the underground and [[Ghost House]] themes, the game's dungeon theme plays; and in the [[airship]] and castle themes, the game's [[zeldawiki:Death Mountain|Death Mountain]] theme plays. Sound effects are also borrowed from the game. The boss theme [[List of sound effects in Super Mario Maker 2|sound effect]] while under the Master Sword's effect is the battle theme from the Disk System version of ''Zelda II: The Adventure of Link'', while the final boss sound effect is Shadow Link's battle theme from the same game. The bonus game theme uses an 8-bit remix of the horse race music from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.


Once Link beats a level, it plays [[Princess Zelda|Zelda]]'s rescue theme from the original game with a slightly lower tempo. In castle-themed levels, Link holds a Triforce shard after touching the [[Axe]] with the "Triforce collected" theme playing from the original game. The death theme from the original game plays when Link falls in a pit. Several sound effects are also modified when playing as Link.
Once Link beats a level, it plays [[Princess Zelda|Zelda]]'s rescue theme from the original game with a slightly lower tempo. In castle-themed levels, Link holds a Triforce shard after touching the [[Axe]] with the "Triforce collected" theme playing from the original game. The death theme from the original game plays when Link falls in a pit, however Link lacks a "defeated" sprite (if crushed/falls in lava) similar to the Mystery Mushroom costumes of the previous installment. Several sound effects are also modified when playing as Link.
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