List of extras in Donkey Kong Country Returns: Difference between revisions

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! Name !! Description !! Unlock criteria
! Name !! Description !! Unlock criteria
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| {{anchor|Jungle Waterfalls}}[[File:Dkcr concept art-13.jpg|270px]]<br>'''Jungle Waterfalls'''
| {{anchor|Jungle Waterfalls}}[[File:Jungle Waterfalls DKCR sprite.png|270px]]<br>'''Jungle Waterfalls'''
| A large lineup of cascades in a bright jungle grove. Profound green spots of vegetation stifle through the waterfalls and the surrounding banks. Donkey Kong is seen capering on some platforms in front of the waterfalls, having exited a cavern with red metallic beams.
| A large lineup of cascades in a bright jungle grove. Profound green spots of vegetation stifle through the waterfalls and the surrounding banks. Donkey Kong is seen capering on some platforms in front of the waterfalls, having exited a cavern with red metallic beams.
| width=20% | Collecting all Puzzle Pieces in [[Tree Top Bop]]
| width=20% | Collecting all Puzzle Pieces in [[Tree Top Bop]]
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| align="center" | {{anchor|Jungle Statues}}[[File:Dkcr concept art-2.jpg|270px]]<br>'''Jungle Statues'''
| align="center" | {{anchor|Jungle Statues}}[[File:Jungle Statues DKCR sprite.png|270px]]<br>'''Jungle Statues'''
| Donkey Kong and Diddy Kong walk into a jungle delta, home to a large number of lily pads. A big serpent-like statue lies fixed in the dense vegetation, consisting of bamboos and ferns.
| Donkey Kong and Diddy Kong walk into a jungle delta, home to a large number of lily pads. A big serpent-like statue lies fixed in the dense vegetation, consisting of bamboos and ferns.
| width=20% | Collecting all Puzzle Pieces in [[Crazy Cart]]
| width=20% | Collecting all Puzzle Pieces in [[Crazy Cart]]
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| align="center" | {{anchor|Ship Attack!}}{{anchor|Ship Attack}}[[File:Dkcr concept art-16.jpg|270px]]<br>'''Ship Attack!'''
| align="center" | {{anchor|Ship Attack!}}{{anchor|Ship Attack}}[[File:Ship Attack DKCR sprite.png|270px]]<br>'''Ship Attack!'''
| Scene of a naval conflict between several galleons, occuring near land. Donkey Kong, swinging on a rope, narrowly avoids a cannonball that is damaging a ship spar. The artwork is enclosed by a darkened ring edge, creating tension and a unique atmosphere.<br>The two levels that approach this level theme are [[Cannon Cluster]] and [[Mast Blast]].
| Scene of a naval conflict between several galleons, occuring near land. Donkey Kong, swinging on a rope, narrowly avoids a cannonball that is damaging a ship spar. The artwork is enclosed by a darkened ring edge, creating tension and a unique atmosphere.<br>The two levels that approach this level theme are [[Cannon Cluster]] and [[Mast Blast]].
| width=20% | Collecting all Puzzle Pieces in [[Cannon Cluster]]
| width=20% | Collecting all Puzzle Pieces in [[Cannon Cluster]]
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| align="center" | {{anchor|Undersea Adventures}}[[File:Dkcr concept art-3.jpg|140px]]<br>'''Undersea Adventures'''
| align="center" | {{anchor|Undersea Adventures}}[[File:Undersea Adventures DKCR sprite.png|140px]]<br>'''Undersea Adventures'''
| An underwater scene that captures Donkey Kong riding a red {{wp|coelacanth}} through a submerged forest. A school of piranhas swim in the opposite direction, in front of a spindly trunk. Donkey Kong has a thin snorkel pipe in his mouth, even though he never uses one while swimming in other games.<br>Despite what the artwork depicts, there are no underwater levels in ''Donkey Kong Country Returns'', as the game lacks a swimming mechanic.
| An underwater scene that captures Donkey Kong riding a red {{wp|coelacanth}} through a submerged forest. A school of piranhas swim in the opposite direction, in front of a spindly trunk. Donkey Kong has a thin snorkel pipe in his mouth, even though he never uses one while swimming in other games.<br>Despite what the artwork depicts, there are no underwater levels in ''Donkey Kong Country Returns'', as the game lacks a swimming mechanic.
|  width=20% | Collecting all Puzzle Pieces in [[Tidal Terror]]
|  width=20% | Collecting all Puzzle Pieces in [[Tidal Terror]]
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| align="center" | [[File:Dkcr concept art-5.jpg|270px]]<br>'''Ruins'''
| align="center" | [[File:Ruins DKCR sprite.png|270px]]<br>'''Ruins'''
| DK prepares to enjoy a banana in a ruinated settlement, hosting statues and other structures with a heavy resemblance to {{wp|Aztec}} architecture. The artwork is presented at an {{wp|Dutch angle|oblique angle}} and is a basis for the game's [[Ruins]] world.
| DK prepares to enjoy a banana in a ruinated settlement, hosting statues and other structures with a heavy resemblance to {{wp|Aztec}} architecture. The artwork is presented at an {{wp|Dutch angle|oblique angle}} and is a basis for the game's [[Ruins]] world.
| width=20% | Collecting all Puzzle Pieces in [[Damp Dungeon]]
| width=20% | Collecting all Puzzle Pieces in [[Damp Dungeon]]
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| align="center" | {{anchor|Bamboo Forest}}[[File:Dkcr concept art-10.jpg|270px]]<br>'''Bamboo Forest'''
| align="center" | {{anchor|Bamboo Forest}}[[File:Bamboo Forest DKCR sprite.png|270px]]<br>'''Bamboo Forest'''
| Donkey Kong traverses a dense bamboo forest, followed by Diddy who stands on a clump of leaves. Numerous thin vines are rigged between the bamboos, and {{wp|Morpho|morpho butterflies}} are scattered through the area. This location is not playable in the game.
| Donkey Kong traverses a dense bamboo forest, followed by Diddy who stands on a clump of leaves. Numerous thin vines are rigged between the bamboos, and {{wp|Morpho|morpho butterflies}} are scattered through the area. This location is not playable in the game.
| width=20% | Collecting all Puzzle Pieces in [[Tippin' Totems]]
| width=20% | Collecting all Puzzle Pieces in [[Tippin' Totems]]
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| align="center" | {{anchor|Cliff Spires}}[[File:Dkcr concept art-1.jpg|270px]]<br>'''Cliff Spires'''
| align="center" | {{anchor|Cliff Spires}}[[File:Cliff Spires DKCR sprite.png|270px]]<br>'''Cliff Spires'''
| A scenery with some fossil crags under a dark cloudy sky, reminiscent of the [[Cliff]] area of Donkey Kong Island. The stone formations tower above a forested region. Wooden platforms and bridges are adjoined to the the stone walls, and small bursts of vegetation are grown through clefts. Donkey Kong walks up the fossil of a huge placoderm fish, which leads above a pit. Other fossils encrusted in the stone include {{wp|eurypterid}}s and {{wp|Ammonoidea|ammonite}} shells.
| A scenery with some fossil crags under a dark cloudy sky, reminiscent of the [[Cliff]] area of Donkey Kong Island. The stone formations tower above a forested region. Wooden platforms and bridges are adjoined to the the stone walls, and small bursts of vegetation are grown through clefts. Donkey Kong walks up the fossil of a huge placoderm fish, which leads above a pit. Other fossils encrusted in the stone include {{wp|eurypterid}}s and {{wp|Ammonoidea|ammonite}} shells.
| width=20% | Collecting all Puzzle Pieces in [[Crumble Canyon]]
| width=20% | Collecting all Puzzle Pieces in [[Crumble Canyon]]
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| [[File:Dkcr concept art-19.jpg|270px]]<br>'''Ferndozer'''
| align="center" | [[File:Ferndozer DKCR sprite.png|270px]]<br>'''Ferndozer'''
| The natural environment around an industrial area is being ravaged by a [[Ferndozer]]. Only a vast terrain of cut tree trunks, among red pipes and girders, has been left behind after the deforestation. Three other Ferndozers can be seen on a ridge in the far background.<br>Although this artwork seems to be linked to the [[Factory (Donkey Kong Country Returns)|Factory]] world of the game, no Ferndozers are encountered there, being completely discarded ideas. As seen in [[Media:Dkcr concept art-7.jpg|another concept artwork]], Donkey Kong was intended to control at least one Ferndozer.
| The natural environment around an industrial area is being ravaged by a [[Ferndozer]]. Only a vast terrain of cut tree trunks, among red pipes and girders, has been left behind after the deforestation. Three other Ferndozers can be seen on a ridge in the far background.<br>Although this artwork seems to be linked to the [[Factory (Donkey Kong Country Returns)|Factory]] world of the game, no Ferndozers are encountered there, being completely discarded ideas. As seen in [[Media:Dkcr concept art-7.jpg|another concept artwork]], Donkey Kong was intended to control at least one Ferndozer.
| width=20% | Collecting all Puzzle Pieces in [[Wigglevine Wonders]]
| width=20% | Collecting all Puzzle Pieces in [[Wigglevine Wonders]]
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| align="center" | {{anchor|Factory Entrance}}[[File:Dkcr concept art-14.jpg|270px]]<br>'''Factory Entrance'''
| align="center" | {{anchor|Factory Entrance}}[[File:Factory Entrance DKCR sprite.png|270px]]<br>'''Factory Entrance'''
| The entrance to a factory in the middle of a forest, producing a bulk of studded barrels. The factory appears to be branded under the name "Barrel &/or Barrel", which is displayed at its top. A system of red pipes converge into the building, which is built out of pieces and components that are reminiscent of [[Nintendo Entertainment System|NES]] hardware. The artwork also contains an homage to the arcade ''Donkey Kong'' — a large reconstruction of [[Mario]]'s sprite from that game is inlaid within the eastern wall.<br>Like in the previous artwork, this factory is shown to have a specific red hue coating its components. The place in the picture does not appear in the game, but is likely a basis for the [[Factory (Donkey Kong Country Returns)|Factory]] world.
| The entrance to a factory in the middle of a forest, producing a bulk of studded barrels. The factory appears to be branded under the name "Barrel &/or Barrel", which is displayed at its top. A system of red pipes converge into the building, which is built out of pieces and components that are reminiscent of [[Nintendo Entertainment System|NES]] hardware. The artwork also contains an homage to the arcade ''Donkey Kong'' — a large reconstruction of [[Mario]]'s sprite from that game is inlaid within the eastern wall.<br>Like in the previous artwork, this factory is shown to have a specific red hue coating its components. The place in the picture does not appear in the game, but is likely a basis for the [[Factory (Donkey Kong Country Returns)|Factory]] world.
|width=20% | Collecting all Puzzle Pieces in [[Slammin' Steel]]
|width=20% | Collecting all Puzzle Pieces in [[Slammin' Steel]]
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| width=20% | Collecting all Puzzle Pieces in [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]]
| width=20% | Collecting all Puzzle Pieces in [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]]
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| align="center" | {{anchor|Island Vista}}[[File:Dkcr concept art-12.jpg|140px]]<br>'''Island Vista'''
| align="center" | {{anchor|Island Vista}}[[File:Island Vista DKCR sprite.png|140px]]<br>'''Island Vista'''
| Picturesque and lively landscape with Mesoamerican ruins surrounded by lowland vegetation. A snowy peak rises far in the background, bleared by mist and clouds, along with a few {{wp|Pterodactylus|pterodactyls}} soaring over a stone rooftop with overgrown thicket in the top-left corner. On the surrounding waters, there is a ship sailing next to a large stone serpent, and a few ridged outcrops are visible behind them. The central structure of the picture is an 8-bit DK monument holding a Wiimote, erected on a Mayan pyramid.
| Picturesque and lively landscape with Mesoamerican ruins surrounded by lowland vegetation. A snowy peak rises far in the background, bleared by mist and clouds, along with a few {{wp|Pterodactylus|pterodactyls}} soaring over a stone rooftop with overgrown thicket in the top-left corner. On the surrounding waters, there is a ship sailing next to a large stone serpent, and a few ridged outcrops are visible behind them. The central structure of the picture is an 8-bit DK monument holding a Wiimote, erected on a Mayan pyramid.
| width=20% | Collecting all Puzzle Pieces in [[Temple Topple]]
| width=20% | Collecting all Puzzle Pieces in [[Temple Topple]]
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| Sketch of two moles popping out of minecarts and taking Donkey Kong by surprise. [[Mole Miner]]s with this behavior are found and fought during [[the Mole Train]] boss stage.
| Sketch of two moles popping out of minecarts and taking Donkey Kong by surprise. [[Mole Miner]]s with this behavior are found and fought during [[the Mole Train]] boss stage.
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| align="center" | {{anchor|Steamy Adventure}}[[File:Dkcr_concept_art-6.jpg|270px]]<br><span style="color:white">'''Steamy Adventure'''</span>
| align="center" | {{anchor|Steamy Adventure}}[[File:Steamy Adventure DKCR sprite.png|270px]]<br>'''Steamy Adventure'''
| The Kongs are chased by an enormous red-headed vulture through a misty cliffside. Diddy soars on his jetpack and tries to hold off the enemy with his Peanut [[Popgun]]s, while DK is on the ground, running away and leaving some banana peels behind. This concept is not integrated in the game.
| The Kongs are chased by an enormous red-headed vulture through a misty cliffside. Diddy soars on his jetpack and tries to hold off the enemy with his Peanut [[Popgun]]s, while DK is on the ground, running away and leaving some banana peels behind. This concept is not integrated in the game.
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| align="center" | {{anchor|Volcanic Ascension}}[[File:Dkcr_concept_art-17.jpg|270px]]<br>'''Volcanic Ascension'''
| align="center" | {{anchor|Volcanic Ascension}}[[File:Volcanic Ascension DKCR sprite.png|270px]]<br>'''Volcanic Ascension'''
| The Kongs ascend a volcanic slope, on the background of a steaming crater and blackened ashes. Columns of volcanic steam also rise towards the horizon, in tandem with an erupting volcano over a clear, blue starry skyline.<br>Along with other concept artworks (''[[List of extras in Donkey Kong Country Returns#Volcano Eruptions|Volcano Eruptions]]'' and ''[[List of extras in Donkey Kong Country Returns#Angry Banana|Angry Banana]]''), this illustration might have been one of the preliminary concepts used for the [[Volcano]] world.
| The Kongs ascend a volcanic slope, on the background of a steaming crater and blackened ashes. Columns of volcanic steam also rise towards the horizon, in tandem with an erupting volcano over a clear, blue starry skyline.<br>Along with other concept artworks (''[[List of extras in Donkey Kong Country Returns#Volcano Eruptions|Volcano Eruptions]]'' and ''[[List of extras in Donkey Kong Country Returns#Angry Banana|Angry Banana]]''), this illustration might have been one of the preliminary concepts used for the [[Volcano]] world.
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| width=20% rowspan=10 | Collecting all Puzzle Pieces in the [[Golden Temple]]
| width=20% rowspan=10 | Collecting all Puzzle Pieces in the [[Golden Temple]]
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| align="center" | {{anchor|Banana Coaster}}[[File:Bananacoaster.png|270px]]<br><span style="color:white">'''Banana Coaster'''
| align="center" | {{anchor|Banana Coaster}}[[File:Bananacoaster.png|270px]]<br>'''Banana Coaster'''
| Giant banana landforms risen above a forested area. A coaster is entwined around several of these bananas, leading into the background. The picture suggests that the final level would have contained a Mine Cart sequence.
| Giant banana landforms risen above a forested area. A coaster is entwined around several of these bananas, leading into the background. The picture suggests that the final level would have contained a Mine Cart sequence.
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| A sky world with enormous banana summits emerging from pudding-like clouds. Wafers in both flat and stick shapes form a pathway above the clouds. One of the wafer sticks has a cherry on top.<br>The wafer sticks are present in the final rendition of Golden Temple as platforms, although the scenery in the image as a whole only tangentially resembles the level.
| A sky world with enormous banana summits emerging from pudding-like clouds. Wafers in both flat and stick shapes form a pathway above the clouds. One of the wafer sticks has a cherry on top.<br>The wafer sticks are present in the final rendition of Golden Temple as platforms, although the scenery in the image as a whole only tangentially resembles the level.
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| align="center" | {{anchor|Virtual Boy Tracks}}[[File:Dkcr_concept_art-8.jpg|270px]]<br>'''Virtual Boy Tracks'''
| align="center" | {{anchor|Virtual Boy Tracks}}[[File:Virtual Boy Tracks DKCR sprite.png|270px]]<br>'''Virtual Boy Tracks'''
| Dynamic picture with Donkey Kong on a Mine Cart track, avoiding a shooting fireball. The image has [[Virtual Boy]]-inspired visuals, something that is not integrated in the final version of the game.
| Dynamic picture with Donkey Kong on a Mine Cart track, avoiding a shooting fireball. The image has [[Virtual Boy]]-inspired visuals, something that is not integrated in the final version of the game.
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| width=20% rowspan=10 | Defeating [[Tiki Tong]]
| width=20% rowspan=10 | Defeating [[Tiki Tong]]
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| align="center" | {{anchor|Beach Bridge}}[[File:Dkcr_concept_art-18.jpg|270px]]<br>'''Beach Bridge'''
| align="center" | {{anchor|Beach Bridge}}[[File:Beach Bridge DKCR sprite.png|270px]]<br>'''Beach Bridge'''
| A natural bridge arching around a bright seaside scenery. A running DK prepares to cross it, while two big crabs await him there. Stubby stalactite formations hang from the underside of the bridge; similarly, there are stalagmites further ahead, to the left.<br>The game does not present a similar layout or decoration in any of its levels, although a [[Beach]] world inhabited by [[Snaps|crabs]] exists in the game.
| A natural bridge arching around a bright seaside scenery. A running DK prepares to cross it, while two big crabs await him there. Stubby stalactite formations hang from the underside of the bridge; similarly, there are stalagmites further ahead, to the left.<br>The game does not present a similar layout or decoration in any of its levels, although a [[Beach]] world inhabited by [[Snaps|crabs]] exists in the game.
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| align="center" | {{anchor|Eel Fight}}[[File:Dkcr_concept_art-4.jpg|140px]]<br>'''Eel Fight'''
| align="center" | {{anchor|Eel Fight}}[[File:Eel Fight DKCR sprite.png|140px]]<br>'''Eel Fight'''
| Donkey and Diddy Kong, engaged in a battle with a huge moray eel monster wrapped around a lighthouse. The monster has two crossed patches on the side of its head, where it is possibly supposed to be hit. DK appears in several instances throughout the picture, climbing and attacking the eel, while Diddy appears only once, fighting the eel with his Popguns while hovering with the barrel jet. Neither the fight nor the eel itself are incorporated in any form in the game.
| Donkey and Diddy Kong, engaged in a battle with a huge moray eel monster wrapped around a lighthouse. The monster has two crossed patches on the side of its head, where it is possibly supposed to be hit. DK appears in several instances throughout the picture, climbing and attacking the eel, while Diddy appears only once, fighting the eel with his Popguns while hovering with the barrel jet. Neither the fight nor the eel itself are incorporated in any form in the game.
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| align="center" | {{anchor|Amber Tracks}}[[File:Dkcr_concept_art-15.jpg|270px]]<br>'''Amber Tracks'''
| align="center" | {{anchor|Amber Tracks}}[[File:Amber Tracks DKCR sprite.png|270px]]<br>'''Amber Tracks'''
| A long railtrack cutting through a colossal {{wp|amber}} cavern, seen from a low perspective. Prehistoric arthropods are trapped inside the amber walls. The track leads into a glowing orange area located past the fossil chamber.<br>This environment does not appear in the game, but the prehistoric and mine cart themes present in [[Prehistoric Path]], a level in the [[Cliff]] world, might have been carried over from this concept artwork.
| A long railtrack cutting through a colossal {{wp|amber}} cavern, seen from a low perspective. Prehistoric arthropods are trapped inside the amber walls. The track leads into a glowing orange area located past the fossil chamber.<br>This environment does not appear in the game, but the prehistoric and mine cart themes present in [[Prehistoric Path]], a level in the [[Cliff]] world, might have been carried over from this concept artwork.
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| A compact array of constructions based on [[Nintendo Entertainment System|NES]] and [[Super Nintendo Entertainment System|SNES]] components and controllers, creating an "old school" feeling. The area shares the location with a forest peeking its vegetation in several parts and is likely related to a previous concept artwork, ''[[List of extras in Donkey Kong Country Returns#Factory Entrance|Factory Entrance]]'', depicting an early look of the Factory world.
| A compact array of constructions based on [[Nintendo Entertainment System|NES]] and [[Super Nintendo Entertainment System|SNES]] components and controllers, creating an "old school" feeling. The area shares the location with a forest peeking its vegetation in several parts and is likely related to a previous concept artwork, ''[[List of extras in Donkey Kong Country Returns#Factory Entrance|Factory Entrance]]'', depicting an early look of the Factory world.
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| align="center" | {{anchor|Angry Banana}}[[File:Dkcr_concept_art-11.jpg|270px]]<br>'''Angry Banana'''
| align="center" | {{anchor|Angry Banana}}[[File:Angry Banana DKCR sprite.png|270px]]<br>'''Angry Banana'''
| Dynamic scene of an "Angry Banana" towering a lava land and spitting large balls of fire. The hill upon which the banana stands sinks into a lake of magma, spread with unstable stone pillars. One of them is toppled by a swooping fireball—Donkey Kong can be seen leaping from it. As in other artworks related to the [[Volcano]], the sky is starry and contrasts with the glowing red scenery; however, a significant part of the back plane, including a small patch of vegetation, is obscured by thick clouds of smoke.
| Dynamic scene of an "Angry Banana" towering a lava land and spitting large balls of fire. The hill upon which the banana stands sinks into a lake of magma, spread with unstable stone pillars. One of them is toppled by a swooping fireball—Donkey Kong can be seen leaping from it. As in other artworks related to the [[Volcano]], the sky is starry and contrasts with the glowing red scenery; however, a significant part of the back plane, including a small patch of vegetation, is obscured by thick clouds of smoke.
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