King K. Rool: Difference between revisions

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K. Rool is damaged when Kannonballs are hurled back into his blunderbuss; the fight is won after he takes damage nine times. Donkey Kong then breaks free and uppercuts K. Rool through the roof (the front window in the GBA version) of the Flying Krock. Crashing into [[Krem Quay]], K. Rool gets chomped on by sharks. However, he recovers and manages to swim ashore to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. In the GBA version, he simply falls into Krem Quay without even encountering sharks, and is shown covered in seaweed while challenging Diddy and Dixie to fight him in the Krocodile Kore.
K. Rool is damaged when Kannonballs are hurled back into his blunderbuss; the fight is won after he takes damage nine times. Donkey Kong then breaks free and uppercuts K. Rool through the roof (the front window in the GBA version) of the Flying Krock. Crashing into [[Krem Quay]], K. Rool gets chomped on by sharks. However, he recovers and manages to swim ashore to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. In the GBA version, he simply falls into Krem Quay without even encountering sharks, and is shown covered in seaweed while challenging Diddy and Dixie to fight him in the Krocodile Kore.


By collecting enough [[Kremkoin]]s for [[Klubba]], the [[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]], an ancient Kremling palace, can be accessed. Here, K. Rool is fought again; this time, K. Rool is defeated when a single Kannonball is hurled into his blunderbuss. Instead of backfiring, the gun explodes, flinging K. Rool into the energy-supplying geyser powering [[Crocodile Isle]]. Due to K. Rool clogging the energy geyser, the pressure within it kept building up until it explodes, taking the top of Crocodile Isle with it, while the remains sink below.
By collecting enough [[Kremkoin]]s for [[Klubba]], Diddy and Dixie can access the the [[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]], an ancient Kremling palace. Here, K. Rool is fought again; this time, K. Rool is defeated when a single Kannonball is hurled into his blunderbuss. Instead of backfiring, the gun explodes, flinging K. Rool into the energy-supplying geyser powering [[Crocodile Isle]]. Due to K. Rool clogging the energy geyser, the pressure within it kept building up until it explodes, taking the top of Crocodile Isle with it, while the remains sink below.


At the end of the game, a ship can be seen sailing away from the remains of the island and an ominous laugh can be heard as the ship sails over the horizon, suggesting that K. Rool survived the explosion, [[Donkey Kong Country 3: Dixie Kong's Double Trouble!|making way for another sequel]]. The GBA retains this ending to some degree, but K. Rool instead curses out the Kongs and claims he will return while sailing away, but was prevented from escaping by Funky Kong proceeding to bomb his getaway ship. However, K. Rool maintains he will return despite this.
At the end of the game, a ship can be seen sailing away from the remains of the island and an ominous laugh can be heard as the ship sails over the horizon, suggesting that K. Rool survived the explosion, [[Donkey Kong Country 3: Dixie Kong's Double Trouble!|making way for another sequel]]. The GBA retains this ending to some degree, but K. Rool instead curses out the Kongs and claims he will return while sailing away, but was prevented from escaping by Funky Kong proceeding to bomb his getaway ship. However, K. Rool maintains he will return despite this.
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