Red-Hot Run: Difference between revisions

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m (If U fall in teh gap of that green coin area, there's actually a hidden room.)
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The characters must speed through several areas containing spiked rollers and [[Donut Lift|Donut Lifts]] atop somewhat narrow platforms.  [[Clear Pipe|Clear Pipes]] are used to travel to other sections of the level.
The characters must speed through several areas containing spiked rollers and [[Donut Lift|Donut Lifts]] atop somewhat narrow platforms.  [[Clear Pipe|Clear Pipes]] are used to travel to other sections of the level.


==Green Stars==
==[[Green Star (Super Mario 3D World)|Green Stars]]==
*'''Green Star 1:''' At the end of the first section, if the right path is chosen at the beginning.
*'''Green Star 1:''' At the end of the first section, if the right path is chosen at the beginning.
*'''Green Star 2:''' At the beginning of the second section, the player must go through a [[Green Ring]] and collect the [[Green Coin]]s that appear.
*'''Green Star 2:''' At the beginning of the second section, the player must go through a [[Green Ring]] and collect the [[Green Coin]]s that appear.
*'''Green Star 3:''' Near the end of the second section, the player must take the middle path and jump through the spiked rollers.
*'''Green Star 3:''' Near the end of the second section, the player must take the middle path and jump through the spiked rollers.


==Stamp==
==[[Stamp (Super Mario 3D World)|Stamp]]==
Shortly after the second star, the player must take the path on the left past the spiked rollers, and jump over a gap.
Shortly after the second star, the player must take the path on the left past the spiked rollers, and jump over a gap.



Revision as of 13:45, January 18, 2014

Template:Levelbox Red-Hot Run is the third level of World Castle. It is unlocked by completing Fort Fire Bros., and its own completion unlocks Boiling Blue Bully Belt. It is a 100-second level, like Pretty Plaza Panic and Backstreet Bustle, but considerably longer, thus incorporating the use of Dash Panels.

Layout

The characters must speed through several areas containing spiked rollers and Donut Lifts atop somewhat narrow platforms. Clear Pipes are used to travel to other sections of the level.

Green Stars

  • Green Star 1: At the end of the first section, if the right path is chosen at the beginning.
  • Green Star 2: At the beginning of the second section, the player must go through a Green Ring and collect the Green Coins that appear.
  • Green Star 3: Near the end of the second section, the player must take the middle path and jump through the spiked rollers.

Stamp

Shortly after the second star, the player must take the path on the left past the spiked rollers, and jump over a gap.

Enemies

Template:BoxTop

Template:SM3DW Levels