Flopside: Difference between revisions

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m (From what I've heard the shopkeeper says the reverse of things, though i've never actually played the game.)
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'''Flopside''' is the mirrored counterpart to [[Flipside]] in the game ''[[Super Paper Mario]]''. Both places' names come from the phrase "flip-flop". Flopside was created by both the [[Tribe of Ancients]] and the [[Tribe of Darkness]] as an antithesis to Flipside, in order to prevent that town from falling into ruin due to the fact that light cannot exist without darkness. The two towns offset each other, and have been in perfect balance since their creation.
'''Flopside''' is the mirrored counterpart to [[Flipside]] in the game ''[[Super Paper Mario]]''. Both places' names come from the phrase "flip-flop". Flopside was created by both the [[Tribe of Ancients]] and the [[Tribe of Darkness]] as an antithesis to Flipside, in order to prevent that town from falling into ruin due to the fact that light cannot exist without darkness. The two towns offset each other, and have been in perfect balance since their creation.


The main features that distinguish Flopside from Flipside are its shadowy tones, a general dilapidated look such as broken windows and pillars, and a reversal of areas, buildings, and residents. Inanimate objects are mirror images of their Flipside counterparts, and the Flopside counterparts of Flipside residents have opposite personalities. For example, Pook of Flipside loves the sea, while his Flopside counterpart, Puck, prefers the sky. Also the item shop owner says good in Flipside and in Flopside it says not so bad day. Another example is the cook [[Dyllis]], [[Saffron]]'s counterpart, who mixes two items instead of simply cooking one. Generally, the ambience of Flopside is very dour and disconsolate. Flopside's music is almost the exact same as the Flipside music, lacking in a few notes and transposed down several keys.
The main features that distinguish Flopside from Flipside are its shadowy tones, a general dilapidated look such as broken windows and pillars, and a reversal of areas, buildings, and residents. Inanimate objects are mirror images of their Flipside counterparts, and the Flopside counterparts of Flipside residents have opposite personalities. For example, Pook of Flipside loves the sea, while his Flopside counterpart, Puck, prefers the sky. Also the item shop owner says good in Flipside and in Flopside it says not so bad day. Another example is the cook [[Dyllis]], [[Saffron]]'s counterpart, who mixes two items instead of simply cooking one. Generally, the ambience of Flopside is very dour and disconsolate. Flopside's music is almost the exact same as the Flipside music, lacking in a few notes and transposed down an octave.


Like Flipside, Flopside contains its own [[Flopside Pit of 100 Trials|Pit of 100 Trials]], the boss of which is [[Shadoo]]. It also houses half of the Heart Pillars, which are located in the same spot in relativity to Flipside. The [[Mirror Hall]] serves as a bridge between the two towns, and is supposedly a secret to all Flipside and Flopside residents aside from [[Merlon]] and his Flopside counterpart [[Nolrem]]. However, as the game progresses, the player encounters many characters that know about the other town, and one Flopside resident even moves to Flipside.
Like Flipside, Flopside contains its own [[Flopside Pit of 100 Trials|Pit of 100 Trials]], the boss of which is [[Shadoo]]. It also houses half of the Heart Pillars, which are located in the same spot in relativity to Flipside. The [[Mirror Hall]] serves as a bridge between the two towns, and is supposedly a secret to all Flipside and Flopside residents aside from [[Merlon]] and his Flopside counterpart [[Nolrem]]. However, as the game progresses, the player encounters many characters that know about the other town, and one Flopside resident even moves to Flipside.
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