SNES Ghost Valley 2: Difference between revisions

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|music=[[File:Ghost Valley.ogg]]
|music=[[File:Ghost Valley.ogg]]
<center>''Super Mario Kart''</center>
<center>''Super Mario Kart''</center>
|map=[[File:SNES Ghost Valley 2.png|200px]]
|map=SNES Map<br>
[[File:SNES Ghost Valley 2.png|245px]]<br>
GBA Map<br>
[[File:GBA Ghost Valley 2.png|240px]]<br>
Wii Map<br>
[[File:WiiGhostvalley2.png|250px]]
}}
}}
[[Image:GhostValleyWii.jpg|thumb|left|As seen in ''Mario Kart Wii''.]]
'''Ghost Valley 2''' is a race course that first appeared in ''[[Super Mario Kart]]'', and as a retro track in ''[[Mario Kart: Super Circuit]]'' and ''[[Mario Kart Wii]]''.
'''Ghost Valley 2''' is the second course of the [[Flower Cup]] in ''[[Super Mario Kart]]''. Like the [[Ghost Valley 1|first]], it is a dark bridge surrounded by [[Boo|Boos]], and it is easy to accidentally fall from the stage, due to the blocks on the sides of the bridges being easily knocked off the course on contact. It is longer than the first, however, and features more sudden dropoffs and sharp turns. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a [[jump]] line with an [[Item Box]] behind. The [[Cape Feather#Super Mario Kart|Feather]] is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two single Item Boxes are).


In ''[[Mario Kart Wii]]'', a remake of the course is included as one of the four tracks in the [[Shell Cup]]. Since there are no Feathers in the game, a ramp was placed there, although not needing a boost to get across. It is the shortest track in the game. Unlike the original, the blocks instead get knocked away when the players use Mushrooms, Golden Mushrooms, or perform Mini-Turbos as they pass by.
==Appearance in ''Super Mario Kart''==
'''Ghost Valley 2''' is the second course of the [[Flower Cup]] in ''[[Super Mario Kart]]''. Like the [[Ghost Valley 1|first]], it is a dark bridge surrounded by [[Boo|Boos]], and it is easy to accidentally fall from the stage, due to the blocks on the sides of the bridges being easily knocked off the course on contact. It is longer than the first, however, and features more sudden drop offs and sharp turns. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a [[jump]] line with a [[? Panel]] behind. The [[Cape Feather#Super Mario Kart|Feather]] is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two ? Panels are).
 
==Appearance in ''Mario Kart: Super Circuit''==
Ghost Valley 2 appeared in ''[[Mario Kart: Super Circuit]]'', and is the third track in the Extra Flower Cup. It uses the background from [[Boo Lake]]. The [[Boost Pad]] and [[Ramp]] in front of the last [[Item Box]] were removed.
 
===Gallery===
<center><gallery>
File:GBAGhostvalley2.png|Minimap as seen on the menu.
File:GBAGhostvalley2map.png|Minimap as seen in the race.
</gallery></center>
 
==Appearance in ''Mario Kart Wii''==
[[Image:GhostValleyWii.jpg|thumb|left|In ''Mario Kart Wii''.]]
 
In ''[[Mario Kart Wii]]'', a remake of the course is included as one of the four tracks in the [[Shell Cup]]. Since there are no Feathers in the game, a ramp was placed at the shortcut, although light and middleweights don't need a boost to get across. It is the shortest track in the game. In [[Time Trial]]s the blocks on the side don't fall off when the player bumps into them, instead a few blocks fall off at the beginning of the race.
{{br|left}}
{{br|left}}
===Gallery===
<center><gallery>
File:SNESGhostValley21-MKWii.png|A straight path after some sharp turns.
File:SNESGhostValley22-MKWii.png|Boos make an appearance around some turns.
File:SNESGhostValley23-MKWii.png|The road to the goal.
</gallery></center>


==Official descriptions==
==Official descriptions==
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**[[File:Flag of USA.png|20px]] ''"Parts of the guard walls fall away as you bump them, making the track tougher as the race goes on."''
**[[File:Flag of USA.png|20px]] ''"Parts of the guard walls fall away as you bump them, making the track tougher as the race goes on."''
**[[File:Flag of Europe.png|20px]] ''"If you drive as fast as you can, you might prevent fear from setting in. With Boos overhead, collapsing sides around the track and darkness below, there's plenty to be scared of in Ghost Valley!"''
**[[File:Flag of Europe.png|20px]] ''"If you drive as fast as you can, you might prevent fear from setting in. With Boos overhead, collapsing sides around the track and darkness below, there's plenty to be scared of in Ghost Valley!"''
==Gallery==
<center><gallery>
File:SNESGhostValley21-MKWii.png|A straight path after some sharp turns.
File:SNESGhostValley22-MKWii.png|Boos make an appearance around some turns.
File:SNESGhostValley23-MKWii.png|The road to the goal.
</gallery></center>


==Names in other languages==
==Names in other languages==
Line 45: Line 64:


==Trivia==
==Trivia==
*Ghost Valley 2 and [[Moo Moo Meadows]] are the only courses in ''Mario Kart Wii'' without a tournament.
*Ghost Valley 2 and [[Moo Moo Meadows]] are the only courses in ''Mario Kart Wii'' where a [[Mario_Kart_Wii#Tournaments|Tournament]] did not take place.
*So far, this is the only Ghost Valley Course to be a retro course.
*So far, this is the only Ghost Valley Course to be a retro course.
{{BoxTop}}
{{BoxTop}}

Revision as of 09:10, June 3, 2014

Template:Racecourse Ghost Valley 2 is a race course that first appeared in Super Mario Kart, and as a retro track in Mario Kart: Super Circuit and Mario Kart Wii.

Appearance in Super Mario Kart

Ghost Valley 2 is the second course of the Flower Cup in Super Mario Kart. Like the first, it is a dark bridge surrounded by Boos, and it is easy to accidentally fall from the stage, due to the blocks on the sides of the bridges being easily knocked off the course on contact. It is longer than the first, however, and features more sudden drop offs and sharp turns. It also features a zipper at the end of the course, which may save time but is difficult to use, since it is placed right after a curve at the edge of the track. Just after the zipper there is a jump line with a ? Panel behind. The Feather is of use at this course again: It can help the player to jump over the gap soon after the start, while others would normally take the regular track around (where the two ? Panels are).

Appearance in Mario Kart: Super Circuit

Ghost Valley 2 appeared in Mario Kart: Super Circuit, and is the third track in the Extra Flower Cup. It uses the background from Boo Lake. The Boost Pad and Ramp in front of the last Item Box were removed.

Gallery

Appearance in Mario Kart Wii

File:GhostValleyWii.jpg
In Mario Kart Wii.

In Mario Kart Wii, a remake of the course is included as one of the four tracks in the Shell Cup. Since there are no Feathers in the game, a ramp was placed at the shortcut, although light and middleweights don't need a boost to get across. It is the shortest track in the game. In Time Trials the blocks on the side don't fall off when the player bumps into them, instead a few blocks fall off at the beginning of the race.

Gallery

Official descriptions

Mario Kart Wii

  • Sites
    • Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates. "Parts of the guard walls fall away as you bump them, making the track tougher as the race goes on."
    • Flag of the European Union (previously the European Economic Community). For European release dates. "If you drive as fast as you can, you might prevent fear from setting in. With Boos overhead, collapsing sides around the track and darkness below, there's plenty to be scared of in Ghost Valley!"

Names in other languages

Template:Foreignname

Trivia

  • Ghost Valley 2 and Moo Moo Meadows are the only courses in Mario Kart Wii where a Tournament did not take place.
  • So far, this is the only Ghost Valley Course to be a retro course.

Template:BoxTop

Template:Racecourses