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'''Double Mario''' is a form of [[Mario]] introduced in ''[[Super Mario 3D World]]'', obtained by consuming a [[Double Cherry]].
'''Double Mario''' is a form of [[Mario]] introduced in ''[[Super Mario 3D World]]'', obtained by consuming a [[Double Cherry]].


In this form, Mario gains a clone of himself who stays adjacent and copies every movement. The clone can be separated by ramps, ledges, and other obstacles. It can be stacked with other forms such as [[Fire Mario]] and [[Tanooki Mario]]. If the character or one of the clones gets a different power-up than the one they are using at the moment, all of them are affected. If Mario gets another [[Double Cherry]] in this form, more clones can be added. If a character Ground Pounds on another player's clone, then that clone will transform into that character's clone. [[Bowser]] obtained this form as [[Meowser]]. Like the other character's doubles, his doubles have no physical difference between each other. However, Meowser's doubles do not disappear upon touch. The clone has no physical difference from the original unless the original is wearing a crown.  
In this form, Mario gains a clone of himself who stays adjacent and copies every movement. The clone can be separated by ramps, ledges, and other obstacles. It can be stacked with other forms such as [[Fire Mario]] and [[Tanooki Mario]]. If the character or one of the clones gets a different power-up than the one they are using at the moment, all of them are affected. If Mario gets another [[Double Cherry]] in this form, more clones can be added. If a character Ground Pounds on another player's clone, then that clone will transform into that character's clone. The clone has no physical difference from the original unless the original is wearing a crown.
 
[[Bowser]] obtained this form as [[Meowser]]. Like the other character's doubles, his doubles have no physical difference between each other. However, Meowser's doubles do not disappear upon touch.


This form also resembles the ''[[Super Mario 128]]'' demo, which featured 128 Marios. However, the Double Mario power originated when a member of the development team accidentally placed two player-controlled Marios in a level. When the supervisors saw this, they liked it and decided to keep it in the game.<ref>[http://iwataasks.nintendo.com/interviews/#/wiiu/super-mario-3d-world/0/1 Iwata Asks : Super Mario 3D World : "Function First"]</ref>
This form also resembles the ''[[Super Mario 128]]'' demo, which featured 128 Marios. However, the Double Mario power originated when a member of the development team accidentally placed two player-controlled Marios in a level. When the supervisors saw this, they liked it and decided to keep it in the game.<ref>[http://iwataasks.nintendo.com/interviews/#/wiiu/super-mario-3d-world/0/1 Iwata Asks : Super Mario 3D World : "Function First"]</ref>

Revision as of 21:10, November 25, 2013

Template:Newsubject Template:Diff Template:Form-infobox Double Mario is a form of Mario introduced in Super Mario 3D World, obtained by consuming a Double Cherry.

In this form, Mario gains a clone of himself who stays adjacent and copies every movement. The clone can be separated by ramps, ledges, and other obstacles. It can be stacked with other forms such as Fire Mario and Tanooki Mario. If the character or one of the clones gets a different power-up than the one they are using at the moment, all of them are affected. If Mario gets another Double Cherry in this form, more clones can be added. If a character Ground Pounds on another player's clone, then that clone will transform into that character's clone. The clone has no physical difference from the original unless the original is wearing a crown.

Bowser obtained this form as Meowser. Like the other character's doubles, his doubles have no physical difference between each other. However, Meowser's doubles do not disappear upon touch.

This form also resembles the Super Mario 128 demo, which featured 128 Marios. However, the Double Mario power originated when a member of the development team accidentally placed two player-controlled Marios in a level. When the supervisors saw this, they liked it and decided to keep it in the game.[1]

Names in other languages

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References

Template:BoxTop Template:Mario's Transformations