Neon Heights: Difference between revisions

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'''Neon Heights''' is a Hollywood/U.S.A-board in ''[[Mario Party 7]]'' set atop a skyscraper complex. It's complete with a theatre district, a movie set, a space center, and a baseball diamond. There is also a [[Mario]] statue that resembles that Staute of Liberty. Here, [[Shy Guy]]s were in charge of the attractions, but [[Top Hat Shy Guy]]s were in charge of the [[Orb Shop]]s. On this board were three [[Treasure Chest]]s, which appeared in random spots. If a player reached a chest, [[Koopa Kid]] offered to open it for 10 [[coin]]s. One chest had a [[Star (item)|Star]], another had 20 coins, and the other one had a [[Bob-omb]], which blasted the player back to Start. Once the Star had been purchased, three new chests appeared. This board may have been under secret control of [[Bowser]], because he and Koopa Kid claimed that the chests and Stars belonged to him. There was also a Koopa Kid-like toll gate, where Koopa Kid stopped players to ask to pay 10 coins to take the path he was blocking.
'''Neon Heights''' is a Hollywood/U.S.A-board in ''[[Mario Party 7]]'' set atop a skyscraper complex. It's complete with a theatre district, a movie set, a space center, and a baseball diamond. There is also a [[Mario]] statue that resembles that Staute of Liberty. Here, [[Shy Guy]]s were in charge of the attractions, but [[Top Hat Shy Guy]]s were in charge of the [[Orb Shop]]s. On this board were three [[Treasure Chest]]s, which appeared in random spots. If a player reached a chest, [[Koopa Kid]] offered to open it for 10 [[coin]]s. One chest had a [[Star (item)|Star]], another had 20 coins, and the other one had a [[Bob-omb]], which blasted the player back to Start. Once the Star had been purchased, three new chests appeared. This board may have been under secret control of [[Bowser]], because he and Koopa Kid claimed that the chests and Stars belonged to him. There was also a Koopa Kid-like toll gate, where Koopa Kid stopped players to ask to pay 10 coins to take the path he was blocking.


There were many ways to earn coins here. The first was an area that players always went to at the start of the game. It was a movie set, and every time players came by, the Shy Guy director came to ask if they wanted to try out for a part in his movie (there were different roles for different players). Accepting let them play a coin game, where they had to shoot the [[Koopa Kid]] pannels, but not the [[Toadsworth]] pannels (doing that ended the game, and the players got nothing). When time was called, he gave a complement on how thay did, and coins equal to the total of Koopa Kid pannels they shot down. On the opposite side was the baseball feild. Here, a Shy Guy with a bat challenged players to a home run contest. Accepting let them play a coin game where they had to hit the baseballs that came out of the shooter. When time was called, the Shy Guy gave a complement for how well the player did, and 2 coins for every ball they knocked out of the park (not just hit). At the top of the board was the rocket ship. Players that landed on the [[? Space]] in front made a Shy Guy come, asking if they wanted to "shoot for the stars." Accepting let the player pump fuel into the rocket until time was called. Then, the player entered the ship, and started to travel upward into the starry sky, collecting coins allong the way, and possibly even a Star if they made to the top. The last way to get coins was landing on the ? Space in the middle of the board. Here, a Shy Guy let players play a matching game, where they had to match as many pannels as they could before they missed to get coins. Matching all the pannels made Shy Guy award the player with a Star, but if they picked the Bowser pannel, Shy Guy reluctantly took 10 coins away from them. The ? Space near the Mario statue made a UFO come and scramble the locations of the chests.
There were many ways to earn coins here. The first was an area that players always went to at the start of the game. It was a movie set, and every time players came by, the Shy Guy director came to ask if they wanted to try out for a part in his movie (there were different roles for different players). Accepting let them play a coin game, where they had to shoot the [[Koopa Kid]] pannels, but not the [[Toadsworth]] pannels (doing that ended the game, and the players got nothing). When time was called, he gave a complement on how thay did, and coins equal to the total of Koopa Kid panels they shot down. On the opposite side was the baseball field. Here, a Shy Guy with a bat challenged players to a home run contest. Accepting let them play a coin game where they had to hit the baseballs that came out of the shooter. When time was called, the Shy Guy gave a complement for how well the player did, and 2 coins for every ball they knocked out of the park (not just hit). At the top of the board was the rocket ship. Players that landed on the [[? Space]] in front made a Shy Guy come, asking if they wanted to "shoot for the stars." Accepting let the player pump fuel into the rocket until time was called. Then, the player entered the ship, and started to travel upward into the starry sky, collecting coins allong the way, and possibly even a Star if they made to the top. The last way to get coins was landing on the ? Space in the middle of the board. Here, a Shy Guy let players play a matching game, where they had to match as many pannels as they could before they missed to get coins. Matching all the pannels made Shy Guy award the player with a Star, but if they picked the Bowser pannel, Shy Guy reluctantly took 10 coins away from them. The ? Space near the Mario statue made a UFO come and scramble the locations of the chests.


When Bowser Time came along, [[Bowser]] did one of four things:
When Bowser Time came along, [[Bowser]] did one of four things:

Revision as of 00:15, May 19, 2007

File:Nheights.jpg
The map of Neon Heights.

Neon Heights is a Hollywood/U.S.A-board in Mario Party 7 set atop a skyscraper complex. It's complete with a theatre district, a movie set, a space center, and a baseball diamond. There is also a Mario statue that resembles that Staute of Liberty. Here, Shy Guys were in charge of the attractions, but Top Hat Shy Guys were in charge of the Orb Shops. On this board were three Treasure Chests, which appeared in random spots. If a player reached a chest, Koopa Kid offered to open it for 10 coins. One chest had a Star, another had 20 coins, and the other one had a Bob-omb, which blasted the player back to Start. Once the Star had been purchased, three new chests appeared. This board may have been under secret control of Bowser, because he and Koopa Kid claimed that the chests and Stars belonged to him. There was also a Koopa Kid-like toll gate, where Koopa Kid stopped players to ask to pay 10 coins to take the path he was blocking.

There were many ways to earn coins here. The first was an area that players always went to at the start of the game. It was a movie set, and every time players came by, the Shy Guy director came to ask if they wanted to try out for a part in his movie (there were different roles for different players). Accepting let them play a coin game, where they had to shoot the Koopa Kid pannels, but not the Toadsworth pannels (doing that ended the game, and the players got nothing). When time was called, he gave a complement on how thay did, and coins equal to the total of Koopa Kid panels they shot down. On the opposite side was the baseball field. Here, a Shy Guy with a bat challenged players to a home run contest. Accepting let them play a coin game where they had to hit the baseballs that came out of the shooter. When time was called, the Shy Guy gave a complement for how well the player did, and 2 coins for every ball they knocked out of the park (not just hit). At the top of the board was the rocket ship. Players that landed on the ? Space in front made a Shy Guy come, asking if they wanted to "shoot for the stars." Accepting let the player pump fuel into the rocket until time was called. Then, the player entered the ship, and started to travel upward into the starry sky, collecting coins allong the way, and possibly even a Star if they made to the top. The last way to get coins was landing on the ? Space in the middle of the board. Here, a Shy Guy let players play a matching game, where they had to match as many pannels as they could before they missed to get coins. Matching all the pannels made Shy Guy award the player with a Star, but if they picked the Bowser pannel, Shy Guy reluctantly took 10 coins away from them. The ? Space near the Mario statue made a UFO come and scramble the locations of the chests.

When Bowser Time came along, Bowser did one of four things:

  • Took a souvenir photogaraph of all the players, and made them pay 10 coins each for it (20 coins if he got in the way). Then, he leaves without giving anyone the photo.
  • Stole coins from everyone and put them in one of the chests for players to find.
  • Took away a Star from the player in first place and put it in one of the chests for players to find.
  • Placed a Ztar in one of the chests. Players who found this lost a Star.

In Solo Mode, players had to beat their opponent by getting two out the three Stars that were in three of the five chests on the board (two of them had Bob-oms)first by having Koopa Kid open them for a price. However, Koopa Kid always charged 10 more coins for every chest he opened.

Template:Mario Party 7 Boards