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==Overview== | ==Overview== | ||
The level starts in a spooky forest where an ominous factory is located. There are Zingers and Kritters here. There are rotating pegs which Donkey Kong can grab on to, and a Kritter guarding a switch to the factory's entrance. There are pegs on conveyors here that are difficult to traverse, and there is a secret room where Diddy Kong can smash barrels to the upper left. The next room has a metal bar that is held up by screws DK must unscrew to get to the next section. There is a banana coin hidden next to one side of the bar. The final room features a crane holding up a rotating board of pegs, where the oil barrel lies. There are unstable individual pegs as well. After this section, there is a peg switch that opens the gate to the boss fight with the incomplete Mega AMP. | The level starts in a spooky forest where an ominous factory is located. There are Zingers and Kritters here. There are rotating pegs which Donkey Kong can grab on to, and a Kritter guarding a switch to the factory's entrance. There are pegs on conveyors here that are difficult to traverse, and there is a secret room where Diddy Kong can smash barrels to the upper left. The next room has a metal bar that is held up by screws DK must unscrew to get to the next section. There is a banana coin hidden next to one side of the bar. The final room features a crane holding up a rotating board of pegs, where the oil barrel lies. There are unstable individual pegs as well. After this section, there is a peg switch that opens the gate to the boss fight with the incomplete Mega AMP. | ||
==Gallery== | |||
<gallery> | |||
DKJC Panic Factory Outside.png|Outside Panic Factory | |||
DKJC Panic Factory Crane.png|The crane in Panic Factory | |||
</gallery> | |||
{{stub}} | {{stub}} |
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