Super Mario Galaxy 2: Difference between revisions

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==Gameplay elements==
==Gameplay elements==
[[File:SMG2 Starshiupmario.png|thumb|left|200px|Mario on the deck of Starship Mario.]]
[[File:SMG2 Starshiupmario.png|thumb|left|200px|Mario on the deck of Starship Mario.]]
Gameplay is similar to ''[[Super Mario Galaxy]]'', with a focus on platforming based on and around 3-D planets of varying sizes and with many different types of surfaces. Power-ups, such as the [[Bee Mushroom]], [[Boo Mushroom]], [[Spring Mushroom]], and [[Fire Flower]] make a return, along with new ones such as the [[Rock Mushroom]] and the [[Cloud Flower]], as well as various enemies and [[Airship]]s. [[Launch Star]]s reappear for interplanetary navigation, along with a [[Luma (character)|Luma]] and Mario's [[Star Spin|spin]] action. Additionally, the concept of "Dark Matter" appears as the medium of which [[Cosmic Clone]]s are composed, and as a portal through which Airships emerge from. 2-D stages featured in ''Super Mario Galaxy'' are also included in ''Super Mario Galaxy 2'', introducing many new features. The game has only 3 file slots to use, unlike the 6 files in the preceding game and files can no longer be copied.
The gameplay is similar to ''[[Super Mario Galaxy]]'', with a focus on platforming based on and around 3-D planets of varying sizes and with many different types of surfaces. Power-ups, such as the [[Bee Mushroom]], [[Boo Mushroom]], [[Spring Mushroom]], and [[Fire Flower]] make a return, along with new ones such as the [[Rock Mushroom]] and the [[Cloud Flower]], as well as various enemies and [[Airship]]s. [[Launch Star]]s reappear for interplanetary navigation, along with a [[Luma (character)|Luma]] and Mario's [[Star Spin|spin]] action. Additionally, the concept of "Dark Matter" appears as the medium of which [[Cosmic Clone]]s are composed, and as a portal through which Airships emerge from. 2-D stages featured in ''Super Mario Galaxy'' are also included in ''Super Mario Galaxy 2'', introducing many new features. The game has only 3 file slots to use, unlike the 6 files in the preceding game and files can no longer be copied.


Mario is controlled with the analog stick and can jump with the {{button|wii|A}}. The {{button|wii|Z}} works just as the {{button|n64|Z}} trigger did in ''Super Mario 64''. The player uses it to make Mario crouch, do [[Somersault]]s and do [[Long Jump (move)|Long Jumps]]. The {{button|wii|C}} centers the camera behind Mario, while the {{button|wii|Pad}} can adjust the camera angle manually. By pressing the upper part of the {{button|wii|Pad}}, the player can enter a first person perspective.
Mario is controlled with the analog stick and can jump with the {{button|wii|A}}. The {{button|wii|Z}} works just as the {{button|n64|Z}} trigger did in ''Super Mario 64''. The player uses it to make Mario crouch, do [[Somersault]]s and do [[Long Jump (move)|Long Jumps]]. The {{button|wii|C}} centers the camera behind Mario, while the {{button|wii|Pad}} can adjust the camera angle manually. By pressing the upper part of the {{button|wii|Pad}}, the player can enter a first person perspective.
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