Double Mario: Difference between revisions

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Damage to a clone, a clone falling down a pit or being offscreen for too long will make it disappear. There is no need to keep track of the original as the last clone standing after being attacked, regardless of the player's position, will end up being the original and will take normal damage from then on, thus the clones act as protection for the player.
Damage to a clone, a clone falling down a pit or being offscreen for too long will make it disappear. There is no need to keep track of the original as the last clone standing after being attacked, regardless of the player's position, will end up being the original and will take normal damage from then on, thus the clones act as protection for the player.


[[Bowser]] obtained this form as [[Meowser]]. Like the other character's doubles, his doubles have no physical difference between each other. However, Meowser's doubles do not disappear upon touch.
[[Bowser]] obtains this form as [[Meowser]]. Like the other character's doubles, his doubles have no physical difference between each other. However, Meowser's doubles do not disappear upon touch.


The Double Mario power originated when a member of the development team accidentally placed two player-controlled Marios in a level. When the supervisors saw this, they liked it and decided to keep it in the game.<ref>[http://iwataasks.nintendo.com/interviews/#/wiiu/super-mario-3d-world/0/1 Iwata Asks : Super Mario 3D World : "Function First"]</ref>
The Double Mario power originated when a member of the development team accidentally placed two player-controlled Marios in a level. When the supervisors saw this, they liked it and decided to keep it in the game.<ref>[http://iwataasks.nintendo.com/interviews/#/wiiu/super-mario-3d-world/0/1 Iwata Asks : Super Mario 3D World : "Function First"]</ref>
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