List of Power Moons in the Sand Kingdom: Difference between revisions

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|style="text-align:center;"|{{anchor|Found with Sand Kingdom Art}}[[File:SMO Sand Moon 63.png|200px]]<br>Found with Sand Kingdom Art
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|The player can find this Hint Art on the easternmost wall of Tostarena Town depicting a Power Moon hidden in [[Bowser's Kingdom]]. Mario must then travel to the Souvenir Shop in Bowser's Kingdom and ground pound the stepping stone that is 6 stones from the shop and 3 stones from the [[Checkpoint Flag]].
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|Available after defeating Bowser in the Moon Kingdom.
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|On top of the turquoise building with the yellow rooftop on the east side of Tostarena Town, there is a [[Toad (species)|Toad]] with headphones who wishes to listen to music going with the theme: "Memories of a tough battle". The player can select any boss battle theme from the list of music, in which the Toad will give Mario a Power Moon upon doing so.
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|Available after defeating Bowser in the Moon Kingdom.
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Revision as of 02:12, January 11, 2018

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

This is a list of the 89 Power Moons that can be found in the Sand Kingdom of Super Mario Odyssey.

# Power Moon Location Availability
1 The first Power Moon of the Sand Kingdom.
Atop the Highest Tower
The player must traverse through the Tostarena Ruins and reach the top of the Round Tower, where this Power Moon is located. Available from the start.
2 The second Power Moon of the Sand Kingdom.
Moon Shards in the Sand
From the top of the Round Tower in the Tostarena Ruins, the player should cross the moving platforms ahead in order to reach the Moe-Eye Habitat. Within the habitat, the player should locate and collect five Moon Shards, which will reward Mario with the Power Moon. Available after collecting the "Atop the Highest Tower" Power Moon.
3 The third Power Moon of the Sand Kingdom.
Showdown on the Inverted Pyramid
The player will receive a Multi Moon after defeating Hariet on top of the Inverted Pyramid. Available after collecting the "Moon Shards in the Sand" Power Moon.
4 The fourth Power Moon of the Sand Kingdom.
The Hole in the Desert
The player will receive a Multi Moon after defeating Knucklotec in the Deepest Underground. Available after collecting the "Showdown on the Inverted Pyramid" Power Moon.
5 The fifth Power Moon of the Sand Kingdom.
Overlooking the Desert Town
The player can find a Power Moon located on top of a building in the north-western corner of the Tostarena Town. Available from the start.
6 The sixth Power Moon of the Sand Kingdom.
Alcove in the Ruins
The player can find this Power Moon located in a hidden alcove under the 8-bit section near the Tostarena Ruins Sand Pillar checkpoint. Available from the start.
7 The seventh Power Moon of the Sand Kingdom.
On the Leaning Pillar
Near the Tostarena Ruins Sand Pillar checkpoint, the player should notice a Power Moon located on a stone pillar. To reach it, Mario must capture a Bullet Bill and use it to collect the Power Moon. Available from the start.
8 The eighth Power Moon of the Sand Kingdom.
Hidden Room in the Flowing Sands
Near the Tostarena Ruins Sand Pillar checkpoint, the player should look for a very small alcove on the wall in the quicksand. Mario should sink under the sand to enter the alcove, where he will find a hidden Power Moon. Available from the start.
9 The ninth Power Moon of the Sand Kingdom.
Secret of the Mural
The player can find a hidden Power Moon in the 8-bit section on the Tostarena Ruins Round Tower. It is located in a hidden alcove on the left side of the final moving platform. Available from the start.
10 The tenth Power Moon of the Sand Kingdom.
Secret of the Inverted Mural
The player can find a hidden Power Moon in the 8-bit section on the Inverted Pyramid. It is located in a hidden alcove on the exterior portion of the 8-bit section. Available after collecting the "Moon Shards in the Sand" Power Moon.
11 The eleventh Power Moon of the Sand Kingdom.
On Top of the Stone Archway
From the Tostarena Ruins Sand Pillar checkpoint, the player should continue through the Ruins until they reach the top of the 8-bit section. From there, the player must capture a Bullet Bill a use it to fly across to the top of the stone archway at the entrance to the Tostarena Ruins. Available from the start.
12 The twelfth Power Moon of the Sand Kingdom.
From a Crate in the Ruins
From the Tostarena Ruins Sand Pillar checkpoint, the player should continue through the Ruins until they reach the top of the 8-bit section. From there, the player should look for a shiny wooden crate next to the Bill Blaster. If the player destroys the crate, they will be rewarded with a Power Moon. Available from the start.
13 The thirteenth Power Moon of the Sand Kingdom.
On the Lone Pillar
From the top of the Tostarena Ruins Round Tower, the player must capture the nearby Glydon and use it to glide over to an isolated stone pillar between the Inverted Pyramid and the Jaxi Ruins. Alternatively, the player can Long Jump from the spot on the floating Inverted Pyramid where Jaxi is intended to go. Available after collecting the "Showdown on the Inverted Pyramid" Power Moon.
14 The fourteenth Power Moon of the Sand Kingdom.
On the Statue's Tail
At the top of the Inverted Pyramid, the player should head to the Jaxi statue in the north-western corner. If the player throws Cappy at the statue's tail and holds him there for a few seconds, Mario will be rewarded with a Power Moon. Available after collecting the "Moon Shards in the Sand" Power Moon.
15 The fifteenth Power Moon of the Sand Kingdom.
Hang Your Hat on the Fountain
In the Tostarena Town, the player needs to throw Cappy on the town's fountain and hold him there for a few seconds. This will reward Mario with a Power Moon. Available after collecting the "The Hole in the Desert" Power Moon.
16 The sixteenth Power Moon of the Sand Kingdom.
Where the Birds Gather
In the Desert Oasis, the player can find a small mound of sand with several birds on it. If the player ground pounds the top of this mound, they will receive a Power Moon. Available from the start.
17 The seventeenth Power Moon of the Sand Kingdom.
Top of a Dune
From the Tostarena Town, the player should head west and look for the tallest sand dune. The player must then climb up the dune and ground pound the top of it in order to receive this hidden Power Moon. Available from the start.
18 The eighteenth Power Moon of the Sand Kingdom.
Lost in the Luggage
Near the entrance to the Inverted Pyramid, the player can find a glowing spot on the sand next to some boxes and tires. If the player grounds pounds the glowing spot, they will receive a Power Moon. Available from the start.
19 The ninteenth Power Moon of the Sand Kingdom.
Bullet Bill Breakthrough
Near the Tostarena Ruins Sand Pillar checkpoint, the player should look for a cage containing the Power Moon. To open the cage, Mario must capture a Bullet Bill and use it to fly into the cage, breaking it and allowing the Power Moon inside to be collected. Available after collecting the "Showdown on the Inverted Pyramid" Power Moon.
20 The twentieth Power Moon of the Sand Kingdom.
Inside a Block Is a Hard Place
From the Tostarena Ruins Sand Pillar checkpoint, the player should head to the ledge below and look for a shiny stone block. If the player captures a Bullet Bill and uses it to break open this block, they will be rewarded with a Power Moon. Available from the start.
21 The twenty-first Power Moon of the Sand Kingdom.
Bird Traveling the Desert
The player must throw Cappy at a large bird that flies around the Sand Kingdom. (It can easily be hit while it is flying in the Desert Oasis.) Available from the start.
22 The twenty-second Power Moon of the Sand Kingdom.
Bird Traveling the Wastes
The player must throw Cappy at a large bird that flies around the Jaxi Ruins. Available after collecting the "The Hole in the Desert" Power Moon.
23 The twenty-third Power Moon of the Sand Kingdom.
The Lurker Under the Stone
At the top of the Inverted Pyramid, the player should notice a strange glowing mound of stone moving around the area. If the player can ground pound this mound of stone, they will receive a Power Moon. Available after collecting the "The Hole in the Desert" Power Moon.
24 The twenty-fourth Power Moon of the Sand Kingdom.
The Treasure of Jaxi Ruins
Near the Tostarena Ruins Sand Pillar checkpoint, the player should look for a large sinkhole in the quicksand. Mario should enter this sinkhole to be taken to the Ice Caves. If Mario can make it to the end of the caves, he will find a Warp Pipe that will take him to the Jaxi Ruins, where two treasure chests can be found. Throwing Cappy at the left treasure chest will cause it to open and reward the player with a Power Moon. Available from the start.
25 The twenty-fifth Power Moon of the Sand Kingdom.
Desert Gardening: Plaza Seed
In the Tostarena Town, the player should look for a seed next to three flower pots. Mario should pick up the seed and plant it inside one of the flower pots. After about 4 minutes, the seed will fully sprout into a flower, which will reward the player with a Power Moon. Available from the start.
26 The twenty-sixth Power Moon of the Sand Kingdom.
Desert Gardening: Ruins Seed
Near the Tostarena Ruins Sand Pillar checkpoint, the player should look for a seed inside a hidden alcove on the eastern wall. Mario should pick up the seed and plant it inside one of the flower pots in the Tostarena Town. After about 4 minutes, the seed will fully sprout into a flower, which will reward the player with a Power Moon. Available from the start.
27 The twenty-seventh Power Moon of the Sand Kingdom.
Desert Gardening: Seed on the Cliff
South of the Moe-Eye Habitat, the player should look for a seed on a low cliff ledge. Mario should pick up the seed and plant it inside one of the flower pots in the Tostarena Town. After about 4 minutes, the seed will fully sprout into a flower, which will reward the player with a Power Moon. Available from the start.
28 The twenty-eighth Power Moon of the Sand Kingdom.
Sand Kingdom Timer Challenge 1
In the Tostarena Northwest Reaches, the player should get on top of the building (either by traversing through the building or by using the Spark Pylons scattered through the Sand Kingdom), where they can find a scarecrow. The player must throw Cappy onto the scarecrow, which will temporarily reveal some blocks and a Power Moon above them. The player must then collect the Power Moon before it disappears. Available after collecting the "The Hole in the Desert" Power Moon.
29 The twenty-ninth Power Moon of the Sand Kingdom.
Sand Kingdom Timer Challenge 2
In the Moe-Eye Habitat, the player should look for a P Switch on the southern side. The player must press the P Switch, which will reveal a key and a hidden path (that only the Moe-Eyes can see). The player must then collect the key, which will open the nearby lock and reveal a Power Moon. Finally, the player must collect the Power Moon before it disappears. Available after collecting the "The Hole in the Desert" Power Moon.
30 The thirtieth Power Moon of the Sand Kingdom.
Sand Kingdom Timer Challenge 3
Near the Jaxi Ruins, the player should look for a scarecrow to the east. The player must throw Cappy onto the scarecrow, which will temporarily reveal some blocks and a Power Moon at the end of the blocks' path. The player must then long jump across the blocks to collect the Power Moon before it disappears. Available after collecting the "The Hole in the Desert" Power Moon.
31 The thirty-first Power Moon of the Sand Kingdom.
Found in the Sand! Good Dog!
In front of the Crazy Cap Shop, the player can find a dog, which will lead Mario across a small section of the desert to the side of a sand dune. The dog will then dig up a glowing spot in the sand, which Mario can ground pound in order to reveal a Power Moon. Available after collecting the "The Hole in the Desert" Power Moon.
32 The thirty-second Power Moon of the Sand Kingdom.
Taking Notes: Jump on the Palm
In the Desert Oasis, the player can find a rainbow-colored treble clef on top of a palm tree. Mario should collect this treble clef, which will temporarily spawn six Rainbow Notes on top of the palm trees. If the player can collect all the Rainbow Notes before they disappear, Mario will receive a Power Moon. Available from the start.
33 The thirty-third Power Moon of the Sand Kingdom.
Herding Sheep in the Dunes
Near the base of the Inverted Pyramid, the player can find a Tostarenan who has lost three of his sheep. If the player can find all three sheep (located in the surrounding area) and bring them back to the Tostarenan, he will reward Mario with a Power Moon. Available from the start.
34 The thirty-fourth Power Moon of the Sand Kingdom.
Fishing in the Oasis
In the Desert Oasis, the player can find a fishing Lakitu. Mario should capture the Lakitu and use it to fish for a big Cheep Cheep in the water, which will reward the player with a Power Moon. Available after collecting the "The Hole in the Desert" Power Moon.
35 The thirty-fifth Power Moon of the Sand Kingdom.
Love in the Heart of the Desert
At the Tostarena Ruins Entrance, the player can find four Goombas. Mario should capture one of the Goombas and then use it to make a Goomba Stack. The player should then take the Goomba Stack to the Tostarena Ruins Sand Pillar, where Goombette can be found. If the player can successfully get the Goomba Stack to Goombette, she will reward Mario with a Power Moon. Available after collecting the "The Hole in the Desert" Power Moon.
36 The thirty-sixth Power Moon of the Sand Kingdom.
Among the Five Cactuses
In the central northern end of the Sand Kingdom, the player can find a tall glowing cactus which holds a Power Moon inside. To destroy the cactus, the player must simply hit the cactus while riding a Jaxi. Available from the start.
37 The thirty-seventh Power Moon of the Sand Kingdom.
You're Quite a Catch, Captain Toad!
In the Desert Oasis, the player can find a fishing Lakitu. Mario should capture the Lakitu and use it to fish out Captain Toad from the sand at the north end of the Oasis. Captain Toad will then reward the player with a Power Moon. Available after collecting the "The Hole in the Desert" Power Moon.
38 The thirty-eighth Power Moon of the Sand Kingdom.
Jaxi Reunion!
To the east of the Desert Oasis, the player can find a Jaxi statue facing an empty pedestal. If the player rides a Jaxi onto the empty pedestal, they will be rewarded with a Power Moon. Available after collecting the "The Hole in the Desert" Power Moon.
39 The thirty-ninth Power Moon of the Sand Kingdom.
Welcome Back, Jaxi!
At the top of the Inverted Pyramid, the player can find a Jaxi stand and an empty pedestal on the southern end of the Pyramid. If the player calls for a Jaxi and rides him onto the empty pedestal, they will be rewarded with a Power Moon. Available after collecting the "The Hole in the Desert" Power Moon.
40 The fortieth Power Moon of the Sand Kingdom.
Wandering Cactus
To the north of the Desert Oasis, the player can find a cactus with some birds on it. If the player captures the cactus, they can move it out of the way to reveal a glowing spot on the sand. Mario must then ground pound the glowing spot to reveal a Power Moon. Available from the start.
41 The forty-first Power Moon of the Sand Kingdom.
Sand Quiz: Wonderful!
Behind the Tostarena Ruins, the player can find a Sphynx. If Mario can answer five of its questions correctly, the player will be rewarded with a Power Moon. The answers are 30, ice, 5, and Sphynx. Available from the start.
42 The forty-second Power Moon of the Sand Kingdom.
Shopping in Tostarena
The player can purchase a Power Moon from the Crazy Cap Shop for 100 yellow Coins. Available from the start.
43 The forty-third Power Moon of the Sand Kingdom.
Employees Only
On the left side of the Tostarena Town, the player can find a small alcove that they can enter if they crouch into it. This will lead Mario to the back side of the Crazy Cap Shop, where a Power Moon awaits. Available from the start.
44 The forty-fourth Power Moon of the Sand Kingdom.
Sand Kingdom Slots
In the Tostarena Town, the player can find a door leading to a Slots mini-game. If the player can successfully line up all three Moon icons on the slots, they will receive a Power Moon. Available from the start.
45 The forty-fifth Power Moon of the Sand Kingdom.
Walking the Desert!
In the area between the Tostarena Ruins and the Desert Oasis, the player can find a Koopa Troopa hosting the Koopa Trace-Walking mini-game. If the player can score at least 80 points in this mini-game, they will receive a Power Moon. Available from the start.
46 The forty-sixth Power Moon of the Sand Kingdom.
Hidden Room in the Inverted Pyramid
Near the end of the Inverted Pyramid's interior section, the player should notice some stone pillars moving along a conveyor belt. If the player follows the stone pillars into the wall, they will find a hidden room containing a Power Moon. Available after collecting the "Moon Shards in the Sand" Power Moon.
47 The forty-seventh Power Moon of the Sand Kingdom.
Underground Treasure Chest
In the Underground Temple area, the player must capture a Bullet Bill from the first Bill Blaster and use it to fly to the back side of the wall to the right. They must then traverse across the top of the wall to find a hidden treasure chest, which holds a Power Moon inside. Available after collecting the "Showdown on the Inverted Pyramid" Power Moon.
48 The forty-eighth Power Moon of the Sand Kingdom.
Goomba Tower Assembly
In the Underground Temple area, the player needs to capture a Goomba and use it to make a Goomba Stack that is tall enough in order to reach the Power Moon floating high up in the area. Available after collecting the "Showdown on the Inverted Pyramid" Power Moon.
49 The forty-ninth Power Moon of the Sand Kingdom.
Under the Mummy's Curse
In the Deepest Underground, the player should return to the area where Knucklolec was fought. On this arena, several Chinchos will spawn, including one glowing Chincho, which will reward the player with a Power Moon if defeated. Available after collecting the "The Hole in the Desert" Power Moon.
50 The fiftieth Power Moon of the Sand Kingdom.
Ice Cave Treasure
Along the path to the "The Treasure of Jaxi Ruins" Power Moon, the player should wall jump up the stone pillars near the exit Warp Pipe in order to find a hidden Power Moon. Available from the start.
51 The fifty-first Power Moon of the Sand Kingdom.
Sphynx's Treasure Vault
Behind the Tostarena Ruins, the player can find a Sphynx. If Mario can answer one of its questions correctly, the player will be rewarded with a Power Moon. Available from the start.
52 The fifty-second Power Moon of the Sand Kingdom.
A Rumble from the Sandy Floor
Near the "Overlooking the Desert Town" Power Moon, the player can find a Warp Pipe leading to a secret area. In the secret area, the player should feel where the vibrations of their controller are the strongest. If the player ground pounds that spot, they will receive a Power Moon. Available from the start.
53 The fifty-third Power Moon of the Sand Kingdom.
Dancing with New Friends
In the Tostarena Town, the player can find a locked door being guarded by a Tostarenan. In order to enter this door, the player needs to wear both the Poncho outfit and the Sombrero hat. Once Mario enters the room, he needs to stand on the stage in the center of the room and dance with the other Tostarenans, which will reward him with a Power Moon. Available from the start.
54 The fifty-fourth Power Moon of the Sand Kingdom.
The Invisible Maze
North of the Moe-Eye Habitat, the player can find a door leading to a secret area. Within the area, the player needs to utilize the Moe-Eyes in order to cross through three rooms of invisible platforms, which will reward Mario with a Power Moon. Available from the start.
55 The fifty-fifth Power Moon of the Sand Kingdom.
Skull Sign in the Transparent Maze
In the area with the "The Invisible Maze" Power Moon, the player can find a sign with a skull printed on it. If Mario throws Cappy at the sign and holds him there for a few seconds, the player will be rewarded with a hidden Power Moon. Available from the start.
56 The fifty-sixth Power Moon of the Sand Kingdom.
The Bullet Bill Maze: Break Through!
In the Tostarena Northwestern Reaches, the player can find a large building that they can enter. Inside, the player needs to capture Bullet Bills in order to reach the end of the path, where a Power Moon awaits. Available from the start.
57 The fifty-seventh Power Moon of the Sand Kingdom.
The Bullet Bill Maze: Side Path
In the area with the "The Bullet Bill Maze: Side Path" Power Moon, the player should look for a spiraling side path about halfway through the maze. Mario should capture a Bullet Bill and use it to head through this side path, where a secret Power Moon awaits. Available from the start.
58 The fifty-eighth Power Moon of the Sand Kingdom.
Jaxi Driver
From the Jaxi Ruins checkpoint, the player should use a Jaxi to enter the tunnel located in the poisonous water under said checkpoint. If the player can traverse through this secret area with the Jaxi, they will receive a Power Moon. Available from the start.
59 The fifty-ninth Power Moon of the Sand Kingdom.
Jaxi Stunt Driving
In the area with the "Jaxi Driver" Power Moon, the player can find a side path with a rainbow-colored treble clef. If the player can collect all the Rainbow Notes from the treble clef before they disappear, Mario will receive a secret Power Moon. Available from the start.
60 The sixtieth Power Moon of the Sand Kingdom.
Strange Neighborhood
In the Tostarena Town, the player can find a Mini Rocket on top of a building on the right side. Mario should capture the rocket to be taken to a secret area, where he must cross several rotating buildings without the help of Cappy. If the player makes it to the end of this secret area, they will receive a Power Moon. Available after collecting the "The Hole in the Desert" Power Moon.
61 The sixty-first Power Moon of the Sand Kingdom.
Above a Strange Neighborhood
In the area with the "Strange Neighborhood" Power Moon, the player can find a set of three blocks, which hide a hidden block above them. If Mario jumps on top of this hidden block, he can reach a secret Power Moon. Available after collecting the "The Hole in the Desert" Power Moon.
62 The sixty-second Power Moon of the Sand Kingdom.
Secret Path to Tostarena!
This Power Moon can be found on the Southwestern Floating Island in the sky. To reach it, the player must travel through a painting located in a different kingdom:
  • If the player visits the Lake Kingdom after the Sand Kingdom, then the painting can be found in a small pool of water in the Courtyard of this kingdom.
  • If the player visits the Wooded Kingdom after the Sand Kingdom, then the painting can be found behind an iron block on the iron wall near the Secret Flower Field in this kingdom.
Available from the start (Lake Kingdom).

Available after collecting the "Flower Thieves of Sky Garden" Power Moon (Wooded Kingdom).
63 SMO Sand Moon 63.png
Found with Sand Kingdom Art
The player can find this Hint Art on the easternmost wall of Tostarena Town depicting a Power Moon hidden in Bowser's Kingdom. Mario must then travel to the Souvenir Shop in Bowser's Kingdom and ground pound the stepping stone that is 6 stones from the shop and 3 stones from the Checkpoint Flag. Available after defeating Bowser in the Moon Kingdom.
64 SMO Sand Moon 64.png
Jammin' in the Sand Kingdom
On top of the turquoise building with the yellow rooftop on the east side of Tostarena Town, there is a Toad with headphones who wishes to listen to music going with the theme: "Memories of a tough battle". The player can select any boss battle theme from the list of music, in which the Toad will give Mario a Power Moon upon doing so. Available after defeating Bowser in the Moon Kingdom.
65 File:SMO Sand Moon .png
66 File:SMO Sand Moon .png
67 File:SMO Sand Moon .png
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