Yold Ruins: Difference between revisions

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Mario reaches the ruins after his trek through the [[Yold Desert]]. They serve as the dungeon for Chapter 1, and house numerous puzzles that can only be solved by [[Flip]]ping. The player must also use [[Thoreau]] on a select few occasions to grab out-of-reach objects and activate switches. At the ruins' end, Mario encounters [[Fracktail]], the robotic guardian of the complex, who initially agrees to let him pass - however, he malfunctions due to [[Dimentio]]'s interference, and the hero is forced to battle and ultimately destroy him.
Mario reaches the ruins after his trek through the [[Yold Desert]]. They serve as the dungeon for Chapter 1, and house numerous puzzles that can only be solved by [[Flip]]ping. The player must also use [[Thoreau]] on a select few occasions to grab out-of-reach objects and activate switches. At the ruins' end, Mario encounters [[Fracktail]], the robotic guardian of the complex, who initially agrees to let him pass - however, he malfunctions due to [[Dimentio]]'s interference, and the hero is forced to battle and ultimately destroy him.


Following the dragon's defeat, the player is granted access to the chamber of [[Merlumiba]], who explains to Mario, in a very long and drawn out story, the direness of the situation at hand before granting him the second [[Pure Heart]].
Following the dragon's defeat, the player is granted access to the chamber of [[Merlumina]], who explains to Mario, in a very long and drawn out story, the direness of the situation at hand before granting him the second [[Pure Heart]].


Like the desert before them, the ruins are riddled with numerous quicksand pits, as well as [[Firebar]]s and [[Spiky Tromp]]s.
Like the desert before them, the ruins are riddled with numerous quicksand pits, as well as [[Firebar]]s and [[Spiky Tromp]]s.
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