User:Reshiiram/sandox/levels/Welcome to Yoshi's Island: Difference between revisions

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===In-game help instructions===
===In-game help instructions===
====Super Nintendo version====
====Super Nintendo version====
*'''Automatically at the beginning of the level:''' ''If baby Mario falls off Yoshi's back, the Countdown Timer will begin. When it reaches 0, Kamek's toadies will kidnap baby Mario! The more Stars you collect, the safer you are. The Countdown Timer will slowly count back up to 10. Complete a stage by padding baby Mario to the next Yoshi.''
*'''Automatically at the beginning of the level:''' ''If baby Mario falls off Yoshi's back, the Countdown Timer will begin. When it reaches 0, Kamek's toadies will kidnap baby Mario! The more Stars [[File:Sprite Star Yoshis Island.png]] you collect, the safer you are. The Countdown Timer will slowly count back up to 10. Complete a stage by padding baby Mario to the next Yoshi.''
*'''Automatically upon touching an enemy:''' ''Grab baby Mario! Jump or even use your tongue to touch him. Throw eggs at him! If the Timer drops to 0, he will be kidnapped!!''
*'''Automatically upon touching an enemy:''' ''Grab baby Mario! Jump or even use your tongue to touch him. Throw eggs at him! If the Timer drops to 0, he will be kidnapped!!''
*'''First Hint Block:''' ''Hovering Jump: By holding {{button|SNES|B}} down, you can hover in the air for a short time. Make an extra effort!
*'''First Hint Block:''' ''Hovering Jump: By holding {{button|SNES|B}} down, you can hover in the air for a short time. Make an extra effort!
====Game Boy Advance version====
====Game Boy Advance version====
*'''Automatically at the beginning of the level:''' ''If Baby Mario falls off Yoshi's back, the Countdown Timer will begin. When it reaches 0, Kamek's toadies will swoop in and kidnap Baby Mario! The more Stars you collect, the safer you'll be. Once Baby Mario is safe, the timer will count back up to 10. Complete a stage by passing Baby Mario to the next helpful Yoshi.''
*'''Automatically at the beginning of the level:''' ''If Baby Mario falls off Yoshi's back, the Countdown Timer will begin. When it reaches 0, Kamek's toadies will swoop in and kidnap Baby Mario! The more Stars [[File:Sprite Star Yoshis Island.png]] you collect, the safer you'll be. Once Baby Mario is safe, the timer will count back up to 10. Complete a stage by passing Baby Mario to the next helpful Yoshi.''
*'''Automatically upon touching an enemy:''' ''Grab Baby Mario! Jump or use your tongue to snare him, or even throw eggs at him! If the Timer drops to 0, Kamek's goons will nab him!''
*'''Automatically upon touching an enemy:''' ''Grab Baby Mario! Jump or use your tongue to snare him, or even throw eggs at him! If the Timer drops to 0, Kamek's goons will nab him!''
*'''First Hint Block:''' ''Flutter Jump: By holding {{button|GBA|A}} down, you can hover in the air for a short time. Make the extra effort!''
*'''First Hint Block:''' ''Flutter Jump: By holding {{button|GBA|A}} down, you can hover in the air for a short time. Make the extra effort!''

Revision as of 19:16, December 5, 2013

Template:Level

Welcome to Yoshi's Island is a one-time playable level in Super Mario World 2: Yoshi's Island and its remake, Yoshi's Island: Super Mario Advance 3. It serves as a gameplay tutorial and can only be played once at the beginning of a new file.

Level overview

The level is set in an open grassland with very few enemies and obstacles, making it easy for new players to get a feel for the controls of the game. It is the shortest level in the game and features no Middle Ring or GOAL! Ring, and no collectible items.

Enemies

In-game help instructions

Super Nintendo version

  • Automatically at the beginning of the level: If baby Mario falls off Yoshi's back, the Countdown Timer will begin. When it reaches 0, Kamek's toadies will kidnap baby Mario! The more Stars A Star as it appears in Super Mario World 2: Yoshi's Island you collect, the safer you are. The Countdown Timer will slowly count back up to 10. Complete a stage by padding baby Mario to the next Yoshi.
  • Automatically upon touching an enemy: Grab baby Mario! Jump or even use your tongue to touch him. Throw eggs at him! If the Timer drops to 0, he will be kidnapped!!
  • First Hint Block: Hovering Jump: By holding B Button down, you can hover in the air for a short time. Make an extra effort!

Game Boy Advance version

  • Automatically at the beginning of the level: If Baby Mario falls off Yoshi's back, the Countdown Timer will begin. When it reaches 0, Kamek's toadies will swoop in and kidnap Baby Mario! The more Stars A Star as it appears in Super Mario World 2: Yoshi's Island you collect, the safer you'll be. Once Baby Mario is safe, the timer will count back up to 10. Complete a stage by passing Baby Mario to the next helpful Yoshi.
  • Automatically upon touching an enemy: Grab Baby Mario! Jump or use your tongue to snare him, or even throw eggs at him! If the Timer drops to 0, Kamek's goons will nab him!
  • First Hint Block: Flutter Jump: By holding A Button down, you can hover in the air for a short time. Make the extra effort!

Trivia

Cameo of Yoshi's House.
Yoshi's House at the start of the level.

In other languages

Template:Foreignname Template:BoxTop Template:Yoshi's Island