List of unreleased media: Difference between revisions

Undo revision 4201336 by Lucoshi (talk) We don't cover that
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(Undo revision 4201336 by Lucoshi (talk) We don't cover that)
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====''Freedom''====
====''Freedom''====
After the release of ''[[Skylanders: SuperChargers]]'' in 2015, {{wp|Blizzard Albany|Vicarious Visions}} started development on a pitch for a [[Nintendo Switch]] game directed by founders Guha and Karthik Bala.<ref name=Freedom>{{cite|author=DidYouKnowGaming|date=May 4, 2024|url=https://www.youtube.com/watch?v=KJlu9g8UEAI|title=Donkey Kong's Lost 3D Platformer & The Decay of Activision Blizzard|publisher=''YouTube''|accessdate=May 4, 2024}}</ref> The pitch, codenamed '''''Freedom''''' or how the fans unofficially call it '''''Donkey Kong Freedom''''', was a prototype for a ''Donkey Kong'' platformer set in an open island and focused on movement and flow featuring wall climbing and vine swinging, as well as a new grinding mechanic on sloped vines using banana peels inspired by the studio's past work on the ''{{wp|Tony Hawk's}}'' series and ''{{wp|Jet Grind Radio (Game Boy Advance video game)|Jet Grind Radio}}'' for the Game Boy Advance.<ref name=Freedom />
After the release of ''[[Skylanders: SuperChargers]]'' in 2015, {{wp|Blizzard Albany|Vicarious Visions}} started development on a pitch for a [[Nintendo Switch]] game directed by founders Guha and Karthik Bala.<ref name=Freedom>{{cite|author=DidYouKnowGaming|date=May 4, 2024|url=https://www.youtube.com/watch?v=KJlu9g8UEAI|title=Donkey Kong's Lost 3D Platformer & The Decay of Activision Blizzard|publisher=''YouTube''|accessdate=May 4, 2024}}</ref> The pitch, codenamed '''''Freedom''''', was a prototype for a ''Donkey Kong'' platformer set in an open island and focused on movement and flow featuring wall climbing and vine swinging, as well as a new grinding mechanic on sloped vines using banana peels inspired by the studio's past work on the ''{{wp|Tony Hawk's}}'' series and ''{{wp|Jet Grind Radio (Game Boy Advance video game)|Jet Grind Radio}}'' for the Game Boy Advance.<ref name=Freedom />


''Freedom'' would have featured a very different art style compared to past ''Donkey Kong'' games and ''Skylanders: SuperChargers'', where Donkey Kong would have had "{{wp|Tim Burton|Burton}}-esque" exaggerated proportions with big arms and small legs. Another planned setting for the ''Freedom'' prototype was a jungle-infested city, in which Donkey Kong would have had to climb up to upper areas by interacting with objects and building up momentum.<ref name=Freedom />
''Freedom'' would have featured a very different art style compared to past ''Donkey Kong'' games and ''Skylanders: SuperChargers'', where Donkey Kong would have had "{{wp|Tim Burton|Burton}}-esque" exaggerated proportions with big arms and small legs. Another planned setting for the ''Freedom'' prototype was a jungle-infested city, in which Donkey Kong would have had to climb up to upper areas by interacting with objects and building up momentum.<ref name=Freedom />