List of Mario Kart 64 pre-release and unused content: Difference between revisions
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==Early Iteration== | ==Early Iteration== | ||
[[Kamek]] was originally intended to be one of the playable characters, but ended up being replaced by [[Donkey Kong]]. The Character Select screen was also different, the characters faced the player, and Kamek can be seen in Donkey Kong's space. The working title of this game was ''Super Mario Kart R''. [[Boo]]s from [[Banshee Boardwalk]] had also a different look, the HUD was different from the final version, and [[Item Box|item box]]es were also completely black with colored question marks on them. | [[Kamek]] was originally intended to be one of the playable characters, but ended up being replaced by [[Donkey Kong]]. The Character Select screen was also different, the characters faced the player, and Kamek can be seen in Donkey Kong's space. The working title of this game was ''Super Mario Kart R''. [[Boo]]s from [[Banshee Boardwalk]] had also a different look, the HUD was different from the final version, and [[Item Box|item box]]es were also completely black with colored question marks on them. | ||
The [[Cape Feather]], which was in [[Super Mario Kart]], was also intended to be included, as seen in a certain screenshot of ''Super Mario Kart R''. This particular screenshot can been seen on the back of the packaging of the [[Nintendo 64]] system. | The [[Cape Feather]], which was in ''[[Super Mario Kart]]'', was also intended to be included, as seen in a certain screenshot of ''Super Mario Kart R''. This particular screenshot can been seen on the back of the packaging of the [[Nintendo 64]] system. | ||
===Gallery=== | ===Gallery=== | ||
<center><gallery> | <center><gallery> |
Revision as of 11:21, April 20, 2013
These are the beta elements for Mario Kart 64.
Early Iteration
Kamek was originally intended to be one of the playable characters, but ended up being replaced by Donkey Kong. The Character Select screen was also different, the characters faced the player, and Kamek can be seen in Donkey Kong's space. The working title of this game was Super Mario Kart R. Boos from Banshee Boardwalk had also a different look, the HUD was different from the final version, and item boxes were also completely black with colored question marks on them. The Cape Feather, which was in Super Mario Kart, was also intended to be included, as seen in a certain screenshot of Super Mario Kart R. This particular screenshot can been seen on the back of the packaging of the Nintendo 64 system.
Gallery
- Mario Kart 64 Beta 01.gif
The original title screen of Mario Kart 64. It was named Super Mario Kart R at this point.
Kamek would have once been playable in Mario Kart 64 (he was replaced by Donkey Kong); note the rest of the players also look different.
Early screenshot of Banshee Boardwalk.
Early Boos. Note Bowser's blue kart.
- KART01.JPG
The early start.
Unused Data
There is a debug menu that remains in the game's coding. It has a few more options than the regular gameplay, and some are unused. It can be enabled with the Gameshark code 8818EDEF 0002
and accessed by pressing the GS button at the title screen. On its content there is a bizarre vertical splitscreen that appears to be unfinished. If the users play in battle mode, on the vertical splitscreen the lap counter can be seen. Also when drifting in vertical splitscreen, there is no smoke shaped like V and Es.
- MarioKartDebug.jpg
The debug menu appears at the title screen.
- MarioKartDebug2.jpg
When going to the bottom of the menu there will be an extra option allowing the player to get all gold cups.
- VerticalMarioKart.jpg
The vertical splitscreen.
- VerticalMarioKart2.jpg
No V and Es appears when drifting.
- VerticalMarioKart3.jpg
The lap number still appears in battle mode.