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This course begins in an area filled with [[Biddybud]]s and Flipswitches, which need to be activated in order to gain access to the next area. The same must be done in the next area, where [[Stingby|Stingbies]] and moving platforms are now present, along with an [[Item Roulette]]. A [[Checkpoint Flag]] and an area with [[Para-Biddybud]]s follows. A straightforward area with [[Biddybud]]s appears soon after that. The player then reaches another Flipswitch area with a [[Magikoopa]] present. A Clear Pipe takes the player to the [[Flagpole]]. | This course begins in an area filled with [[Biddybud]]s and Flipswitches, which need to be activated in order to gain access to the next area. The same must be done in the next area, where [[Stingby|Stingbies]] and moving platforms are now present, along with an [[Item Roulette]]. A [[Checkpoint Flag]] and an area with [[Para-Biddybud]]s follows. A straightforward area with [[Biddybud]]s appears soon after that. The player then reaches another Flipswitch area with a [[Magikoopa]] present. A Clear Pipe takes the player to the [[Flagpole]]. | ||
==[[Green Star (Super Mario 3D World)|Green Stars]]== | ==Collectables== | ||
===[[Green Star (Super Mario 3D World)|Green Stars]]=== | |||
*'''Green Star 1''': Just before the midpoint, players must [[Wall Jump]] off the walls near the [[Warp Box]] onto a platform with the first Green Star. | *'''Green Star 1''': Just before the midpoint, players must [[Wall Jump]] off the walls near the [[Warp Box]] onto a platform with the first Green Star. | ||
*'''Green Star 2''': After the [[Midway Point]], players will find a Warp Box guarded by Biddybuds that leads to a room filled with crates. The crate in the left-hand corner needs to be destroyed by a [[Fire Flower]] to reveal the second Green Star. | *'''Green Star 2''': After the [[Midway Point]], players will find a Warp Box guarded by Biddybuds that leads to a room filled with crates. The crate in the left-hand corner needs to be destroyed by a [[Fire Flower]] to reveal the second Green Star. | ||
*'''Green Star 3''': Near the end of the course, right after the second Green Star, players must climb onto a moving platform with Flipswitches, with the final Green Star in the middle. | *'''Green Star 3''': Near the end of the course, right after the second Green Star, players must climb onto a moving platform with Flipswitches, with the final Green Star in the middle. | ||
==[[Stamp (Super Mario 3D World)|Stamp]]== | ===[[Stamp (Super Mario 3D World)|Stamp]]=== | ||
[[File:SM3DW-SuperBellStamp.png|right|70px]] | [[File:SM3DW-SuperBellStamp.png|right|70px]] | ||
Atop the platform closest to the [[Goal Pole]] is the course's stamp. If the player activates all the switches in that area, the platform will fall down. The stamp can be collected via [[Spin Jump]]. | Atop the platform closest to the [[Goal Pole]] is the course's stamp. If the player activates all the switches in that area, the platform will fall down. The stamp can be collected via [[Spin Jump]]. |
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