N64 DK's Jungle Parkway: Difference between revisions

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|image=[[File:D.K.'s Jungle Parkway MK64.png|235px]]
|image=[[File:D.K.'s Jungle Parkway MK64.png|235px]]
|appearances=''[[Mario Kart 64]]<br>[[Mario Kart Wii]]''
|appearances=''[[Mario Kart 64]]<br>[[Mario Kart Wii]]''
|cups=[[Special Cup]] (MK64)<br>[[Leaf Cup]] (MKWII)
|cups=[[Special Cup]] (N64)<br>[[Leaf Cup]] (Wii)
|distance= 893 m
|distance= 893 m
|ghost= 2:58:264 by Nin*Matt
|ghost= 2:58:264 by Nin*Matt
|expert_ghost= 2:37:782 by Nin*Syun1
|expert_ghost= 2:37:782 by Nin*Syun1
|wifi=Not Available Anymore ([[Wii]])
|wifi=Unavailable ([[Wii]])
|music=[[File:N64 D.K.'s Jungle Parkway.ogg]]
|music=[[File:N64 D.K.'s Jungle Parkway.ogg]]
<center>''Mario Kart 64''</center>
<center>''Mario Kart 64''</center>
|map=[[File:D.K.'s Jungle Parkway (arieal).jpg|235px]]
|map=N64<br>
[[File:D.K.'s Jungle Parkway (arieal).jpg|240px]]<br>
Wii<br>
[[File:N64 DK's Jungle Parkway.png|240px]]
}}
}}
==Appearance in ''[[Mario Kart 64]]''==
'''DK's Jungle Parkway''' is a race course in the [[Special Cup]] of ''[[Mario Kart 64]]''.  It is [[Donkey Kong]]'s home track in the game. When racers go off-course, "restless natives", as the instruction booklet calls them, will throw stones at them. Who these "natives" are is unknown. A cruise boat named Mario floats around the river in the jungle. The race starts off along the shoreline of the river which leads to a massive jump across the river. Players then follow the winding dirt path to a narrow wooden bridge at the edge of a waterfall. The bridge leads to a small cave, which ends at the start of the track.
'''DK's Jungle Parkway''' is a race course in the [[Special Cup]] of ''[[Mario Kart 64]]''.  It is [[Donkey Kong]]'s home track in the game. When racers go off-course, "restless natives", as the instruction booklet calls them, will throw stones at them. Who these "natives" are is unknown. A cruise boat named Mario floats around the river in the jungle. The race starts off along the shoreline of the river which leads to a massive jump across the river. Players then follow the winding dirt path to a narrow wooden bridge at the edge of a waterfall. The bridge leads to a small cave, which ends at the start of the track.
The N64 version has a glitch where it is possible to jump through the corner in the cave, resulting in as little as a 20 second race if done three times. This was not fixed in the [[Virtual Console]] release.
==Appearance in ''[[Mario Kart Wii]]''==


[[File:D.K.'s Jungle_Parkway.PNG|thumb|left|215px|DK's Jungle Parkway in ''Mario Kart Wii''.]]
[[File:D.K.'s Jungle_Parkway.PNG|thumb|left|215px|DK's Jungle Parkway in ''Mario Kart Wii''.]]
The course was remade in ''[[Mario Kart Wii]]'', with some differences. Hammer Bros., Toads, Goombas, and Shy Guys are now riding the cruise boat (only in single player mode), the water is yellowish-orange instead of blue (to reflect the color of the sunset sky), and the jungle has been pushed back, eliminating the "natives". Another change is that there's mud inside the cave, which will slow down racers that try to cross it, unless using a Mushroom, Golden Mushroom, Invincibility Star, or Mega Mushroom to cut ahead without slowing down. The [[Dash Panel]] at the jump has been modified. In the N64 version, if the player is shrunk by a lightning bolt when approaching the jump, it is possible for the player not to make it over the river. In the Wii version, the Dash Panel acts similar to the [[Barrel Cannon]] in [[DK Mountain]] where the player will always make it across, even when shrunk; plus the Dash Panel now forces the drivers to go straight and prevents them from cutting ahead and/or any going anywhere else. Also, the course map has been rotated 90 degrees counterclockwise.
The course returns in ''[[Mario Kart Wii]]'' as the third race of the [[Leaf Cup]]. Hammer Bros., Toads, Goombas, and Shy Guys are now riding the cruise boat (only in single player mode), the water is yellowish-orange instead of blue (to reflect the color of the sunset sky), and the jungle has been pushed back, eliminating the "natives". Another change is that there's mud inside the cave, which will slow down racers that try to cross it, unless using a [[Mushroom]], [[Golden Mushroom]], [[Star]], or [[Mega Mushroom]] to cut ahead without slowing down. The [[Dash Panel]] at the jump has been modified. In the N64 version, if the player is shrunk by a lightning bolt when approaching the jump, it is possible for the player not to make it over the river. In the Wii version, the Dash Panel acts similar to the [[Barrel Cannon]] in [[DK Mountain]] where the player will always make it across, even when shrunk, also the Dash Panel now forces the drivers to go straight and prevents them from cutting ahead and/or any going anywhere else. The course map has been rotated 90° counterclockwise.


The name of the course was originally written as '''D.K.'s Jungle Parkway''' in ''Mario Kart 64''. When the course reappeared in ''Mario Kart Wii'' the name was slightly changed, with the periods being removed.
The name of the course was originally written as '''D.K.'s Jungle Parkway''' in ''Mario Kart 64'', when the course reappeared in ''Mario Kart Wii'', it was written as '''DK's Jungle Parkway'''.


The N64 version has a glitch where it is possible to jump through the corner in the cave, resulting in as little as a 20 second race if done three times. This was not fixed in the [[Virtual Console]] release.
===Tournaments===
[[File:TournamentAugust1.jpg|thumb|200px|An image of the '''<small>N64</small> DK's Jungle Parkway''' tournament.]]
In ''Mario Kart Wii'', a tournament took place on this track. Players had to do a GP race against [[Donkey Kong]] and [[Diddy Kong]], who were both riding on bikes. The two [[Kong]]s had access to infinite [[Banana]]s, which would cause players to spin out. This tournament was the first tournament of August 2008. It was later repeated as the second tournament of December 2009.


==Official descriptions==
==Official descriptions==
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'''Mario Kart Wii'''
'''Mario Kart Wii'''
*'''Official European website:''' ''"A paddle steamer slowly meanders its way round the muddy waters as you shift into a much higher gear and tear around dirt tracks, over shaky wooden bridges and through a gloomy cave illuminated by flame torches."''
*'''Official European website:''' ''"A paddle steamer slowly meanders its way round the muddy waters as you shift into a much higher gear and tear around dirt tracks, over shaky wooden bridges and through a gloomy cave illuminated by flame torches."''
==Tournaments==
[[File:TournamentAugust1.jpg|thumb|200px|An image of the '''<small>N64</small> DK's Jungle Parkway''' tournament.]]
In ''Mario Kart Wii'', a tournament took place on this track. Players had to do a GP race against [[Donkey Kong]] and [[Diddy Kong]], who were both riding on bikes. The two [[Kong]]s had access to infinite [[Banana]]s, which would cause players to spin out. This tournament was the first tournament of August 2008. It was later repeated as the second tournament of December 2009.
{{br|right}}


==Gallery==
==Gallery==

Revision as of 15:37, October 16, 2014

Template:Racecourse

Appearance in Mario Kart 64

DK's Jungle Parkway is a race course in the Special Cup of Mario Kart 64. It is Donkey Kong's home track in the game. When racers go off-course, "restless natives", as the instruction booklet calls them, will throw stones at them. Who these "natives" are is unknown. A cruise boat named Mario floats around the river in the jungle. The race starts off along the shoreline of the river which leads to a massive jump across the river. Players then follow the winding dirt path to a narrow wooden bridge at the edge of a waterfall. The bridge leads to a small cave, which ends at the start of the track.

The N64 version has a glitch where it is possible to jump through the corner in the cave, resulting in as little as a 20 second race if done three times. This was not fixed in the Virtual Console release.

Appearance in Mario Kart Wii

File:D.K.'s Jungle Parkway.PNG
DK's Jungle Parkway in Mario Kart Wii.

The course returns in Mario Kart Wii as the third race of the Leaf Cup. Hammer Bros., Toads, Goombas, and Shy Guys are now riding the cruise boat (only in single player mode), the water is yellowish-orange instead of blue (to reflect the color of the sunset sky), and the jungle has been pushed back, eliminating the "natives". Another change is that there's mud inside the cave, which will slow down racers that try to cross it, unless using a Mushroom, Golden Mushroom, Star, or Mega Mushroom to cut ahead without slowing down. The Dash Panel at the jump has been modified. In the N64 version, if the player is shrunk by a lightning bolt when approaching the jump, it is possible for the player not to make it over the river. In the Wii version, the Dash Panel acts similar to the Barrel Cannon in DK Mountain where the player will always make it across, even when shrunk, also the Dash Panel now forces the drivers to go straight and prevents them from cutting ahead and/or any going anywhere else. The course map has been rotated 90° counterclockwise.

The name of the course was originally written as D.K.'s Jungle Parkway in Mario Kart 64, when the course reappeared in Mario Kart Wii, it was written as DK's Jungle Parkway.

Tournaments

An image of the N64 DK's Jungle Parkway tournament.

In Mario Kart Wii, a tournament took place on this track. Players had to do a GP race against Donkey Kong and Diddy Kong, who were both riding on bikes. The two Kongs had access to infinite Bananas, which would cause players to spin out. This tournament was the first tournament of August 2008. It was later repeated as the second tournament of December 2009.

Official descriptions

Mario Kart 64

  • Manual: "The home of Donkey Kong, the Jungle Parkway was developed as a tourist facility and equipped with a racing ground for Karts. Carved out of the jungle, the road is mostly narrow. Be careful -- should you leave the course, the restless natives will "voice" their complaints by throwing stones at you."

Mario Kart Wii

  • Official European website: "A paddle steamer slowly meanders its way round the muddy waters as you shift into a much higher gear and tear around dirt tracks, over shaky wooden bridges and through a gloomy cave illuminated by flame torches."

Gallery

N64 version

Wii version

Names in other languages

Template:Foreignname

Trivia

  • In the Nintendo 64 version, when the player flies off the ramp that crosses the river, some parts of the ferry boat cannot be collided with.
  • In the Nintendo 64 version, if players are hit by stones thrown by the "natives" while doing a Time Trial, they can't save any ghost data for this track and also can't watch the replay.
  • In the Nintendo 64 version, if the players don't have enough speed when they jump over the river, they might not make it to the other side.


Template:Racecourses